DnD Game 2 - Elven/Orcish Wars

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Chaosraven
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DnD Game 2 - Elven/Orcish Wars

Post by Chaosraven »

Ralph-Wiggum - sorcerer

IceBear - RogueWizard

CLS - Fighter

Arnir - Cleric
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

Arthur Leadwyrm

http://www.cilibrin.net/3eprofiler/view.php?id=95

Should I write a back story now or wait until you give us some info on the game world?
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Post by Chaosraven »

The Wars between the Elves of the Northern Woods and the Orc Tribes of the Eastern Plains has enveloped the Barons of the Eastern Marches with Skirmishes and Sieges.

The Human lands are Baron ruled Warlord Factions with Guile and Espionage rampant.

The Dwarven Mountains of the West maintain an uneasy peace with the Barons and guard their border steadfast against the North.

Halfings are nomadic tribes traveling in caravans.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

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Post by Chaosraven »

Each party member may have One of the Following:

A Flaming +1 Weapon of Choice
+2 Armor of Choice
Amulet of Natural Armor +2

The party comes equipped with the following 4 Items:
1 Handy Haversack
1 Bag of Holding Type I
1 Boots of Elvenkind
1 Ring of Jumping
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

Beginning cash for additional expenses: 300gp each
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: DnD Game 2 - party assembles

Post by Ralph-Wiggum »

Chaosraven wrote: IceBear - RogueWizard

CLS - Fighter

Arnir - Cleric
So, uh, which one of you is the hot elven babe?
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Re: DnD Game 2 - party assembles

Post by Arnir »

Ralph-Wiggum wrote:
Chaosraven wrote: IceBear - RogueWizard

CLS - Fighter

Arnir - Cleric
So, uh, which one of you is the hot elven babe?
OOC : Sorry, guess that's what your 300gp will be used for. I think that a price list for mounts is available somewhere. :wink:

edit: CR - anything we should know about our region/climate/weather when equipping?
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Post by Chaosraven »

Cold up north.

Sort of depends what you decide your Quest will be...
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Ralph-Wiggum »

Do I have to spend 100g to get a familiar? I seem to recall reading something similar to that on that D&D website.
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Post by Chaosraven »

Yes, it is actually Magical Materials for the summoning. The 24hr rule does not apply though.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by IceBear »

Midnight will take the Boots of Elvenkind and the amulet of natural armor +2 if that's ok.

PS - I'm not a hot elven babe :P
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Post by Arnir »

If no one objects, I will take the Handy Haversack so that I can have healing items quick to hand.

Icebear, if I read it correctly, we each get to choose from an amulet of natural armor +2, a flaming +1 weapon, and +2 armor. It is only the last 4 items (bag of holding, boots, haversack and ring of jumping) that is one per party. I just realized that each characters gets to choose one of the first items, not that we get one of each. sigh. It seemed too good to be true.

My items are listed on my character sheet linked above. Any suggestion about my equipment loadout would be appreciated.

CR: where are we starting out? Or what kind of climate are we in? Would my character have acquired anything special for his current situation?
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Post by coopasonic »

Arnir wrote:Icebear, if I read it correctly, we each get an amulet of natural armor +2, a flaming +1 weapon, and +2 armor. It is only the last 4 items (bag of holding, boots, haversack and ring of jumping) that is one per party.
You get a choice of the weapon, armor or amulet for each character. Not all 3.
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Post by Arnir »

coopasonic wrote:
Arnir wrote:Icebear, if I read it correctly, we each get an amulet of natural armor +2, a flaming +1 weapon, and +2 armor. It is only the last 4 items (bag of holding, boots, haversack and ring of jumping) that is one per party.
You get a choice of the weapon, armor or amulet for each character. Not all 3.
Yeah, I just caught that. :cry:

edit: ignore my equipment list for now. Since I thought we got all those freebies, I have to redo my budget this evening.
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Post by CSL »

I'll take the +2 Armor of Choice - should be chainmail I believe. Also I suppose I want the Ring of Jumping.
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Post by ChrisGrenard »

When Trok meet yu yu be sorri puny humies!
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Post by Chaosraven »


shoo, you naughty lil halforc... you're in an alternate universe.


As for where you begin, if your character has no backstory then I can make something up. The concern is over climate preparedness?

