LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) must make a piloting skill check while moving from hex 2427 to hex 2327 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
ER PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 6, rolls 10 : - Direct Blow - hits (using Right Side table) RT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 11 damage to RT.
Needs 7+ to destroy Searchlight, rolls 4.
11 Armor remaining.
Gauss Rifle at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Large Laser at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 11, rolls 2 : misses
LRM 10 at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 10 : - Glancing Blow due to Narrow/Low Profile - 3 missile(s) hit (w/ -4 malus).
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 3 damage to CT.
Needs 7+ to destroy Searchlight, rolls 12.
Searchlight destroyed!
20 Armor remaining.
Medium Laser at Hex: 2425 (Ignite) needs 0, rolls 7 : hits!
Needs 7 [7 (Medium Laser)] to ignite, rolls 3
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 6, rolls 8 : hits LL
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 10 damage to LL.
10 Armor remaining.
PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 6, rolls 6 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits LT
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LT.
The passenger, Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar), gets in the way.
Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar) takes 2 damage to Trooper 2.
8 Armor remaining.
16 Armor remaining.
Gauss Rifle at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
LRM 10 at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 10 : - Glancing Blow due to Narrow/Low Profile - 3 missile(s) hit (w/ -4 malus).
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 3 damage to LA.
13 Armor remaining.
LRM 10 at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 8 : misses
ER Large Laser at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
ER Large Laser at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
Weapons fire for LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords)
LRM 5 at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
LRM 15 at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
Weapons fire for LoaderMech LRM5-FLU ID:195 (1st Octopus Overlords)
LRM 5 at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Weapons fire for LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords)
SRM 6 at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -4 missile(s) hit (w/ -4 malus).
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 2 damage to LL.
11 Armor remaining.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 2 damage to RL.
21 Armor remaining.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 2 damage to LL.
9 Armor remaining.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 2 damage to RT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
9 Armor remaining.
Weapons fire for LoaderMech AC5-FLU ID:40 (1st Octopus Overlords)
AC/5 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 11, rolls 9 : misses
Weapons fire for LoaderMech ML-FLU ID:191 (1st Octopus Overlords)
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 11, rolls 3 : misses
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 11, rolls 8 : misses
Weapons fire for LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords)
LRM 5 at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
Weapons fire for LoaderMech LL-FLU ID:43 (1st Octopus Overlords)
Large Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (Large Laser) + 2 (accidental)] to ignite, rolls 3
Weapons fire for LoaderMech LL-FLU ID:39 (1st Octopus Overlords)
Large Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 11, rolls 8 : misses
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords); needs 7, rolls 4 : misses
ER Large Laser at LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords); needs 7, rolls 6 : misses
ER Medium Laser at LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords); needs 7, rolls 8 : hits LA
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) takes 7 damage to LA.
Armor destroyed.
SECTION DESTROYED.
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on Lower Arm.
ER Medium Laser at LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords); needs 7, rolls 3 : misses
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER PPC at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 6, rolls 11 : - Direct Blow - hits LL
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) takes 16 damage to LL.
Armor destroyed.
SECTION DESTROYED.
8 damage transfers to LT.
Critical hit on LL. Roll is (6+1) = 7; no effect.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) takes 8 damage to LT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
Armor destroyed.
1 Internal Structure remaining.
Critical hit on LT. Roll is (5+1) = 6; no effect.
ER Medium Laser at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER Medium Laser at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 8, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Streak SRM 6 at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 9, rolls 3 : fails to achieve lock.
Weapons fire for Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar)
ER Small Laser at LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords); needs 6, rolls 8 : hits LT
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 5 damage to LT.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on LT. Roll is 5; no effect.
SRM 6 at LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords); needs 5, rolls 12 : - Direct Blow - 6 missile(s) hit (w/ +4 bonus).
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 2 damage to CT.
2 Armor remaining.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 2 damage to CT.
0 Armor remaining.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 2 damage to CT.
4 Internal Structure remaining.
Critical hit on CT. Roll is (3+2) = 5; no effect.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 2 damage to RL.
0 Armor remaining.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 2 damage to LT.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
Critical hit on LT. Roll is (5+2) = 7; no effect.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 2 damage to RA.
0 Armor remaining.
SRM 6 at LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords); needs 5, rolls 2 : misses
LB 5-X AC (Cluster ammo) at LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords); needs 7, rolls 4 : misses
LB 5-X AC (Cluster ammo) at LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - 4 pellet(s) hit (w/ +2 bonus).
