Twilight Imperium

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baelthazar
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Twilight Imperium

Post by baelthazar »

Oops - I realize that ElGuapo set that up last time. He has all the invites.

Elguapo can you get it??
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baelthazar
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Twilight Imperium

Post by baelthazar »

Double post
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El Guapo
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Re: Twilight Imperium

Post by El Guapo »

The new game is up. Just waiting on Zarathud and Punisher to join.
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Punisher
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Re: Twilight Imperium

Post by Punisher »

FYI.
Didn't forget. Trying to do some faction research before picking since a have little bit better understanding of the game.
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Zarathud
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Twilight Imperium

Post by Zarathud »

Left you the Jol/Nar researchers, if you want them.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
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Punisher
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Re: Twilight Imperium

Post by Punisher »

Went with sol for the extea command point as that was one area I was lacking.
Jol was in my top 3 though. They did have some combat weakness which was a deciding factor.
I also almost went with barony for their armada ability.
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baelthazar
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Re: Twilight Imperium

Post by baelthazar »

Punisher wrote: Tue Nov 19, 2024 10:30 pm Went with sol for the extea command point as that was one area I was lacking.
Jol was in my top 3 though. They did have some combat weakness which was a deciding factor.
I also almost went with barony for their armada ability.
Barony is a LOT of fun if you can get Dread II and their Non-Euclidian Shielding. With Duranium Armor you get some pretty powerful fleets. But they also require a lot of resources and score slowly because you have to focus on these elements.

Sol is one of my favorites to play. They are fast, durable, have a delaying action that is almost always useful (get 2 infantry for a strategy token), and their promissory note is pretty easy to trade (people always want it and it doesn't hurt you much). Carriers with Sustain Damage is nuts - particularly laden with fighters (preferably Fighter II). Their stock Spec-Ops is good and getting Spec-Ops II is pretty situational. Gravity Drive is a MUST (but it is also on the way to get their Carrier upgrade). Sol has, statistically, the most wins on the app - for good reason.

Jol-Nar is just nuts. They can get whatever tech they need, their note is something people will pay good money for (and doesn't hurt them in the slightest), and they tend to be adaptable at getting points. Sure, their combat is a disadvantage but like Zarathud did, you mitigate it with Assault Cannons and unit upgrades.
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El Guapo
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Re: Twilight Imperium

Post by El Guapo »

Sol is great - one of the strongest factions, and a pretty good beginner faction as well. FWIW Barony is widely viewed as one of the worst factions (although as Bael said Duranium + NES is a pretty broken combo).
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baelthazar
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Re: Twilight Imperium

Post by baelthazar »

Arborec is WAY down on the list too.
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Zarathud
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Re: Twilight Imperium

Post by Zarathud »

Jol-Nar is just fun to get the science toys. Until you fight with them, then you’re hoping to get lucky.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
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