Assume your employer will handle climatespecific requirements.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

Chaosraven wrote:
shoo, you naughty lil halforc... you're in an alternate universe.


As for where you begin, if your character has no backstory then I can make something up. The concern is over climate preparedness?

Assume your employer will handle climatespecific requirements.
I'm just trying to get into the spirit of the thing. Is there anything that I would (or we would) clearly have if we knew where we were? Did that make sense? I haven't played pnp D&D in years, so I'm a born again newbie.

Would you like us to use different font colors for IC voices as the other group is doing?

I think my character is good to go, if I don't need to make a mule sheet.

How many experience points do we have? 1001 for just making lvl 2? 2000 for being halfway between 1 and 2?

Anyone have any advice/suggestions/compliments/criticisms of my character? I'm thinking that my cleric will have to be the second fighter so I'm armoring him up fairly well. Is this a mistake?

Okay, my IC text will be in this color.
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Post by Chaosraven »

If the group desires to play "In Character" the fonts are a good idea.
Not all players desire to speak as their character, so it's not required.

Experience for a 2nd Level character should begin as 1000.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

The lands of Baron William Woofenden act as a sort of crossroads, being nearly in the middle of the Human Realm.

As such, the Town around his Castle has expanded into a tent perimeter that ebbs and flows as the travelers come and go.

Mercenary troops head north and east for coin and glory... some head west for easier duty.

Trade caravans and merchant wagons replenish their stock and head out once more. Suppliers have established internal stores (for a fee) within the Castle proper.

Castle Woofenden has become the Central Trading Post.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Ralph-Wiggum »

Hook me up with the Amulet of Natural Armor +2.
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Post by Arnir »

I've also chosen to take the armor + 2. Banded mail, in my case.

And I've also chosen the party's Handy Haversack. (HH)

So, folks, when are we going to be ready to go?
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Post by IceBear »

Midnight, an average looking man in his early twenties, wanders into the local inn. He quietly uses his Prestidigitation spell in order to make himself look even more unassuming and to deepen the shadows about his chair, and, of course, to make the cheap swill they serve as ale here taste like a pint of his favorite - Red Kobold Lager. He then sits back and listens to the gossip about him.

OOC: I have a 16 (14+2) on my Gather Information skill check.
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Post by Chaosraven »

Spoiler:
A few men are discussing whether or not they will go with the Eastbound Wagons as they'd rather sit comfortable at stock central right here. A halfling sitting in the corner seems to sizing up warriors with an appraising eye. The stories of the evening seem to be primarily regarding Brigands in the East, Baron James Brooks latest skirmish with his neighbor Baron Davis Helm, and rumors of Elves seen close to the north. The last varies in size of party dependent on the amount of alcohol consumed
Icebear you may relay this information to the others by quoting and removing the tags.

Players are allowed to read spoilers, knowledge deemed only available to one character will be PMd. Characters may not automatically have knowledge players may have.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

Party History: (1st level)

Hired to protect Halfling Caravan delivering Medicinal Herbs.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by IceBear »

So I can assume I know everyone already?

Edit: Hmmm, I wonder if Midnight could have....redirected....some of those medical herbs to some poor people that couldn't afford to buy them?
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Post by Arnir »

IceBear wrote:So I can assume I know everyone already?

Edit: Hmmm, I wonder if Midnight could have....redirected....some of those medical herbs to some poor people that couldn't afford to buy them?
Good question. Do we already know each other?
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Post by IceBear »

It sounds like we do becuase CR mentioned what we did at level 1; I'm assuming we did it together, but just want to doublecheck.
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Post by Arnir »

IceBear wrote:It sounds like we do becuase CR mentioned what we did at level 1; I'm assuming we did it together, but just want to doublecheck.
Good point. I need to read up see what my knowledge history skill might be able to tell us.

(my history skill roll was 12+2 = 14. Does this mean anything?)

Arthur enters the bar and sees his old comrade Midnight sitting at a table. Nodding to Midnight, the cleric takes a seat at the table, keeping his back to the wall as much as possible. Arthur looks a bit tired, (a perpetual look for the servant of Pelor) but appears friendly enough to onlookers.
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Post by IceBear »

Midnight passes a cup of swill, after being magiked to taste good of course, to Arthur.

