Fallout 4

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Blackhawk
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Re: Fallout 4

Post by Blackhawk »

Carpet_pissr wrote: Sat May 04, 2024 9:52 am BH as you know I’m trying to play through FO3 and FNV combined using Tale of Two Wastelands (if I can get it to work).

How much of your above post wrt builds and such, would apply to the previous games?
Some.

Anything referring to building/settlements/etc is meaningless in FO3/NV, as are references to specific named perks. The weapon types are probably a little different (I'd honestly have to check and compare.) Some of the specifics are different. Stats can't be increased the same way (you can't just put level-up points into them.) The basic decisions are similar, though.

Unlike some games (say, Borderlands or Diablo), Fallout doesn't really require a planned build for success, but it still benefits from a degree of planning. Mostly because if you want certain perks, you'll need to plan on them from the beginning. Also, for TTW, be aware that you're mixing the perks and abilities from two games together, so build calculators/guides for either of the games aren't really useful. It's pencil-and-paper, just like them olden days (or something like OneNote.)

Keep in mind that many of the perks are different from the vanilla versions, so check the documentation.

I'd personally read through the documentation from the game and make a few notes. Decide on where you're going to 'live', look at the perks and decide which ones you may want (which will influence how you allocate your SPECIAL points), etc. Again, you're free to wing it, but the chances are good that there will be things you decide you really want to be able to do that you'll find you can't because some stat or another is too low. You should also look through the Nexus pages for the associated mods. You don't need to worry about utilities and graphics tweaks, but you should probably read through things like interface mods, Stewie's tweaks, quest mods, crafting mods, and so on so that you know how things work. Again, notes are your friend.

Here's a shot of my TTW OneNote section:
Spoiler:
Image
Also be aware that TTW assumes that you'll be taking full advantage of the different ammo types. If you fight armored enemies with standard rounds, you're going to find frustrating bullet-sponges, but switch to armor-piercing and they go down much quicker.
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Victoria Raverna
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Re: Fallout 4

Post by Victoria Raverna »

No problem with the indoor and outdoor transition using TTW plus essential mods from the TTW installation guide page that was linked here.
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Re: Fallout 4

Post by Smoove_B »

Will this fix transition loading on a vanilla install? I guess we'll see.
On Monday, May 13 we will be updating Fallout 4 on all platforms.

This update will include new options for graphics and performance settings as well as further fixes and improvements.

Thanks for your continued feedback and support!
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Re: Fallout 4

Post by Skinypupy »

I tried FO4 again. Made it further than last time (around 5 hours in) but this game just does not click. At all. I almost aggressively bounce off it, and simply don't find playing it any fun whatsoever. The combat system, the navigation system, the writing, the characters, the story, the overall world, everything about it just rubs me the wrong way...and I can't even really put my finger on why.

There's nothing wrong with a game not clicking (different strokes, and all) but I find it really weird because it's such a similar game to Skyrim and I've put hundreds of hours into that and would consider it one of my favorites. I know that I generally don't enjoy post-apocalyptic games very much to begin with (although I enjoyed the show quite a bit), but there's something about the overall design of FO4 that just does not jive with me at all.

Very odd. Oh well.
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Re: Fallout 4

Post by Smoove_B »

I forget, did you play New Vegas? The difference between Fallout 3/4 and Fallout New Vegas is significant enough to give you whiplash - it all comes down to the developers.
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Re: Fallout 4

Post by Skinypupy »

Smoove_B wrote: Fri May 10, 2024 6:07 pm I forget, did you play New Vegas? The difference between Fallout 3/4 and Fallout New Vegas is significant enough to give you whiplash - it all comes down to the developers.
Eons ago. I probably need to give it another try at some point.
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Re: Fallout 4

Post by Max Peck »

Patch notes: PC 1.10.984
Bug Fixes
  • General stability improvements
  • Fixed visual issue with certain imagespaces
  • Auto HDR is re-enabled (Xbox Series S|X)
  • Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
  • Fixed issue with character name field when in widescreen mode. (PC)
  • Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
  • Fixed an issue with material swaps
  • Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
  • Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
  • Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
  • Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)
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Re: Fallout 4

