Game Music - Yea or Nay?
Moderators: The Preacher, $iljanus, Zaxxon
- tgb
- Posts: 30690
- Joined: Sun Oct 17, 2004 10:33 pm
- Location: Tucson, AZ
Game Music - Yea or Nay?
So who likes to keep the in-game music on? I find that if I'm playing a CRPG, music just pulls me out of the "reality" of it. I just got Space Rangers 2 today, and the first thing I did was turn all the music off. OTOH, I don't mind it so much during a TBS or Wargame.
So - Music:On or Off?
So - Music:On or Off?
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- Creepy_Smell
- Posts: 1844
- Joined: Tue Oct 19, 2004 5:30 pm
- Location: Norman, OK
- Contact:
- malichai11
- Posts: 1843
- Joined: Mon Dec 20, 2004 10:44 pm
- Location: Lawrence, KS
- Kaigen
- Posts: 467
- Joined: Tue Oct 19, 2004 11:30 pm
- Location: Spokane, WA
- Contact:
I think he already did.malichai11 wrote:I think you should just boycott the delete key. He's the one stirring up all the others.yossar wrote:i'VE NEVER FELT A NEED TO TURN IT OFF.
stupid caps lock.
I rarely turn off music. I only turn it off if it, well, sucks. I did find myself turning off the music in the demo FEAR because I didn't like the way it was used to elicit "cheap" scares, like the little cue you hear when the shutters in the basement close suddenly.
End of line.
- Blackhawk
- Posts: 47230
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
I leave it on unless:
1. It is an atmospheric game in which the music clashes with the atmosphere. System Shock II was a great example - silence, distant creaking, electrical systems, a Chosen in the distance and... techno? Nah, off.
2. It is the same damned song for three hours of gameplay.
1. It is an atmospheric game in which the music clashes with the atmosphere. System Shock II was a great example - silence, distant creaking, electrical systems, a Chosen in the distance and... techno? Nah, off.
2. It is the same damned song for three hours of gameplay.
What doesn't kill me makes me stranger.
- Lee
- Posts: 12034
- Joined: Sun Oct 17, 2004 10:59 am
First hour or so of a new game its usually on. After that, off. Rare is the game that I can handle the music on for long.
For motivation and so Jeff V can make me look bad:
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
- Kraken
- Posts: 45865
- Joined: Tue Oct 12, 2004 11:59 pm
- Location: The Hub of the Universe
- Contact:
- Giles Habibula
- Posts: 6612
- Joined: Sun Oct 17, 2004 10:38 am
- Location: Bismarck, North Dakota USA
I just voted 'always off'.
Then I realized the one exception: The GTA games. Always on there, primarily because I can listen to whatever I want to, and endless variety.
There's something surreal about listening to old Art Bell shows while driving around killing people.
And anyway, it's just natural to have the radio on while driving, so it actually adds to the ambience.
Then I realized the one exception: The GTA games. Always on there, primarily because I can listen to whatever I want to, and endless variety.
There's something surreal about listening to old Art Bell shows while driving around killing people.
And anyway, it's just natural to have the radio on while driving, so it actually adds to the ambience.
"I've been fighting with reality for over thirty-five years, and I'm happy to say that I finally won out over it." -- Elwood P. Dowd
- razgon
- Posts: 2753
- Joined: Mon Apr 25, 2005 5:15 am
- Location: Denmark
- Contact:
for me, games music has changed...it used to be some sort of prelude to a game, not something that is an actual score, like many games try today. some do good, some not so good.
I still remember the "Glory days" of the C64, with geniuses like Martin Galway, Rob hubbard and so on - their music is, for me at least, still great today...I dont think i've ever searched the internet for the music from a modern computer game...
I still remember the "Glory days" of the C64, with geniuses like Martin Galway, Rob hubbard and so on - their music is, for me at least, still great today...I dont think i've ever searched the internet for the music from a modern computer game...
Gone...
- Pyperkub
- Posts: 24488
- Joined: Mon Dec 13, 2004 5:07 pm
- Location: NC- that's Northern California
- Contact:
I think the quality of game music has gone up in the past few years. I have to say that Art direction for music has gotten better. I'll have to say that Alice was my favorite, and NOLF was exceptional (I love the CD that came with the version I got).
