DnD Game 3 - Western/Eastern Struggle
Moderator: Zaxxon
- Chaosraven
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- Joined: Tue Jul 26, 2005 2:26 am
DnD Game 3 - Western/Eastern Struggle
Kehama - Bard
Hemlock Bones - Cleric
ChrisGrenard - Thug
Zaxxon - Wizard
Hemlock Bones - Cleric
ChrisGrenard - Thug
Zaxxon - Wizard
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- ChrisGrenard
- Posts: 10587
- Joined: Wed Oct 13, 2004 1:19 pm
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
The Land is torn between two Great Human Kings, Devron of the West and Markos of the East.
The Elves keep a constant vigil as the battles rage near their Northern Border. Do they favor one side over the other?
The Legions of Mercenary Orcs swarm the Villages like Locusts, with their "Foraging" sanctioned by the Lords from whom they receive their coin. Returning to their Homeland in the South only to Leave their Loot with the Tribe and undertake another Service for the King.
The Dwarven Lands of the West feel pressured by Devron and have gathered in an effort to keep from Enlstment in his mad war.
The Barbarian Dwarves of the East stand ready to take whatever offer Markos may make, and crush him if he show them weakness.
The Elves keep a constant vigil as the battles rage near their Northern Border. Do they favor one side over the other?
The Legions of Mercenary Orcs swarm the Villages like Locusts, with their "Foraging" sanctioned by the Lords from whom they receive their coin. Returning to their Homeland in the South only to Leave their Loot with the Tribe and undertake another Service for the King.
The Dwarven Lands of the West feel pressured by Devron and have gathered in an effort to keep from Enlstment in his mad war.
The Barbarian Dwarves of the East stand ready to take whatever offer Markos may make, and crush him if he show them weakness.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Each party member may have One of the Following:
A Frost +1 Weapon of Choice
+2 Armor of Choice
Amulet of Natural Armor +2
The party comes equipped with the following 4 Items:
1 Handy Haversack
1 Bag of Holding Type I
1 Boots of Elvenkind
1 Ring of Sustenance
A Frost +1 Weapon of Choice
+2 Armor of Choice
Amulet of Natural Armor +2
The party comes equipped with the following 4 Items:
1 Handy Haversack
1 Bag of Holding Type I
1 Boots of Elvenkind
1 Ring of Sustenance
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
- ChrisGrenard
- Posts: 10587
- Joined: Wed Oct 13, 2004 1:19 pm
- Austin
- Posts: 15192
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- Location: Jacksonville, FL
- Contact:
- Chaosraven
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- Joined: Tue Jul 26, 2005 2:26 am
Maybe better to just not Set Watch at nightChrisGrenard wrote:/ooc Just so everybody knows, our best spot check is +1. Observant, we are not.

Austin: a D&D game may actually break out between these players sometime soon

"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
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I think that our bard should have the Boots of Elvenkind. Wizard needs bag of holding, I need the handy haversack, and the ....uh ... pugalist can have the ring of sustenance.Chaosraven wrote:Each party member may have One of the Following:
A Frost +1 Weapon of Choice
+2 Armor of Choice
Amulet of Natural Armor +2
The party comes equipped with the following 4 Items:
1 Handy Haversack
1 Bag of Holding Type I
1 Boots of Elvenkind
1 Ring of Sustenance
Ok, I think I'm outfitted:
- Morningstar
- Dagger
- Healer's kit
- +2 Full Plate/Shield
- Wooden Holy Symbol
- Light Warhorse
* Tack
* Military Saddle
* Saddle Bags
- Explorer's outfit
- Traveler's outfit
- Cold weather outfit
- Books (3 scholarly works concerning the planes "borrowed" from temple)
- Pack mule
* Pack
- Bedroll, blanket, Canvas (4sq/yd), Rope(100'), Grappling hook, 2 waterskins, Pot, 2qt oil, Artisan's tools, 2 10' poles
Which leaves me with 16 gold, 1 silver.
- ChrisGrenard
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Alright, so when I'm talking in character from here out, I'll use color.
Trok tok liik dis
And the ring of sustenance seems to be made for whomever is our watch. But if I get assigned to watch, about the only thing I'm good for is walking in a circle, looking menacing and singing Trok trok trok trok trok trok trok trok to the tune of the song that ends with "Chaarge!"
Trok tok liik dis
And the ring of sustenance seems to be made for whomever is our watch. But if I get assigned to watch, about the only thing I'm good for is walking in a circle, looking menacing and singing Trok trok trok trok trok trok trok trok to the tune of the song that ends with "Chaarge!"
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- Kehama
- Posts: 1922
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- Location: Probably somewhere you're not.
Oy! I be guessin' ye lunkheads wanna see all me shinies, eh? Afraid ol' Gorum's gonna forget 'is toothbrush, aren't ye? Figured as much. Jus' ter be on the safe side I went ahead and wrote m'self out a list of everythin' I'm bringin' with me. Dunna' want the halfie thinkin' my stuff is his, ya know. I remember the last time he decided that my boots were 'is. Don't matter none that he couldna even get a toe in 'em. Still had himself convinced they was 'is. Took me a good solid 5 hours of cussin' and bribin' to get 'em back. Well not this time! Here's me list o' stuff.
And if ye be doubtin' that then just take a blasted look at me! Ne'er let it be said we dwarfs don't come prepared!Thieve's Tools
Spell Component Pouch
Entertainer's Outfit
Traveler's Outfit
Light Horse
Bit and Bridle
Riding Saddle
Saddlebags
Climber's Kit
Tindertwig x5
Rope, silk (50ft)
Oil (1-pint flask)x5
Lantern, hooded
Cold Weather outfit
Bedroll
Backpack
Canvas (2Sq. yd)
Map Case
Chalk x5
Ink (1oz. vial)
Inkpen
Parchment (3 sheets)
Rations, trail (5 days)
Pole, 10ft
Waterskin x3
Dagger
9 gold
"If Stupidity got us into this mess, then why can’t it get us out?"
- Will Rogers
- Will Rogers
- ChrisGrenard
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So I was probably going to take a great axe or a great sword. Would there be much opposition to this being the Frost Weapon, as I think I'm going to be the primary melee damage guy?
In addition, could somebody make me a list of standard stuff I need and the cost? Rations and whatnot. Assume Trok is too dumb to buy stuff for himself and thus you have to help him out.
In addition, could somebody make me a list of standard stuff I need and the cost? Rations and whatnot. Assume Trok is too dumb to buy stuff for himself and thus you have to help him out.
- ChrisGrenard
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- Joined: Wed Oct 13, 2004 1:19 pm
Thoughts:
Trok could probably haul a cart behind him if we needed the space. Seeing as he could punch out a horse, a cart shouldn't be a problem.
Spiked Armor seems nice since Trok has the extremely good grapple skills. 1d6 damage for grappling might be worth it. In addition, I could get the chain shirt +2 that we have lying around, or if somebody could tell me how to calculate the cost of +1 armor that would work.
Trok could probably haul a cart behind him if we needed the space. Seeing as he could punch out a horse, a cart shouldn't be a problem.
Spiked Armor seems nice since Trok has the extremely good grapple skills. 1d6 damage for grappling might be worth it. In addition, I could get the chain shirt +2 that we have lying around, or if somebody could tell me how to calculate the cost of +1 armor that would work.
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Chris, you get your choice of weapon of frost or +2 armor or amulet of natural armor +2. I'm more inclined to go with magic armor and regular weapon, but that's up to you.
I thnk Great Axe (large) fits your character plus spiked gauntlets for hand-to-hand. I'd suggest Breastplate armor w/spikes, that just seems to "fit" his description. So, either your Axe is Frost = +1 to hit, 3d6 + 1-6 cold + 7 strength damage. Or you have Breastplate + 2 for AC 10 (basic) + 5 (Breastplate) + 2 (magic) + 1 (dex) = 18 (16 non-magic).
I'll put together a suggested equipment list for you.
[edit]Just saw where your char sheet said light armor so I guess it's chain shirt for you which is AC +4[/edit]
I thnk Great Axe (large) fits your character plus spiked gauntlets for hand-to-hand. I'd suggest Breastplate armor w/spikes, that just seems to "fit" his description. So, either your Axe is Frost = +1 to hit, 3d6 + 1-6 cold + 7 strength damage. Or you have Breastplate + 2 for AC 10 (basic) + 5 (Breastplate) + 2 (magic) + 1 (dex) = 18 (16 non-magic).
I'll put together a suggested equipment list for you.
[edit]Just saw where your char sheet said light armor so I guess it's chain shirt for you which is AC +4[/edit]
- Kehama
- Posts: 1922
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- Location: Probably somewhere you're not.
Bah! Come on halfie! You and me are gonna go down a pint or three while we wait on that skinny little finger wiggler to finish shopping. *grumble* Shoulda known better 'an to let a wizard go off by hisself. Prolly arguin' with the shopkeep over the way 'e's got 'is books organized or 'bout how he spelled the name of his shop and if it's Elvish or Planar in origin. Bah!
"If Stupidity got us into this mess, then why can’t it get us out?"
- Will Rogers
- Will Rogers
- ChrisGrenard
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- Joined: Wed Oct 13, 2004 1:19 pm
Alright, here we go:
A large Greataxe would give me 3d6 + 8 attack modifier, right? So essentially 11 to 24 damage. But I'd take a -2 penalty towards the attack roll. (20 gp)
A net seems like it could be useful. I'm not sure of my character's ability to use it though. (20 gp)
A chain shirt is indeed the best armor I can use. I guess it would be worth 4 armor, unless I can get a +1 on it somehow. Or use that enchanted armor we've got. (100gp)
Armor spikes seem like they'll be a lot of fun. (50gp)
I have also contemplated a few Javelins. Again, not sure of the effectiveness of these on my guy. (1gp each)
Trok only eats MEAT. So he'll need several pounds of it, though I'm not sure how much is right. (3 sp per .5lb)
A cart might be useful for you guys to sit in while I haul you around, or for holding extra crap. Like a rickshaw. (15 gp)
A portable ram might be useful, but I'm not sure it fits with the character. (10 gp)
Caltrops sound like a lot of fun. I would enjoy taking several pounds of these. (1 gp per bag)
A large Greataxe would give me 3d6 + 8 attack modifier, right? So essentially 11 to 24 damage. But I'd take a -2 penalty towards the attack roll. (20 gp)
A net seems like it could be useful. I'm not sure of my character's ability to use it though. (20 gp)
A chain shirt is indeed the best armor I can use. I guess it would be worth 4 armor, unless I can get a +1 on it somehow. Or use that enchanted armor we've got. (100gp)
Armor spikes seem like they'll be a lot of fun. (50gp)
I have also contemplated a few Javelins. Again, not sure of the effectiveness of these on my guy. (1gp each)
Trok only eats MEAT. So he'll need several pounds of it, though I'm not sure how much is right. (3 sp per .5lb)
A cart might be useful for you guys to sit in while I haul you around, or for holding extra crap. Like a rickshaw. (15 gp)
A portable ram might be useful, but I'm not sure it fits with the character. (10 gp)
Caltrops sound like a lot of fun. I would enjoy taking several pounds of these. (1 gp per bag)
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Your Great Axe can be Frost +1 OR your armor can be +2.
Where do you get a -2 on the attack roll? [edit] I'm thinking you are big enough to use a large Great Axe. If not, just use a medium one (1-12)[/edit]
You would be wise to equip yourself with more that just fighting gear, Trok. Somethings can't be dealt with with just a menacing scowl and punch, such as weather.
Kehama, don't get our friend drunk before we're ready to leave. I'd hate to be run out of town before we're ready. Speaking of which, don't do too many song requests. The locals may not be as.. ah.. appreciative of fine dwarven song as we.
Where do you get a -2 on the attack roll? [edit] I'm thinking you are big enough to use a large Great Axe. If not, just use a medium one (1-12)[/edit]
You would be wise to equip yourself with more that just fighting gear, Trok. Somethings can't be dealt with with just a menacing scowl and punch, such as weather.
Kehama, don't get our friend drunk before we're ready to leave. I'd hate to be run out of town before we're ready. Speaking of which, don't do too many song requests. The locals may not be as.. ah.. appreciative of fine dwarven song as we.
- ChrisGrenard
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I think I might take the armor +2. Partially because the chainmail is so dang expensive, and I probably do more than enough damage as is.
The -2 is due to the Axe being Large, while I am only a medium creature. Otherwise, I would only get a 1d12 axe, not a 3d6 axe... I think.
As for extra equipment, I went through the list, and I have trouble thinking that Trok would recognise that he needed stuff. I think in game I can play it as though you guys can buy stuff for him, just by tricking him into giving you his money. "Hey Trok, I have meat, you give me lots of coins for meat, yes?" "OOOOO MEAT YEAH HUH"
The -2 is due to the Axe being Large, while I am only a medium creature. Otherwise, I would only get a 1d12 axe, not a 3d6 axe... I think.
As for extra equipment, I went through the list, and I have trouble thinking that Trok would recognise that he needed stuff. I think in game I can play it as though you guys can buy stuff for him, just by tricking him into giving you his money. "Hey Trok, I have meat, you give me lots of coins for meat, yes?" "OOOOO MEAT YEAH HUH"
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Trok, give me your shiny coins and I'll get you meat, drink, and things to hurt others with.
