Scooby's Werewolf Village - Game Over

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stessier
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Re: Scooby's Werewolf Village - Sunday Night

Post by stessier »

Chaosraven wrote:4 wolves
3 evil powers
6 good powers (the Seer counts as 1 of those)

leaving 5 Normal Villagers of 18.

Whew, that was a close one. I almost popped in and pointed out that your math stinks. Nice trap.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Lassr »

Semaj, I sprinkled Scooby Snacks around your hut, maybe it'll draw them away from mine.
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Remus West
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Re: Scooby's Werewolf Village - Sunday Night

Post by Remus West »

Grundbegriff wrote:
Remus West wrote:Random.org is begining to speak. There will be 4 wolves, 3 evil powers, 6 good powers (the Seer counts as 1 of those). Roles to be assigned and PMs to be set. Update to follow. PMs have been sent to all players. If you did not get one please PM me. Game has started. It is night. Good luck to all.
Request for clarification: Since nearly all the "evil powers" are wolves of some sort, what do you mean when you say there are "4 wolves, 3 evil powers"? Are you saying that one wolf is the good wolf-- the weredog? Are you saying there are seven evildoers total? What?
There are 4 wolves. That was determined randomly as were the numbers of powers both good and evil. After the wolves were assigned I rolled the evil powers and assigned them (obviously if the evil power was a "wolf" power it went to one of the wolves if it was a human power it went to a human).

The converted wolf would be a normal powerless variety.

The witch counts towards the good side but wins with evil just like the sorcerer if either/both are in play.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Mr Bubbles »

Lassr wrote:Semaj, I sprinkled Scooby Snacks around your hut, maybe it'll draw them away from mine.
dude don't you know you can crush them up and smoke them. Scooby snacks.. mmmmm
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Re: Scooby's Werewolf Village - Sunday Night

Post by Kraegor »

Semaj wrote:
Unagi wrote:
Mr Bubbles wrote:I think you just semajulated all over the place.
that might just stick. 8-)
Yup, bubbles dies tomorrow

Can I pay the wolves to kill him instead of me so I have half a day of gloating?
and the beat goes on...
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Re: Scooby's Werewolf Village - Sunday Night

Post by Bakhtosh »

Somebody hand me my ascot. It's time to come up with a plan.
Scoop20906, you and Unagi need to get into a slap fight.
Mr Bubbles, try to not get popped
Purge, act like you're a converted bad guy
theohall wander around like you're the new guy
Newcastle go back to wardrobe and tell them that coming to town dressed like a steak is probably a bad idea. Come back when you get a real costume.
Mipe...seriously...stay away from Rev's stash.
I'll man the water hose and will use it to push the bad guys towards the nets.
Chaosraven you, Grenard, and Grund set up the nets.
redrun, you'll pull the lever when the bad guys are on the big red 'X'.
Lassr, as the bad guys get close to the nets, you and kraegor will get tangled up in the trip rope, knocking them out of way so the nets land on you. Try to not cop a feel while you're bound together.
stessier - look guilty so we can lynch you.
Austin, you'll accidentally turn the water pressure up too high on the water hose, sending me flying when I turn it on.
Semaj, you're the bait
tru1cy, play dead. Good boy.
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Re: Scooby's Werewolf Village - Sunday Night

Post by redrun »

purge wrote:If I die tonight, I am one of three characters:

I am either a Mason, a Hunter, or a Villager.
-- So, if you die some other night then tonight, do we get a different set of choices?
Sufficient I am to the day.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Tools:
--=
Players:
  • Austin
  • Bakhtosh
  • Chaosraven
  • ChrisGrenard
  • Grundbegriff
  • Kraegor
  • Lassr
  • mipe
  • Mr Bubbles
  • Newcastle
  • purge
  • redrun
  • Scoop20906
  • Semaj
  • stessier
  • theohall
  • tru1cy
  • Unagi
--=
Roles:
  • Wolf01 (?)
  • Wolf02 (?)
  • Wolf03 (?)
  • Wolf04 (Known to be Simple)
  • Special01 (Seer)
  • Special02 (?)
  • Special03 (?)
  • Special04 (?)
  • Special05 (?)
  • Special06 (?)
  • Villager01 (Sorcerer?)
  • Villager02 (Witch?)
  • Villager03
  • Villager04
  • Villager05
  • Villager06
  • Villager07
  • Villager08
--=
Possibility: Two lovers among the 18 roles; anyone on any team with any capability could also be a lover.

Catalogue:

Evil {
Apprentice: scans to PM with Sorcerer
Berserker: takes one with him when killed
Master: scans role of slaughtered
Rabid: converts someone
Simple: just a wolf
Sorcerer: Non-wolf scans roles of living
Witch: EMP on one other per night
}

Good {
Eavesdropper: scans for another's PM action nightly
Graverobber: scans role of slaughtered or killed
Herbalist: protect other nightly
Hunter: daily shot
Mason01: PM with Mason02
Mason02: PM with Mason01
Mathematician: Nightly tally of Powered or Wolves
Medium: PM with slaughtered or killed
Miscreant: hidden extra vote
Seer: scans alignment of living
Villager: just a villager
Weredog: looks like a wolf but is good; maybe takes one with him if slaughtered
Whore: Complicates night deaths
Wolfbane: impervious to slaughter/conversion
}
Last edited by Grundbegriff on Wed Nov 12, 2008 1:04 pm, edited 2 times in total.
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Re: Scooby's Werewolf Village - Sunday Night

Post by stessier »

redrun wrote:
purge wrote:If I die tonight, I am one of three characters:

I am either a Mason, a Hunter, or a Villager.
-- So, if you die some other night then tonight, do we get a different set of choices?
Nice.

I really hope you are more active than last game. You come up with good lines. Kind of like a mix of Grund and Chaos. I don't know if you should take that as a compliment or not...
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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stessier
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Re: Scooby's Werewolf Village - Sunday Night

Post by stessier »

Grundbegriff wrote:Tools:
--=
Players:
You messed up the joke. :(
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

stessier wrote:I really hope you are more active than last game. You come up with good lines. Kind of like a mix of Grund and Chaos.
We prefer to be known as BabyMama and Vulcano.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

stessier wrote:
Grundbegriff wrote:Tools:
--=
Players:
You messed up the joke. :(
Naw-- you're still tools; but now you're tools playing tools. ;)
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Grundbegriff wrote: Evil {
Apprentice: scans to PM with Sorcerer
Berserker: takes one with him when killed
Master: scans role of slaughtered
Rabid: converts someone
Simple: just a wolf
Sorcerer: Non-wolf scans roles of living
Witch: EMP on one other per night
}
We have four wolves and we have 3 evil powers.
This means that we have one of the following scenarios:
  • (a): Powered Wolf 01, Powered Wolf 02, Powered Wolf 03, Simple Wolf 01
  • (b): Powered Wolf 01, Powered Wolf 02, Simple Wolf 01, Simple Wolf 02, Sorcerer
  • (c): Powered Wolf 01, Powered Wolf 02, Simple Wolf 01, Simple Wolf 02, Witch
  • (d): Powered Wolf 01, Simple Wolf 01, Simple Wolf 02, Simple Wolf 03, Sorcerer, Witch
Inferences:
We have 1 - 3 Powered Wolves
We have 1 - 3 Simple Wolves
We have 0 - 2 Human betrayers from the set {Sorcerer, Witch}
If one of the Powered Wolves is a Rabid Wolf, we may end up with an additional Simple Wolf from among the non-Wolves.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

Seer - Scans for allegiance
Seer: scans roles of living
Quite possibly two different things there.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Grundbegriff wrote: Good {
Eavesdropper: scans for another's PM action nightly
Graverobber: scans role of slaughtered or killed
Herbalist: protect other nightly
Hunter: daily shot
Mason01: PM with Mason02
Mason02: PM with Mason01
Mathematician: Nightly tally of Powered or Wolves
Medium: PM with slaughtered or killed
Miscreant: hidden extra vote
Seer: scans alignment of living
Villager: just a villager
Weredog: looks like a wolf but is good; maybe takes one with him if slaughtered
Whore: Complicates night deaths
Wolfbane: impervious to slaughter/conversion
}
We have six Specials, among whom there's a Seer.

