So, I started my Middara campaign on Saturday and played through the first four missions (the tutorial, basically). A few initial thoughts:
1. This game is
incredibly beautiful. Probably the best in my collection in that regards. The artwork is stunning throughout, and the boards, tokens, and minis are all very well done. I especially love the way they've used glossy vs. matte finishes. Even the smallest tokens have a glossy finish that makes parts of them stand out (i.e. a lightning bolt, a lantern, etc.). It makes the whole game look amazing on the table. My only real gripe is that Remi's mini is way too big. Her wings overlap into two adjacent squares, which makes her really difficult to use. I have begrudgingly set her aside and am using her cardboard marker instead.
2. So far, I really like both the setting and the story. There is a ton of detail and world building, and the story segments between each mission really bring the characters and the world to life. It's well written and really interesting, and feel like long story segments between the action during a Final Fantasy game. JRPG fans will probably love it, but it may test the patience of those who don't enjoy that sort of thing and want to jump immediately into the action. Oh, and the campaign book is HUGE. Like, ridiculously huge...nearly 500 pages. This is a game that requires your full attention, definitely not a casual "jump in and jump out" sort of game. Also, I haven't used it, but having a narrated version of the story segments available is a nice touch.
3. The game feels completely overwhelming at first, but I've been pleasantly surprised how it all flows very smoothly once you get the hang of a few basics. There's still
a lot to remember (the rule book is 80 pages, after all), but it's pretty intuitive after 2-3 scenarios. I thought I would have to switch to a 2-character variant due to the complexity, but have decided to stick with playing all 4. I'm sure there's some synergies that I've missed out on, but it seems to flow very smoothly so far.
4. Between the myriad equipment and skills, there seems to be a nearly infinite amount of builds. I'll admit to having a bit of analysis/paralysis here, along with the concern that I may end up gimping a character in the long run due to some bad early choices. Hopefully that can be mitigated by a respec or two, but the level of choice in how you progress is a little intimidating.
5. The gameplay is an absolute blast. It's simple enough (get a set number of skill points each turn, and spend those SP to move, attack, cast spells, interact, etc.), but the range of skills and abilities allow for a ton of flexibility in how you approach each battle. The enemy AI seems to be very good as well, making smart, logical decisions about how to engage. It does suffer from some of the standard RNG swinginess you see in any dice-based dungeon crawler though. RNGeezus was especially angry with me last night, seeing two characters get one-shotted on poor rolls to very basic enemies. Frustrating, but it happens (thankfully, I was able to use Remi's flying ability to sprint for the exit and make my escape before TPKing). I've heard lots of people complain that it's too easy overall, but that's actually a positive in my book, as I prefer my games to skew easier than harder.
In short, my first impressions are excellent, and I can't wait to get back to the table tonight to continue the journey. While I've cooled on big campaign games over the last year, this one is definitely worth checking out.
When darkness veils the world, four Warriors of Light shall come.