"Greetings friend priest! I doubt you'll find any of Pelor's guiding light in this rat's nest", Midnight says with a small smirk. He hasn't seen the gods do much for the common folk so teasing the clergy is a favorite passtime.

"I don't know if Pelor has seen fit to rain shiny gold coins down upon you, but my purse is nearly empty - why else would I be in this pit. I think, however, if you wanted to go east and bring the light of Pelor to the heathens there, we probably could get paid - sounds like some of the caravans heading that way are in need of guards."
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Post by IceBear »

BTW - do we have any pointy-earred gits - I mean elves - in the group (too lazy to click links) :)
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Post by Arnir »

IceBear wrote:Midnight passes a cup of swill, after being magiked to taste good of course, to Arthur.

"Greetings friend priest! I doubt you'll find any of Pelor's guiding light in this rat's nest", Midnight says with a small smirk. He hasn't seen the gods do much for the common folk so teasing the clergy is a favorite passtime.

"I don't know if Pelor has seen fit to rain shiny gold coins down upon you, but my purse is nearly empty - why else would I be in this pit. I think, however, if you wanted to go east and bring the light of Pelor to the heathens there, we probably could get paid - sounds like some of the caravans heading that way are in need of guards."
Arthur (the half-elf) smiles at the taller man. Pelor's guiding light is everywhere, one simply needs to open their eyes. To something other than a bauble to steal, that is. Or some spell to help you steal the bauble.

East? Hmm. There might be some possibilities there. Have you seen the gnome or Belisarius lately?
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Post by IceBear »

I thought I saw the gnome out back in the stables eyeing the horses in a most unsavory fashion. As for Belisarius, I'm afraid I have not seen him anywhere.
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Post by Chaosraven »

Arnir wrote:
IceBear wrote:So I can assume I know everyone already?
Good question. Do we already know each other?
Yes, you can assume that the four of you are gathered here after finishing the tour of duty with the Caravan.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by IceBear »

Midnight approaches the halfling in the corner.

"Greetings my fine gentleman. My name is Midnight - obviously not my real name, but those are so boring. I could not help but notice that you have the look of someone looking to hire bodyguards. I am a scout of some skill and have worked for the noble halfling merchants in the past. Perhaps myself and our comrades would satisfy whatever requirements you may have - not like this unsavory lot there <nodding at the drinking warriors> - No offence intended".

OOC: Diplomancy check = 9+6=15
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Post by Arnir »

IceBear wrote:Midnight approaches the halfling in the corner.

"Greetings my fine gentleman. My name is Midnight - obviously not my real name, but those are so boring. I could not help but notice that you have the look of someone looking to hire bodyguards. I am a scout of some skill and have worked for the noble halfling merchants in the past. Perhaps myself and our comrades would satisfy whatever requirements you may have - not like this unsavory lot there <nodding at the drinking warriors> - No offence intended".

OOC: Diplomancy check = 9+6=15
Arthur follows Midnight in a very friendly but confident manner. He positions himself so that he can watch both Midnight and the halfling, as well as not letting anyone sneak up on the party unobserved. Arthur will watch, using his sense motive skill (12+3=15 skill roll) to determine if the halfling is being honest. If necessary, Arthur will also help with the discussions and negotiations. (Diplomacy skill roll of 12+7=19) (Should I be giving these rolls, CR?) Arthur will let Midnight take the lead and present a unified front - unless something violates his Neutral Good religious views. If this happens, Arthur will try to ignore any minimal issue and leave the meeting if necessary to avoid problems. He will take it up with Midnight later, if necessary. (CR: is this level of detail good or bad?)

edit: PS - did my knowledge history skill check result in anything? See a few posts up.
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Post by Chaosraven »

History roll: no significant information

Sense motive: Halfling is holding back information

Diplomacy rolls: Halfling appears interested in hiring party.

Well now, if you have already traveled with my brothers, then mayhap you are able to help me and mine. My sister and I require an escort to the Eastern edge of Baron Woofendens border with Baron Highmont and on to his Northern Hold.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by IceBear »

Well then sir, perhaps we could help guard yourself and your precious sister during such a perilous journey through bandit filled lands. How much coin were you prepared to spend?
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Post by Chaosraven »

We are prepared to pay out 10gp per day per warrior, with a bonus upon arrival

The halfling glances around slowly, then opens his pouch carefully, revealing a Light Brown Gem.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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