Going through the intro missions, I found a signal source that pointed me toward building a base computer. I got the impression that I was supposed to search in a nearby cave, but I learned (the hard way) that you are not supposed to harvest things while a Sentinel is watching. I got myself into a combat that was not going well, and I ended up escaping by jumping into my ship, getting into orbit, and (after killing a few Sentinel ships) hitting the pulse drive. After that I tried to return to my starting planet, but didn't find the marker left at the previous signal source so I guess it's gone.
I guess I should just pick a spot and build a base?
If you get in over your head with Sentinels, you can often evade them by digging a tunnel and hiding underground. If they lose contact with you for a long enough period of time, they'll give up and you will lose your wanted status.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
I finished off all the individual milestones in the expedition tonight. Now it's just a matter of doing my part to complete the collective bug hunt goals.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Max Peck wrote: Fri Jul 26, 2024 8:30 pm
If you get in over your head with Sentinels, you can often evade them by digging a tunnel and hiding underground. If they lose contact with you for a long enough period of time, they'll give up and you will lose your wanted status.
Sometimes. I tried that a couple of days ago, and dug clear down to bedrock with the tunnel sealed. They went into a constant cycle of searching for eight seconds, detecting me, searching for eight seconds.
A couple of shots of my new ship. It's a little hard to make it out (It's a Sentinel ship), but I liked the colors and lighting where I landed, and grabbed a couple of images.
Max Peck wrote: Fri Jul 26, 2024 8:30 pm
If you get in over your head with Sentinels, you can often evade them by digging a tunnel and hiding underground. If they lose contact with you for a long enough period of time, they'll give up and you will lose your wanted status.
Sometimes. I tried that a couple of days ago, and dug clear down to bedrock with the tunnel sealed. They went into a constant cycle of searching for eight seconds, detecting me, searching for eight seconds.
Yeah, IIRC it's a matter of distance. If you can't get deep enough to break contact, then it won't work. Sometimes going into a building will cause them to lose contact, so ¯\_(ツ)_/¯
The other tactic I've used is to get to the choppah ship and launch into space. That should drop the wanted level back to 1 (if it was higher on the surface) and you can either fight their interceptors or run for it.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Blackhawk wrote: Sat Jul 27, 2024 11:42 am
A couple of shots of my new ship. It's a little hard to make it out (It's a Sentinel ship), but I liked the colors and lighting where I landed, and grabbed a couple of images.
Hah, I couldn't see this at all when reading the site on my phone, but it looks really cool on PC.
Max Peck wrote: Sat Jul 27, 2024 2:40 pm
The other tactic I've used is to get to the choppah ship and launch into space. That should drop the wanted level back to 1 (if it was higher on the surface) and you can either fight their interceptors or run for it.
That's essentially what I stumbled upon doing.
I was hoping that I would eventually run out of interceptors but eventually I just pulse-drived off in a random direction.
When I finished playing last night I had just reached the space station for the first time. It was weird that when I teleported back to my little one-room wooden base, my ship was also there waiting for me.
Max Peck wrote: Sat Jul 27, 2024 2:40 pm
The other tactic I've used is to get to the choppah ship and launch into space. That should drop the wanted level back to 1 (if it was higher on the surface) and you can either fight their interceptors or run for it.
If I run, I usually fight in space for a while until I feel like I'm in over my head, at which point I use my escape hatch.j
Escape hatch: If I'm going to be in a space battle that I'm not confident of, I summon the anomaly first off. Then, if things are looking bad, I simply fly in.
Of course at some point sentinels stop being something that you flee and become just another resource to harvest. In the context of the current expedition, that happened for me once I got access to the Minotaur exocraft battlemech and installed its cannon.
Speaking of the expedition, the community genocide goal was completed today, so it is now possible to collect all of the rewards and fully complete the expedition.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Max Peck wrote: Mon Aug 12, 2024 6:42 pm
Of course at some point sentinels stop being something that you flee and become just another resource to harvest. In the context of the current expedition, that happened for me once I got access to the Minotaur exocraft battlemech and installed its cannon.
I've never even seen an exocraft yet.
I just met Helios for the first time this weekend.
If you do the expedition, you get a Minotaur deployment set as the Drop Zone Three reward. Otherwise, I believe you need to research it on the Space Anomaly to unlock it.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Max Peck wrote: Mon Aug 12, 2024 9:43 pm
If you do the expedition, you get a Minotaur deployment set as the Drop Zone Three reward. Otherwise, I believe you need to research it on the Space Anomaly to unlock it.
There are story quests to get all of the exocraft, including the Minotaur and many upgrades for it, without spending any nanites or whatever the tech points you dig up are called. It's towards the tail end of the base building stuff and might have required advancing the settlement stuff. There's so much that it's hard to see how it all connects. They give you a LOT for free if you can push through all the various missions.
Good to know. It's been ages since I previously played the game, so pretty much everything I currently think I know was (re)learned while doing the expedition. Even there, I've picked up at least one quest line, for undersea bases and the submersible.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Blackhawk wrote: Wed Sep 04, 2024 1:59 pm
I assumed it added breasts.
I was wrong.
I wish I could remember what the context was, but at some point in the past he'd commented about playing an MMO (I think) only for the fishing. And that pretty much any game that had fishing, that's what he did.
So this looks like it's a nice day for...space fishing.
This has been a great experience, even without space fishing.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth "The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
The No Man's Sky Worlds Part 2 update is here, as Hello Games adds trillions of planets and loads of new details with this next patch.