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 1 damage to LT.
1 damage transfers to CT.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 1 damage to CT.
3 Internal Structure remaining.
Critical hit on CT. Roll is (6+1) = 7; no effect.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 1 damage to LL.
3 Armor remaining.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 1 damage to LA.
1 damage transfers to LT.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 1 damage to LT.
1 damage transfers to CT.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 1 damage to CT.
2 Internal Structure remaining.
Critical hit on CT. Roll is (11+1) = 12; 3 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 1 damage to RA.
2 Internal Structure remaining.
Critical hit on RA. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Lower Arm.
Weapons fire for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
ER PPC at LoaderMech AC5-FLU ID:40 (1st Octopus Overlords); needs 6, rolls 7 : hits RL
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 15 damage to RL.
Armor destroyed.
SECTION DESTROYED.
7 damage transfers to RT.
Critical hit on RL. Roll is 7; no effect.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 7 damage to RT.
Needs 7+ to destroy Searchlight, rolls 6.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on RT. Roll is 9; 1 location.
CRITICAL HIT on +AC/5.
LB 10-X AC at LoaderMech AC5-FLU ID:40 (1st Octopus Overlords); needs 6, rolls 12 : - Direct Blow - hits LL
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 12 damage to LL.
Armor destroyed.
SECTION DESTROYED.
4 damage transfers to LT.
Critical hit on LL. Roll is (5+2) = 7; no effect.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 4 damage to LT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
0 Armor remaining.
LRM 15 at LoaderMech AC5-FLU ID:40 (1st Octopus Overlords); needs 6, rolls 9 : - Direct Blow - 12 missile(s) hit (w/ +2 bonus).
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 5 damage to LA.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on LA. Roll is (11+1) = 12;LIMB BLOWN OFF Left Arm blown off.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 5 damage to RL.
5 damage transfers to RT.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 5 damage to RT.
SECTION DESTROYED.
3 damage transfers to CT.
Critical hit on RT. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Heat Sink.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 3 damage to CT.
3 Armor remaining.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 2 damage to LL.
2 damage transfers to LT.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 2 damage to LT.
3 Internal Structure remaining.
Critical hit on LT. Roll is (3+1) = 4; no effect.
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Large Pulse Laser at LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits LT
LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) takes 5 damage to LT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
Armor destroyed.
4 Internal Structure remaining.
Critical hit on LT. Roll is (10-2) = 8; 1 location.
CRITICAL HIT on LRM 5 Ammo (22).
*** LRM 5 Ammo EXPLODES! 110 DAMAGE! ***
Pilot of LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) "Fadhila Taymullah" takes 2 damage (2 total hits).
Pilot of LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) "Fadhila Taymullah" needs a 3 to stay conscious. Rolls 7 : successful!
Pilot of LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) "Fadhila Taymullah" needs a 5 to stay conscious. Rolls 7 : successful!
>LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 12 : succeeds.
The pilot ejects safely!
*** LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) DESTROYED by ejection! ***
LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) takes 110 damage to LT.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
106 damage transfers to CT.
Critical hit on LT. Roll is 6; no effect.
LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) takes 106 damage to CT.
SECTION DESTROYED.
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
Medium Pulse Laser at LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits RT
LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords) takes 3 damage to RT.
1 Armor remaining.
Medium Pulse Laser at LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
LB 10-X AC (Cluster ammo) at LoaderMech LRM5-FLU ID:33 (1st Octopus Overlords); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar)
ER Large Laser at LoaderMech LL-FLU ID:43 (1st Octopus Overlords); needs 8, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
ER Large Laser at LoaderMech LL-FLU ID:43 (1st Octopus Overlords); needs 8, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Medium Laser at LoaderMech LL-FLU ID:43 (1st Octopus Overlords); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER Medium Laser at LoaderMech LL-FLU ID:43 (1st Octopus Overlords); needs 10, rolls 10 : - Glancing Blow -hits LA
LoaderMech LL-FLU ID:43 (1st Octopus Overlords) takes 3 damage to LA.
1 Armor remaining.
ER Medium Laser at LoaderMech LL-FLU ID:43 (1st Octopus Overlords); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar)
ER PPC at LoaderMech ML-FLU ID:191 (1st Octopus Overlords); needs 6, rolls 10 : - Direct Blow - hits CT
LoaderMech ML-FLU ID:191 (1st Octopus Overlords) takes 16 damage to CT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
Armor destroyed.