Inferences:

(a) We have a Seer plus any five of these: {Eavesdropper, Graverobber, Herbalist, Hunter, Mathematician, Medium, Miscreant, Weredog, Whore, Wolfbane}
(b) We have a Seer plus a pair of Masons plus any three of these: {Eavesdropper, Graverobber, Herbalist, Hunter, Mathematician, Medium, Miscreant, Weredog, Whore, Wolfbane}
Last edited by Grundbegriff on Wed Nov 12, 2008 1:04 pm, edited 1 time in total.
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Chaosraven
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

We have four wolves and we have 3 evil powers.
This means that we have one of the following scenarios:
  • (e): Powered Wolf 01, Simple Wolf 01, Simple Wolf 02, Simple Wolf 03, Witch, Witch
  • (f): Powered Wolf 01, Simple Wolf 01, Simple Wolf 02, Simple Wolf 03, Sorcerer, Sorcerer
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Chaosraven wrote:
Seer - Scans for allegiance
Seer: scans roles of living
Quite possibly two different things there.
True. Remus? What exactly does a Seer learn? Just good xor evil? What happens if a Seer scans a Sorcerer or Witch? What happens if a Seer scans a Weredog? What happens if a Seer scans a "good" lover who's in an alliance with an "evil" lover?

And, btw, what happens to the Lovers if the Whore visits one of them; shouldn't there be fallout?
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Chaosraven wrote:
We have four wolves and we have 3 evil powers.
This means that we have one of the following scenarios:
  • (e): Powered Wolf 01, Simple Wolf 01, Simple Wolf 02, Simple Wolf 03, Witch, Witch
  • (f): Powered Wolf 01, Simple Wolf 01, Simple Wolf 02, Simple Wolf 03, Sorcerer, Sorcerer
Surely he's not allowing multiples of particular roles.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Chaosraven wrote:4 wolves
3 evil powers
6 good powers (the Seer counts as 1 of those)

leaving 5 Normal Villagers of 18.
I think this is incorrect. Why are you sowing confusion about the numbers?
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

Rosencrantz: Hmmm. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads. Heads.
[Guildenstern grabs the coin, checks both sides, then tosses it back to Rosencrantz]
Rosencrantz: Heads.
[Guildenstern pulls a coin out of his own pocket and flips it]
Rosencrantz: Bet? Heads I win?
[Guildenstern looks at coin and tosses it to Rosencrantz]
Rosencrantz: Again? Heads.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Scooby's Werewolf Village - Sunday Night

Post by Remus West »

Seer learns Human or Wolf. Weredog would scan as Wolf. Sorcerer and Witch would scan as Human. Lovers scanned would show Human or Wolf as appropriate for their main role. There may be multiples of the same role. There is no fallout from the Whore sleeping with a Lover (although had I thought of it before the game began I would have included something for that as it would be funny).
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

Grundbegriff wrote:
Chaosraven wrote:4 wolves
3 evil powers
6 good powers (the Seer counts as 1 of those)

leaving 5 Normal Villagers of 18.
I think this is incorrect. Why are you sowing confusion about the numbers?
That post ended with a question, did it not?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Grundbegriff wrote: --=
Roles:
  • Wolf01 (?)
  • Wolf02 (?)
  • Wolf03 (?)
  • Wolf04 (Known to be Simple)
  • Special01 (Seer)
  • Special02 (?)
  • Special03 (?)
  • Special04 (?)
  • Special05 (?)
  • Special06 (?)
  • Villager01 (Sorcerer?)
  • Villager02 (Witch?)
  • Villager03
  • Villager04
  • Villager05
  • Villager06
  • Villager07
  • Villager08
Inferences:

Prior to conversion (if any) we have at least 6 simple Villagers and possibly as many as 8. From 0 to 2 of these might be Lovers.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Chaosraven wrote:
Grundbegriff wrote:
Chaosraven wrote:4 wolves
3 evil powers
6 good powers (the Seer counts as 1 of those)

leaving 5 Normal Villagers of 18.
I think this is incorrect. Why are you sowing confusion about the numbers?
That post ended with a question, did it not?
Yeah, but nobody reads your posts to the end. It's plainly an attempt to deceive.
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Re: Scooby's Werewolf Village - Sunday Night

Post by theohall »

theohall wanders around like the new kid at school who doesn't know where to sit at lunch.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

For everyone's edification: yes my list was wrong, it was pre-clarification.

