Please Ignore the Remodelling (WW Fallen 3)
Moderator: Zaxxon
- Chaosraven
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Please Ignore the Remodelling (WW Fallen 3)
http://www.octopusoverlords.com/phpBB2/ ... 39#1052139
Those interested, please go to the other thread.
Those interested, please go to the other thread.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Austin
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For a second I thought you were saying Archon was to be a head player. I thought it odd we'd all know an ID so quickly.
(Figured it might be from the last game because he won it or something.
Hmmm... Wasn't that the Mel Gibson game?


- Austin
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- Chaosraven
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- Austin
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Yeah, but it seems pretty stacked to the good guys no?Chaosraven wrote:Don't forget the Dark is the Village (the "Good Guys")Austin wrote:Seems pretty stacked to the Dark. Will there be a Missionary type role to convert a Dark player to Light. Maybe certain Dark players will be invulnerable to it.
They have one who must lynched. He can come out whenever. Of course any Light could come out as that one too I guess.
An auto kill role
Masons which give 66% of the communication the light have
They can scan and PM with the Seeker
They have a mage type
They are missing a priest/protection type role though right?
Just seems stacked is all.
- Remus West
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By giving the players scanned knowledge that they have been scanned you have completely removed the ability of the Light to pretend to be the Dark Seeker. That busts the game IMO. Missed that he could also PM them. Way to much power. Unless the Light get lucky and kill him in the first day or two he will run away with the game.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Austin
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- Chaosraven
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- Chaosraven
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- Austin
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Sorry, mage type would be the PM/scanner I guess.
Would it be overpowering to allow an elder type role who can sire, but maybe fails on anyone but a common villager? (And they lose the ability)
:Or if this doesn't go within the feel of the game is certainly a valid reason for axing it. Just thinking aloud.
Would it be overpowering to allow an elder type role who can sire, but maybe fails on anyone but a common villager? (And they lose the ability)
:Or if this doesn't go within the feel of the game is certainly a valid reason for axing it. Just thinking aloud.
- Remus West
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Why would he PM them. He is building a trail of scans so that when he comes forward they will all know him because they will all know when they were scanned. And why would he even consider PMing a Light that he just scanned?Chaosraven wrote:Alternatively he chooses a Light and opens communication with them, right?Remus West wrote:By giving the players scanned knowledge that they have been scanned you have completely removed the ability of the Light to pretend to be the Dark Seeker. That busts the game IMO. Missed that he could also PM them. Way to much power. Unless the Light get lucky and kill him in the first day or two he will run away with the game.
Should he be ID'd to his scan target (like the old days of PMing "I am the Seer" but ModVerified?)
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Chaosraven
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- Chaosraven
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- Remus West
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Oh, so they are told who scanned them as well as that they were scanned. I thought they got a "you've been scanned" message but no more details.Chaosraven wrote:Agreed that he wouldn't need to PM. But he would not receive his Answer until end of phase, as per normal resolutions.Remus West wrote:Why would he PM them. He is building a trail of scans so that when he comes forward they will all know him because they will all know when they were scanned. And why would he even consider PMing a Light that he just scanned?Chaosraven wrote:Alternatively he chooses a Light and opens communication with them, right?Remus West wrote:By giving the players scanned knowledge that they have been scanned you have completely removed the ability of the Light to pretend to be the Dark Seeker. That busts the game IMO. Missed that he could also PM them. Way to much power. Unless the Light get lucky and kill him in the first day or two he will run away with the game.
Should he be ID'd to his scan target (like the old days of PMing "I am the Seer" but ModVerified?)
Perhaps the drawback that he is ID'd to his target balances that
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Austin
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So to get this straight. He can PM, but he will not know the true ID of who he is talking to until the end of the night. He may scan and not PM though. Can he revisit and PM another night after knowing the ID of the person? Wastes a night but might be good if they found a key player or the siblings.
- Austin
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- Chaosraven
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- Austin
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- Remus West
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I actually think it better if his ID is given, but it should only be given after they have chosen their victem for the day. That way if the scanner picks a Light they can not kill him that night. If his ID is not given then he is perfectly safe and is building his network day by day and the only hope the Good Guys have is to find him before he builds it big enough to win.Austin wrote:You've been scanned would be good. I don't like the idea of the scanner being ID'd. They can ID themselves if they choose to PM if I understand correctly. If that's the way it is, I think it's a cool role.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Austin
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I like the balancing effect of being able to scan whoever anonymously, balanced by giving up the right to PM them. If you choose to PM, you ID yourself. Not knowing the role before PM's being allowed brings some suspense and balance.Chaosraven wrote:He should be allowed to PM the targeted player that night. Choosing that player again would allow such an incident to occur.Austin wrote:So to get this straight. He can PM, but he will not know the true ID of who he is talking to until the end of the night. He may scan and not PM though. Can he revisit and PM another night after knowing the ID of the person? Wastes a night but might be good if they found a key player or the siblings.
- Austin
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Hmmmm.... Yeah, good point.Remus West wrote:I actually think it better if his ID is given, but it should only be given after they have chosen their victem for the day. That way if the scanner picks a Light they can not kill him that night. If his ID is not given then he is perfectly safe and is building his network day by day and the only hope the Good Guys have is to find him before he builds it big enough to win.Austin wrote:You've been scanned would be good. I don't like the idea of the scanner being ID'd. They can ID themselves if they choose to PM if I understand correctly. If that's the way it is, I think it's a cool role.