SECTION DESTROYED.
*** LoaderMech ML-FLU ID:191 (1st Octopus Overlords) DESTROYED by damage! ***
Critical hit on CT. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Standard Gyro.
Medium Pulse Laser at LoaderMech ML-FLU ID:191 (1st Octopus Overlords); needs 6, rolls 11 : - Direct Blow - hits CT
LoaderMech ML-FLU ID:191 (1st Octopus Overlords) takes 8 damage to CT.
LB 10-X AC (Cluster ammo) at LoaderMech ML-FLU ID:191 (1st Octopus Overlords); needs 5, rolls 10 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
LoaderMech ML-FLU ID:191 (1st Octopus Overlords) takes 1 damage to RT.
3 Armor remaining.
LoaderMech ML-FLU ID:191 (1st Octopus Overlords) takes 1 damage to CT.
LoaderMech ML-FLU ID:191 (1st Octopus Overlords) takes 1 damage to RT.
2 Armor remaining.
LoaderMech ML-FLU ID:191 (1st Octopus Overlords) takes 1 damage to RT.
1 Armor remaining.
LoaderMech ML-FLU ID:191 (1st Octopus Overlords) takes 1 damage to LT.
3 Armor remaining.
LoaderMech ML-FLU ID:191 (1st Octopus Overlords) takes 1 damage to RA.
3 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER PPC at LoaderMech LRM5-FLU ID:195 (1st Octopus Overlords); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:195 (1st Octopus Overlords); needs 8, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 12 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:195 (1st Octopus Overlords); needs 8, rolls 9 : hits RT
LoaderMech LRM5-FLU ID:195 (1st Octopus Overlords) takes 7 damage to RT.
Needs 7+ to destroy Searchlight, rolls 5.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on RT. Roll is 7; no effect.
Streak SRM 6 at LoaderMech LRM5-FLU ID:195 (1st Octopus Overlords); needs 11, rolls 5 : fails to achieve lock.
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at LoaderMech LL-FLU ID:187 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits RA
LoaderMech LL-FLU ID:187 (1st Octopus Overlords) takes 11 damage to RA.
Armor destroyed.
SECTION DESTROYED.
4 damage transfers to RT.
Critical hit on RA. Roll is (6+1) = 7; no effect.
LoaderMech LL-FLU ID:187 (1st Octopus Overlords) takes 4 damage to RT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
0 Armor remaining.
ER Large Laser at LoaderMech LL-FLU ID:187 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits CT
LoaderMech LL-FLU ID:187 (1st Octopus Overlords) takes 5 damage to CT.
1 Armor remaining.
ER Medium Laser at LoaderMech LL-FLU ID:187 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits HD
LoaderMech LL-FLU ID:187 (1st Octopus Overlords) takes 8 damage to HD.
Armor destroyed.
SECTION DESTROYED.
*** LoaderMech LL-FLU ID:187 (1st Octopus Overlords) DESTROYED by damage! ***
>LoaderMech LL-FLU ID:187 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech LL-FLU ID:187 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 7 [5 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 9 : succeeds.
The pilot ejects safely!
Pilot of Pilot Rasheeda Jadoon ID:197 (1st Octopus Overlords) "Rasheeda Jadoon" takes 5 damage (5 total hits).
Critical hit on HD. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Sensors.
CRITICAL HIT on Sensors.
Pilot of LoaderMech LL-FLU ID:187 (1st Octopus Overlords) "Rasheeda Jadoon" has ejected, so no damage is dealt!
ER Medium Laser at LoaderMech LL-FLU ID:187 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits LL
LoaderMech LL-FLU ID:187 (1st Octopus Overlords) takes 3 damage to LL.
1 Armor remaining.
ER Medium Laser at LoaderMech LL-FLU ID:187 (1st Octopus Overlords); needs 7, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Weapons fire for Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar)
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 7 : misses
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 7 : misses
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 11 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) RL
LoaderMech LRM5-FLU ID:194 suffers no damage. (RL behind cover)
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 7 : misses
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 10 : hits (using Partial cover (horizontal 50%) table) CT
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) takes 7 damage to CT.
Needs 7+ to destroy Searchlight, rolls 11.
Searchlight destroyed!
Armor destroyed.
5 Internal Structure remaining.
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 12 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) RT
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) takes 8 damage to RT.
Armor destroyed.
1 Internal Structure remaining.
Critical hit on RT. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Heat Sink.
