Star Wars: Outlaws (Ubisoft)

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naednek
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Re: Star Wars: Outlaws (Ubisoft)

Post by naednek »

Finished the DLC, kind of a disappointment. Too short and not worth the extra $$$. I don't have high hopes for the next DLC. Still overall my GOTY
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Re: Star Wars: Outlaws (Ubisoft)

Post by jztemple2 »

naednek wrote: Tue Nov 26, 2024 7:16 pm Finished the DLC, kind of a disappointment. Too short and not worth the extra $$$. I don't have high hopes for the next DLC. Still overall my GOTY
I was a bit disappointed as well, although it did have its moments towards the end

The following contains story info of the DLC, so it is spoiler tagged
Spoiler:
The space cruise ship was a real disappointment. So many of the environments in the base game are wonderfully detailed and intriguing. The ship was very bland and unmemorable.

Also, the investigative missions early on in the ship weren't interesting either. And it seemed like they didn't want to trouble the players too much by actually having to follow a single path. There were at least two ways to get the passenger lists, maybe three. Perhaps they could have put in some more objectives or some sort of side mission.
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Re: Star Wars: Outlaws (Ubisoft)

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There's a reason I'm finding Outlaws to be my GOTY. I had done a mission that, while getting me in better with the Hutts, put me out with the Pykes. So I accepted a contract mission on Akiva to go pick up a cargo for the Pykes. It was out in the boonies and I'd have had to drive on my speeder there but I noticed an abandoned landing spot I had missed before on the map. So I took the Trailblazer there, stepped off and found myself starting a multi-part mission that took me out into the jungle, then to a bad guy's hide-out, then actually up into orbit and eventually back to the landing pad. I won't spoil the mission by describing what happened at each place, but it's part of the coolness of this game that there are so unexpected adventures out there :dance:
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Jaymann
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Re: Star Wars: Outlaws (Ubisoft)

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jztemple2 wrote: Wed Nov 27, 2024 2:44 pm There's a reason I'm finding Outlaws to be my GOTY. I had done a mission that, while getting me in better with the Hutts, put me out with the Pykes. So I accepted a contract mission on Akiva to go pick up a cargo for the Pykes. It was out in the boonies and I'd have had to drive on my speeder there but I noticed an abandoned landing spot I had missed before on the map. So I took the Trailblazer there, stepped off and found myself starting a multi-part mission that took me out into the jungle, then to a bad guy's hide-out, then actually up into orbit and eventually back to the landing pad. I won't spoil the mission by describing what happened at each place, but it's part of the coolness of this game that there are so unexpected adventures out there :dance:
I think I am at that same mish. I am trying to get Pykes up to good first so I can walk into their base.

Yes! I did it. Got my Pyke reputation to Good by winning a game of Sabbac.
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Re: Star Wars: Outlaws (Ubisoft)

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I decided to give one this another go, and figured out a large part of my issue with this game today. I was super frustrated last time I played because I kept getting stuck and not knowing how to progress. I would finally find the climbable ledge or wall that allowed me to progress, typically stumbling across it by accidents.

It seems there is supposed to be a color highlight that shows items that are intractable, climbable, etc. You can even manually set what color you want that to be. There is also an “Explorer” mode, which removes those color highlights entirely (for a more “immersive experience).

My game seems to have some sort of bug where the “Explorer” mode is stuck on. I’ve flipped the toggle several times, restarted, and even reinstalled the game, but I can’t get any color highlights to show up on the interactable objects

EDIT: NVM, I figured it out. You have to flip a toggle in an entirely different menu to get those visual hints to show up. I’m seeming them now and, while they can be distracting, at least I’m not getting stuck.
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Re: Star Wars: Outlaws (Ubisoft)

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Been play most of the day today, and I'm pretty hooked now. Just got off planet for the first time and infiltrated an Imperial cruiser, which was a fun, thrilling experience. I'm absolute garbage at stealth in this game so I don't know that I'll finish it, but I'm definitely enjoying it far more now than I did on my first attempt.