Post by Smoove_B »

I've been continuing to poke around with the insane loading times for FO4 and I think I stumbled on to a pretty good solution. Yes, there's a file you can install that apparently fixes it completely but the way it works is by limiting frames while you're playing (which I'm fine with) but then then unlocking frames during the loading screens (which can cause your GPU to throttle up as it now has no ceiling). I'm not into that as many of the people using it say your GPU fans will spin up as the frame rate goes "unlimited" during the loading screens, even if it's only for a few seconds.

Above and beyond needing to install managers and loaders (which quite frankly, is absurd to address load times), someone mentioned simply making sure the game runs (1) in windowed mode and (2) full screen. This is something you can set with the configuration tool that pops up when you run the game (the tool that detects and sets your video quality).

Anyway, it's not as fast as you'd expect on an SSD (i.e. near instant), but it's much, much faster than before I changed that setting. I'll keep playing to see if it's now tolerable (and doesn't require me to ALT-TAB into Windows), but my initial test results felt positive...
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Re: Fallout 4

Post by Max Peck »

I always use a full screen borderless window. That might be why I've never noticed an issue with overly long load times.
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Re: Fallout 4

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Smoove_B wrote: Tue May 14, 2024 1:39 pm I've been continuing to poke around with the insane loading times for FO4 and I think I stumbled on to a pretty good solution. Yes, there's a file you can install that apparently fixes it completely but the way it works is by limiting frames while you're playing (which I'm fine with) but then then unlocking frames during the loading screens (which can cause your GPU to throttle up as it now has no ceiling). I'm not into that as many of the people using it say your GPU fans will spin up as the frame rate goes "unlimited" during the loading screens, even if it's only for a few seconds.

Above and beyond needing to install managers and loaders (which quite frankly, is absurd to address load times), someone mentioned simply making sure the game runs (1) in windowed mode and (2) full screen. This is something you can set with the configuration tool that pops up when you run the game (the tool that detects and sets your video quality).

Anyway, it's not as fast as you'd expect on an SSD (i.e. near instant), but it's much, much faster than before I changed that setting. I'll keep playing to see if it's now tolerable (and doesn't require me to ALT-TAB into Windows), but my initial test results felt positive...
That makes sense, given the way that Bethesda ties all of their calculations to your framerate. That's why high framerate (above 60) in-game is problematic - suddenly you're moving at twice the normal rate, or physics are three times as strong, and bumping into a shopping cart sends it across the map. Or you may just not be able to move at all, as it somehow can't calculate the inputs (this one can happen in small cells where the framerate is really, really high.) But that framerate in the menus would just allow the engine to process the loading more quickly.

Do you keep a lot of items laying around on the ground? That can cause extreme loading times.
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Re: Fallout 4

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Blackhawk wrote: Tue May 14, 2024 4:16 pm Do you keep a lot of items laying around on the ground? That can cause extreme loading times.
Yeah. I recall "declutter" mods being pretty important.

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Re: Fallout 4

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TheMix wrote: Tue May 14, 2024 4:29 pm
Blackhawk wrote: Tue May 14, 2024 4:16 pm Do you keep a lot of items laying around on the ground? That can cause extreme loading times.
Yeah. I recall "declutter" mods being pretty important.
Just not the 'scrap anything' mods. Never the scrap anything mods. They can cause massive slowdowns.
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Re: Fallout 4

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Blackhawk wrote: Tue May 14, 2024 4:31 pm
TheMix wrote: Tue May 14, 2024 4:29 pm
Blackhawk wrote: Tue May 14, 2024 4:16 pm Do you keep a lot of items laying around on the ground? That can cause extreme loading times.
Yeah. I recall "declutter" mods being pretty important.
Just not the 'scrap anything' mods. Never the scrap anything mods. They can cause massive slowdowns.
I was referring more to the mods that remove extra rocks and stuff. Not specifically with player items left laying around. I realized afterwards that I probably should have made that clear. :D

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Re: Fallout 4

Post by Smoove_B »

Blackhawk wrote: Tue May 14, 2024 4:16 pm Do you keep a lot of items laying around on the ground? That can cause extreme loading times.
Fresh install, new game, trying to enter cellar through Bilco doors in starting town = 3 minute load time.