The scenarios Grund suggests are based on clarification.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Scooby's Werewolf Village - Sunday Night

Post by Kraegor »

Grundbegriff wrote:
Prior to conversion (if any) we have at least 6 simple Villagers and possibly as many as 8. From 0 to 2 of these might be Lovers.
actually you'd be guilty of deception. 8 is not plausible.
Lovers - Can be any two players. They may PM freely and are trying to be the last remaining players in the game. If they are then they win.
the presumption being that the Lovers don't care about the wolves or humans until after their counter-part is dead.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Kraegor »

which leads to a game concept question: presume the Lovers win. does that mean everyone else wolf/human loses?
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

Grundbegriff wrote:
Chaosraven wrote:
Grundbegriff wrote:
Chaosraven wrote:4 wolves
3 evil powers
6 good powers (the Seer counts as 1 of those)

leaving 5 Normal Villagers of 18.
I think this is incorrect. Why are you sowing confusion about the numbers?
That post ended with a question, did it not?
Yeah, but nobody reads your posts to the end. It's plainly an attempt to deceive.
Perhaps it is meant to draw out something like stessier versus something like Grund.

Having asked prior (behind the scenes) re: multiple roles I read stessiers comment as possible "there are (x) [type} wolves" and suspect him, whereas I infer from your comment "surely he wouldn't" as either (a) there aren't any multiples on the wolf team or (b) you aren't a wolf in the event there are.

The possibility hadn't occurred to you?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Scooby's Werewolf Village - Sunday Night

Post by theohall »

Chaosraven wrote:
Grundbegriff wrote:
Chaosraven wrote:
Grundbegriff wrote:
Chaosraven wrote:4 wolves
3 evil powers
6 good powers (the Seer counts as 1 of those)

leaving 5 Normal Villagers of 18.
I think this is incorrect. Why are you sowing confusion about the numbers?
That post ended with a question, did it not?
Yeah, but nobody reads your posts to the end. It's plainly an attempt to deceive.
Perhaps it is meant to draw out something like stessier versus something like Grund.

Having asked prior (behind the scenes) re: multiple roles I read stessiers comment as possible "there are (x) [type} wolves" and suspect him, whereas I infer from your comment "surely he wouldn't" as either (a) there aren't any multiples on the wolf team or (b) you aren't a wolf in the event there are.

The possibility hadn't occurred to you?
You two need to get a room, work it out, and come back with some more clarity on this whole thing. :wink:
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Kraegor wrote:
Grundbegriff wrote:
Prior to conversion (if any) we have at least 6 simple Villagers and possibly as many as 8. From 0 to 2 of these might be Lovers.
actually you'd be guilty of deception. 8 is not plausible.
The 8 Villager scenario is possible if all 3 evil Powers are Wolves (i.e., no Sorcerer and no Witch).
The 7 Villager scenario is possible if only two evil Powers are Wolves (i.e., there's either a Sorcerer xor a Witch)
The 6 Villager scenario is possible if only one evil Power is a Wolf (i.e., we have both a Sorcerer and a Witch in the mix)
The 9 Villager scenario is impossible; the 5 Villager scenario is impossible.

So then, Kraegor: when you say that "8 is not plausible" do you mean that you know we have a Sorcerer or a Witch or both? Or do you mean that you're weak in math?
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Re: Scooby's Werewolf Village - Sunday Night

Post by Scoop20906 »

Grundbegriff wrote:Tools:
--=
Players:
  • Austin
  • Bakhtosh
  • Chaosraven
  • ChrisGrenard
  • Grundbegriff
  • Kraegor
  • Lassr
  • mipe
  • Mr Bubbles
  • Newcastle
  • purge
  • redrun
  • Scoop20906
  • Semaj
  • stessier
  • theohall
  • tru1cy
  • Unagi
:lol: IT NEVER GETS OLD!!! :lol:
Scoop. Makeup and hair are fabulous. - Qantaga

