Page 4 of 28

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Wed Sep 03, 2008 10:19 pm
by Semaj
Scoop20906 wrote:I was going to wait until the game started to announce the cabin assignments but I think I'd better get it done now.

The cabin assignment are:
Deck Three
Austin
Grundbegriff
Semaj

Even money says we get gassed every/every other night.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Wed Sep 03, 2008 10:20 pm
by Semaj
Scoop20906 wrote:Lets talk about Gasing.

If a henchman access the Life Support station and is the first person to access it, then he may choose a deck to gas. Those henchmen will be informed they have been gassed and also the following:

When a deck is gased, all three henchmen on that deck immediately fall asleep. They will not be able to converse on the main board or any secret board. They will not be able to PM if they had that power. They will not be able to visit a station that night. They will not be able use any type of special power.

There is a possibility that all agents will be on the same deck. In this case, the agents will not be able to kill anyone that night.

Questions?
What if a henchmen gasses his own deck?

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Wed Sep 03, 2008 11:12 pm
by Remus West
Semaj wrote:
Scoop20906 wrote:I was going to wait until the game started to announce the cabin assignments but I think I'd better get it done now.

The cabin assignment are:
Deck Three
Austin
Grundbegriff
Semaj

Even money says we get gassed every/every other night.
Why gas an empty deck? I assume the gas has no effect on corpses. :twisted:

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Wed Sep 03, 2008 11:26 pm
by Scoop20906
Semaj wrote:
Scoop20906 wrote:Lets talk about Gasing.

If a henchman access the Life Support station and is the first person to access it, then he may choose a deck to gas. Those henchmen will be informed they have been gassed and also the following:

When a deck is gased, all three henchmen on that deck immediately fall asleep. They will not be able to converse on the main board or any secret board. They will not be able to PM if they had that power. They will not be able to visit a station that night. They will not be able use any type of special power.

There is a possibility that all agents will be on the same deck. In this case, the agents will not be able to kill anyone that night.

Questions?
What if a henchmen gasses his own deck?
The Life Support station always goes first. He will knock himself and everyone else on the deck out. The Mod won't announce who is knocked out but people may be able to figure it out from who is not talking.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 12:16 am
by Chaosraven
There are a total of 36 Stations scattered throughout the robot submarine that can be accessed by the Henchman. Henchmen may NOT visit the same Station on back to back nights.

Henchmen may communicate their station choice by sending a private message (PM) to the WWMod. (Example: I wish to visit Station #.)

Most of the Stations control unimportant systems throughout the robot submarine which will have no effect on the game, however, there are Six Super Stations which do have effects on the game. The Six are:

Security - The first henchman to access this station may choose to use the main computer to learn the true identities of all individuals who visited another station that night. The henchman will be asked the number of the station they wish to scan. (Example: I wish to scan Station #.)

Life Support - The first henchman who accesses this station may choose to use the ship's life support to release sleeping gas into a selected cabin deck. All individuals on that cabin deck will be knocked out until morning and may not use any special powers, visit a station, or communicate in the main game thread or any secret game threads. The henchman may gas themselves and will be treated like they were in their own cabin for the event.

Communication - The first henchman who accesses this station will be provided with by an invisible bluetooth ear piece by the main computer and choose to secretly communicate any other person of his choice. From then until morning, both of these individuals will be able to secretly exchange PMs. At morning, the ear pieces will silently self-destruct and the moderator will inform them the may no longer exchange PMs.

Sickbay - (One Time Event) The first henchman to access this station terminal will be killed by Sickbay as its computer was last used to torture a secret agent and has not yet been reset by Dr. Evil.
(One Time Event) If Mustafa accesses the sickbay terminal regardless of who first accesses the Sickbay that night, he may just once revive an individual he thought was dead. After that the Main Computer shuts down access to the Sickbay station completely and other agents visiting later will not be killed.

Access Log - The first henchman to visit this station will be provided with a list of all henchmen who visited stations that night only and what stations they visited.

The Vongooglizer - This is a secret weapon Dr. Evil bought for a discount from the North Koreans. Dr. Evil isn't quite sure what it does, however. If anyone accesses this Station, it will be activated (One Time Event)!

It is possible that more than one Henchman may choose to visit the same Station. Henchmen will not be informed who (if anyone) visited the same station as they did that night.

If muliple henchmen choose the same Super Station, the moderator will determine using random.org who visited the station first. That henchman will get to use the power of that station for the night. All other henchmen will find that the station is in recharge mode and can not be used, however, they will learn which Super Station it is.
For discussion in a bit...