Absolutely absurd.
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Re: Fallout 4

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:shock:

I was expecting "30 seconds"... That is ridiculous!

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Re: Fallout 4

Post by Smoove_B »

It seems to range up and down, maybe depending on first visit or (possibly) faster going into a smaller location vs re-emerging out into the Wastelands. So the actual load time could be like 1-3 minutes and if you hit the Windows key, and then go back in, it instantly loads.

What's frustrating is when it's "stuck", you can hear all the background stuff going on in whatever area you're headed into (like the ambient noises) but the screen just stays black and the loading icon churns.

I get that FO4 is beyond long in the tooth in terms of technology, but knowing they somehow fixed this for Starfield (i.e. Space Fallout), I don't understand how they couldn't retroactively fix it with all these "next gen" updates - unless it really is just part of the fundamental architecture and can't be quickly/easily fixed without significant modifications to the engine (i.e. Starfield).

Either way, it's really unfortunate.
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Re: Fallout 4

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TheMix wrote: Tue May 14, 2024 4:35 pm
Blackhawk wrote: Tue May 14, 2024 4:31 pm
TheMix wrote: Tue May 14, 2024 4:29 pm
Blackhawk wrote: Tue May 14, 2024 4:16 pm Do you keep a lot of items laying around on the ground? That can cause extreme loading times.
Yeah. I recall "declutter" mods being pretty important.
Just not the 'scrap anything' mods. Never the scrap anything mods. They can cause massive slowdowns.
I was referring more to the mods that remove extra rocks and stuff. Not specifically with player items left laying around. I realized afterwards that I probably should have made that clear. :D
I knew that - I was qualifying it a bit in case someone else should decide to check out those mods and misinterpret it.

For the curious, the 'scrap anything' mods effectively disable precombines. You can't scrap a certain item because it's actually part of every other item in the area - essentially, the engine combines a bunch of meshes (3d models) into one (precombines), which saves a ton of processing power and gives a good bit of performance. Imagine a row of buildings in the city. Instead of having five different buildings, they combine them into one long building that just happens to look like five. The scrap anything mods separate them again in order to make them individually scrappable, which causes the performance loss when applied to something like Sanctuary, where it's creating hundreds (or more) new objects.
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Re: Fallout 4

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TheMix wrote: Tue May 14, 2024 4:53 pm :shock:

I was expecting "30 seconds"... That is ridiculous!
And I was expecting it to be coming from interiors into the worldspace, or going into large indoor areas where there's a lot to be loaded. The Sanctuary cellar, though? Geeze. That place is tiny! Are you running the 4GB patch?
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Re: Fallout 4

Post by hentzau »

I am neck deep into probably my 5th replay of FO4 (unmodded) and found a really fun VATS/Gunslinger build...I'm at about level 45 or so with the build, but...I'm thinking about starting over again.

I've never been able to pull off the perfect "Minuteman" ending where none of the factions gets wiped out (except for the Institute, of course) and I saw a recent video of how to do it, and wouldn't you know it I've progressed far enough down the Railroad track that that won't be an option any longer.