Which leaves you with 63g 4s
Take the Great Axe of Frost (med) +1 hit 1-12 slashing dmg 1-6 cold dmg. Best defense is killing things fast.
Code: Select all
Cost Weight
Chain Shirt 100 25
w/spikes 50 10
Backpack 2 2
Bedroll 0.1 5
Blanket 0.5 3
Block and tackle 5 5
Caltrops 1 2
Chain 30 2
Crowbar 2 5
Belt pouch 1 0.5
Rope, silk 50' 10 5
2 Waterskins 2 8
Grappling hook 1 4
2 sacks 0.2 1
Traveler's outfit 1 5
Cold weather outfit 8 7
Rations(meat) 2/wks 2.8 4.5
Shipping and handling 20
total: 236.6 g 93.0 lb
Take the Great Axe of Frost (med) +1 hit 1-12 slashing dmg 1-6 cold dmg. Best defense is killing things fast.
- Kehama
- Posts: 1922
- Joined: Thu Jun 08, 2006 6:19 pm
- Location: Probably somewhere you're not.
Hey! Preachy boy! Me name be Gorum! Make sure ye remember it right or I'll be tattooin' it on your backside so ye won't forget it! *psht* Humans and their short memories.
And what's that about not singin!? I'll have ye know I'm famous in taverns far and wide for me song "Hungar the Hung and little Miss Dipsy" Just one performance o' that one and I could get us all enough free food for a week! The barkeeps love it when I stop by! They're gare-oan-teed a full house! Not sing! Blast! Might as well tell ye to not pray, or Trok to not drool! It's just not done!
*shrill whistle* Hey greenie! Get yer backside over here! We've got us some drinkin' to do! Oh, and donna worry, we'll bring back some tea fer the preacher.
And what's that about not singin!? I'll have ye know I'm famous in taverns far and wide for me song "Hungar the Hung and little Miss Dipsy" Just one performance o' that one and I could get us all enough free food for a week! The barkeeps love it when I stop by! They're gare-oan-teed a full house! Not sing! Blast! Might as well tell ye to not pray, or Trok to not drool! It's just not done!
*shrill whistle* Hey greenie! Get yer backside over here! We've got us some drinkin' to do! Oh, and donna worry, we'll bring back some tea fer the preacher.

"If Stupidity got us into this mess, then why can’t it get us out?"
- Will Rogers
- Will Rogers
- ChrisGrenard
- Posts: 10587
- Joined: Wed Oct 13, 2004 1:19 pm
Enjoy your 20 gold you made, Hemlock 
I updated my character and added a few other things, like Javalins and that net and a few more caltrops.
Completed TROK THE DESTROYER
Edit: Hey Hemlock, how is your AC at 25? I thought 20 was about the max...
Edit 2: Do I get the Ring of Sustenance? My spot and listen checks are only -2 and I have Darkvision, and at least you guys will be warned when an arrow hits me in the middle of the night.

I updated my character and added a few other things, like Javalins and that net and a few more caltrops.
Completed TROK THE DESTROYER
Edit: Hey Hemlock, how is your AC at 25? I thought 20 was about the max...
Edit 2: Do I get the Ring of Sustenance? My spot and listen checks are only -2 and I have Darkvision, and at least you guys will be warned when an arrow hits me in the middle of the night.
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- ChrisGrenard
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I just don't understand the game properly. See, when I look at the list of stuff, I see that plate costs 1,500 gp, which seems like we couldn't afford it unless we used that special +2 armor deal for free thing for you. Which could be where that extra +2 is coming from.Hemlock Bones wrote:Where did you see an Armor class max? I missed that rule.
AC = 10 (Base) + 10 (Plate +2) + 4 (Hvy Shield +2) + 1 (Dex) = 25
But then I also see that a Heavy Shield is 2 armor, and I don't get where the extra 2 armor comes from on that.
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- ChrisGrenard
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Aha. That's one helluva bonus. 1500 gold worth of armor...Hemlock Bones wrote:Yes, instead of taking a weapon of frost, I chose +2 plate armor as my freebie. I've asked CR if a shield is included in that, but he's not responded yet. If not, I'll have to buy a shield and my AC will end up 23 instead.
In DnD, if you don't ask you don't get.