Black Lives definitely Matter Lorini!
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
- Lee
- Posts: 12034
- Joined: Sun Oct 17, 2004 10:59 am
I remember getting a Roland daughter midi card for my Sound Blaster on my 486. I used to leave music on then. MoM sounded great in midi.
For motivation and so Jeff V can make me look bad:
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
- Kyosho
- Posts: 2579
- Joined: Fri Nov 12, 2004 2:12 am
- Location: Ohio
Some games I leave it on (adventure games). Some games, like Morrowind, I leave it on for a while, but then it gets so repetitive that I can't stand it anymore and turn it off. And then there's FPSes, in which disabling music is almost always the first setting I change (then I set up my controls, graphics settings, etc).
Yeah, that's my reason for keeping it off in FPS games as well.Creepy_Smell wrote:Some turn based I keep it on and some RPGs, but on all FPS I have it off. I dont want the music to interfere with me hearing where the enemy are at.
- Huw the Poo
- Posts: 1447
- Joined: Wed Oct 13, 2004 1:31 am
- Location: UK
- DireAussie
- Posts: 735
- Joined: Mon Oct 18, 2004 11:58 pm
- Location: Adelaide, Australia
I only have music on if the music fits into what is happening in the game. I'm playing Vampire Bloodlines which fits into this category. I also like event-type music, such as the tunes in HOMM3 or Civ1.
I hate it when the music being played has no correlation to what's happening in-game or it is a distraction to gameplay.
I hate it when the music being played has no correlation to what's happening in-game or it is a distraction to gameplay.
- Giles Habibula
- Posts: 6612
- Joined: Sun Oct 17, 2004 10:38 am
- Location: Bismarck, North Dakota USA
Jeff, you play games without sound?!?Jeff V wrote:I don't bother turning off the music, because I rarely plug in the speakers in the first place. I either play my own music, or, more typically, multitask by watching TV at the same time.
I'm assuming this is for only certain types of games?
I'm just having trouble imagining that it would be nearly as enjoyable that way.
I mean, I can play Snood or Bookworm without sound, but that's about it. And having the TV on at the same time (with most games anyway) is just...sacriledge!

"I've been fighting with reality for over thirty-five years, and I'm happy to say that I finally won out over it." -- Elwood P. Dowd
- knob
- Posts: 3446
- Joined: Wed Oct 13, 2004 12:19 am
- Location: St. Louis
- Contact:
-
- Posts: 37049
- Joined: Fri Oct 15, 2004 7:17 pm
- Location: Nowhere you want to be.
What game to find hard to play without sound? The only ones I have that I would say require it are those with dialog that isn't also printed on the screen.Giles Habibula wrote:Jeff, you play games without sound?!?Jeff V wrote:I don't bother turning off the music, because I rarely plug in the speakers in the first place. I either play my own music, or, more typically, multitask by watching TV at the same time.
I'm assuming this is for only certain types of games?
I'm just having trouble imagining that it would be nearly as enjoyable that way.
I mean, I can play Snood or Bookworm without sound, but that's about it. And having the TV on at the same time (with most games anyway) is just...sacriledge!
AFAIC, gaming is a strictly visual experience. Sound is often repetitive and low quality at that. There are some exceptions: Tiller uses period-inspired music by Thomas Hook in his games, and while he mostly recycles the same stuff for all games in a series, the songs are worth a few listens before they too get shut off.
It's been so long since I've had the speakers plugged in, though, I'd probably never know if a current game had music or sound worth listening to. I would, of course, run sound for at least a while when reviewing games just to see if it was something worth mentioning in the review. I've only reviewed 3 products in the last few years, though: two were board games and the third was a wargame with no particularly attractive sound track.
Black Lives Matter
- DuckofDeath
- Posts: 134
- Joined: Fri Feb 11, 2005 6:36 pm
I usually have music on while I'm gaming unless it's an incredibly atmospheric shooter (which is rare), like BoA or Operation Flashpoint. However, I also often turn off the game music and play my own mp3s in the background eventually. Even if a game has a good score I usually get sick of the music unless it's like WoW where the music changes a lot or it's just a bloody awesome score like the Ultima games, Hitman 2, or HOMM2.