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 12:21 am
by mipe
The Vongooglizer - This is a secret weapon Dr. Evil bought for a discount from the North Koreans. Dr. Evil isn't quite sure what it does, however. If anyone accesses this Station, it will be activated (One Time Event)!

Hmmh... What would that be... It's from koreans... Maybe it's some kind of death beam which kills everyone on ship?

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 12:32 am
by Chaosraven
Hmmm... if we are "sending in station orders" *BEFORE* "Starting the Game" then perhaps the discussion shouldn't wait...

mostly it's Pros and Cons to Coordination of Station Movement.

This scenario is quite different from the LOST game, for those who part of That Game and the reasons we decided to coordinate.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 12:52 am
by Grundbegriff
Scoop20906 wrote:There is a possibility that all agents will be on the same deck. In this case, the agents will not be able to kill anyone that night. Questions?
So if Austin is gassed, the decision of whom to kill at night cascades to the next-highest-ranking baddie, and so forth?

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 12:55 am
by Grundbegriff
mipe wrote:The Vongooglizer - This is a secret weapon Dr. Evil bought for a discount from the North Koreans....

Hmmh... What would that be... It's from koreans... Maybe it's some kind of death beam which kills everyone on ship?
It sounds like a search engine that only finds StarCraft maps.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 12:56 am
by Grundbegriff
BTW-- I'm Fat Bastard, but I'm not at all interested in communing with any of you people, and that's the only way anyone'll get defended.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:04 am
by Chaosraven
Well, unless I missed something, there doesn't seem to be a Bad Guy (Agent) who knows where everybody is/was.

There is one who locks places down, but only by number.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:07 am
by Chaosraven
Security - The first henchman to access this station may choose to use the main computer to learn the true identities of all individuals who visited another station that night. The henchman will be asked the number of the station they wish to scan. (Example: I wish to scan Station #.)
If people are into Grouping, this could be a Powerful Tool.
Potential Verification of numerous Evil Henchman plus the Agents caught up in our machinations.

Downside of course is if the Agents get multiple Specials revealed, or a set of Evil Nobodies (thereby narrowing the List for them)

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:09 am
by Chaosraven
Life Support - The first henchman who accesses this station may choose to use the ship's life support to release sleeping gas into a selected cabin deck. All individuals on that cabin deck will be knocked out until morning and may not use any special powers, visit a station, or communicate in the main game thread or any secret game threads. The henchman may gas themselves and will be treated like they were in their own cabin for the event.
Since this hits Decks and not Stations, the Grouping and Reveal/Coordination should be mostly unaffected by this, beyond knocking out people headed somewhere unwanted.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:11 am
by Chaosraven
Communication - The first henchman who accesses this station will be provided with by an invisible bluetooth ear piece by the main computer and choose to secretly communicate any other person of his choice. From then until morning, both of these individuals will be able to secretly exchange PMs. At morning, the ear pieces will silently self-destruct and the moderator will inform them the may no longer exchange PMs.
Possibly harmless Gab, also Dangerous for Misinformation and the linking of Agents with the Sorcerer.

Drawback is that someone using it isn't Trusted (unlike a Mentalist)

After Verification of a Player, could be useful

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:15 am
by Chaosraven
Sickbay - (One Time Event) The first henchman to access this station terminal will be killed by Sickbay as its computer was last used to torture a secret agent and has not yet been reset by Dr. Evil.
(One Time Event) If Mustafa accesses the sickbay terminal regardless of who first accesses the Sickbay that night, he may just once revive an individual he thought was dead. After that the Main Computer shuts down access to the Sickbay station completely and other agents visiting later will not be killed.
Downside: additional Evil Henchman killed/lost
Plus side: Agents could be killed rather than a Henchman.

Additional Bonus to coordination/revelation is the Activation of Mustafa

"Hey guys, I'm going to #15" *croak*
"Hey guys, I'm going to #21" *croak*

Ok doke, either 15 or 21 is Sickbay.

"Hey guys, I went there too, and yup it's Sickbay"

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:17 am
by Chaosraven
Access Log - The first henchman to visit this station will be provided with a list of all henchmen who visited stations that night only and what stations they visited.
Verification of Coordination - Good For Us.

Knowing who is where - Bad for Us if They have it, but nullified by Coordination.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:18 am
by Chaosraven
The Vongooglizer - This is a secret weapon Dr. Evil bought for a discount from the North Koreans. Dr. Evil isn't quite sure what it does, however. If anyone accesses this Station, it will be activated (One Time Event)!
And uh, riiiiiiiiiiiiiiiiiiiiiiiight.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:22 am
by Chaosraven
It is possible that more than one Henchman may choose to visit the same Station. Henchmen will not be informed who (if anyone) visited the same station as they did that night.

If muliple henchmen choose the same Super Station, the moderator will determine using random.org who visited the station first. That henchman will get to use the power of that station for the night. All other henchmen will find that the station is in recharge mode and can not be used, however, they will learn which Super Station it is.
So there will be no Verification by those Grouped, unless Access Log used (or Security on single spot)


-------------------------

So what does everyone think of Night Coordination for Stations?
Are we to wander alone first and try to find them quicker?
Would that require Coordination of Movement?
Should we have Groups made up for Potential Security Scans?
Is this thing on?
Hello?

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 9:11 am
by Scoop20906
Grundbegriff wrote:
Scoop20906 wrote:There is a possibility that all agents will be on the same deck. In this case, the agents will not be able to kill anyone that night. Questions?
So if Austin is gassed, the decision of whom to kill at night cascades to the next-highest-ranking baddie, and so forth?
That is correct.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 9:17 am
by Scoop20906
Hmmm.

Two players have still not read their Role PMs yet.

I had hoped everyone could check in yesterday and I could have started the game and the 25 hour clock then and sometime today roll into Monday.

Unfortunately, that is not going to happen. I am going to be on travel from Friday and then arriving home on Monday.

So, I am going to officially announce right now the game will be on hold over the weekend and will recommence on Tuesday.

Hopefully by then the two remaining players will check their PMs.

I am going to request that everyone send me their station orders again just so I have something to work on and have ready on Tuesday.

Sorry to everyone for the inconvenience.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 10:46 am
by Sean, Minister of KtSP
I'm very sorry. I'm one of the ones who has not sent in my station orders.

I've been working hard lately, and then my ex, who went into the hospital last Monday, got direly ill, put on a respirator, and heavy heavy drugs. She has a sceptic infection, and it's very serious and life threatening.

Hopefully, the antibiotics they put her on will knock it out, and she'll be better over the next few days.

I will still be playing, but I think I have a pretty damned good excuse for suddenly ignoring the game.

Again, sorry everyone.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 12:25 pm
by Scoop20906
Sean, Minister of KtSP wrote:I'm very sorry. I'm one of the ones who has not sent in my station orders.

I've been working hard lately, and then my ex, who went into the hospital last Monday, got direly ill, put on a respirator, and heavy heavy drugs. She has a sceptic infection, and it's very serious and life threatening.

Hopefully, the antibiotics they put her on will knock it out, and she'll be better over the next few days.

I will still be playing, but I think I have a pretty damned good excuse for suddenly ignoring the game.

Again, sorry everyone.
Its ok, Sean, and I very much hope she gets better. But, you are not one of the people holding up the game. Two people have still not read their Role PMs.

When the game starts there will be a 25 hour deadline per night to get your station orders in. If you miss the deadline you sit in your cabin all night and get no station visit. Specials are also expected to get their orders in for the 25 hour deadline but its not as hard a deadline as some station events may affect what they do. However, I will be doing my upmost to push the nights forward to the days. Thats my promise to everyone.

Again, a reminder that I am planning to start the game on Tuesday and if the missing two have not checked in then I will start to look for replacements which will probably delay the game further. Sorry. :(

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:47 pm
by Semaj
Scoop20906 wrote:So, I am going to officially announce right now the game will be on hold over the weekend and will recommence on Tuesday.
*Bangs head against wall*

Not your fault, I know, but I mean... sigh... so many emotions... I need a second game... *starts playing WoW*

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 1:57 pm
by Scoop20906
Good News!!

We have only one person who has not read their Role PM. If anyone knows how to contact Purge please prompt him to visit the OO site.

I am going to shoot him a message to his XBOX gamertag tonight just in case he decides to sign on there over the weekend.

I have a good feeling we will hit the ground running on Tuesday. Again, please PM me your station choice now. THANKS!

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 2:12 pm
by stessier
Scoop20906 wrote: If anyone knows how to contact Purge please prompt him to visit the OO site.
I shot him a PM on GT. He picked it up already, so maybe soon! :)

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 2:15 pm
by Semaj
stessier wrote:
Scoop20906 wrote: If anyone knows how to contact Purge please prompt him to visit the OO site.
I shot him a PM on GT. He picked it up already, so maybe soon! :)
Wohoo!

Wait, I'm already playing wow... :P

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 2:34 pm
by Scoop20906
stessier wrote:
Scoop20906 wrote: If anyone knows how to contact Purge please prompt him to visit the OO site.
I shot him a PM on GT. He picked it up already, so maybe soon! :)
Thanks, Stess. Thats good news. If Purge reads his PM today before it gets too late I will be able to start the game.

