Solium Infernum lives!

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Zarathud
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Re: Solium Infernum lives!

Post by Zarathud »

Getting blocked off from El Guapo really limited me — I had great troops and could have annihilated him but had to grind to get there. I had hoped a Destruction ritual on Pandemonium would get me excommunicated to travel freely, but it resisted both times. Another 3-6 turns and I would have occupied it properly.
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Archinerd
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Re: Solium Infernum lives!

Post by Archinerd »

Lord willing, I really wanted to feed my Gorgon some of Zarathud's legions.
But he wasn't.
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AWS260
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Re: Solium Infernum lives!

Post by AWS260 »

That Gorgon had a very relaxing time in your domain.
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baelthazar
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Re: Solium Infernum lives!

Post by baelthazar »

Woof, the starting locations for our new game are not at all balanced. :-D
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El Guapo
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Re: Solium Infernum lives!

Post by El Guapo »

I got myself a tree. It's a pretty sweet tree, TBH.
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Zarathud
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Re: Solium Infernum lives!

Post by Zarathud »

I had to make mine work. I think, just getting out of a comedy show (the Machine).
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Zarathud
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Re: Solium Infernum lives!

Post by Zarathud »

That definitely was an interesting Suicide in the Woods.

You are a bad, bad Devil El Guapo.
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El Guapo
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Re: Solium Infernum lives!

Post by El Guapo »

Zarathud wrote: Fri Apr 05, 2024 5:12 pm That definitely was an interesting Suicide in the Woods.

You are a bad, bad Devil El Guapo.
Whatever did I do?
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Archinerd
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Re: Solium Infernum lives!

Post by Archinerd »

El Guapo wrote: Fri Apr 05, 2024 5:41 pm
Zarathud wrote: Fri Apr 05, 2024 5:12 pm That definitely was an interesting Suicide in the Woods.

You are a bad, bad Devil El Guapo.
Whatever did I do?
Actually, that was me. I misunderstood the mechanics though and thought I would get credit for the kill, but I didn't. Meaning I won't be able to achieve my vendetta. Oh well.
And I probably shouldn't have told you all that.
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Zarathud
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Re: Solium Infernum lives!

Post by Zarathud »

Very nice play, whatever the result for Prestige.
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baelthazar
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Re: Solium Infernum lives!

Post by baelthazar »

For a game about Demons, we sure have seen more angels than demons.
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Re: Solium Infernum lives!

Post by Archinerd »

baelthazar wrote: Sun Apr 07, 2024 4:02 pm For a game about Demons, we sure have seen more angels than demons.
3 legions in 2 turns! Nasty mofo
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El Guapo
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Re: Solium Infernum lives!

Post by El Guapo »

My legion ducked out of town as part of the Infernal Crusade riiiight before the Angel could get to them.
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baelthazar
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Re: Solium Infernum lives!

Post by baelthazar »

Archinerd wrote:
baelthazar wrote: Sun Apr 07, 2024 4:02 pm For a game about Demons, we sure have seen more angels than demons.
3 legions in 2 turns! Nasty mofo
Yeah, it got both of mine. How nice.
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Re: Solium Infernum lives!

Post by Archinerd »

baelthazar wrote: Sun Apr 07, 2024 8:20 pm
Archinerd wrote:
baelthazar wrote: Sun Apr 07, 2024 4:02 pm For a game about Demons, we sure have seen more angels than demons.
3 legions in 2 turns! Nasty mofo
Yeah, it got both of mine. How nice.
I'm not complaining, since you had them parked right on my border. :)
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baelthazar
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Re: Solium Infernum lives!

Post by baelthazar »

And that Paladin just gutted me. Took prestige and my artifact.
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AWS260
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Re: Solium Infernum lives!

Post by AWS260 »

In a non-OO game, I managed to defeat the Angelic Host using the Sons of Typhon (boosted by another legion and a strategem). Did the rest of the devils thank me? They did not.
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Re: Solium Infernum lives!

Post by AWS260 »

FYI, I'm headed out of town tomorrow for an extended weekend, so I may not be able to get my next turn in before the timer expires. If that happens, the respectful thing to do is let my AI replacement win.
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Re: Solium Infernum lives!

Post by Archinerd »

AWS260 wrote: Wed Apr 17, 2024 9:02 pm FYI, I'm headed out of town tomorrow for an extended weekend, so I may not be able to get my next turn in before the timer expires. If that happens, the respectful thing to do is let my AI replacement win.
I do so many stupid moves that your AI shouldn't have any trouble beating me.
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El Guapo
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Re: Solium Infernum lives!

Post by El Guapo »

AWS260 wrote: Wed Apr 17, 2024 9:02 pm FYI, I'm headed out of town tomorrow for an extended weekend, so I may not be able to get my next turn in before the timer expires. If that happens, the respectful thing to do is let my AI replacement win.
I believe that the turn timer for the game is set for 72 hours, so assuming you get a turn in today and that you're back by Monday I think you'll only miss one turn.
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Zarathud
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Re: Solium Infernum lives!

Post by Zarathud »

That was not a good set of turns for me yesterday.
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El Guapo
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Re: Solium Infernum lives!

Post by El Guapo »

Who else wants to take a swing at the Mouth of Abbadon?
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baelthazar
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Re: Solium Infernum lives!

Post by baelthazar »

Zarathud wrote:That was not a good set of turns for me yesterday.
That has been the entire game for me. Some
Major RNG hate from power reducing events.
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Re: Solium Infernum lives!

Post by Zarathud »

I didn’t realize Strategems were not applied until that phase of combat. Otherwise my Infernal Artifact would have ended the Vendetta. And I didn’t check movement — I thought I had a second shot to sneak by to end the Vendetta.

At least I have a new place of Power to offset my losses.
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El Guapo
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Re: Solium Infernum lives!

Post by El Guapo »

Zarathud wrote: Thu Apr 18, 2024 2:41 pm I didn’t realize Strategems were not applied until that phase of combat. Otherwise my Infernal Artifact would have ended the Vendetta. And I didn’t check movement — I thought I had a second shot to sneak by to end the Vendetta.

At least I have a new place of Power to offset my losses.
I also had one (maybe two?) strategems on the PoP that reduced opponent infernal. So it might not have been the timing of the strategem, but rather that my decrease infernal strategems counteracted your ones increasing infernal.
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baelthazar
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Re: Solium Infernum lives!

Post by baelthazar »

WOW... so... the new patch is up and the changes are significant.

I was talking to my friend (Andromalius in game) and we wondered if we should continue playing this game, but also start up a second game to play alongside it so that we can see how the new patches effect the balance. Maybe once AWS260 returns?
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El Guapo
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Re: Solium Infernum lives!

Post by El Guapo »

baelthazar wrote: Wed Apr 24, 2024 10:11 am WOW... so... the new patch is up and the changes are significant.

I was talking to my friend (Andromalius in game) and we wondered if we should continue playing this game, but also start up a second game to play alongside it so that we can see how the new patches effect the balance. Maybe once AWS260 returns?
Looks like the DLC is out. Do you know whether we all need to buy the DLC if any one person is going to use it, or does it work if just some of the players have the DLC? I imagine at least that only the people with the DLC can use the new archfiend, but not sure if there are other DLC-specific changes that everyone needs.

But generally I'd up for another game along side this one.
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baelthazar
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Re: Solium Infernum lives!

Post by baelthazar »

IIRC, you only get the fiend and no other extra stuff. So I assume only the person with the Archfiend needs to own it.

Also... not to be "that guy" but does the design of Belphagor remind anyone of caricatures of a certain political figure? Is that intentional?

Anyway, I'm happy to set up another game when the others chime in.
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Re: Solium Infernum lives!

Post by Freyland »

Made me think of Baron Harkonen, but I've only seen the trailer. Does he doze off in game or something?
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El Guapo
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Re: Solium Infernum lives!

Post by El Guapo »

I put up a new game - join code 351456.

I went ahead and picked the new archfiend to give him a whirl. Though honestly I haven't found my game experiences to be *all* that different with different archfiends.
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Re: Solium Infernum lives!

Post by Zarathud »

I’ll be in. El Guapo’s reign must be challenged (early and often)!
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Re: Solium Infernum lives!

Post by El Guapo »

Do we have six people interested in a second game? At four currently. If we're short of six I can restart a new game with fewer archfiend spots. Or maybe I can start the current one with fewer than the max, not sure.
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Re: Solium Infernum lives!

Post by AWS260 »

I'll jump in this evening.
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Re: Solium Infernum lives!

Post by baelthazar »

Who are we missing then?
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Re: Solium Infernum lives!

Post by El Guapo »

baelthazar wrote: Thu Apr 25, 2024 7:20 pm Who are we missing then?
Archinerd is missing. I'll PM him to see if he's interested.
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Re: Solium Infernum lives!

Post by Archinerd »

El Guapo wrote: Fri Apr 26, 2024 11:24 am
baelthazar wrote: Thu Apr 25, 2024 7:20 pm Who are we missing then?
Archinerd is missing. I'll PM him to see if he's interested.
Archfiend picked, let the games begin
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Re: Solium Infernum lives!

Post by AWS260 »

The level of violence in our current game (the one approaching the end) is truly impressive.
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Re: Solium Infernum lives!

Post by Archinerd »

AWS260 wrote: Tue May 07, 2024 9:29 pm The level of violence in our current game (the one approaching the end) is truly impressive.
The City of Dis has changed hands every turn for the last 4 or 5 turns!
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Re: Solium Infernum lives!

Post by El Guapo »

Meanwhile in the other game I believe I'm on my third straight turn of conquering the Theatre of Sloth.
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Re: Solium Infernum lives!

Post by Zarathud »

If I could only get a ritual completed in the End Game.

The Angel and Leviathan need to fight each other in the New Game. They're far too annoying.
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"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
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