My two biggest gripes so far are:

1. Getting constantly shot at while I'm riding my speeder through through the open world is annoying as hell. Especially since there really hasn't been a whole lot I've been able to do to increase my faction standing so I, you know, don't get shot.

2. This game has the worst grappling hook in the history of video game grappling hooks. I've lost track of the number of times it has sent me flying off in a random direction to my death (or dropping me right now on enemy's heads) instead of jumping where I was trying to get to. Which is even more fun when it resets a checkpoint save that is quite a ways back. :evil:

This starter world has been fun, but I'm definitely looking forward to getting to explore more of the galaxy.
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Jaymann
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Re: Star Wars: Outlaws (Ubisoft)

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I refuse to lose any hard earned reputation, so I save outside every mission, and watch a video of how to get the goodies. One advantage of way late to the party. 8-)
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Re: Star Wars: Outlaws (Ubisoft)

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I’m trying to play it as “guideless” as possible and just making choices on the fly as they come. It’s worked pretty well so far.
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Re: Star Wars: Outlaws (Ubisoft)

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Good timing for me. I am about to do a mission where I have to choose between two syndicates. So I watched a video which ranks the armor rewards and know which way I want to go.
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Re: Star Wars: Outlaws (Ubisoft)

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I think I’m getting near the end of the story, as I just hit a “Are you sure you want to start this mission”/“No, I have things to finish” prompt. That’s probably good, as while I’m still enjoying it, it’s starting to feel a little repetitive.

I had a fun bug today where in the middle of one cutscene, it started playing the audio for another one at the same time. It was super confusing, and I only figured this out when the second cutscene triggered again once I landed my ship.

Also, that jungle planet can fark right off. Navigating that place ia a nightmare, especially before you get the water mod for the speeder.
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Scraper
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Re: Star Wars: Outlaws (Ubisoft)

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Skinypupy wrote: Thu Nov 28, 2024 8:10 pm I’m trying to play it as “guideless” as possible and just making choices on the fly as they come. It’s worked pretty well so far.
I used to play games guideless, now I don't have time for trial and error. My game time is limited so I will often use guides to speed things along when I'm not 100% sure what to do. I don't feel like less of a gamer for it at all either. I think the Souls games led me down this dark path.
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Re: Star Wars: Outlaws (Ubisoft)

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Finished the main story tonight, what a blast that was. Wasn't crazy about one of the endgame battles (where you have to hide from robots) but other than that it was great. The whole story was a fantastic romp, the game absolutely nails the Star Wars atmosphere, and it was just really fun all around. Very glad I gave it another look after they patched out the forced stealth. That was a non-starter for me (I was terrible at not being seen) but managed to blast my way out of most scrapes.

Not quite GOTY material for me due to the heaps of bugs, some really frustrating navigation on some worlds, and the gameplay getting a little repetitive towards the end. I also knock it down a peg for having maybe the worst
Spoiler:
Darth Vader impersonator I've ever heard.
Seriously, that was just awful.

There's still a bazillion quests in my log, but I feel like I've spent enough time with it for now (just under 29 hours). A very solid B+/A- level game, may look at the DLC down the road.
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naednek
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Re: Star Wars: Outlaws (Ubisoft)

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Skinypupy wrote: Tue Dec 03, 2024 12:26 am Finished the main story tonight, what a blast that was. Wasn't crazy about one of the endgame battles (where you have to hide from robots) but other than that it was great. The whole story was a fantastic romp, the game absolutely nails the Star Wars atmosphere, and it was just really fun all around. Very glad I gave it another look after they patched out the forced stealth. That was a non-starter for me (I was terrible at not being seen) but managed to blast my way out of most scrapes.

Not quite GOTY material for me due to the heaps of bugs, some really frustrating navigation on some worlds, and the gameplay getting a little repetitive towards the end. I also knock it down a peg for having maybe the worst
Spoiler:
Darth Vader impersonator I've ever heard.
Seriously, that was just awful.

There's still a bazillion quests in my log, but I feel like I've spent enough time with it for now (just under 29 hours). A very solid B+/A- level game, may look at the DLC down the road.
The DLC was really short. I'd wait for a sale for a few bucks.
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Re: Star Wars: Outlaws (Ubisoft)

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Making significant progress. Finally maxed out my reputation with Crimson Dawn and got their full stealth armor set - sweet! Now I will start looking at other syndicates and the main story.
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Re: Star Wars: Outlaws (Ubisoft)

Post by disarm »

I've finally gotten farther into this game and am really enjoying it. The gameplay is a repetitive (like pretty much any Ubisoft open world game), but the presentation and storytelling are so good that the flaws don't really matter. I'm finally visiting Tatooine for the first time, and all the details they've put into the setting are fantastic...the Jawa sandcrawler parked outside Mos Eisley, the busy streets and marketplace that do feel like a living city, the constant flow of speeder and ship traffic around the city. All the little details add up to a very cool experience.

Two more specific examples...

Found a group of storm troopers undergoing target practice/training on the outskirts of Mos Eisley. An instructor was giving them pointers, then turned them loose trying to shoot bottles. Of course they missed everything.

Visited the cantina and found a blaster mark on the wall that I'm pretty sure is supposed to be where Greedo missed his shot at Han Solo. Nice touch.
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Re: Star Wars: Outlaws (Ubisoft)

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Title Update 1.5.0 Patch Notes
Our 5th and latest patch has just been deployed for Star Wars Outlaws across all platforms!

This Title Update brings a myriad of performance improvements and adjustments, such as smoothing transitions when NPCs move in and out of cover and improving AI reactions to grenades and Kay when concealed by smoke.

We've also updated Frame Generation and DLSS options in addition to a range of improvements to gameplay, UI, audio and more to ensure you have the best experience possible across the galaxy.

Also, we're aware of ongoing issues regarding foliage flickering on PS5 Pro and crashes occurring when entering Mirogana City for some Luna and GeForce Now players. We are currently investigating these issues and are working hard to fix them as soon as we possibly can. Thanks for your understanding.
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Re: Star Wars: Outlaws (Ubisoft)

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I picked this up on sale and just finished up. Really fun! It was great to have a real Star Wars adventure sans Jedi, and Kay Vess was a great protagonist. I hope she shows up again.

The only real weakness was the same one in every Ubisoft open-world game: there's too much to do, and if you try to do it all you'll burn out before you finish the game. Thankfully I've gotten better at ignoring extraneous Ubi-stuff that doesn't looking interesting.
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Re: Star Wars: Outlaws (Ubisoft)

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AWS260 wrote: Fri Jan 31, 2025 1:32 amThe only real weakness was the same one in every Ubisoft open-world game: there's too much to do, and if you try to do it all you'll burn out before you finish the game. Thankfully I've gotten better at ignoring extraneous Ubi-stuff that doesn't looking interesting.
I had to work real hard to overcome this, but I finally pushed through to get to the end of this one. I really enjoyed the game, but I was getting burnt out on the formula from doing too many side quests. Very glad I got to finish the main storyline.
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Re: Star Wars: Outlaws (Ubisoft)

Post by jztemple2 »

wonderpug wrote: Fri Jan 31, 2025 2:13 am
AWS260 wrote: Fri Jan 31, 2025 1:32 amThe only real weakness was the same one in every Ubisoft open-world game: there's too much to do, and if you try to do it all you'll burn out before you finish the game. Thankfully I've gotten better at ignoring extraneous Ubi-stuff that doesn't looking interesting.
I had to work real hard to overcome this, but I finally pushed through to get to the end of this one. I really enjoyed the game, but I was getting burnt out on the formula from doing too many side quests. Very glad I got to finish the main storyline.
Agreed, however I can't blame the devs for this as there are a lot of folks who want all that side content. I've learned to draw a line at some point when I find myself getting side tracked too often. We'll see if AC Shadows continues the "Ubi-stuff" :D tradition.
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naednek
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Re: Star Wars: Outlaws (Ubisoft)

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has anyone tried it since they released DLSS 4? Is there a huge difference?
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Re: Star Wars: Outlaws (Ubisoft)

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Finished it last night (PS5 Pro) and really enjoyed it all the way through (PS5 says I played for 136hrs, save game says I played for 52hrs, guess it's really somewhere between these two numbers).