So really tempted to start over again. It was fun building up the gunslinger, just using pistols (and the occasional grenade). The only thing I do miss about this build is the lack of Local Leader...not having the ability to set up supply lines is a little bit brutal to keep everyone happy.
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Re: Fallout 4

Post by Smoove_B »

Blackhawk wrote: Tue May 14, 2024 7:12 pm Are you running the 4GB patch?
Geez, I missed this. No, I skipped the texture pack based on the comments I saw on Steam. Loading is still really mixed and usually the problems happen transitioning from interior to exterior environments. They're better than they were before I changed to Window mode, but I think one the other night was over a minute and so I ALT-tabbed out and back in to fix it.
hentzau wrote: Tue Jun 25, 2024 5:15 pm So really tempted to start over again. It was fun building up the gunslinger, just using pistols (and the occasional grenade). The only thing I do miss about this build is the lack of Local Leader...not having the ability to set up supply lines is a little bit brutal to keep everyone happy.
I also am neck-deep in a replay; I can't stop. I never played any of the DLC so that's what I'm working towards now. I also decided on a gunslinger loadout, but it's been really difficult. Had to switch to bolt-action rifles and shotguns for a bit, but now my pistol is high enough at level 27 that I can actually put a hurting on most things in VATS. I also found a pistol that refreshes AP on critical hits, so the fun never ends for me. :)
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Re: Fallout 4

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Smoove_B wrote: Tue Jun 25, 2024 5:21 pm
Blackhawk wrote: Tue May 14, 2024 7:12 pm Are you running the 4GB patch?
Geez, I missed this. No, I skipped the texture pack based on the comments I saw on Steam. Loading is still really mixed and usually the problems happen transitioning from interior to exterior environments. They're better than they were before I changed to Window mode, but I think one the other night was over a minute and so I ALT-tabbed out and back in to fix it.
The 4GB patch is a utility that tweaks the .exe file to allow it to access more RAM (4GB, in fact - I believe it is limited to 2GB by default.) It has nothing to do with the texture pack , which you were right to skip. The extra RAM can speed up loading and can make it a bit more stable.
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Re: Fallout 4

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Smoove_B wrote: Tue Jun 25, 2024 5:21 pm
hentzau wrote: Tue Jun 25, 2024 5:15 pm So really tempted to start over again. It was fun building up the gunslinger, just using pistols (and the occasional grenade). The only thing I do miss about this build is the lack of Local Leader...not having the ability to set up supply lines is a little bit brutal to keep everyone happy.
I also am neck-deep in a replay; I can't stop. I never played any of the DLC so that's what I'm working towards now. I also decided on a gunslinger loadout, but it's been really difficult. Had to switch to bolt-action rifles and shotguns for a bit, but now my pistol is high enough at level 27 that I can actually put a hurting on most things in VATS. I also found a pistol that refreshes AP on critical hits, so the fun never ends for me. :)
The early levels are a little rough, but man, once you get to about level 40, it's a hoot. It's also a low strength build, so carry weight is a bit of an issue.

ALSO! This is the first playthrough that I've found Curie and had her as a companion, and I find her utterly charming and delightful. My new favorite companion, next to Dogmeat.
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Re: Fallout 4

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Smoove_B wrote: Tue Jun 25, 2024 5:21 pm
Blackhawk wrote: Tue May 14, 2024 7:12 pm Are you running the 4GB patch?
Geez, I missed this.
FO4 requires 8GB of RAM out of the box, so I don't see why a 4GB patch (such as exists for FO3/FNV) would even be a thing.
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Re: Fallout 4

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Max Peck wrote: Tue Jun 25, 2024 5:44 pm
Smoove_B wrote: Tue Jun 25, 2024 5:21 pm
Blackhawk wrote: Tue May 14, 2024 7:12 pm Are you running the 4GB patch?
Geez, I missed this.
FO4 requires 8GB of RAM out of the box, so I don't see why a 4GB patch (such as exists for FO3/FNV) would even be a thing.
I...

It...

:grund:

Yeah. Morrowind, Oblivion, FO3, FONV, FO4, FO76, Skyrim, Starfield, all of which use the same basic framework and process, multiple mod loadouts spread over 20+ years... Forgive a guy for getting a couple of them mixed up.
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Re: Fallout 4

Post by Smoove_B »

Oh...I guess I was just thinking the last thing the game needed was a requirement to try and load high-res textures as I figured that would (somehow) magically slow the game down even more.

