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Posted: Wed Apr 11, 2007 10:45 pm
by Hyena
If I am not mistaken, I chose one of the outnumbered Underdogs (tm), so I will go after the larger of the two.
First shot to the kidneys to soften him up and get him to turn around, the second to the jaw as he spins around to put him down.
First damage: 2+2 (Str)= 4
Second damage: 5+2 (Str)= 7
Total damage to baddie: 11 subdual damage (going for K.O.)
Posted: Fri Apr 13, 2007 11:06 am
by Hyena
Man, I didn't think we were THAT far away from them. I thought you said about 60' or so...
Hyena
Posted: Tue Apr 17, 2007 12:35 am
by Chaosraven
Sorry guys... put in around 35 extra hours at work last week... and am just this past hour coming home from a 16 hr shift.
Back to the games shortly.
Posted: Tue Apr 17, 2007 8:55 am
by Grafvolluth
Chaosraven wrote:Sorry guys... put in around 35 extra hours at work last week... and am just this past hour coming home from a 16 hr shift.
Back to the games shortly.
Boy I could barely do that kind of crap when I was 20 (Worked in a foundry for 10 hour shifts, clean up and go tend bar for 6 hours) but I could never imagine doing it now, I would tell my employer to sit and spin. Anywho glad to have you back
Posted: Tue Apr 17, 2007 12:25 pm
by Hyena
Get some sleep CR. We'll be here waiting when you get back.
Posted: Thu Apr 19, 2007 7:38 pm
by Chaosraven
Hyena wrote:If I am not mistaken, I chose one of the outnumbered Underdogs (tm), so I will go after the larger of the two.
First shot to the kidneys to soften him up and get him to turn around, the second to the jaw as he spins around to put him down.
First damage: 2+2 (Str)= 4
Second damage: 5+2 (Str)= 7
Total damage to baddie: 11 subdual damage (going for K.O.)
Hammerhand taps the Foe lightly to gain his attention and uppercuts across his jaw... his foe drops like a sack of potatoes.
BadGuyOne - attacks (9) missing Allanon
BadGuyTwo - attacks (14) hits an UnderdogTwo
BadGuyThree - attacks (13) hits UnderdogTwo and UnderdogTwo falls
BadGuyFour - attacks (11) missing Hammerhand
BadGuyFive - attacks (15) hit UnderdogOne
BadGuySix - attacks (5) misses UnderdogOne
UnderdogOne - attacks (13) hits BadGuySix
UnderdogThree - attacks (8) misses
UnderdogFour - attacks (11) misses
UnderdogFive - attacks (8) misses
BadGuyOne - injured
BadGuySix - injured
BadGuySeven - KO'd
UnderdogOne - injured
UnderdogTwo - Out
Unharmed: BadGuyTwo, BadGuyThree, BadGuyFour, BadGuyFive, UnderdogThree, UnderdogFour,UnderdogFive
At bat: docD
On deck: Coopasonic
Posted: Thu Apr 19, 2007 8:51 pm
by coopasonic
After docD does his thing I'm running the rest of the way to the fight, preferably arriving behind BG6 opposite UD1. Running takes my full turn, I'll stand there flat footed until it gets back around to me.
Posted: Thu Apr 19, 2007 9:35 pm
by Chaosraven
Actually I believe he cast a spell and you moved during the "accepted action" sneaky setup...
Which brings him to regular turn, and you as well.
Posted: Thu Apr 19, 2007 10:40 pm
by Hyena
Wanted to get my action queued up for next round if that is ok. Not sure if I am going to be able to check the action tomorrow.
Turn to the the remaining BadGuyFour that took a swing at me and going to deliver two (hopefully) swift shots to him as well. I am sure I am not flanking this guy, so no flank bonus.
Rolls:
14 +2 (+1 Base, +3 Dex, -2 Flurry)= 16
12 +2 (See above)= 14
Damage (if necessary):
3+2 (Str +2)= 5
6+2 (Str +2)= 8
Total = 13 points
Posted: Fri Apr 20, 2007 12:16 pm
by docD
I move forward 30' while drawing my greatsword and strike the nearest Torpin with the flat of my blade (subdue).
Yield now and you will be shown mercy!
Die roll 15 +5bab +1 magic weapon -4 strike to subdue=17
Damage 15 (2d6+7)
docD
Posted: Fri Apr 20, 2007 12:45 pm
by Hyena
Man Doc, how'dya get a +5 Base attack bonus? That rocks...
Hyena
Posted: Fri Apr 20, 2007 1:20 pm
by coopasonic
Swinging at BG6, no subdual crap here, these guys are evil.
To Hit: 6 + 4 (+2 still flanked?) = 10 (or 12) bleh
Damage: 2d6+3 = 9
Posted: Fri Apr 20, 2007 4:27 pm
by Chaosraven