The Sunday Night deadline will be pushed back to Tuesday but otherwise we will get things running smoothly soon.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 2:36 pm
by Sean, Minister of KtSP
 Semaj 
 


What? I'm just getting that out of the way now. :twisted: :twisted: :twisted:

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 2:53 pm
by Semaj
Dems fightin words

 Sean, Minister of J.E.R.K 
 

:twisted:

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 2:53 pm
by Austin
Sean, Minister of KtSP wrote: Semaj 
 


What? I'm just getting that out of the way now. :twisted: :twisted: :twisted:
Friendly pre-game banter from Sean? And not with Remax/CR/Rev? Hmmmm... bumping friendlies behind the scenes are you two? :wub:

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 2:54 pm
by Austin
Semaj wrote:Dems fightin words

 Sean, Minister of J.E.R.K 
 

:twisted:
Oooh Ooooh and recip'd. :wub:

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 3:10 pm
by Chaosraven
Huh, what? Is it time to pick dance partners?

 Grundbegriff 
 

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 3:13 pm
by stessier
Read the rules, people! You can only vote for someone on your deck:

Deck One
RevHempus71
Mr Bubbles
tru1cy

Deck Two
 Kraegor 
 

Bakhtosh
Stessier

Deck Three
Austin
Grundbegriff
Semaj

Deck Four
purge
mipe
Sean, Minister of KtSP

Deck Five
Chaosraven
Triggercut
Remus West

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 3:24 pm
by Scoop20906
stessier wrote:Read the rules, people! You can only vote for someone on your deck:
This is not in the rulez. Thanks for making me go back and read my own rulez, Stess. :evil:

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 3:29 pm
by stessier
Scoop20906 wrote:
stessier wrote:Read the rules, people! You can only vote for someone on your deck:
This is not in the rulez. Thanks for making me go back and read my own rulez, Stess. :evil:
:twisted:

This is gonna be fun...

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 3:56 pm
by Sean, Minister of KtSP
Austin wrote:
Sean, Minister of KtSP wrote: Semaj 
 


What? I'm just getting that out of the way now. :twisted: :twisted: :twisted:
Friendly pre-game banter from Sean? And not with Remax/CR/Rev? Hmmmm... bumping friendlies behind the scenes are you two? :wub:
A gentleman doesn't kiss and tell.

I don't know how that relates to me, but I've heard that said before.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 4:18 pm
by Austin
Sean, Minister of KtSP wrote:
Austin wrote:
Sean, Minister of KtSP wrote: Semaj 
 


What? I'm just getting that out of the way now. :twisted: :twisted: :twisted:
Friendly pre-game banter from Sean? And not with Remax/CR/Rev? Hmmmm... bumping friendlies behind the scenes are you two? :wub:
A gentleman doesn't kiss and tell.

I don't know how that relates to me, but I've heard that said before.
I said friendlies, not uglies perv. :?



:coffee:

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 4:52 pm
by Mr Bubbles
I've already got my stratagy up for the game. I will act really snarky, almost Kraegor like, then halfway throught the game I will pull a mipe and pretend like I'm not understanding the rules of the game. Once my deception is complete I will write down my choices for baddies and save everyone where I will then be put up on your shoulders and paraded around like a hero.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 4:57 pm
by Remus West
Mr Bubbles wrote:I've already got my stratagy up for the game. I will act really snarky, almost Kraegor like, then halfway throught the game I will pull a mipe and pretend like I'm not understanding the rules of the game. Once my deception is complete I will write down my choices for baddies and save everyone where I will then be put up on your shoulders and paraded around like a hero.
Instead of offering myself to be the first day lynch (cause that worked oh so well :roll: ) I am going to start by offering you all Mr Bubbles. Evil never offers themselves.

Re: [WW] Austin Powers and the Submarine of Doom

Posted: Thu Sep 04, 2008 5:56 pm
by Mr Bubbles
Remus West wrote:
Mr Bubbles wrote:I've already got my stratagy up for the game. I will act really snarky, almost Kraegor like, then halfway throught the game I will pull a mipe and pretend like I'm not understanding the rules of the game. Once my deception is complete I will write down my choices for baddies and save everyone where I will then be put up on your shoulders and paraded around like a hero.
Instead of offering myself to be the first day lynch (cause that worked oh so well :roll: ) I am going to start by offering you all Mr Bubbles. Evil never offers themselves.
If you don't succeed try, try again.