No Man’s Sky is consistently the most impressive comeback story in videogames. Yes, CD Projekt Red overhauled Cyberpunk 2077 after launch, and Bethesda keeps enhancing Fallout 76, but what Hello Games has achieved in the last nine years is extraordinary. The narrative of No Man’s Sky was far from over when it launched in August of 2016, as Hello Games has consistently delivered free updates that take the cosmic exploration game from strength to strength. Today is no different, because after months of waiting, No Man’s Sky Worlds Part 2 is finally here.
Worlds Part 1 dropped last year, and Hello Games founder Sean Murray said it was “refreshing the universe” of No Man’s Sky. The team improved the water, clouds, and weather of the game, but the ‘Part 1’ label promised more was to come. Now, Murray says Worlds Part 2 “allows us to push the boundaries of our engine with new technology,” somehow making the space game even bigger.
It starts with expanding the universe. No Man’s Sky now has “billions of new solar systems and trillions of new planets,” according to Murray, with new biomes and terrain available on each. The ground you walk on is more detailed than ever before, with huge mountains to climb and vast plains ripe for adventure. You’ve not just got more planets to explore, though, as the scale of each has grown massively as well.
Then there’s the all-new gas giants. These celestial bodies are ten times bigger than the largest planets in No Man’s Sky, and offer up another layer of challenge. Colossal storms rage across the surface, and Murray says these are proper endgame confrontations that will test all you know.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
This is one game I just keep (keep!) trying to get into and I just always bail on it.
The visuals are there, but there is something about the universe/NPCs/ship/recipes/crafting interactions that are just so 'console' that I'm eventually just, I don't know what it is - distracted by it?
I keep thinking I need to try again. And this does look gorgeous... I'm jealous of people that have played this from the start and fell in love (or even those that took a while to fall in love). It looks absolutely like something I should be bananas for, which is actually why I'm frustrated by my inability to get into it.
I think it's the ship. I wanted to feel like I went up to my ship, into it, and sat in a cockpit. But the game ultimately made me feel like my ship was just a point on the map. When I got to that point, I could change my UI and move in the air.
That may be the best way I could describe what happened to me, many many years ago when I first played, and each time I pick it back up - I get that feeling brought back up to me.
I don't know if I'm being fair to the game, or if I've got some strange "Emperor's new clothes" thing that can probably happen to all of us 'old time' gamers that have been doing this for so many years.
This game is in my mind now after all this time. Ive had it wishlisted since I saw the first trailer before release. Ive sat and watched the bad then watched the good over the years. And I think its at a point where it is a great game to explore and have fun in. I think I can get it for about $20 next month.
Or am I wrong on all counts with it?
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
Daehawk wrote: Thu Jan 30, 2025 4:42 pm
This game is in my mind now after all this time. Ive had it wishlisted since I saw the first trailer before release. Ive sat and watched the bad then watched the good over the years. And I think its at a point where it is a great game to explore and have fun in. I think I can get it for about $20 next month.
Or am I wrong on all counts with it?
It's in an excellent place and has been for some time.
Just in case I'm not the only one who missed the news, today is day 3 of a Twitch drops campaign for the Worlds II update. Each day of the campaign has a new set of rewards for watching up to 3 hours of streams, with the 3-hour reward being a ship. It's probably worth keeping a browser tab open to farm the drops if you're into free bits and bobs for the game.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
Unagi wrote: Thu Jan 30, 2025 8:53 am
This is one game I just keep (keep!) trying to get into and I just always bail on it.
The visuals are there, but there is something about the universe/NPCs/ship/recipes/crafting interactions that are just so 'console' that I'm eventually just, I don't know what it is - distracted by it?
I keep thinking I need to try again. And this does look gorgeous... I'm jealous of people that have played this from the start and fell in love (or even those that took a while to fall in love). It looks absolutely like something I should be bananas for, which is actually why I'm frustrated by my inability to get into it.
I'm EXACTLY the same way. I've played similar games, like Empyrion, over and over and got hundreds of hours out of them despite their inferior graphics and minimalist story but this game just does not click with me. I put 100 hours into No Man's Sky a couple of years ago but it never really grabbed me at all. I felt like I was just looking at pretty visuals and doing meaningless tasks instead of actually exploring worlds and whatever. But then I can't seem to get into any games any more. Every time I see a new game I would've gone crazy over 15+ years ago (Like Civ VI and VII) I just look at it and feel like I've already put 1000+ hours into something so similar that I don't have the motivation to play it.
Have you tried doing any of the Expedition events that they run from time to time? They're specifically goal-oriented, so they might be more engaging than playing in more of a sandbox mode.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Max Peck wrote: Mon Feb 03, 2025 1:57 pm
Have you tried doing any of the Expedition events that they run from time to time? They're specifically goal-oriented, so they might be more engaging than playing in more of a sandbox mode.
If I let my brain care about all of that, then my brain just complains that it's missed just about every other 'Expedition' before the current one; and that I'm just some derivative, late-to-the-game, wanna-be explorer. I missed the starting gun.
I don't care about the expedition rewards per se (except for the Mass Effect cross-over, I definitely did that one to unlock the Normandy ship). I do like them for dipping back into the game from time to time since they provide specific goals and structured progression, but I haven't done very many of them. I believe there is supposed to be one coming up that's associated with the Worlds II expansion, so I'm planning to run it as a way to take a look at the new features.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
Following on from last month’s massive Worlds Part II update, today we are launching our seventeenth expedition: TITAN, and inviting the entire community to explore some of the new planets introduced in Worlds Part II.
Awaken upon the spectacular but dangerous New Aftesfi, a titanic gas giant ravaged by tornadoes and encircled by moons. Chart a course between rendezvous points to reach a dazzling array of new stars and new worlds, endless oceans and cloud-skimming mountains.
The expedition started on Feb 12 and is scheduled to run for about 6 weeks.
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch