Colonial Boardgame Thread: Turn 3 Action 4 Begins

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SpaceLord
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

El Guapo wrote:Gotcha. Lasty, my understanding from the 'initial moves' suggestions is that after we play all four of our face up endeavors, we get a "last chance" move where we can play one of our two remaining cards, right?

Assuming that's right, I am going to move a merchant token onto the black resource.
Correct.

The Netherlands places a token onto the black Resource in Mozambique. They now have 1 Merchant Fleet remaining.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

Italy(AL) places 2 Treasury tokens in Egypt, using Viceroy. This breaks the orange Monopoly held by France, moving Italy down to spot three on the Diplomacy track.

The AI chose that spot because The Levant has 1 higher population than Egypt. In fact, if the Scientist is played by Italy next turn and he chooses Logistics, then the AI can get enough tokens on Egpyt to found a Colony next turn. A Colony there would allow Italy to ship 6 goods with Merchant.

End of the 3rd Action phase of Turn 1 Endeavor.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Vorret »

I didn't even realised you wrote server lol
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

Turn 1 Endeavor phase - Action 4:

Each player reveals:

Grundbegriff:
Viceroy/Rebel

SpaceLord:
Viceroy/Rebel

Qantaga:
Viceroy/Rebel

Vorret:
Trader/Financier

El Guapo:
Viceroy/Rebel

AI(Italy):
Merchant/Governor
Last edited by SpaceLord on Wed Apr 04, 2012 12:02 am, edited 2 times in total.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

I'll be changing the spreadsheet to a Google doc today sometime, and will update it here in a bit.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

Grund, it's your action.

If you Viceroy into Arabia, that would be enough tokens to Colonize it with Conqueror on a future action. However, The Levant has no tokens, and can be also claimed with just Viceroy. This would give you another resource to ship with Merchant later.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Grundbegriff »

Grundbegriff wrote:
SpaceLord wrote:Another note on money: Players can trade only Treasury during the game. Deals made for the future are not binding.
What does "trade only Treasury" reference? And what does your warning mean?

Is this in regard to a particular part of the rules, or to house rules?
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Grundbegriff »

I'll use my Viceroy to claim the Levant.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Grundbegriff »

SpaceLord wrote:Turn 1 Endeavor phase - Action 1:
Action 4, I think.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Isgrimnur »

Is there still room for 1 more? :twisted:
It's almost as if people are the problem.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

Grundbegriff wrote:
Grundbegriff wrote:
SpaceLord wrote:Another note on money: Players can trade only Treasury during the game. Deals made for the future are not binding.
What does "trade only Treasury" reference? And what does your warning mean?

Is this in regard to a particular part of the rules, or to house rules?
When I said trade, I meant outside of normal actions. Trading to and from the Market via the Merchant and Trader are normal actions.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

Isgrimnur wrote:Is there still room for 1 more? :twisted:
Sure! Do we think Isg should be able to play the 4th action for the Italians?
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by El Guapo »

I don't see why not.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Qantaga »

SpaceLord wrote:
Isgrimnur wrote:Is there still room for 1 more? :twisted:
Sure! Do we think Isg should be able to play the 4th action for the Italians?

Absolutely.

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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Isgrimnur »

Tell you what. Finish out the turn and let me get a good review of the rules in, and I'll jump in for Italy on turn 2.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

I will put two tokens from my Treasury into Angola, for a total of 3.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

Game Status, Turn 1, Endeavor Phase 4.3

Google Docs Record Sheet : HERE

France - Grundbegriff
Treasury: 10
Merchant Fleets: 1
Naval Forces: 1
Resources: 2
Prestige:1
Debt: 10
Monopolies: 0

Portugal - SpaceLord
Treasury: 9
Merchant Fleets: 1
Naval Forces: 1
Resources: 1
Prestige:1
Debt: 10
Monopolies: 0

Spain - Vorret
Treasury: 1
Merchant Fleets: 1
Naval Forces: 1
Resources: 2
Prestige:1
Debt: 0
Monopolies: 1

England - Qantaga
Treasury: 12
Merchant Fleets: 1
Naval Forces: 1
Resources: 1
Prestige:0
Debt: 10
Monopolies: 1

Dutch - El Guapo
Treasury: 11
Merchant Fleets: 1
Naval Forces: 1
Resources: 1
Prestige:1
Debt: 10
Monopolies: 0

Italy - Isgrimnur
Treasury: 9
Merchant Fleets: 2
Naval Forces: 1
Resources: 1
Prestige:0
Debt: 10
Last edited by SpaceLord on Wed Apr 04, 2012 12:56 am, edited 1 time in total.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

Qantaga, it's your action. You can play Viceroy in any Explored territory, placing 1 Treasury there.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Grundbegriff »

SpaceLord wrote:
Grundbegriff wrote:
Grundbegriff wrote:
SpaceLord wrote:Another note on money: Players can trade only Treasury during the game. Deals made for the future are not binding.
What does "trade only Treasury" reference? And what does your warning mean?

