YellowKing wrote:I put a couple more hours into Throne and Liberty last night (mainly out of pure boredom), and I have to admit it has grown on me quite a bit now that the combat has started clicking.
I really like how graphically impressive it is, particularly the cool transitions when entering instanced buildings (there's no load screen, but instead it smoothly animates you opening the door in a zoomed in view to reveal the room).
The crafting and upgrade system is a lot to take in, and I haven't fully wrapped my head around everything yet, but I do think it's neat that you can upgrade weapons and skills at your leisure. For instance, I'm playing a paladin (greatsword/wand combo), but I only use the wand for healing. So I focused all my skill upgrades into the healing skill and ignored the others. That kind of flexibility is pretty cool.
The other positive I'll say is that they really streamlined some basic MMO mechanics. No calling mounts - you just transform into a "mount" with the push of a button and go. It makes getting around so easy. No searching for crafting stations to upgrade gear - you can do that from anywhere (though there are dedicated NPC crafters you need to visit to craft brand new items).
There's still a ton I don't really understand, and I haven't played nearly enough to hit any pay-to-win frustration, but I'm enjoying it for now. I still think New World: Aeternum fits my playstyle better and will be my primary, but I could certainly see messing around with this one as a secondary.
[MMO] Throne and Liberty
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- YellowKing
- Posts: 31512
- Joined: Wed Oct 13, 2004 2:02 pm
[MMO] Throne and Liberty
Copied from Video Games Randomness thread:
- YellowKing
- Posts: 31512
- Joined: Wed Oct 13, 2004 2:02 pm
Re: [MMO] Throne and Liberty
Some more thoughts:
- Combat is unusual, and was the biggest thing I had to wrap my brain around. However, it helped me when I understood that even though the game feels like it should be real-time action since you can move around and dodge, it's really still traditional MMO skill-timer combat. I was making the mistake early on of mashing buttons furiously as if it was real-time, which does absolutely nothing. Once I slowed down and treated it as a traditional MMO, it clicked.
- The public events (I don't know what they're called in-game) are a lot of fun. The first one I did was a big "Wolf Hunt" in which everyone tries to kill as many wolves as possible and deliver their tails to a camp. There are prizes for players who deliver the most. The even was 15-20 minutes long, and as the time progresses camps start shutting down so you're having fewer and fewer options to deliver your goods and competition for mob spawns is more fierce. I did a second one that was similar in nature, as you were killing goblins. However it added a few wrinkles like random things that would appear at specific camps that would give you extra resources. I never came close to making the leaderboard, but they're pretty fun.
- The quest system is interesting. You have main storyline quests. Then you have exploration side quests that open up with each region. These might be specific quests (go investigate this house), or a series of things to accomplish in that area (harvest two nodes, kill a goblin, collect three wolf tails). Some also require you to participate in the above public events and accomplish certain objectives while doing so. These seem to chain, so doing certain quests might unlock further quests in that area. There are also contract quests you can take that are handed out by NPCs, which seem to be random repeatable quests you can do for rewards. I do like that outside of the contract quests, you're not really dependent on visiting NPCs to find quests to do.
I'm still VERY early in, so I'm just scratching the surface. For those that are more experienced please feel free to add to this thread. I've heard that as the game progresses into the higher levels, groups/guilds become more important to stay ahead in the gear curve, so I don't know how invested I'll be to want to get into all that. But for now I'm having a great time just running around doing solo PvE stuff.
- Combat is unusual, and was the biggest thing I had to wrap my brain around. However, it helped me when I understood that even though the game feels like it should be real-time action since you can move around and dodge, it's really still traditional MMO skill-timer combat. I was making the mistake early on of mashing buttons furiously as if it was real-time, which does absolutely nothing. Once I slowed down and treated it as a traditional MMO, it clicked.
- The public events (I don't know what they're called in-game) are a lot of fun. The first one I did was a big "Wolf Hunt" in which everyone tries to kill as many wolves as possible and deliver their tails to a camp. There are prizes for players who deliver the most. The even was 15-20 minutes long, and as the time progresses camps start shutting down so you're having fewer and fewer options to deliver your goods and competition for mob spawns is more fierce. I did a second one that was similar in nature, as you were killing goblins. However it added a few wrinkles like random things that would appear at specific camps that would give you extra resources. I never came close to making the leaderboard, but they're pretty fun.
- The quest system is interesting. You have main storyline quests. Then you have exploration side quests that open up with each region. These might be specific quests (go investigate this house), or a series of things to accomplish in that area (harvest two nodes, kill a goblin, collect three wolf tails). Some also require you to participate in the above public events and accomplish certain objectives while doing so. These seem to chain, so doing certain quests might unlock further quests in that area. There are also contract quests you can take that are handed out by NPCs, which seem to be random repeatable quests you can do for rewards. I do like that outside of the contract quests, you're not really dependent on visiting NPCs to find quests to do.
I'm still VERY early in, so I'm just scratching the surface. For those that are more experienced please feel free to add to this thread. I've heard that as the game progresses into the higher levels, groups/guilds become more important to stay ahead in the gear curve, so I don't know how invested I'll be to want to get into all that. But for now I'm having a great time just running around doing solo PvE stuff.
- Daehawk
- Posts: 66389
- Joined: Sat Jan 01, 2005 1:11 am
Re: [MMO] Throne and Liberty
I downloaded it and installed it last night while I slept. Not had time to try it. I never heard of it before stumbling upon it by mere chance on Steam.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
- YellowKing
- Posts: 31512
- Joined: Wed Oct 13, 2004 2:02 pm
Re: [MMO] Throne and Liberty
I'm at level 26, around a dozen hours in, and I'm getting the first inklings of possibly hitting a wall with this one.
I'm starting to get more and more "group only" type dungeon quests, and they are really pushing joining a guild and doing guild activities, something I have neither the time nor inclination to do.
There are still plenty of quests I can do solo, so I'm going to continue down that road for a bit. The game is a bit overwhelming with all the different mechanics and features there are - I still feel like I only have the most tenuous grasp on what I'm doing.
I do plan on using the party finder to try a group dungeon. It's something I really want to see, and I also want to see if random parties are as casual friendly to new players as games like Final Fantasy XIV are. My suspicion is that they're not - the player base seems both hardcore and if world chat is any indication, pretty toxic. But I'm going to go in with an open mind and hope for the best.
With the game being free, it's really been rather a stress-free experience knowing if I stop having fun I can just quit without guilt. I'm still enjoying messing around with it, even if I feel the forced grouping/guilding is eventually going to be a deal breaker for me.
I'm starting to get more and more "group only" type dungeon quests, and they are really pushing joining a guild and doing guild activities, something I have neither the time nor inclination to do.
There are still plenty of quests I can do solo, so I'm going to continue down that road for a bit. The game is a bit overwhelming with all the different mechanics and features there are - I still feel like I only have the most tenuous grasp on what I'm doing.
I do plan on using the party finder to try a group dungeon. It's something I really want to see, and I also want to see if random parties are as casual friendly to new players as games like Final Fantasy XIV are. My suspicion is that they're not - the player base seems both hardcore and if world chat is any indication, pretty toxic. But I'm going to go in with an open mind and hope for the best.
With the game being free, it's really been rather a stress-free experience knowing if I stop having fun I can just quit without guilt. I'm still enjoying messing around with it, even if I feel the forced grouping/guilding is eventually going to be a deal breaker for me.