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LT
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) takes 7 damage to LT.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on LT. Roll is 4; no effect.
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 7 : misses
ER Medium Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 7 : misses
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
Large Pulse Laser at LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits (using Partial cover (horizontal 50%) table) RA
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) takes 5 damage to RA.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on RA. Roll is (5-2) = 3; no effect.
Large Pulse Laser at LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords); needs 6, rolls 4 : misses
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
Large Pulse Laser at LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) LA
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) takes 11 damage to LA.
Armor destroyed.
SECTION DESTROYED.
4 damage transfers to LT.
Critical hit on LA. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Upper Arm.
CRITICAL HIT on Lower Arm.
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) takes 4 damage to LT.
0 Armor remaining.
Gauss Rifle at LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords); needs 8, rolls 7 : misses
LRM 10 ((Clan) Artemis-capable ammo) at LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow -6 missile(s) hit (using Partial cover (horizontal 50%) table) (w/ -2 malus).
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) takes 5 damage to LA.
5 damage transfers to LT.
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) takes 5 damage to LT.
SECTION DESTROYED.
Critical hit on LT. Roll is (9-2) = 7; no effect.
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) takes 1 damage to RT.
4 Internal Structure remaining.
Critical hit on RT. Roll is (8-2) = 6; no effect.
SRM 4 ((Clan) Artemis-capable ammo) at LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords); needs 12, rolls 5 : misses
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 12, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 12, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 12, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar)
Large Pulse Laser at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 8, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Large Pulse Laser at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 8, rolls 10 : hits (using Partial cover (horizontal 50%) table) LA
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 10 damage to LA.
10 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 8, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
ER PPC at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow -hits CT
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 7 damage to CT.
Needs 7+ to destroy Searchlight, rolls 6.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on CT. Roll is (6-2) = 4; no effect.
Medium Pulse Laser at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Pulse Laser at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Pulse Laser at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Streak SRM 6 at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 11, rolls 6 : fails to achieve lock.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) must make 2 piloting skill roll(s) (gyro hit; 20+ damage).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (6 (Base piloting skill) + 3 (gyro hit) + 1 (20+ damage)); needs 10, rolls 3 : falls.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) falls on its right side, suffering 2 damage.
LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) takes 2 damage to CT.
SECTION DESTROYED.
*** LoaderMech SRM6-FLU ID:38 (1st Octopus Overlords) DESTROYED by damage! ***
Critical hit on CT. Roll is 5; no effect.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) must make 1 piloting skill roll(s) (leg destroyed).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) falls on its left side, suffering 2 damage.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) takes 2 damage to LT.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
1 damage transfers to CT.
Critical hit on LT. Roll is 11; 2 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on Heat Sink.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) takes 1 damage to CT.
5 Armor remaining.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) must make 3 piloting skill roll(s) (leg destroyed; leg destroyed; 20+ damage).
The base target is 7 [7 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) falls on its rear, suffering 2 damage.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 2 damage to LL.
2 damage transfers to LTR.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) takes 2 damage to LTR.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on LT. Roll is 10; 2 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on Heat Sink.
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 17 heat, sinks 17 heat and is now at 0 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 31 heat, sinks 30 heat and is now at 3 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 21 heat, sinks 21 heat and is now at 0 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 40 heat, sinks 34 heat and is now at 6 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 25 heat, sinks 25 heat and is now at 0 heat.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 2 heat, sinks 2 heat and is now at 0 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-3R ID:24 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Warhammer WHM-6R ID:25 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-3R ID:28 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech LRM5-FLU ID:194 (Isgrimnur DECOY) gains 14 heat, sinks 13 heat and is now at 1 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 38 heat, sinks 38 heat and is now at 0 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 22 heat, sinks 24 heat and is now at 2 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 36 heat, sinks 34 heat and is now at 2 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 27 heat, sinks 26 heat and is now at 2 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 41 heat, sinks 41 heat and is now at 0 heat.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) gains 14 heat, sinks 14 heat and is now at 0 heat.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) gains 24 heat, sinks 24 heat and is now at 0 heat.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) gains 23 heat, sinks 20 heat and is now at 3 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 27 heat, sinks 26 heat and is now at 1 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 43 heat, sinks 36 heat and is now at 7 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 20 heat, sinks 20 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 44 heat, sinks 40 heat and is now at 4 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 22 heat, sinks 24 heat and is now at 2 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 41 heat, sinks 41 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 22 heat, sinks 20 heat and is now at 2 heat.