docD wrote:I move forward 30' while drawing my greatsword and strike the nearest Torpin with the flat of my blade (subdue).
Yield now and you will be shown mercy!
Die roll 15 +5bab +1 magic weapon -4 strike to subdue=17
Damage 15 (2d6+7)
docD
coopasonic wrote:Swinging at BG6, no subdual crap here, these guys are evil.
To Hit: 6 + 4 (+2 still flanked?) = 10 (or 12) bleh
Damage: 2d6+3 = 9
Flanking assumed until odds are even.
The Paladins, though with different intentions, fell a pair of foes (Once perhaps known as Sam and Max, hereafter referred to as BG2 and BG6) and only one yet breathes. The remaining men of Torpin look nervous
Next Round
Initiative:
grafvolluth-------18
hyena ----------13
7 Torpin ------ --12
5 Underdogs ----10
docD -------------7
Coopasonic -------3
BadGuyOne - injured
BadGuyTwo - KO'd
BadGuySix - Out
BadGuySeven - KO'd
UnderdogOne - injured
UnderdogTwo - Out
Unharmed: BadGuyThree, BadGuyFour, BadGuyFive, UnderdogThree, UnderdogFour,UnderdogFive
Posted: Sat Apr 21, 2007 2:46 am
by Grafvolluth
Full attack using both short swords and unleash hell on along with Johan upon BG1
Main hand
1d20+0
16+0 = 16
dmg
1d6+2
4+2 = 6
Off-hand
1d20-4
15-4 = 11
dmg
1d6+0
1+0 = 1
Johan
Talon Attack
1d20+3
11+3 = 14
Dmg
1d4+3
2+3 = 5
Red seems to be your color friend *twisted grin*
Posted: Sun Apr 22, 2007 5:09 pm
by Chaosraven
The warrior is no match for the whirling blades and furious assault of the mad druid and his eagle friends devastating talons and falls before them
Initiative:
hyena ----------13
7 Torpin ------ --12
5 Underdogs ----10
docD -------------7
Coopasonic -------3
BadGuyOne - Out
BadGuyTwo - KO'd
BadGuySix - Out
BadGuySeven - KO'd
UnderdogOne - injured
UnderdogTwo - Out
Unharmed: BadGuyThree, BadGuyFour, BadGuyFive, UnderdogThree, UnderdogFour,UnderdogFive
Posted: Sun Apr 22, 2007 7:20 pm
by Grafvolluth
Chaosraven wrote:The warrior is no match for the whirling blades and furious assault of the mad druid and his eagle friends devastating talons and falls before them
Initiative:
hyena ----------13
7 Torpin ------ --12
5 Underdogs ----10
docD -------------7
Coopasonic -------3
BadGuyOne - Out
BadGuyTwo - KO'd
BadGuySix - Out
BadGuySeven - KO'd
UnderdogOne - injured
UnderdogTwo - Out
Unharmed: BadGuyThree, BadGuyFour, BadGuyFive, UnderdogThree, UnderdogFour,UnderdogFive
FYI Chaos , Hyenas second round action is above on this page he went out of order since he knew he would be away for a bit. Not sure if you saw that or not
Posted: Sun Apr 22, 2007 8:09 pm
by Chaosraven
Hammerhand lives up to his name and pummels another foe into a fist induced sleep
Initiative:
7 Torpin ------ --12
5 Underdogs ----10
docD -------------7
Coopasonic -------3
BadGuyOne - Out
BadGuyTwo - KO'd
BadGuyFour - KO'd
BadGuySix - Out
BadGuySeven - KO'd
BadGuy Three and Five turn and mercilessly strike down UnderdogFive as one, with a wary eye on the Diminishing Odds of their own survival
UnderdogOne - injured
UnderdogTwo - Out
UnderdogFive - Out
Unharmed: BadGuyThree, BadGuyFive, UnderdogThree, UnderdogFour
FYI Chaos , Hyenas second round action is above on this page he went out of order since he knew he would be away for a bit. Not sure if you saw that or not
I would have missed it, thanx!
UnderdogThree and Four back away from the BadGuys and stand side by side with the Heroes
Posted: Mon Apr 23, 2007 9:21 am
by Hyena
As soon as I see the Underdogs back away to join us, I yell STOP!
*Strikes an intimidating martial arts pose*
There is no point to continue this battle. The odds are now reversed, and continued bloodshed is pointless. Answer our questions and you shall leave here. Why have you attacked these people? Speak now before our wilderness companion loses his tenuous control on his feathered friend.
Posted: Mon Apr 23, 2007 11:36 am
by docD
Hyena wrote:Man Doc, how'dya get a +5 Base attack bonus? That rocks...
Hyena
I combined a couple of things. My Base attack is +1 and an 18 strength gives me a +4. I'll try to remember to keep them seperate next time.
docD
Posted: Mon Apr 23, 2007 12:04 pm
by coopasonic
Mine should be +5 as well, I forgot to add Weapon Focus.

Need to figure out where that goes on the character sheet.
CR: Is Hyena's action going to see an immediate response or do the rest of us act before it gets back around to him to waste his turn.

errr to try and settle this without further bloodshed, or bruising in the case of my more "sensitive" companions.
Posted: Mon Apr 23, 2007 12:53 pm
by Hyena
Heh heh
Good point on the turn thing, however. I will delay my actions until after first initiative goes.
[jedi]
*waves his hand in front of Graf's face*
You didn't hear me say that.
[/jedi]
Hyena
Posted: Mon Apr 23, 2007 1:16 pm
by Grafvolluth
Hyena wrote:Heh heh
Good point on the turn thing, however. I will delay my actions until after first initiative goes.
[jedi]
*waves his hand in front of Graf's face*
You didn't hear me say that.
[/jedi]
Hyena
Sounds like a will save to me... whats the DC on that jedi mind trick?

Posted: Mon Apr 23, 2007 1:41 pm
by Hyena
It's more of a "I screwed up again and am trying to cover my mistake" save on my part than a will save on your part.
I don't know, just roll with it. *shrug*
Your turn.
Posted: Mon Apr 23, 2007 1:47 pm
by coopasonic
Hyena wrote:Your turn.
Actually it would be docDs turn, mine, Grafs then yours so *fingers crossed* there may not be any bloodshed left to stop. If I had Cleave and a d20 that rolled higher than 6 we wouldn't need all those turns.

Posted: Mon Apr 23, 2007 4:46 pm
by Hyena
I thought Paladins had to be Lawful Good...
And you are again correct about the turn thing. I thought that when the Underdogs backed away from the Bad Guys to join us everyone's turn had gone.
I'm just going to stop posting until someone specifically asks me to. It will save a lot of confusion and embarrassment on my part...
Well, ok, probably not, but it sounded good anyway.
Hyena
Posted: Mon Apr 23, 2007 5:03 pm
by coopasonic
Hyena wrote:I thought Paladins had to be Lawful Good...

They're evil, I checked. Smiting evil is always right.
...oh and as far as all the corrections go, there's a reason I'm the designated rule police when family is playing games... I'm like that.... don't feel bad, except possibly for my wife.
Edit #2:
Just a bit of my character's perspective on the situation. If you look at my characters physical description, which is sparse I admit, you'll see he's not exactly the stereotypical hero type. In fact, I as the player am in better shape than he appears to be. He's short, chubby, clumsy and relatively non-descript otherwise. He was bullied endlessly as a child until some graying hedge knight/Paladin took him in as a squire. He tends to be a bit bloodthirsty for a Paladin and is particularly vengeful when faced with scenes like we have today where a larger (evil) force is attacking a smaller force.
Hopefully I can stay faithful to the character.

I've never really been into the "Lawful" side of things as a player.
Posted: Mon Apr 23, 2007 5:26 pm
by Hyena
My problem is I am very competitive (not that you can "win" in D&D), and I need to be kept in check sometimes.
And as for rules, yeah, I am a stickler as well. I will never forget one time when I was playing with a new group of guys in college and we broke into this little rotted cabin in the woods. There was an ogre in the room and he proceeded to thrash all of us.
Me: Man, I'm dead. He got me with that third attack.
DM: Ok everyone, you see your comrade smashed against the wall and fall in a heap. The ogre turns to the fighter and swings his club again.
Me: Wait a minute, Justin. Isn't that his fourth attack this round?
DM: Yeah.
Me: I didn't think they got that many attacks. How many attacks does the Monster Manual say he gets?
DM: *looks* Uh, it says here only one.
Me: *Blank stare*
DM: Well, he is understandably upset. I mean, you broke into his home! He is in a rage! I gave him a few more attacks because he was so pissed.
From then on out, anything that didn't sound quite right was countered with, "Is that another Justinism?"
Hyena
Posted: Tue Apr 24, 2007 12:18 pm
by docD
Sorry, didn't realize it was my turn again
As the Torpins have not yielded to us. Move to the next one and attack him. As they were given a chance to yield and did not do so. I am striking normally.
So be it, let none say you were given a chance to surrender.
To hit 16 (die roll 10 +1 bab +4 str +1 magic weapon)
Damage 15 (Die roll 11 +4 str)
docD
Posted: Tue Apr 24, 2007 12:23 pm
by coopasonic
I'll take a swing at the one docD didn't kill:
To Hit: 16 + 5 = 21
Damage: 9 + 3 = 12
Posted: Thu Apr 26, 2007 8:31 am
by Chaosraven
The last two foes are easily dispatched...
The Underdogs introduce themselves as Markus, Keviolis, and Mickal. Markus begins to bind Mickals wounds as Keviolis checks on their fallen friends
Posted: Thu Apr 26, 2007 9:10 am
by Grafvolluth
Fething scum *spit* Clean and sheath my swords, check xbows, collect horse and eagle companion and keep a weary eye about. I am going to leave diplomacy to the diplomats here.
Posted: Thu Apr 26, 2007 9:33 am
by coopasonic
*Kupa glares at his companions as he hears groans from several of the fallen combatants.*
I have two sets of manacles, Detect Evil on the KO'd bad guys and use the manacles on any evil ones if there are any, otherwise shackle two random KO'd bad guys.
Someone with a bit more charisma and less blood on his hands should talk to the good guy survivors.
Posted: Thu Apr 26, 2007 11:19 am
by Hyena
My charisma is not very good, but I will try.
I am glad we could help out, friend Markus. What caused Torpin's lackeys to attack you?
Sense motive looking for a lie:
20(!)+9 (+4 Wis, +5 skill)= 29
After talking to them, and after Kupa has finished handcuffing the bad guys, I begin talking with the bad guys.
Your life has been spared for the moment. As far as I am concerned, you have been tried and found guilty of attacking innocents. Some of your comrades have already paid their price. To avoid that same fate yourself, you will tell me why. If you refuse, I will exact the deserved punishment. If you throw yourself on the mercy of my court I may release you.
Sense Motive: 11+9= 20
Diplomacy: 14+3 (Cha+1, +2 synergy from Sense Motive)= 17
Posted: Mon Apr 30, 2007 10:25 am
by Hyena
Is it worth trying to bump it up?

Posted: Mon Apr 30, 2007 10:38 am
by coopasonic
Apparently CRs been busting ass at work, he'll be back with us when he has the time and energy to devote.

Posted: Wed May 02, 2007 7:06 am
by Chaosraven
Hyena wrote:I am glad we could help out, friend Markus. What caused Torpin's lackeys to attack you?
Sense motive looking for a lie:
20(!)+9 (+4 Wis, +5 skill)= 29
My new friend these ruffians attacked us without provocation or warning!
(Markus is lying so badly his moral standing is lying down)
Hyena wrote:Talking with the bad guys:
If you throw yourself on the mercy of my court I may release you.
Sense Motive: 11+9= 20
Diplomacy: 14+3 (Cha+1, +2 synergy from Sense Motive)= 17
We will submit to your demands, but know that our Lord shall hear of this ere we survive to tell him
Posted: Wed May 02, 2007 2:00 pm
by Hyena
I want to look seriously at docD (I forgot your character's name, doc...sorry

)
Friend Doc, please get the Torpin's side of the story while I speak with these innocents that were attacked.
I
VERY subtly shake my head to indicate they are not so innocent.
I take the Underdogs out of hearing range of the Torpins and begin to question them with a very leading and sympathetic tone, all the while scrutinizing anything they say with the knowledge that they are lying like a...well, something that lies a lot.
Tell me what happened, Markus? What were you doing out here when Torpin's thugs ambushed you?
Sense motive Roll: 17+9=26 +(bonus from knowing they are already lying?)
Also, I am not quite sure with the number generator I am using, but it seems to consistantly roll high. I don't have access to the D&D dice roller at work, but I found this site. I put the integers at 1-20, and I do the whole "mad mouse click" with my eyes closed then open my eyes and take the number listed.
http://www.random.org/integers/
Posted: Wed May 02, 2007 4:15 pm
by Chaosraven
trust me, the random generator will turn on you when it counts

Posted: Wed May 02, 2007 4:42 pm
by Hyena
Yum...can't wait. I am sure it will be when I am with some hottie and I fail constitution against infectious disease or something...
Hyena
Posted: Wed May 02, 2007 11:05 pm
by Grafvolluth
Hyena wrote:Yum...can't wait. I am sure it will be when I am with some hottie and I fail constitution against infectious disease or something...
Hyena
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