Pyperkub wrote: Mon Dec 16, 2019 7:49 pm
El Guapo wrote: Mon Dec 16, 2019 6:06 pm
I guess I'm going to default to pillaging cities like Zenn7 suggests, unless they either produce multiple units that I can use (going by who the defenders are), OR there is zero in common (in which case I will consider razing).
Do the (non-razed) cities produce gold over time?
Yes, also give better defenses to defenders if they aren't pillaged. Cities can also be re-upgraded for gold for better defenses. Also, you can only get higher-level quests from higher level cities. Note that if you have a quest to capture a city, it must be Occupied to complete the quest successfully - if you Pillage or Raze when the quest is to Occupy, you'll fail the quest (there will be a notice on the option you must choose for your quest).
Note - all my comments are based on the 2 games I have played (still finishing the second 1) since rebuying (can't remember anything significant from when I played it years ago).
You cannot tell before you attack, whether there are units produced you can use.
AFTER you win the fight though, when you choose to pillage or sack - if pillage and sack are the same amount, there is nothing there you can produce. If they are different amount, there is something there you can produce. The amount you get to pillage is 1/2 the price to buy production of that unit. IE - costs 10 Gold to buy Giant Rat production. Pillage/sack will get 5 Gold.
Cities produce gold over time (clicking or maybe right clicking on a city will tell you how much). Some produce mana as well (you will see that when you click/right click on the city too). Don't know if any produce more than 1, but not all cities produce 1.
200/600 gold to upgrade a city. Basic level provides +1 fortification bonus, each higher level increases that by +1 (+2/+3 respectively). This does not stack with any fortification bonus your units might provide. Just the highest bonus applies. As someone mentioned, you can only get higher quests from better cities (L1 - simple, L2 - average, L3 - hard).
800 gold can rebuild a razed city. You do NOT get money for razing a city. Depending on how the game is set up, you may have to raze the city when it's conquered, or you might be able to raze it any time (you have to have a unit there to raze/rebuild cities).
Sites can be razed/rebuilt as well (had a quest to raze a port).
On the subject of mana generation - cities generate white or black mana. We are grey mana - we can use either. A magic item you will find sometimes is mana crystals (1 or more, find 8 in my first test game after buying this for 1 explored site). Mana crystals not only give you 1 point of mana income per crystal/round, they also increase your max mana. I have 51 max in my current game (started with 32 - 19 mana crystals).
Some spells have mana upkeep - none of the summon unit spells (they cost gold upkeep). Most of the buff spells do though. You don't tend to get high mana income. I have more than 20 cities, 19 mana crystals and still only an income of 27 total in my current game.
Items go with heroes. They die, the stuff falls on the ground and any hero who goes there can pick the stuff up.
You can build production in a city. You'll notice there are 4 squares for what can be produced and your starting city has all 4 filled. If you click on the city, there should be a hammer icon to buy production. You can buy whatever you want/can afford. Common sense - especially in the beginning, don't buy your big units that take 4 turns to produce, even if you have the money. You want your strongest 1 turn units you can afford most likely (though you may want a scout or two first if your starting city didn't have your scout unit as one of the starting units).
If all 4 of your production slots are full and you want to produce something that is not currently an option, you can replace one (don't think you get any credit for the one that goes away though). Not an issue early on most likely, but later in the game, you might find this to be necessary.
Income:
- you get money from cities (from the few I recall, it's 20-30 on average, not sure, but do not believe upgrading increases income). Razed cities generate 0 income. A port site (and maybe another site) increase the income of the city they are associated with (automatic, you don't even have to see it to get it).
- defeating enemies - you get money looting any city you conquer (this is not the pillage/sack, this is just a small amount of money). Think you do for killing in the open too, but not sure.
- exploring sites - there are ruins/caves/towers/etc on the map that you can explore - they will give you a reward, that can be money. Or, you could find a sage who will give you a choice of 3 rewards - one of which is usually a gem worth gold.
- quests - gold is sometimes a reward option from quests
- exploring sites and quests will give you the most gold (they can give 800-1300 from the couple I recall).
- some heroes get income abilities (thieves do, thought there was another, I do not believe any of our casters get that ability)
Expenses:
Hiring heroes (plan on 1000-1300 from what I recall)
Upkeep on units - costs nothing but time to recruit/build a unit - but all units have upkeep!
Buy production - add the option to build a specific unit to a city
Build a city - on a razed city, you can rebuild it
Upgrade a city - 3 levels - 1 is start/default, 2/3 are upgrades (see above)
Hire mercenaries - sometimes, mercs (from your 3 unit list of mercenaries on your custom army set up) will offer to join you.
Buy items - had a merchant show up, exactly once so far, to offer me a magic item.
Exploring sites - you encounter an X - I don't remember from when I used to own the game, but in nearly 2 full games now, I have yet to lose the encounter no matter what I encountered or what my level was.
Note on combat - this is in the manual, but combat is a random number added to the 2 units strengths that are fighting. You can change the random number range when the game is set up. Default is 20, range is 18-26. Lower favors quality units (higher strength), higher favors quantity units (if the random # range is 1-20, and your strength is 1 and mine is 9 - 8 out of 20 numbers either of us can roll are automatic loss for you; if the random # range is 1-26, you str 1, me str 9 - 8 of 26 numbers either of us can roll are automatic loss for you - 6 more chances of numbers you can win on).
If I missed any questions, or anything else you want to know, ask me or look in the manual - especially if you want to know more about what units have what abilities, what spells do/you can get, quests/rewards, the combat - that is all explained in the appendices - most in nice, simple charts or lists.