Anyone else getting sick of Jeremy Soule btw? His early scores like Total Annihilation were incredible, but since then his music has gotten mind numbingly repetitive. Guild Wars was terrible, I can't remember a single theme from that game. I hope they get someone to do a better score for Oblivion, I actually liked the Daggerfall score a lot better then MW but at least MW was very easy to change.
Anyone else getting sick of Jeremy Soule btw? His early scores like Total Annihilation were incredible, but since then his music has gotten mind numbingly repetitive. Guild Wars was terrible, I can't remember a single theme from that game. I hope they get someone to do a better score for Oblivion, I actually liked the Daggerfall score a lot better then MW but at least MW was very easy to change.
- Huw the Poo
- Posts: 1447
- Joined: Wed Oct 13, 2004 1:31 am
- Location: UK
- D.A.Lewis
- Posts: 3227
- Joined: Sun Oct 17, 2004 12:36 pm
- Location: Los Angeles Area
- Baroquen
- Posts: 4796
- Joined: Fri Oct 22, 2004 12:45 pm
These days, I usually leave the game music on, unless I'm playing my own MP3s in the background, or my idiot MMORPG friends are team-speaking or something.
Game music can be great stuff. I'm betting there's a lot more tunes/themes that if I heard them, I'd remember the game right away. Even after way too many years. Perfect example - I've got the M.U.L.E. thing stuck in my head at the moment, because of this thread, and that's been.. what 20-ish yrs?
Game music can be great stuff. I'm betting there's a lot more tunes/themes that if I heard them, I'd remember the game right away. Even after way too many years. Perfect example - I've got the M.U.L.E. thing stuck in my head at the moment, because of this thread, and that's been.. what 20-ish yrs?
- Giles Habibula
- Posts: 6612
- Joined: Sun Oct 17, 2004 10:38 am
- Location: Bismarck, North Dakota USA
Maybe I didn't take into consideration that you play different kinds of games than I do. 80% of what I play are FPS's, and dang it, it just don't seem right if I can't hear my gun, and NPCs yelling at me (as in FarCry). And I still play the Thief games from time to time, and sound is so critical there, I couldn't play without it. I'm referring to sound effects of course, not music. The music I shut off immediately, so I can hear what's going on around me in the game.Jeff V wrote:What game to find hard to play without sound? The only ones I have that I would say require it are those with dialog that isn't also printed on the screen.Giles Habibula wrote:Jeff, you play games without sound?!?Jeff V wrote:I don't bother turning off the music, because I rarely plug in the speakers in the first place. I either play my own music, or, more typically, multitask by watching TV at the same time.
I'm assuming this is for only certain types of games?
I'm just having trouble imagining that it would be nearly as enjoyable that way.
I mean, I can play Snood or Bookworm without sound, but that's about it. And having the TV on at the same time (with most games anyway) is just...sacriledge!
AFAIC, gaming is a strictly visual experience. Sound is often repetitive and low quality at that. There are some exceptions: Tiller uses period-inspired music by Thomas Hook in his games, and while he mostly recycles the same stuff for all games in a series, the songs are worth a few listens before they too get shut off.
It's been so long since I've had the speakers plugged in, though, I'd probably never know if a current game had music or sound worth listening to. I would, of course, run sound for at least a while when reviewing games just to see if it was something worth mentioning in the review. I've only reviewed 3 products in the last few years, though: two were board games and the third was a wargame with no particularly attractive sound track.
Sure, most FPS's are playable with no sound, but certainly not nearly as enjoyable or immersive. Each to his own, I guess. You find gaming a strictly visual experience. But for me to feel like I'm completely 'in' the game, I want the full effect.
You make a good point in that most of the sound effects are repetitive, which is correct (I just finished replaying "Outlaws", the very definition of repetitive sfx), but even so, I'd rather have that feedback in addition to the visuals than visuals alone.
"I've been fighting with reality for over thirty-five years, and I'm happy to say that I finally won out over it." -- Elwood P. Dowd