The badwater/badtides was something added to give more challenge to the game. I'm playing right now on Easy so the effects are lessened. This is my first game with them so it's a learning experience. Be aware that badtides and badwater can both be turned off in the options when starting a game.WYBaugh wrote: Sat Feb 10, 2024 6:00 pm Hey JZ. I really enjoy your posts so please keep them coming. I've been excited about Timberborn but the bad water thing sounds kinda...bad?
Badwater
Badwater exists on all twelve of the default maps. On my current beginner's map it flows out of the ground in one corner and meanders around the map. The concept of badwater is that it is one of the leftovers from the now-extinct humans (or "hoomans" as the beavers like to call them), toxic water.
Badwater is bad because it poisons the ground and prevents anything from growing. It also makes your beavers sick. The effect spreads out several squares away from the badwater, just like "good" water irrigates the land nearby. On this map the badwater is off to the side and doesn't really influence my early and mid-game growth. Badwater on the map like the image shown above comes from underground sources which can be capped.
However, there is one thing (at least one that I've found) that's good about badwater, you can make explosives from it. Those explosives are used to cut into the ground for various purposes, like canals. So there are things you can build that allow you to produce a usable extract from badwater to make the explosives.
Badtides
Badtides are something I haven't experienced yet, but from the patch notes I've deduced that instead of getting a periodic drought that cuts off the water source(s) and dries up any rivers for some amount of time, instead the "good" water is replaced with badwater for, again, some period of time just like a drought. And since it flows from the same sources as the good water, it will flow through those areas where you are using the water to irrigate, to power water wheels, etc. So you will be facing some contamination for awhile until the badtide stops and the good water returns.
You can mitigate the effects of badwater. For instance, once you have metal, you can build contamination barriers. This prevent the contamination from reaching any farther.
However, you also have to remember that for some amount of time you won't be able to draw water from the river for drinking, showering, etc. So you'll have to plan ahead for that. As I said, in this game I've yet to see a badtide so when I do I'll take a lot of screenshots and post some more info.