Hyena wrote: Thu Sep 21, 2023 5:25 pm
Ok, has anyone else had the...um...ship land on the planet you're exploring? I went and took a look, but I couldn't get in. I searched around a bit and found a...uh, crewmember and we had a very short conversation (something about a heretic then several loud bangs...) and...poof. Hoping for some loot, but nothing.
Can I expect this to continue? Can I get in and steal the vessel? Or is that a spoiler? Should I stop asking questions?
That is all perfectly normal and will continue. I've never been able to steal any of this particular faction's ships, but I don't know for a fact that it can never be done under any circumstance.
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
I've had a bit of a weird situation. I was in orbit doing a survey when I got a mayday call to assist a site on the surface that was being arrested by Spacers. I got a popup with the text you usually see in the upper left describing the mission, but no option to press and hold "L" make it the active mission. I did respond and landed and turned out to be quite and involved mission with multiple intermediate objectives. What I never got was that little blue hexagon that shows where to go to the objective. As the objective changed I repeatedly checked the mission lists but this mission never did show up, so I've never had that hexagon at all. Very weird. Anyone else ever see this?
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
jztemple2 wrote: Thu Sep 21, 2023 7:44 pm
I've had a bit of a weird situation. I was in orbit doing a survey when I got a mayday call to assist a site on the surface that was being arrested by Spacers. I got a popup with the text you usually see in the upper left describing the mission, but no option to press and hold "L" make it the active mission. I did respond and landed and turned out to be quite and involved mission with multiple intermediate objectives. What I never got was that little blue hexagon that shows where to go to the objective. As the objective changed I repeatedly checked the mission lists but this mission never did show up, so I've never had that hexagon at all. Very weird. Anyone else ever see this?
This turned into a very interesting mission. After fighting on the ground at two separate landing locations, I had to go into orbit at two planets to defeat more Spacers, and then for a grand finale I went back to the main ground location and had to fight my way in past the besieging Spacers. And to make it more interesting, while I was fighting, twice a Spacer ship landed and dropped off reinforcements, never seen that in a mission before.
The AI was also pretty sharp. I opened up from a distance on a half dozen Spacers walking in from the landing zone. A couple stayed upright and shot back, two crouched and fired, and the other two moved to cover. Pretty clever.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
jztemple2 wrote: Thu Sep 21, 2023 7:44 pm
I've had a bit of a weird situation. I was in orbit doing a survey when I got a mayday call to assist a site on the surface that was being arrested by Spacers. I got a popup with the text you usually see in the upper left describing the mission, but no option to press and hold "L" make it the active mission. I did respond and landed and turned out to be quite and involved mission with multiple intermediate objectives. What I never got was that little blue hexagon that shows where to go to the objective. As the objective changed I repeatedly checked the mission lists but this mission never did show up, so I've never had that hexagon at all. Very weird. Anyone else ever see this?
This turned into a very interesting mission. After fighting on the ground at two separate landing locations, I had to go into orbit at two planets to defeat more Spacers, and then for a grand finale I went back to the main ground location and had to fight my way in past the besieging Spacers. And to make it more interesting, while I was fighting, twice a Spacer ship landed and dropped off reinforcements, never seen that in a mission before.
The AI was also pretty sharp. I opened up from a distance on a half dozen Spacers walking in from the landing zone. A couple stayed upright and shot back, two crouched and fired, and the other two moved to cover. Pretty clever.
What you're describing sounds a lot like the Groundpounder mission, which should be listed as a Misc Mission. If it isn't, maybe something bugged out and the log entry wasn't created when the mission triggered. Here is what it looks like in my mission log (spoilered for the mission stage details):
Spoiler:
Last edited by Max Peck on Thu Sep 21, 2023 11:08 pm, edited 1 time in total.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Smoove_B wrote: Thu Sep 21, 2023 6:08 pm
I don't remember the location, no...but I am pretty sure a storm was involved. I was probably chasing a temple as those planets/locations always seem to be a genuine pain the space-ass to navigate. Acid clouds. Lightning fog. Electrical snow. I've seen things.
The one that triggered the bug for me was a dust storm.
I have to wonder - are people crocheting these space suits? They seem awfully porous.
Unagi wrote: Thu Sep 21, 2023 8:47 pm
Can the human hand actually hold this?
Maybe, just maybe for a lefty (based on the taper of the thumb hole), but it would be uncomfortable. And it's a shotgun, so you could only fire it once. After that, you wouldn't be able to hold it anymore, as your thumb would be in a cast.
Unagi wrote: Thu Sep 21, 2023 8:47 pm
Can the human hand actually hold this?
Maybe, just maybe for a lefty (based on the taper of the thumb hole), but it would be uncomfortable. And it's a shotgun, so you could only fire it once. After that, you wouldn't be able to hold it anymore, as your thumb would be in a cast.
Or over there, on the ground.
What cracks me up is that's a shotgun pistol...with a hole to stick your thumb in. You pull that trigger once and you're gonna be down one digit...
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
coopasonic wrote: Thu Sep 21, 2023 11:30 am
I can't say I've really noticed any day/night cycle. That could be my obliviousness. If there is night, it is still pretty damn bright.
?? what? in the whole game? - or on a certain planet?
I've most certainly experienced day/night cycles everywhere and there is a very obvious difference. Head-scratcher.
I don't think I understand what you are saying.
Well when you are in ng+7 he probably isn't stop to smell the roses
I finally moved on up from my Frankenstein Razorleaf after liberating this Claymore last night. I'll be modifying the weapons suite and refitting some of the hab modules, but overall she's a pretty sweet ride.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
I am no where near building ships or even flying ones in B or C classes, but for the first time I saw B and C ships for sale and they looked absurd. I've been flying the Star Eagle for most of the game now (upgrading from starter ship, then Razorleaf) and it feels like a boat. Those giant B and C class ships look so much bigger. I'd want a squad of fighters to travel with me at all times!
hepcat wrote: Fri Sep 22, 2023 12:41 pm
I'm still flying the space version of a 1973 AMC Gremlin.
How the hell do you people afford new ships?
Play the game, complete missions, collect valuable weapons and equipment and sell them.
I would note though that I never bought a ship. At the end of my first playthrough I had 6 ships without stealing or purchasing any, just quest rewards. Also stealing landed ships is pretty easy and can turn a decent profit when you have a few spares. You don't even have to worry about bounties if you are stealing Spacer ships.
hepcat wrote: Fri Sep 22, 2023 12:41 pm
I'm still flying the space version of a 1973 AMC Gremlin.
How the hell do you people afford new ships?
Play the game, complete missions, collect valuable weapons and equipment and sell them.
I would note though that I never bought a ship. At the end of my first playthrough I had 6 ships without stealing or purchasing any, just quest rewards. Also stealing landed ships is pretty easy and can turn a decent profit when you have a few spares. You don't even have to worry about bounties if you are stealing Spacer ships.
I was wondering the same thing for a while, then I started a mission that involved lots of bad guys. I'm getting all their stuff and because I'm more of a sneak and "slice the pie" kind of guy I'm managing my O2 levels even while carrying all their weapons, space suits, and packs.
Madmarcus wrote: Fri Sep 22, 2023 1:13 pm
I my case the Ecliptic guys left the keys in the ignition.
I got that one....then realized that after registering it, I ended up making a profit of only about 10 grand or so.
Also, when I flew it into orbit of a populated world to sell it, I was scanned and accosted by space cops. I had registered the ship, so I wasn't sure what the hell was going on. So I loaded a save from before that and searched everything. Turns out I'd taken a med pack from the ecliptic ship before taking it over and it was flagged as stolen.
On the topic of stealing ships, I am around 80+ hours in and just now getting to this part. I think this was posted earlier on by folks, but for those that have not been following all these pages, this is my approach that seems to work if you like to steal ships but don't necessarily want to permanently move your crew/cargo from your current ship (A) to the newly acquired ship (B) right away (e.g. have your "prize" crew take ship B back to your virtual hangar).
(1) eliminate the crew of ship B by your favorite means or find the key in the ignition if for some reason no one is present;
(2) sit in the cockpit seat of ship B;
(3) open your inventory/character wheel and open the ships submenu;
(4) you should now see this newly acquired ship B (along with your existing ship A) and can scroll through them;
(5) using the key in the lower right corner, select ship B as your home ship;
(6) using the key in the lower right corner go ahead and register ship B now (I have found it is cheaper to do this right away vs later);
(7) don't freak out when all of your crew/companions start talking behind you and your cargo from ship A is now transferred to this one (you will not lose any even if it is over the maximum hold space of ship B);
(8) as long as ship A is in the immediate "loaded area" of the planet you can typically run back to it now even if it is several km away;
(9) sit in the cockpit of ship A and repeat step #5 above; and
(10) now you should have your crew and cargo back to ship A, and if you check your ship roster your prize crew brought ship B back to your virtual hangar while you ran back to ship A (technically it is probably still sitting where you left it, but at least this is how I like to think about it).
Madmarcus wrote: Fri Sep 22, 2023 1:13 pm
I my case the Ecliptic guys left the keys in the ignition.
I got that one....then realized that after registering it, I ended up making a profit of only about 10 grand or so.
Also, when I flew it into orbit of a populated world to sell it, I was scanned and accosted by space cops. I had registered the ship, so I wasn't sure what the hell was going on. So I loaded a save from before that and searched everything. Turns out I'd taken a med pack from the ecliptic ship before taking it over and it was flagged as stolen.
Space cops have EXCELLENT scanners...
Stolen goods don't get picked up on scanners in my experience. If you boosted an Ecliptic ship, odds are that there was some contraband sitting around in the middle of the vendor junk somewhere and that's what the scan detected. In general, each of the hostile NPC factions have a flavor of contraband that they favor. In the case of Ecliptics, it tends to be war-crime-adjacent technology, like mech parts or bio-weapons.
If you get caught with contraband, they will also confiscate any mundane stolen goods you have.
Last edited by Max Peck on Fri Sep 22, 2023 1:44 pm, edited 1 time in total.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Tampa_Gamer wrote: Fri Sep 22, 2023 1:34 pm
(10) now you should have your crew and cargo back to ship A, and if you check your ship roster your prize crew brought ship B back to your virtual hangar while you ran back to ship A (technically it is probably still sitting where you left it, but at least this is how I like to think about it).
Last night I had to make a run back and forth and back again between a captured ship and my original home ship because <spoilers>, so I can say with some certainty that as long as you don't launch either ship, they both remain on the ground where they landed. The spare ship doesn't seem to be hauled off to the hangar until you take off in whichever one you're going to use.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Starfield's community keeps getting smarter with their ship builds—we've had AI-exploiting nightmares made of corners, ladderless flat discs, and some sci-fi classics. But what about the little guys of the universe—pilots who don't want some big, fancy warship with 500 autocannons?
That's exactly who these players are repping. The tiny ship trend's here to stay—well, sort of. Cute as these spacefaring bugs may be, most don't have much room for cargo without mods. Still, I'm tempted to cobble one of these together for my fleet.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
Starfield Steam reviews give a lower rating to the new Bethesda space adventure than almost any other game the studio has produced in the last 20 years, including the often-criticized Fallout 76, notorious for the bugs and performance issues that it experienced during launch. Fallout 4, Skyrim, The Elder Scrolls Oblivion, Morrowind, and Fallout 3 all have higher ratings based on user feedback, according to aggregated scores on Steam DB. Nevertheless, Starfield continues to attract a large number of players on Steam, with Bethesda announcing it is the studio’s biggest launch ever in terms of users.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
With my 125 hours in on the game, I'll share a tip that I've been using. Sometimes you'll have multiple Skills where you are trying to rank up and so need to accumulate things like pickpocketing or destroying ships. I've started keeping a hand-written list to remind me of these as I cruise around doing missions and surveying, etc. It helps to remember that, for instance, if I'm waiting for something to occur, I can always do a little pickpocketing
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
You guys should really like this video. Dont forget to check out this guy's YouTube channel. He has ships from lots of shows. Someone has asked for a Normandy from Mass Effect. Shall see if he makes one. Wonder if he could do a Eagle from Space 1999.?
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
jztemple2 wrote: Fri Sep 22, 2023 4:40 pm
With my 125 hours in on the game, I'll share a tip that I've been using. Sometimes you'll have multiple Skills where you are trying to rank up and so need to accumulate things like pickpocketing or destroying ships. I've started keeping a hand-written list to remind me of these as I cruise around doing missions and surveying, etc. It helps to remember that, for instance, if I'm waiting for something to occur, I can always do a little pickpocketing
If you're on Steam I recommend using Steam Notes. Shift-Tab to bring up the interface in-game, write your note, and Shift-Tab to dismiss. That's how I took notes on all the safes and locked doors in Fallout 4 when I was not at the right level to unlock them.
Blackhawk wrote: Fri Sep 22, 2023 5:22 pm
It still amazes me that they didn't include a ship export/share option. It would have been really, really popular.
This.....and I dont even own the game yet. Also I think Everspace 2 let you upload your custom ships to them and they would make a model of it and ship it to you at a certain price.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
Blackhawk wrote: Fri Sep 22, 2023 5:22 pm
It still amazes me that they didn't include a ship export/share option. It would have been really, really popular.
This.....and I dont even own the game yet. Also I think Everspace 2 let you upload your custom ships to them and they would make a model of it and ship it to you at a certain price.
Blizzard did this first (as far as I know) with World of Warcraft. There used to be a few third-party companies that would do this with almost any game - they'd just take the 3d model for your character and tweak it for a 3d printer. There are still a few that do it for specific games. You just send them your save and they send you the model. It's become less popular since so many people have 3d printers at home, and there are lots of 'how to' tutorials to DIY.
Thanks to coop and BH for trying to help me understand time.
I'm still confused but thats more of a me understanding issue then a ypu explaining issue. BHs in particular seemed pretty detailed.
I'll just have to keep rereading it and hope it wventually clicks.
jztemple2 wrote: Fri Sep 22, 2023 4:40 pm
With my 125 hours in on the game, I'll share a tip that I've been using. Sometimes you'll have multiple Skills where you are trying to rank up and so need to accumulate things like pickpocketing or destroying ships. I've started keeping a hand-written list to remind me of these as I cruise around doing missions and surveying, etc. It helps to remember that, for instance, if I'm waiting for something to occur, I can always do a little pickpocketing
If you're on Steam I recommend using Steam Notes. Shift-Tab to bring up the interface in-game, write your note, and Shift-Tab to dismiss. That's how I took notes on all the safes and locked doors in Fallout 4 when I was not at the right level to unlock them.
Good gosh I didn't even know that was a thing . I'll give it a try, thanks!
My father said that anything is interesting if you bother to read about it - Michael C. Harrold