I think it's really well done, if you like open world with strong stealth elements (which is my sweet zone). I'm not even a big SW fan (but, of course, grew up with it) and i thought the world-building was fantastic. Everything feels familiar in the best sense, and it doesn't try to invent "new" stuff that feels out of place. The visuals are amazing (yes, some technical issues) but they are perfect to create the right mood and makes you feel "there". I played (and finished) the first DLC mission, which I liked a lot (I think the second one is coming out this spring). i played on "normal" difficulty and that was perfect for me. I also thought that both the story and the writing were very good and much better than I expected (but, then again, Rogue One is probably my favorite SW movie, and I don't care much about Jedis, so this feels exactly right for me).

Really impressed and immensely enjoyed my time with it and I think that (at this stage and with the understanding that they fixed A LOT) this is a truly good AAA title and I hope they will do more of it (but I think it underperformed, so I don't keep my hopes up).
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Re: Star Wars: Outlaws (Ubisoft)

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I’ve got over 80 hours into this game, and I really want to finish up and move on to Civ 7, but I just can’t. There’s so much to do, and the environment just feels so immersive to me. As a huge Star Wars fan, this may be an all-time favorite. I enjoyed the latest Jedi games, but Outlaws really nails the Star Wars open world thing to a tee.

It’s obviously an Ubisoft game, and it carries over a lot of Assassin’s Creed stuff, to its benefit and detriment. But for someone who wants to run around Tatooine and mix it up with Jawas and explore dead Sarlac beasts, it’s a blast.
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Re: Star Wars: Outlaws (Ubisoft)

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I haven't gotten back to it in a while. There's still one more story DLC to come in the spring, correct? I'll have to move the game to the front of the line when that drops.
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Re: Star Wars: Outlaws (Ubisoft)

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Max Peck wrote: Sun Feb 16, 2025 5:06 pm I haven't gotten back to it in a while. There's still one more story DLC to come in the spring, correct? I'll have to move the game to the front of the line when that drops.
Yes, the second one is announced to come out in "spring of 2025", so my guess is March/April. I'm glad that at one point, I decided to go after the main storyline first. After you finish that one, you can go back into the game and do all the other quests (maybe minus some that had some timeline attached). I'm not sure if the game will create faction missions indefinitely, so maybe there is no end to the game
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Re: Star Wars: Outlaws (Ubisoft)

Post by Daehawk »

Did anyone other than me get stuck on the 2nd planet they got to? I was having to play it on Luna cloud...which already seemed to take it out of my hands. But then it seemed I was told to do something...cant remember what now...maybe collect enough credits for something I dont know.

This game tells you to go do something then it doesn't seem to give you a waypoint or mark it on the compass. Kinda wish it was more clear. Not a big deal as Im remembering stuff...its not even installed..but Im thinking of returning..
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Re: Star Wars: Outlaws (Ubisoft)

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Daehawk wrote: Mon Mar 10, 2025 5:20 pm Did anyone other than me get stuck on the 2nd planet they got to? I was having to play it on Luna cloud...which already seemed to take it out of my hands. But then it seemed I was told to do something...cant remember what now...maybe collect enough credits for something I dont know.

This game tells you to go do something then it doesn't seem to give you a waypoint or mark it on the compass. Kinda wish it was more clear. Not a big deal as Im remembering stuff...its not even installed..but Im thinking of returning..
Do you have a side quest marked as active? You should be able to just go into the quest listings and make the main quest the active quest again.
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Re: Star Wars: Outlaws (Ubisoft)

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Been so long Im not sure. I may restart
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Re: Star Wars: Outlaws (Ubisoft)

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Daehawk wrote: Mon Mar 10, 2025 10:37 pm Been so long Im not sure. I may restart
You could also just look at your quest listings and choose what you want to work on.
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