They suggested Ark Nova for our next session, which is terrifying. The more complex, the worse I typically am. Unfortunately, no one in that group enjoy dungeon crawling, so I'm out of luck.

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To be fair, I'm also the guy who plays more heavy GMT games than anyone in our group. And the Pax games, let's not forget how many of those I own. So complexity is not an issue for me if the game gives me a sense of story and theme.
Skinypupy wrote: Fri Aug 09, 2024 9:17 am
They suggested Ark Nova for our next session, which is terrifying. The more complex, the worse I typically am. Unfortunately, no one in that group enjoy dungeon crawling, so I'm out of luck.![]()
You hit the nail on the head on why I play co-op games almost exclusively. For me I don't think it's that I *can't* think several steps ahead, it's just that I don't have the patience for it. I was always terrible in chess because I find the "setting up the plan" part of the game so boring. I want immediate decision, immediate results, evaluate, adjust, repeat.Skinypupy wrote:but my brain simply can't think multiple steps ahead to plan out an efficient engine.
Zarathud wrote: Fri Aug 09, 2024 9:41 am You are like hepcat. He has a dungeon crawler fetish.
Engine builders require you to plan to do a thing, then do the thing. There are lots of ways for it to fall apart. I focus less on my score than whether my engine worked that game.
Played my first game of Arcs today with my boys (20 and 18) and my wife. 20yo was the only one who had reads the rules, but he did a good job of explaining it. The rest of us picked it up pretty quickly, mainly because the core gameplay is pretty simple: it's not only less complex than Oath but actually less complex than Root, mainly because there's less asymmetry involved.AWS260 wrote: Mon Jun 17, 2024 3:32 pm Some first impressions of Arcs, the new four-letter game from the company that brought you Root, Oath, Ahoy, Boob, Fort, and Vast (one of those may be made up):
- The action selection, which is loosely based on trick-taking, does a nice job of offering flexibility while constantly requiring compromise. I like it a lot.
- How you feel about the area control element will very much depend on whether you like area control and dice-driven combat. I found it pretty fun and exciting, with a lot above-the-board politicking to encourage other players to go beat up someone else. Another player in our game does not like this stuff and did not like Arcs
I definitely want to play more, to wrap my head around it further and form more concrete opinions. The campaign looks like a lot of fun, but I'm not sure that I'll be able to commit a full day it any time soon.
- It's a long game. It took us 3.5 hours, not including the teach. I think that can come down a lot with experience, but it's never going to be short. Playing the three-game campaign would be a real commitment.
Heroscape was the start of the Chicago gaming groups and over 10 years of Octocons.Skinypupy wrote: Fri Aug 16, 2024 2:13 pm I had never played Heroscape, but tried it at GenCon and liked it enough to come home with the small starter set. My brother collected a ton of Heroscape stuff during the original run, and surprised me by sending a HUGE box of duplicate minis and terrain he'd gathered over the years. It was like opening a huge treasure box with the kids last night.
I put up a big table in the playroom and the Wonder Twins 11.3 started building a map around 8:00 this morning. It's now well after noon and they're still in the midst of a massive campaign, with minis, character cards, and dice spread out all over the table. I asked how it was going, and one of them said "Don't bug us dad, we need all our concentration for this!"
At first glance, I'd say Heroscape is a huge success.
I played the first game of a three-game Arcs campaign today. It's a lot more to keep in your head than the base game; at least on the scale of Oath and maybe a bit more. I would definitely play base Arcs (or with the Leaders & Lore mini-expansion) a few times before trying a campaign game.Holman wrote: Sun Aug 18, 2024 3:59 pm Played my first game of Arcs today with my boys (20 and 18) and my wife. 20yo was the only one who had reads the rules, but he did a good job of explaining it. The rest of us picked it up pretty quickly, mainly because the core gameplay is pretty simple: it's not only less complex than Oath but actually less complex than Root, mainly because there's less asymmetry involved
Interesting!AWS260 wrote: Mon Aug 19, 2024 9:19 pmI played the first game of a three-game Arcs campaign today. It's a lot more to keep in your head than the base game; at least on the scale of Oath and maybe a bit more. I would definitely play base Arcs (or with the Leaders & Lore mini-expansion) a few times before trying a campaign game.Holman wrote: Sun Aug 18, 2024 3:59 pm Played my first game of Arcs today with my boys (20 and 18) and my wife. 20yo was the only one who had reads the rules, but he did a good job of explaining it. The rest of us picked it up pretty quickly, mainly because the core gameplay is pretty simple: it's not only less complex than Oath but actually less complex than Root, mainly because there's less asymmetry involved
That caveat aside, it was really interesting to see how the sharp asymmetry in the campaign changes up the gameplay. I played the Founder, whose goal is to leave the empire and start a new collective of systems outside of imperial control. Which is why I ended up sprawled across several systems on the opposite side of the map from where the empire started. Unfortunately, I didn't achieve my objective, while another player dominated and ended up far ahead of the rest of us. We'll have to try to close the gap in the last two games.
Because I didn't meet my objective as the Founder, I have to switch to a new role in game two. I will become the Pathfinder, abandoning the planets I control to fly about the galaxy in a massive flagship, searching for a mysterious portal.
I adore this game. Something I didn’t expect at all, as the theme really does nothing for me. The gameplay that ratchets up the tension as you get closer to the end without flipping all the switches or doing all the things coupled with the lack of direct communication is just brilliant.YellowKing wrote: Wed Sep 04, 2024 10:01 pm
Sky Team - This, to me, was the standout game of the marathon.
Some of these characters include Maria Hill and Nick Fury, each as playable heroes with a pre-constructed deck that comes ready to play. The box comes with five new scenarios where players battle the minions and mad scientists of A.I.M., Black Widow (Yelena Belova), the mercenary Batroc, and M.O.D.O.K.
Not to fear! The size is due to all the scenarios being included in the solo book with the AI flowcharts for each scenario. I really liked playing Undaunted Normandy with the Reinforcements expansion (I have to break out North Africa) so it was pretty easy getting started with Callisto. Big fan of the elevation rules which makes you be a little more aggressive in order to capture the high ground. Just playing scenario 1 right now but looking forward to various missions where you're rescuing captives and other unique objectives.hepcat wrote: Wed Sep 18, 2024 8:28 pm I picked up Undaunted: Callisto, the science fiction entry in the Undaunted series. Haven’t gotten to it yet, but I laughed when I realized Turczi’s solo rulebook is 3 times larger than the rulebook.
It's the top game on BGA for quite some time running.Skinypupy wrote: Sun Oct 06, 2024 7:53 pm Finally got around to trying Ark Nova this afternoon. I initially thought I would hate it, since a) my head was spinning from the 30 minute teach and b) the theme does nothing for me. I was really surprised to find how much I enjoyed it. It wasn't nearly as complex as it originally looks and I loved how quickly the turns progressed and the game flowed (I hate sitting around while other people take forever to take their turns). I ended up building a semi-competent engine, coming in 2nd (of 3) only because of a card my brother played on his very last turn.
I don't think I'd like it much solo, I thought it was great with three players. A great surprise today!