- coopasonic
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Far, far more than that. 1500 gold would be for non-magical Full Plate.ChrisGrenard wrote:Aha. That's one helluva bonus. 1500 gold worth of armor...Hemlock Bones wrote:Yes, instead of taking a weapon of frost, I chose +2 plate armor as my freebie. I've asked CR if a shield is included in that, but he's not responded yet. If not, I'll have to buy a shield and my AC will end up 23 instead.
In DnD, if you don't ask you don't get.
-Coop
Black Lives Matter
Black Lives Matter
- ChrisGrenard
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Good point. But I guess we shouldn't always be counting on him to cast spells correctly on the first try with that armor. 
Edit: I just learned that by using a 2H weapon, I get 1.5x on my strength multiplier. That should boost me to... let me calculate here and see if I'm doing it right...
Oh... pages are down. Will edit in my assumption soon.

Edit: I just learned that by using a 2H weapon, I get 1.5x on my strength multiplier. That should boost me to... let me calculate here and see if I'm doing it right...
Oh... pages are down. Will edit in my assumption soon.
- coopasonic
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- Chaosraven
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STR damage bonus for 2handed = 1.5 normal yes.
No, a shield would not be included as a +2 item. Must be purchased.
Divine spell caster does not suffer from arcane spell falure.
No, a shield would not be included as a +2 item. Must be purchased.
Divine spell caster does not suffer from arcane spell falure.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- ChrisGrenard
- Posts: 10587
- Joined: Wed Oct 13, 2004 1:19 pm
I'm rounding up on that 1.5 multiplier. If that's a problem, please tell me and I'll round down instead. As my teacher always said, .5 rounds up.
So, by my calculations, if I get a critical hit with my axe, followed by a roll of 8 on the d12, then I get a 2 or better on the d6 roll for frost, I get into "Massive Damage" territory. Which sounds awesome. For massive damage.
Which, from reading, implies that even a dragon or something would have to roll to survive that.
Now to look up how armor interacts with damage...
So, by my calculations, if I get a critical hit with my axe, followed by a roll of 8 on the d12, then I get a 2 or better on the d6 roll for frost, I get into "Massive Damage" territory. Which sounds awesome. For massive damage.
Which, from reading, implies that even a dragon or something would have to roll to survive that.
Now to look up how armor interacts with damage...
- Chaosraven
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If you are looking for a PD/DR Gurps style you may soil yourself.
Armor represents the ability to NOT GET HIT in D&D it doesn't offer Damage Reducton from getting hit under normal circumstances.
There are creatures and abilities out there with damage reduction.
Armor represents the ability to NOT GET HIT in D&D it doesn't offer Damage Reducton from getting hit under normal circumstances.
There are creatures and abilities out there with damage reduction.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- ChrisGrenard
- Posts: 10587
- Joined: Wed Oct 13, 2004 1:19 pm
I see. Still going through that d20 site to learn more...Chaosraven wrote:If you are looking for a PD/DR Gurps style you may soil yourself.
Armor represents the ability to NOT GET HIT in D&D it doesn't offer Damage Reducton from getting hit under normal circumstances.
There are creatures and abilities out there with damage reduction.
edit: I'm going to assume that the deal is that you roll a d20 and that roll, plus your "total attack bonus" has to be higher than the target's AC to hit. Thus, it looks like for most bad guys unless they get a 20 off the bat, they can't hit Hemlock.
- Chaosraven
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In general terms yes, a d20 gets rolled and attack modifier gets added where you try to achieve the AC of the target.
There are various modifiers that come into play.
Then with a hit, you do damage equal to the weapon plus mods.
Critical damage is based on the roll of the d20 (not including mods)
Additionally there are Touch Attacks and Flat Footed Defense.
There are various modifiers that come into play.
Then with a hit, you do damage equal to the weapon plus mods.
Critical damage is based on the roll of the d20 (not including mods)
Additionally there are Touch Attacks and Flat Footed Defense.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Bardic Knowledge
A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
DC Type of Knowledge
10 Common, known by at least a substantial minority of the local population.
20 Uncommon but available, known by only a few people legends.
25 Obscure, known by few, hard to come by.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.
A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
DC Type of Knowledge
10 Common, known by at least a substantial minority of the local population.
20 Uncommon but available, known by only a few people legends.
25 Obscure, known by few, hard to come by.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
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- Posts: 713
- Joined: Sun Feb 26, 2006 2:41 pm
- Location: Arkansas
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Based on the notes in your character, if assassination and intrigue were involved Devron is the King of the Mad War. Markos is a bit more stable, personality wise.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis