Sid Meier’s Civilization VII

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

User avatar
Kraken
Posts: 45306
Joined: Tue Oct 12, 2004 11:59 pm
Location: The Hub of the Universe
Contact:

Re: Sid Meier’s Civilization VII

Post by Kraken »

stessier wrote: Fri Oct 04, 2024 10:19 am Sad - the first one that won't run on my machine (Core I5-6600 with GTX-970). Guess it's time to upgrade! :D (Well, next year, once Windows 10 is no longer supported.)
Mine is a core i5-8400 with GTX 1060. Is that good enough? I don't have any context except that my numbers are higher than yours, but 8400 is less than 10400 so probably not. :) In any case, I'll need a new machine before next October for the same reason. Presumably Civ 7 will be properly patched by then.
User avatar
Max Peck
Posts: 15365
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Sid Meier’s Civilization VII

Post by Max Peck »

Kraken wrote: Fri Oct 04, 2024 3:00 pm
stessier wrote: Fri Oct 04, 2024 10:19 am Sad - the first one that won't run on my machine (Core I5-6600 with GTX-970). Guess it's time to upgrade! :D (Well, next year, once Windows 10 is no longer supported.)
Mine is a core i5-8400 with GTX 1060. Is that good enough? I don't have any context except that my numbers are higher than yours, but 8400 is less than 10400 so probably not. :) In any case, I'll need a new machine before next October for the same reason. Presumably Civ 7 will be properly patched by then.
Your CPU is probably good enough for the minium specs.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
gbasden
Posts: 7903
Joined: Wed Oct 13, 2004 1:57 am
Location: Sacramento, CA

Re: Sid Meier’s Civilization VII

Post by gbasden »

stessier wrote: Fri Oct 04, 2024 10:19 am Sad - the first one that won't run on my machine (Core I5-6600 with GTX-970). Guess it's time to upgrade! :D (Well, next year, once Windows 10 is no longer supported.)
10 years is a pretty good run.
User avatar
jztemple2
Posts: 12704
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Sid Meier’s Civilization VII

Post by jztemple2 »

gbasden wrote: Sat Oct 05, 2024 12:40 pm
stessier wrote: Fri Oct 04, 2024 10:19 am Sad - the first one that won't run on my machine (Core I5-6600 with GTX-970). Guess it's time to upgrade! :D (Well, next year, once Windows 10 is no longer supported.)
10 years is a pretty good run.
There is another option: Civilization VII is Steam Deck Verified!
We're happy to announce that Sid Meier's Civilization® VII is officially Steam Deck Verified! Whether you’re at home or on the go, get ready to take one more turn when Civilization VII launches on February 11, 2025!
Same day as Kingdom Come Deliverance? :think:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
gbasden
Posts: 7903
Joined: Wed Oct 13, 2004 1:57 am
Location: Sacramento, CA

Re: Sid Meier’s Civilization VII

Post by gbasden »

I honestly can't picture a big 4x on that small screen, and I love my Legion Go.
User avatar
jztemple2
Posts: 12704
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Sid Meier’s Civilization VII

Post by jztemple2 »

gbasden wrote: Thu Jan 09, 2025 8:44 pm I honestly can't picture a big 4x on that small screen, and I love my Legion Go.
I don't know anyone that has a Steam Deck so I can check it out; I wonder if they have them at GameStop?
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
Torfish
Posts: 894
Joined: Thu Jan 20, 2005 2:29 pm
Location: Somewhere

Re: Sid Meier’s Civilization VII

Post by Torfish »

I'm really getting excited for the release. We are within a month away and no hint of a delay.

They've revealed all but one civ/leader. The last one assuming will be later this week or next. Mexico has been the biggest surprise for me.

