Satisfactory

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malchior
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Re: Satisfactory

Post by malchior »

They've been rolling out incremental patches every few days. That historically is normal with the experimental branch especially near launch. It will slow down considerably in a week or two as they head out for holiday.
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naednek
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Re: Satisfactory

Post by naednek »

Unagi wrote: Wed Jun 21, 2023 2:37 pm
naednek wrote: Wed Jun 21, 2023 12:22 pm So I've been playing Experimental 8 and about every other day Steam makes me redownload it. Any one else having this issue, and how do you stop that?
Are you sure you aren't just getting a patched Experimental version every couple of days?
ya, someone posted a similar concern on Reddit. I'm not sure if I'm truly downloading 8GB when it's patched, but when it does say update, it has 8GB next to it.
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jztemple2
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Re: Satisfactory

Post by jztemple2 »

So I'm kind of at a standstill in the game. I've got production lines for all four of the Phase 4 Space Elevator requirements. I don't really want to start a new game and have to grind through all of the milestones again. Maybe I'll download Update 8, use the option to bypass all Tier requirements and start from there? Hmm... :think:
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Re: Satisfactory

Post by jztemple2 »

naednek wrote: Wed Jun 21, 2023 4:15 pm
Unagi wrote: Wed Jun 21, 2023 2:37 pm
naednek wrote: Wed Jun 21, 2023 12:22 pm So I've been playing Experimental 8 and about every other day Steam makes me redownload it. Any one else having this issue, and how do you stop that?
Are you sure you aren't just getting a patched Experimental version every couple of days?
ya, someone posted a similar concern on Reddit. I'm not sure if I'm truly downloading 8GB when it's patched, but when it does say update, it has 8GB next to it.
I just started a download to upgrade from 7 to 8 and it is indeed 8 GB. So I'm wondering if perhaps the devs are causing the entire 7->8 update to be downloaded each time they make changes so that everything is in sync. That way they don't have to mess around with making uploads of only the changed files each time, they can just upload the whole Update 8 package each time.
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Blackhawk
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Re: Satisfactory

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Blackhawk wrote: Tue May 30, 2023 10:32 am I actually think I'm going to take a break for a little while. My mindset going into this wasn't in line with the game's expectations, and it threw me for a loop. I was approaching it as the wrong kind of game, looking at it at 1/30th of the scale at which it's meant to be played. I need to let those assumptions clear themselves out of my head before I go back in with a different mindset.

I'm getting the urge to make this attempt.

Either that, or take another stab at No Man's Sky.
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Re: Satisfactory

Post by jztemple2 »

Since I'm not really much of the exploring or creative type, I found Satisfactory much more appealing than NMS. I guess it's just the engineer in me :D
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Re: Satisfactory

Post by jztemple2 »

Update 8 is now out on Early Access!. The video is great by the way.
Hi Pioneers!

Today Update 8 is now available on the Early Access version of Satisfactory for everyone to try out and have fun with it! This update showcases the combined efforts of the studio over more than a year worth of work with both Unreal Engine 5 and Update 8 as a whole, so there are a LOT of changes that have happened since Update 7 released on Early Access.

We’ve spent the last few months trying our best to stabilize as much as we can so you all can have a good experience when Update 8 releases on Early Access, with that being said, It never hurts to BACK UP YOUR SAVES :)

If you are experiencing issues, want to give us some feedback, or just post any cool ideas you might have, please let us know over at our QA/Questions Site: https://questions.satisfactorygame.com/ We always enjoy reading all your comments after a big update like this

Our community manager Snutt has prepared a new video for you all which goes over what’s new in Update 8 so be sure to check it out


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Blackhawk
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Re: Satisfactory

Post by Blackhawk »

Oh, nice.

I took a break when they released the experimental build for 8, planning on having another go when they finalized it. Now I just need to finish Diablo 4, BG3, and the CP2077 expansion (which I don't even own yet.)
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Re: Satisfactory

Post by jztemple2 »

So I'm rather in a gaming funk right now and am thinking I'd like to go back to Satisfactory where I put in over 220 hours on just one location. For my new session I'm thinking about going with the Northern Forest starting area.

I did consider continuing my first session, but I took one look at it and decided I've done enough there :wink:

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Re: Satisfactory

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Mine wasn't that complex, but it's been long enough that I wouldn't want to go back in and try to remember what was going where and why.
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mori
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Re: Satisfactory

Post by mori »

jztemple2 wrote: Sat Nov 18, 2023 6:31 pm So I'm rather in a gaming funk right now and am thinking I'd like to go back to Satisfactory where I put in over 220 hours on just one location. For my new session I'm thinking about going with the Northern Forest starting area.

I did consider continuing my first session, but I took one look at it and decided I've done enough there :wink:

Enlarge Image
Just started playing and after looking at that screenshot makes me want to put it down and just walk away :shock: .
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Baroquen
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Re: Satisfactory

Post by Baroquen »

Me too! This isn't one of my top styles of games anyway. But that screenshot looked totally overwhelming.
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Blackhawk
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Re: Satisfactory

Post by Blackhawk »

I played about 80 hours, and I find that screenshot overwhelming.

I've watched a lot of videos. Some people lay stuff down wherever they can to get things from here to there, and others plan it out and have it neat. Both are valid. Not mine:

Enlarge Image


Also relevant: Like any management sim, by the time you get that big, you've learned how to manage big. It's not like you're getting dropped into that in hour 1 (or hour 30.)
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Re: Satisfactory

Post by jztemple2 »

mori wrote: Sat Nov 18, 2023 8:20 pm
jztemple2 wrote: Sat Nov 18, 2023 6:31 pm So I'm rather in a gaming funk right now and am thinking I'd like to go back to Satisfactory where I put in over 220 hours on just one location. For my new session I'm thinking about going with the Northern Forest starting area.

I did consider continuing my first session, but I took one look at it and decided I've done enough there :wink:

Enlarge Image
Just started playing and after looking at that screenshot makes me want to put it down and just walk away :shock: .
As I was learning the game I just kept slapping down machines and belts any old which way, as long as it worked. I'm not the type who makes things tidy :wink:

On my second playthrough I'm going to be a lot neater. Or at least that's the plan.
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Re: Satisfactory

Post by coopasonic »

Yeah jzt's spaghetti is fairly typical of a learning playthrough that never got cleaned up. My first game probably looked like that for a good while, but once you know how things go together and how massively things expand, you can plan a lot better and make things way more organized. The picture Blackhawk posted looks more like my stuff and there are people that go WAY past that into pure aesthetics that you wonder if the factory even does anything.
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Re: Satisfactory

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I cleaned mine up several times during my first run. My one big mistake, and part of the reason I decided to step back and start over after the update, was that I absolutely did not understand the scale I'd need. I was at a point at which I either needed to tear down and rebuild, or go to a different location and build there. In other words, I'd basically be restarting anyway.
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Re: Satisfactory

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You can always go vertical, if you go high enough, you'll find the space you need, unless you find massive (not quite) floating factories problematic.
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Re: Satisfactory

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I know. I could have made what I had work in a couple of different ways, but I decided I'd prefer just to wait a bit for the update to release and go in fresh. It was partially because I play building games with an eye for the aesthetics, and many of the fixes would have just looked bad (platforms of machinery sitting or stacked haphazardly just isn't me.) But mostly it was because I had the wrong mindset and expectations going in, which led me to have all sorts of cool ideas for what to do. Finding out that most of them were undoable after 70+ hours was frustrating, and was having an impact on my enjoyment. But I really liked the gameplay, so I decided that taking a break, letting those expectations fade, and coming back later with the right mindset was the thing to do.

Even games that give you freedom still have limitations - you have to play the game within the boundaries it was designed for.
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Unagi
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Re: Satisfactory

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I played enough of this game to know that my next playthrough will be epic and huge and done when the game actually releases. I have no desire to do everything that I envision taking on twice. I am a modest perfectionist (against my own imperfect standards) and I have a lot of design 'hang-ups' that I end up putting a lot of myself into. I'll do it all one more time.
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Re: Satisfactory

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Unagi wrote: Sun Nov 19, 2023 11:22 am I played enough of this game to know that my next playthrough will be epic and huge and done when the game actually releases.
I don't think I'm going to live that long :ninja:
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Re: Satisfactory

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So I'm now building less haphazardly. This is my assembly system for Smart Plating, although the smelters are off-screen to the right. Each function is on its own foundation, I'll add walls later on. Each step past ingot making has a parallel storage container so I will be building up iron rods, plating, etc as I make the Smart Plating. When I have enough Smart Plating for the time being I'll delete the belts to that assembler and just let my stockpiles grow.

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Re: Satisfactory

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10/10 sandbox building game Satisfactory prepares for 1.0 launch
Beloved building game Satisfactory is finally heading out of early access, as developer Coffee Stain Studios makes the long-awaited decision to put out version 1.0 in 2024. After much teasing following the launch of Satisfactory update 8 in 2023, community manager Snutt Treptow explains that the team decided to “put all our efforts into the final version of the game moving forward.” With an ‘overwhelmingly positive’ 97% Steam rating from over 131,000 users, there’s plenty of reasons to be excited for the full release – and you can sign up now to join the Satisfactory 1.0 closed beta.

As Treptow explains, prior to Satisfactory update 8 the team behind one of the best building games on PC had been split into two projects since the launch of its fifth update. One team was constructing the patches and updates we’ve been seeing in the live version of Satisfactory, while the others have been working on the planned content for its 1.0 launch, which is planned to include more narrative elements among its many new features.
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Re: Satisfactory

Post by Blackhawk »

Oh, nice. I took a break after my time in Update 7, as Update 8 was getting close and I had realized that I'd either need to rebuild or start over (I had no idea the kind of scale this game needs when I started out.) I've actually been getting the itch again, and had already reinstalled it, but I may just wait until 1.0 hits. It may be a while, but I'd rather go back into it content-complete.
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Re: Satisfactory

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Re: Satisfactory

Post by Rip »

Really looking forward to this full release.

I've managed to actually get decent at building stuff.
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Re: Satisfactory

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Since this popped back up, it's on sale for 50% off now ($15) and if you were thinking about it you might want to grab it now. The msrp is going to jump from $30 to $40 before 1.0.
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Re: Satisfactory

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Spoiler: 1.0 is coming September 10th!
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Re: Satisfactory

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coopasonic wrote: Sat Jun 29, 2024 5:00 pm Since this popped back up, it's on sale for 50% off now ($15) and if you were thinking about it you might want to grab it now. The msrp is going to jump from $30 to $40 before 1.0.
As coop says, the game is on sale until July 11th and reportedly the retail price will change soon after the Steam sale is over. There is a lot more info on what 1.0 is going to include in this article. This info I thought was especially interesting:
Power issues could be strong causes for friction up till now, especially early-game, which we also mean to address in 1.0. Firstly, Biomass Burners now have an input for Conveyor Belts, letting you automate everything yielded by your relentless planetary deforestation. The hope with this change is that people can spend more time designing and building early game factories without being stopped regularly by the need to refill Burners manually.

Furthermore, in the late-game, Fuel Generators are seeing an increase in how much power they can produce, from 150MWh to 250MWh, or a roughly 67% increase. With this change, Fuel Generators will also consume proportionally more materials, but the additional power they provide should make them able to compete easier with Nuclear power now, which otherwise tends to overshadow the need for Fuel Generators.
There is a lot more as well.
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Re: Satisfactory

Post by jztemple2 »

Only 2 weeks left until 1.0 Releases! - Here's everything we've shared so far about 1.0!
Summer may soon be over, but for some of us, that end couldn’t come any faster.

In just over 2 weeks, what has been an 8-year long development process and 5-year journey through Early Access will end, and Satisfactory 1.0 will finally launch on September 10th. While this date does not mark the definitive end for the game’s development, it is certainly a colossal milestone for our team as much as for our community, and one worth celebrating fondly. Today, we want to dive into a few more details about what exactly it is we’ll be celebrating, so without further ado: helmets on, Pioneers (as if you have a choice).
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Re: Satisfactory

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1.0 comes this Tuesday and here's a video from the community manager

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Re: Satisfactory

Post by jztemple2 »

Just in case you have cleared your schedule tomorrow (Tuesday Sept 10th) for the 1.0 update, be aware that it will release at 11am EDT, converted to whatever timezone you are in. Personally I have 244 hours in the game already, which means it would be crazy for me to get hooked on it again :roll:

Maybe I'll try a different starting location. My full game was in the Grass Fields and I did a partial playthrough in the Northern Forests. Maybe time to try the Rocky Desert? Or maybe the starting locations will change?
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Unagi
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Re: Satisfactory

Post by Unagi »

I think I'm looking forward to playing it again - I stopped somewhere before the last tier in my only play - and have been waiting for the "full story" to actually get into it again.

It's funny in how much time I spent in that play setting up a depot for my character to have relatively easy storage and retrieval of my resources - and it sounds like a lot of that will be handled by the quantum depot now.
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Re: Satisfactory

Post by coopasonic »

I’ve gone deep from all starting locations. No idea what I’ll do this time around, but I am very excited for one more run.

Maybe this time I will try to plan things out a bit and make things pretty.

JK

And yes, the quantum depot is like a dream made reality.
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Re: Satisfactory

Post by jztemple2 »

While everyone is waiting for 1.0 to drop, here's some inspiration for your next playthrough

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Blackhawk
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Re: Satisfactory

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File under other-than-sane.
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jztemple2
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Re: Satisfactory

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1.0 update is now available, 11.1 GB. I'll try to get in some time this afternoon.
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Re: Satisfactory

Post by jztemple2 »

There was a problem with starting the updated game. I kept getting an error that the file "FactoryGame.exe" could not be found. However, in the main game folder there was a file "FactoryGameSteam.exe". I renamed it to "FactoryGame.exe" and now it works. I suspect a patch will be out toot sweet.
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Unagi
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Re: Satisfactory

Post by Unagi »

I started up, no problem.
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Re: Satisfactory

Post by jztemple2 »

I see they dropped a tiny patch, maybe that was the fix for those of us with the wrong executable name.
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Unagi
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Re: Satisfactory

Post by Unagi »

To be fair, I was entirely uninstalled for a couple of months or more - and installed after the launch had triggered. I imagine that's why I didn't see anything.
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