Xbox Gamertag: Scoop20906
Steam: Scoop20906
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Chaosraven wrote:Perhaps it is meant to draw out something like stessier versus something like Grund.
Why are you trying to play me off stessier? Do you have a stake in setting a wedge between us?
Having asked prior (behind the scenes) re: multiple roles I read stessiers comment as possible "there are (x) [type} wolves" and suspect him, whereas I infer from your comment "surely he wouldn't" as either (a) there aren't any multiples on the wolf team or (b) you aren't a wolf in the event there are.
But I wasn't discussing multiple wolves (e.g., two simple wolves); I was discussing Powers, and was asserting that surely Remus wouldn't have multiple instances of a given Power (e.g, Witch, as you suggested).
The possibility hadn't occurred to you?
Many possibilities occur to me. Unlike you, I discard the ones that might confuse or mislead.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Semaj »

Lassr wrote:Semaj, I sprinkled Scooby Snacks around your hut, maybe it'll draw them away from mine.
it's a friggin conspiracy I tellz ya
Some claim to be things they aren't.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

Actually it could even be 4 unpowered wolves and 3 (witch/sorcerer).
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Chaosraven
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

Grundbegriff wrote:
Chaosraven wrote:Perhaps it is meant to draw out something like stessier versus something like Grund.
Why are you trying to play me off stessier? Do you have a stake in setting a wedge between us?
Is there some reason you two are so buddy buddy?
Having asked prior (behind the scenes) re: multiple roles I read stessiers comment as possible "there are (x) [type} wolves" and suspect him, whereas I infer from your comment "surely he wouldn't" as either (a) there aren't any multiples on the wolf team or (b) you aren't a wolf in the event there are.
But I wasn't discussing multiple wolves (e.g., two simple wolves); I was discussing Powers, and was asserting that surely Remus wouldn't have multiple instances of a given Power (e.g, Witch, as you suggested).[/quote]

You would be wrong, as I was with my interpretation of 4 wolves separate from 3 evil roles (which is what prompted me to ask).
The possibility hadn't occurred to you?
Many possibilities occur to me. Unlike you, I discard the ones that might confuse or mislead.[/quote][/quote]

Which is why I asked him.

From your stance I infer that either (a) there are not multiple instances of (same wolf) and you are one, or (b) there are and you are not one.

So if 2 wolves go BOOM, I'd consider you human :twisted:
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Grundbegriff
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Chaosraven wrote:Actually it could even be 4 unpowered wolves and 3 (witch/sorcerer).
How?

The only way that's possible is if Remus allows multiple instances of each role.

Do you really think he rolled to see whether there's a Witch, and then rolled to see whether there's a Sorcerer, and then rolled again to see whether there's a(nother) Witch?
Last edited by Grundbegriff on Wed Nov 12, 2008 2:25 pm, edited 1 time in total.
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Chaosraven
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

Grundbegriff wrote:
Chaosraven wrote:Perhaps it is meant to draw out something like stessier versus something like Grund.
Why are you trying to play me off stessier? Do you have a stake in setting a wedge between us?
Is there some reason you two are so buddy buddy?
Having asked prior (behind the scenes) re: multiple roles I read stessiers comment as possible "there are (x) [type} wolves" and suspect him, whereas I infer from your comment "surely he wouldn't" as either (a) there aren't any multiples on the wolf team or (b) you aren't a wolf in the event there are.
But I wasn't discussing multiple wolves (e.g., two simple wolves); I was discussing Powers, and was asserting that surely Remus wouldn't have multiple instances of a given Power (e.g, Witch, as you suggested).
You would be wrong, as I was with my interpretation of 4 wolves separate from 3 evil roles (which is what prompted me to ask).
The possibility hadn't occurred to you?
Many possibilities occur to me. Unlike you, I discard the ones that might confuse or mislead.
Which is why I asked him.

From your stance I infer that either (a) there are not multiple instances of (same wolf) and you are one, or (b) there are and you are not one.

So if 2 wolves go BOOM, I'd consider you human :twisted:

-----------------------------------

Preview, genius, preview.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Grundbegriff
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Re: Scooby's Werewolf Village - Sunday Night

Post by Grundbegriff »

Chaosraven wrote:Actually it could even be 4 unpowered wolves and 3 (witch/sorcerer).
How?

The only way that's possible is if Remus allows multiple instances of each role.

Do you really think he rolled to see whether there's a Witch, and then rolled to see whether there's a Sorcerer, and then rolled again to see whether there's a(nother) Witch?
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Chaosraven
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Re: Scooby's Werewolf Village - Sunday Night

Post by Chaosraven »

Remus West wrote:There may be multiples of the same role.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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