Is this in regard to a particular part of the rules, or to house rules?
When I said trade, I meant outside of normal actions. Trading to and from the Market via the Merchant and Trader are normal actions.
Yes, but remember that we know nothing. Are you saying that there are house rules that allow some sort of off-the-books bartering among nations?
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by SpaceLord »

Grundbegriff wrote:Yes, but remember that we know nothing. Are you saying that there are house rules that allow some sort of off-the-books bartering among nations?
Re-designed rulebook, page 16, describes bartering among players. The Revised Edition will also include the rule.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Grundbegriff »

SpaceLord wrote:
Grundbegriff wrote:Yes, but remember that we know nothing. Are you saying that there are house rules that allow some sort of off-the-books bartering among nations?
Re-designed rulebook, page 16, describes bartering among players. We're using that rule.
I see it now.
So you mean we can be all, "Hey, mate! Spot me a Franklin?" and that's kosher?
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by Qantaga »

England plays the Viceroy into the East Indies.
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by Vorret »

Can't open the google doc :(
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by Qantaga »

Vorret wrote:Can't open the google doc :(

That's strange. It's opening for me. Does it seem to be a security block of some sort?
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by SpaceLord »

El Guapo, you can place two Treasury tokens on any Explored territory with your Viceroy, instead of one because you improved Logistics. What'll it be?
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by Vorret »

We're sorry.

The spreadsheet at this URL could not be found. Make sure that you have the right URL and that the owner of the spreadsheet hasn't deleted it.




It opened at home this morning, very weird.
Maybe google hates IE, I'll try with Chrome in a bit.
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Re: Colonial Boardgame thread - Game On! - room for 1 More

Post by Qantaga »

I found the problem.

Use this link:

NOT this link:
SpaceLord wrote:Google Docs Record Sheet : HERE
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by Vorret »

ah, that one works indeed, thanks!
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by SpaceLord »

Vorret wrote:ah, that one works indeed, thanks!
Sorry, I cleaned up the file and gave it a name later, and it changed the working link.
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by El Guapo »

SpaceLord wrote:El Guapo, you can place two Treasury tokens on any Explored territory with your Viceroy, instead of one because you improved Logistics. What'll it be?
The Netherlands will put two tokens from my treasury into Mozambique.
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by Vorret »

I'm at the spot where I'm the most confused...

If I play my financier I get a 10 token debt and add 10 to my treasury.
What happend if I play my Trader instead?
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by El Guapo »

Trader moves goods from the market to treasury (after you have used merchant to move goods from your territories to your market). Since nobody has moved any goods to market yet, the trader (as I understand it) would do nothing currently.
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by El Guapo »

Another question: I was reading the rulebook this morning, and the war discussion was confusing. The rules just say to conduct a land war (where the two powers share territory) and then a naval war. But the example in the margins also refers to a trade war and a European front war (fought using treasury tokens).

Is there a European front or a trade front to a war (per the example) or is there just a land and naval war (per the rules text)?
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by SpaceLord »

Italy has chosen Merchant. Our first trading action!

Italy has two Merchant Fleets, and no Colonies. Therefore, they may ship two goods to Market. Italy controls one resource themselves, so they place 1 token from their stockpile onto the Market space. They want to ship other player's goods, so they'll choose randomly, and make an offer.

Image

Qantaga! Italy would like to ship your Resource to market. If you agree, you gain 1 Treasury from your stockpile, and Italy would gain 1 token in the Market, to be Trader-ed later.
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

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El Guapo wrote:Another question: I was reading the rulebook this morning, and the war discussion was confusing. The rules just say to conduct a land war (where the two powers share territory) and then a naval war. But the example in the margins also refers to a trade war and a European front war (fought using treasury tokens).

Is there a European front or a trade front to a war (per the example) or is there just a land and naval war (per the rules text)?
The official rulebook was version 1. War was horribly broken before, and now only occurs on Land and Sea.
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by SpaceLord »

El Guapo wrote:Trader moves goods from the market to treasury (after you have used merchant to move goods from your territories to your market). Since nobody has moved any goods to market yet, the trader (as I understand it) would do nothing currently.
Right, it would have no effect. Sorry I skipped your turn, but there's only one option that has any effect from your chosen card.
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Re: Colonial Boardgame thread - Game On! Turn 1 nearly compl

Post by Qantaga »

SpaceLord wrote: Qantaga! Italy would like to ship your Resource to market. If you agree, you gain 1 Treasury from your stockpile, and Italy would gain 1 token in the Market, to be Trader-ed later.

Considering...

SpaceLord, does that mean it would be removing the marker my Viceroy just played into the East Indies or is it just a 1 Treasury gain because I have the Spices and I got the luck of the draw?
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