- Chaosraven
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- Chaosraven
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I think I would wait until all Orders for Activity were in.Austin wrote:Hmmmm.... Yeah, good point.Remus West wrote:I actually think it better if his ID is given, but it should only be given after they have chosen their victem for the day. That way if the scanner picks a Light they can not kill him that night. If his ID is not given then he is perfectly safe and is building his network day by day and the only hope the Good Guys have is to find him before he builds it big enough to win.Austin wrote:You've been scanned would be good. I don't like the idea of the scanner being ID'd. They can ID themselves if they choose to PM if I understand correctly. If that's the way it is, I think it's a cool role.
Then allow the PM if desired.
Then resolve Orders.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Remus West
- Posts: 33598
- Joined: Mon May 09, 2005 5:39 pm
- Location: Not in Westland
by the way, I speil gud.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Chaosraven
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Hmmm... think I'll look over and determine Optional versus RequiredAustin wrote:Can the Silencer skip a night? That way a Light member could shut up for a day and utter only a vote as if they'd been silenced. Or can the Silencer silence a Light member?
Instinctively I want to say Option Use of power and may indeed target a teammate.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Re: (WW) Fallen3: the Rise of the Light - Rules Workup
1 Light Archon (he will choose his 2 Companions) - Angel of Lore
-will know the roles of any player killed
Chooses 2 Partners at Outset Before Other Roles Assigned. Knowledge Automatic.
2 Light Chosen
-silence: choose a player during Day Phase. That player is Allowed Only One Post during Night Phase: a bolded vote. No withdrawal no other posts.
Silencing Optional. May Target Any Player
-retribution: if lynched will kill one player of his choice
If vote finalized, Required Target to be Killed
The Light will be allowed use of PM communication at ANY TIME
1 Dark Archon (he is Bulletproof - cannot be killed as the Light Victim)
Effect Automatic
1 Dark Vengeance - may kill one player once, during the Voting Period
Optional, must be prior to Majority Vote
2 Dark Brothers (Allowed PM use at ANY TIME between the 2 of them)
1 Dark Seeker of Light (seer with the ability to PM scanned target during that phase, receives Light or Dark answer) TARGET WILL BE NOTIFIED THEY HAVE BEEN SCANNED BY PLAYER but does not receive his answer until phase resolution about their status
Scan Optional, PM Optional, but ID notification given in the case of a scan
1 Dark Seeker of Time (allowed to know results of One Roles Activities, chosen by Targeting Player)
Request Optional.
5+ Dark Minions - no abilities
1 Dark Traitor Witch - may choose a player and negate their power for the duration of that phase. Witch is on Light Side, but scans as Dark, and counts as Dark counting for Win Condition.
Negation Optional Chosen in Day, but Curse remains through Night Phase
Game Phases will seem reversed.
Day Phase is when the Light Must Choose a victim, Time Seeker may choose a Role, Traitor Witch may choose a Target Negation, and the Light Seeker may Scan and/or PM.
-will know the roles of any player killed
Chooses 2 Partners at Outset Before Other Roles Assigned. Knowledge Automatic.
2 Light Chosen
-silence: choose a player during Day Phase. That player is Allowed Only One Post during Night Phase: a bolded vote. No withdrawal no other posts.
Silencing Optional. May Target Any Player
-retribution: if lynched will kill one player of his choice
If vote finalized, Required Target to be Killed
The Light will be allowed use of PM communication at ANY TIME
1 Dark Archon (he is Bulletproof - cannot be killed as the Light Victim)
Effect Automatic
1 Dark Vengeance - may kill one player once, during the Voting Period
Optional, must be prior to Majority Vote
2 Dark Brothers (Allowed PM use at ANY TIME between the 2 of them)
1 Dark Seeker of Light (seer with the ability to PM scanned target during that phase, receives Light or Dark answer) TARGET WILL BE NOTIFIED THEY HAVE BEEN SCANNED BY PLAYER but does not receive his answer until phase resolution about their status
Scan Optional, PM Optional, but ID notification given in the case of a scan
1 Dark Seeker of Time (allowed to know results of One Roles Activities, chosen by Targeting Player)
Request Optional.
5+ Dark Minions - no abilities
1 Dark Traitor Witch - may choose a player and negate their power for the duration of that phase. Witch is on Light Side, but scans as Dark, and counts as Dark counting for Win Condition.
Negation Optional Chosen in Day, but Curse remains through Night Phase
Game Phases will seem reversed.
Day Phase is when the Light Must Choose a victim, Time Seeker may choose a Role, Traitor Witch may choose a Target Negation, and the Light Seeker may Scan and/or PM.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
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Traitor Witch may Negate Bulletproof.Austin wrote:Retribution will be about the only way to kill the outed Bulletproof. Retribution could be killed by Dark Vengence.
Traitor Witch may Negate Retribution.
Traitor Witch may Negate Vengeance.
Do Not Taunt Happy Traitor Witch.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Austin
- Posts: 15192
- Joined: Wed Oct 13, 2004 1:49 pm
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- Chaosraven
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Hmmm... how devastating would that be...Austin wrote:Can Silencer affect the same person? On consecutive nights?
Guess it depends what else they had to say
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Austin
- Posts: 15192
- Joined: Wed Oct 13, 2004 1:49 pm
- Location: Jacksonville, FL
- Contact:
- Chaosraven
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- Chaosraven
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- Austin
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- Austin
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- Chaosraven
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- Austin
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- Chaosraven
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- Chaosraven
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