After getting used to how insanely fast the SSD has been (it's been years since I made the switch) it really is ponderous that they didn't even try to address it, but I get that it might not be possible. Never occurred to me there would be a patch for loading times. I think I blocked out that there are mods for these games. :)

I did have the infinite elevator bug last night, which was fun.
hentzau wrote: Tue Jun 25, 2024 5:40 pm
The early levels are a little rough, but man, once you get to about level 40, it's a hoot. It's also a low strength build, so carry weight is a bit of an issue.

ALSO! This is the first playthrough that I've found Curie and had her as a companion, and I find her utterly charming and delightful. My new favorite companion, next to Dogmeat.
When I did my original play through back in 2015, I did lone wanderer with Dogmeat - zero companions other than what they required for main quests. I've now maximized my relationships with Piper, Codsworth and Preston. Currently running with Nick and having a great time. I am going to try to rotate through as many as I can; it's a very different game with a buddy. :)
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Re: Fallout 4

Post by Blackhawk »

Smoove_B wrote: Tue Jun 25, 2024 7:30 pm Oh...I guess I was just thinking the last thing the game needed was a requirement to try and load high-res textures as I figured that would (somehow) magically slow the game down even more.
You really don't want the HDTP from Bethesda. It's massive (bigger than the original game plus all DLC), it's buggy (how the hell did they make buggy textures?), makes the game more unstable, and barely makes any visual improvement. There are free community-made texture packs that are one tenth of the size, look far better, don't destabilize the game, and install with simple drag-drop (or a mod manager, of course.)
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Re: Fallout 4

Post by Max Peck »

Blackhawk wrote: Tue Jun 25, 2024 7:04 pm
Max Peck wrote: Tue Jun 25, 2024 5:44 pm
Smoove_B wrote: Tue Jun 25, 2024 5:21 pm
Blackhawk wrote: Tue May 14, 2024 7:12 pm Are you running the 4GB patch?
Geez, I missed this.
FO4 requires 8GB of RAM out of the box, so I don't see why a 4GB patch (such as exists for FO3/FNV) would even be a thing.
I...

It...

:grund:

Yeah. Morrowind, Oblivion, FO3, FONV, FO4, FO76, Skyrim, Starfield, all of which use the same basic framework and process, multiple mod loadouts spread over 20+ years... Forgive a guy for getting a couple of them mixed up.
It's cool. I just wanted to speak up before Smoove went looking for a patch that doesn't exist. :lol:
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Re: Fallout 4

Post by Smoove_B »

..and that's a wrap. ~9 years after I first started Fallout 4, I finally managed to actually finish the story. I did a completely new game though I'm pretty sure I followed nearly the same story path and character type.

I did a few of the new DLC packs, but I'm going to go back now and play Far Harbor. I still didn't really like the story but at least felt a bit more motivated than I did the first time to finish. I also actively used companions with this new playthrough rather than solo with Dogmeat. Big (huge) difference.

I'd say overall it's better than I gave it credit for back in 2014, but it's still nowhere near Fallout New Vegas for story.
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Re: Fallout 4

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Congrats. Its a good enough story on its own.
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Re: Fallout 4

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Fallout: London won't be available for Epic Games Store players initially thanks to Bethesda's mod-breaking update
Bethesda's "next gen" update for Fallout 4 continues to cause problems. Released in April, two years after it was announced, the 14GB patch was impressive due to how little it actually changed, aside from breaking everyone's precious mods. The timing couldn't have been worse, either, coinciding as it did with the planned arrival of the gargantuan Fallout: London mod. The team had to then delay the mod's launch while it figured out how to fix what the update broke.

The good news is that the end is in sight with the team and GOG, which is helping to distribute the mod, just double-checking that everything is working as it should. But there's a catch. See, the issues created by Bethesda's update proved to be insurmountable, and even after patches things like ultrawide support and VATS are still broken. So the team abandoned the current version of Fallout 4, and to play the mod when it launches you'll need to downgrade the post-apocalyptic RPG to an earlier version.

This shouldn't be a big problem for most players. GOG is offering a rollback feature for the version sold on its store, as well as working on downgrading options on Steam—either via a dedicated tool or manually. That covers most bases. But not the version sold on the Epic Games Store. Speaking to VG247, GOG confirmed that it would not be able to offer a downgrading option for this version of the game, at least not at launch, because EGS doesn't support update rollbacks.
It's impressive that GOG is working on developing a rollback/downgrade solution for the Steam version. It's not every day that you see a company sacrificing sales on their own platform to support the competition's customers.

Unless the rollback option is tightly coupled to the Fallout: London mod, this should also address all the other broken mod issues brought on by the recent update.
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Re: Fallout 4

Post by jztemple2 »

I posted this over on the randomness thread, but I thought I'd crosspost in case folks who are interested in Fallout London check here and not that thread.

'The cherry on the top' for Fallout: London is having the robotic Speaker of the House played by a former Speaker of the House
Bethesda's "next gen" update for Fallout 4 didn't change much about the game itself, but it did manage to cause problems for pretty much every mod out there. The most high-profile casualty was the hotly anticipated Fallout: London, an enormous project that was initially set for release on April 23 (St George's day, of course), but was subsequently delayed while the team set about fixing things.

The good news there is that per the dev team "the end is in sight" (unless you're playing on Epic Games Store), with the mod set to release as soon as the devs and distributor GOG have done their due diligence on the release build. In the runup to release, project lead Dean 'Prilladog' Carter has been revealing some of the features players can look forward to, and prime among them is a prominent UK politician that, during the Brexit years especially, went viral for his habit of shouting "order" in a manner that sounds more like "OR-DAH!"

I speak of John Bercow, the eloquent former Speaker of the House (2009—2019), who performed one of the crucial roles in the British Parliament. The speaker's job is to maintain order as the various parliamentary parties of the day argue back-and-forth across the house, granting members leave to speak and, where appropriate, censuring their more ill-advised pronouncements.

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Victoria Raverna
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Re: Fallout 4

Post by Victoria Raverna »

Max Peck wrote: Tue Jul 16, 2024 11:14 am Fallout: London won't be available for Epic Games Store players initially thanks to Bethesda's mod-breaking update
Bethesda's "next gen" update for Fallout 4 continues to cause problems. Released in April, two years after it was announced, the 14GB patch was impressive due to how little it actually changed, aside from breaking everyone's precious mods. The timing couldn't have been worse, either, coinciding as it did with the planned arrival of the gargantuan Fallout: London mod. The team had to then delay the mod's launch while it figured out how to fix what the update broke.

The good news is that the end is in sight with the team and GOG, which is helping to distribute the mod, just double-checking that everything is working as it should. But there's a catch. See, the issues created by Bethesda's update proved to be insurmountable, and even after patches things like ultrawide support and VATS are still broken. So the team abandoned the current version of Fallout 4, and to play the mod when it launches you'll need to downgrade the post-apocalyptic RPG to an earlier version.

This shouldn't be a big problem for most players. GOG is offering a rollback feature for the version sold on its store, as well as working on downgrading options on Steam—either via a dedicated tool or manually. That covers most bases. But not the version sold on the Epic Games Store. Speaking to VG247, GOG confirmed that it would not be able to offer a downgrading option for this version of the game, at least not at launch, because EGS doesn't support update rollbacks.
It's impressive that GOG is working on developing a rollback/downgrade solution for the Steam version. It's not every day that you see a company sacrificing sales on their own platform to support the competition's customers.

Unless the rollback option is tightly coupled to the Fallout: London mod, this should also address all the other broken mod issues brought on by the recent update.
The rollback isn't a new thing. People had been doing that with Steam version before it. When Bethesda released the update, a lot of players rolled back to the previous version and prevented Steam to update the game. So if you want to roll back, you don't need to wait for GOG or the Fallout London team to release the rollback solution. You can do it now.

https://steamcommunity.com/sharedfiles/ ... 3232095313
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Max Peck
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Re: Fallout 4

Post by Max Peck »

Victoria Raverna wrote: Wed Jul 17, 2024 3:00 am The rollback isn't a new thing. People had been doing that with Steam version before it. When Bethesda released the update, a lot of players rolled back to the previous version and prevented Steam to update the game. So if you want to roll back, you don't need to wait for GOG or the Fallout London team to release the rollback solution. You can do it now.

https://steamcommunity.com/sharedfiles/ ... 3232095313
This sounds familiar. I think I knew this at one point, then forgot all about it. :lol:

Perhaps what they describe GOG doing will just be a way to simplify/automate something similar to this. My current plan is to leave the Steam version as is and use the GOG version to check out Fallout: London.
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Re: Fallout 4

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Fallout London is here at last, but there’s a catch for Steam users
We’ve all been eagerly awaiting the Fallout London launch date. Ever since the ambitious, DLC-sized mod project that promises to take us to post-apocalyptic Britain was thrown off-course by the launch of the Fallout 4 next-gen update, we’ve been hanging onto every tease from Team FOLON. Now, project manager Dean ‘Prilladog’ Carter and distributor GOG confirm that our wait is finally over.
Now, the confirmation is here – and so, as it happens, is Fallout London. Fallout London is out today, Thursday July 25 at 6am PT / 9am ET / 2pm BST / 3pm CEST. It’s compatible with the Fallout 4 Game of the Year Edition found on both GOG and Steam.

That’s right – that means if you’re reading this right now, you can go and get your hands on it. Note however that, while the GOG version will work out of the box, if you own it on Steam, you’ll first need to downgrade Fallout 4 from the next-gen update.
Read the article for information on release, the GOG version and what you have to do to get it working on the Steam version.
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Grifman
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Re: Fallout 4

Post by Grifman »



I don’t understand why people don’t seem to listen to what they release. Between the loud background music and the English accent, I can’t understand much of what is being said. The music is waay too loud.
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Re: Fallout 4

Post by jztemple2 »

Grifman wrote: Thu Jul 25, 2024 1:42 pm I don’t understand why people don’t seem to listen to what they release. Between the loud background music and the English accent, I can’t understand much of what is being said. The music is waay too loud.
You must not spend enough time watching British television :D.

Quite an impressive trailer, very professional looking mod. Am reinstalling Fallout 4 right now and downloading the rollback mod.
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Re: Fallout 4

Post by jztemple2 »

Installed my Steam Fallout 4, which is not the GOTY version, but I have all the DLC for the GOTY version so hopefully that is good enough. I downloaded the FOLON downgrader and got it running and after some confusion it is now doing its downgrading thing on my Steam Fallout 4 installation.

I also downloaded FOLON using the GOG launcher. Supposedly when the downgrading is done I can just install FOLON from the GOG launcher right to my Steam installation, but we'll see.

Are we going to use this thread for Fallout London, or will there be a new thread?
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Re: Fallout 4

Post by jztemple2 »

I've got FOLON all installed and working :D and it looked... drab. Turns out that you have to exit FOLON and use the Fallout 4 launcher to adjust the video settings. Once you do that, it looks very pretty... although still a bit drab :roll:.
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Re: Fallout 4

Post by jztemple2 »

Well, that sucks. After an hour and twenty minutes of Fallout London, I ran into this issue:

Enlarge Image

I did some online research, made a couple of false starts and then reinstalled the mod and got it working again... for about 30 seconds when I got a CTD. Looking online I see a number of folks having CTD issues and so I think I'll give up on this for now. I might pick up the Fallout 4 GOTY edition on GOG which is on sale for the next week or so; the FOLON mod installs right on top of the GOG version without having to do a lot of jumping through hoops like I had to do on Steam.

And by the way, you're welcome for me taking the bullet on this :wink:
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Re: Fallout 4

Post by Max Peck »

I picked up FO4 on GOG at some point, so I'll use that rather than the Steam version when I get around to trying FO:L. I'm currently obsessed all over again with NMS, so I'm planning to hold off until I finish the Liquidators expedition before installing this. That should give them some time to fix any egregious launch issues that crop up.
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