Don't know if you saw this week's reveal on a new feature, called Legends and Mementos. Sounds really cool. They call it a meta progression system. Reading about it, seems like a very amped up Hall of Fame feature. Once a game has ended, win or lose, it gives you experience points that is tied to the leader you played. You spend those points in this new system where each leader has like 50 levels. The experience points unlocks the levels. The rewards seem cool. I love stuff like this. It will make me want to play all the leaders.

https://civilization.2k.com/civ-vii/gam ... -mementos/
User avatar
Unagi
Posts: 28352
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Sid Meier’s Civilization VII

Post by Unagi »

Live Game Play - from quill 18

starts here:

User avatar
Carpet_pissr
Posts: 20806
Joined: Thu Nov 04, 2004 5:32 pm
Location: Columbia, SC

Re: Sid Meier’s Civilization VII

Post by Carpet_pissr »

Torfish wrote: Wed Jan 15, 2025 6:37 pm Once a game has ended, win or lose, it gives you experience points that is tied to the leader you played. You spend those points in this new system where each leader has like 50 levels. The experience points unlocks the levels. The rewards seem cool.

https://civilization.2k.com/civ-vii/gam ... -mementos/
Oooh, love the sound of that. They are after the rogue-like...likers.

OTOH, I hate the sound of changing your empire with every age progression. It makes a lot more sense (to me) to change your leader. i.e. early age America you play as Washington. Middle age you play as Roosevelt maybe, then late age America you play as Obama. :D

Map, gameplay and animation looks gorgeous.
User avatar
Baroquen
Posts: 4762
Joined: Fri Oct 22, 2004 12:45 pm

Re: Sid Meier’s Civilization VII

Post by Baroquen »

Ooooo... hadn't heard about the meta stuff. I'm a sucker for that stuff anyway, so I'm pretty sure I'll enjoy that.

I'm wary of the empire change / era / whatever they're calling it ... too. I read their blog entry on it, so I understand their thinking. I'm a little more open to what they're trying now, but still not enthused. Hopefully it turns out ok. We'll see soon.
User avatar
raydude
Posts: 4047
Joined: Mon Oct 18, 2004 9:22 am

Re: Sid Meier’s Civilization VII

Post by raydude »

I read that Dev blog post myself and I think it's pretty interesting what they want to try and do. It reminds me a bit of Avalon Hill's History of the World board game. In the board game players play through 7 epochs, and the start of each epoch has the player choosing a different civ. Then players score for their current civ and previous civs at the end of each epoch. The board game is conquest based so it was really all about how much can you expand your current civilization at at every epoch.

It will be interesting to see how Civ VII changes that up and makes it possible for civs in later ages to get more successful without having to conquer territory. As an example, I wonder if in the modern age we'll see fewer outright land wars and more trade or cultural conflicts.

Not gonna lie, I was also one of those people who save scummed and quit Civ games if I felt like I was falling way behind the other civs. Now at least I have an incentive to stay in the game; especially if I can still be competitive in a later age even if I "lost" in an earlier age. Plus I like that bit about the Legends and Mementos where I get rewarded even if I lose.

I also like it having memories of game sessions where I reminisce and tell myself "Remember when <X> happened? That was pretty cool". Previous Civ game sessions aren't like that for me, so I'm hoping this new 3-Act structure with Age Crises will create more memorable gaming sessions.
User avatar
Jolor
Posts: 3292
Joined: Wed Oct 13, 2004 8:25 am

Re: Sid Meier’s Civilization VII

Post by Jolor »

Oh, no. Worst case scenario playing out. This game is looking ridiculously enticing.
So sayeth the wise Alaundo.
User avatar
Kraken
Posts: 45306
Joined: Tue Oct 12, 2004 11:59 pm
Location: The Hub of the Universe
Contact:

Re: Sid Meier’s Civilization VII

Post by Kraken »

Jolor wrote: Fri Jan 17, 2025 9:10 pm Oh, no. Worst case scenario playing out. This game is looking ridiculously enticing.
:lol: Yeah my determination to wait for the first patch is weakening.
User avatar
wonderpug
Posts: 10369
Joined: Tue Oct 19, 2004 4:38 pm
Location: Albuquerque, NM

Re: Sid Meier’s Civilization VII

Post by wonderpug »

Has anyone seen impressions on how this plays on consoles? Civ Revolutions is the only time I've played a Civ game on a console, but I'm tempted to go that way with this one as well if it's not a horrible experience.
Post Reply