OO Boardgamers, what did you play this weekend?
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- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Re: OO Boardgamers, what did you play this weekend?
So we played 6 Player Talisman with secret ending, my daughter pulled a Skywalker on my ass. She changed me to good, so I dropped my nifty evil stuff, and got killed by a Place that acts as Graveyard (on my way to the Chapel, riding a Warhorse that made me a 12 Craft, 3 Strength so 15 in Battle...). She then immediately rolled exactly what she needed to go grab my stuff and proceeded to the Crown of Command.
Then we headed off to play a 6 Player Carcassonne with Phantom, Dragon/Princess, Plague, Abbey, Robber and King, and the special meeples (but no 2pt or Mayor) on the Wheel of Fortune base. She finished out her gaming day by beating Remus by a good 16 points. She retired unbeaten as we set up for EDH.
My younger son tried the new Red White Black Precon, Remus the Green Blue Black, my eldest his Rafiq, our friend Sharuum, and my Sen Triplets. We played STAR Magic (the two players on your right/left are Not Opponents, a player wins when Both his Opponents are Dead). With the Precons tearing up the field, I was awful happy to be sitting between them as a NON Opponent. Allowed me to build up and steal both games by having Sharuum and Rafiq dead. Sort of sad my daughter was too tired to play, as we could have played Emperor (3 man teams).
Then we headed off to play a 6 Player Carcassonne with Phantom, Dragon/Princess, Plague, Abbey, Robber and King, and the special meeples (but no 2pt or Mayor) on the Wheel of Fortune base. She finished out her gaming day by beating Remus by a good 16 points. She retired unbeaten as we set up for EDH.
My younger son tried the new Red White Black Precon, Remus the Green Blue Black, my eldest his Rafiq, our friend Sharuum, and my Sen Triplets. We played STAR Magic (the two players on your right/left are Not Opponents, a player wins when Both his Opponents are Dead). With the Precons tearing up the field, I was awful happy to be sitting between them as a NON Opponent. Allowed me to build up and steal both games by having Sharuum and Rafiq dead. Sort of sad my daughter was too tired to play, as we could have played Emperor (3 man teams).
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
-
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Re: OO Boardgamers, what did you play this weekend?
man, emperor games were some of the most fun I ever had playing Magic. Good times.
- Chaosraven
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- Joined: Tue Jul 26, 2005 2:26 am
Re: OO Boardgamers, what did you play this weekend?
Questions for those strong in Catan google-fu (for variants in Barbarians & Traders). (1) do you use Largest Army for B&T? (2) based on the Basic Settlers rules, are B&T development cards a 1 per turn affair? In the Barbarians Attack scenario, it says No to question 1, and must play all that are purchased as they are purchased regarding question 2, but Traders & Barbarians makes no note of either. As the 3 VP cards in T&B state to only reveal as winning points, I assume the 1 per turn etc like Settlers. (3) when trading with regards to Gold Coins, it states you may trade them as resources 4:1, 3:1, 2:1. This allows you to trade to get coins, but can it work the other way? As in, you use your 2 allowed 2coin=1resource per rules, and then it's 4coins without a 3:1 port? If you have the Merchant on a Gold Hex, does that allow you 2:1 gold trade? Can you trade gold for Commodities if the above is true?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Re: OO Boardgamers, what did you play this weekend?
Found my answers before heading out last night, played three games with RevHempus, kenetickid and his wife. Basic settlers to teach first game and RevHempus took it easily. Played second game with Rivers and Fishermen, beat RevHempus with a lucky roll on my turn, the other two only 3 pt behind (two of those for Poorest Settler, so very close game with the boot passing around). Ended the night with Caravans and the Event Deck, pulled off a massive come from behind by upgrading a City, stealing Longest road and buying the vote for the Camel. The Caravan was really neat, with lots of intrigue between players on when to hold back grain to influence the vote, either to ones own path or away from the leader. The sheep/wool were sadly terrible (the other vote buying resource), with everyone on the pair of 3 sheep and nobody on the 2. So a 3 gave everyone one, and otherwise it was tradein to get them. The Event Deck was pretty cool, but I still like the ups and downs of repeated Off Numbers (3 tens in a row!!) when rolling the dice.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Re: OO Boardgamers, what did you play this weekend?
Remus West came over and we tried the Traders variant with Kenetickid and his wife. Very neat twist on the game, you have a Wagon travelling to make Commodity deliveries for Coins and VP. How many coins depends on how far you have upgraded your Wagon (L1-5), where travelling a road is 1 MP (of your 4-7MP) but if it is someone elses road, you must pay them a coin. Instead of a Robber, there are 3 Barbarians that stand on paths/roads and cost +2 MP (a roadless path costs 2). You can drive off a Barbarian with an upgraded Wagon (on a Roll depending on your upgrade), and you move them on a '7' (and steal from the owner of the road you put them on). The control of the Trade Tiles paths can play a very important part, by making others pay you to both enter for delivery, and leave with a new delivery. Eked out a Win just in time (kenetickid bought 2 Development Cards in the hopes of getting 2 of the 3 VP cards in the deck, and his wife and Remus placed the barbarians in my path for my final delivery, but had just enough resources to purchase a settlement, spending my gold coins on a resource instead of attempting the delivery). Very cool.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Isgrimnur
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Re: OO Boardgamers, what did you play this weekend?
Played Cutthroat Caverns, Powerboats, and Quicksand. Coop was one of the top two players in CC, and it came down against him and the owner for most Prestige at the end of the game, with coop ending up dead on the final encounter, and not enough prestige for anyone else to have a chance of winning. And I got to see how the dynamic changes when you don't have a good group. One of the guys was really quiet and two of the others weren't real swift on the uptake, needing repeated rules explanations.
Powerboats was kind of a entry-level Formula De. No track to follow, just buoys to get around, 3-sided dice that you added or subtracted from your "gear" pool, but you didn't have to re-roll every turn if you didn't want to. It is something that takes a bit of forethought to manage properly, so you're not forced into turning a direction that you don't want to go.
Quicksand was a quick movement game that struck me as a lighter version of Isla Dorada, but instead of only one movement piece, there are six, one of which is yours. But you need to keep your piece secret, as everyone plays cards to move every piece, and you need to camouflage your true motivations.
Powerboats was kind of a entry-level Formula De. No track to follow, just buoys to get around, 3-sided dice that you added or subtracted from your "gear" pool, but you didn't have to re-roll every turn if you didn't want to. It is something that takes a bit of forethought to manage properly, so you're not forced into turning a direction that you don't want to go.
Quicksand was a quick movement game that struck me as a lighter version of Isla Dorada, but instead of only one movement piece, there are six, one of which is yours. But you need to keep your piece secret, as everyone plays cards to move every piece, and you need to camouflage your true motivations.
It's almost as if people are the problem.
- Defiant
- Posts: 21045
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Re: OO Boardgamers, what did you play this weekend?
Played Acquire and TTR: Europe. First time playing both.
Acquire was fun (I managed to win through a bit of luck and planning and because it was the first time any of us played). TTR: Europe seemed a little unbalanced, though. It didn't help that the other 4 players were hoarding cards. Still, I managed to complete 4 routes and got second place (mostly from points from routes and from not using the stations).
Acquire was fun (I managed to win through a bit of luck and planning and because it was the first time any of us played). TTR: Europe seemed a little unbalanced, though. It didn't help that the other 4 players were hoarding cards. Still, I managed to complete 4 routes and got second place (mostly from points from routes and from not using the stations).
- Chaosraven
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Re: OO Boardgamers, what did you play this weekend?
Taught my youngest 51st State last night, and he CRUSHED us. Kenetickid was in the lead most of the game, but my son pulled ahead of him by 3, beating the other two of us by a good 15 points. Played edh with him this morning, him trying one of the precon Commander decks against my Sen Triplets, where he gave me my first loss after I won the first, came back out of nowhere to win the second. He destroyed nearly everything I had in play turn after turn in the third game.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- El Guapo
- Posts: 42214
- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: OO Boardgamers, what did you play this weekend?
Played a round of Railroad Tycoon last night, which I hadn't played in awhile. Fortunately this time we played with correct rules. Most notably, for some reason last time I thought you weren't supposed to seed the grey (non-major) cities with goods, at least not until they were urbanized. Since the game length is tied to depleting goods from cities, that made the game *much* longer.
I was running neck and neck (though somewhat behind) the leader for most of the game, though ultimately I couldn't pull it out. Ultimately my railroad ran from Philadelphia in the Northeast through the appalachians to Columbus in the west, and down the eastern seaboard to Atlanta (along with a late route from Atlanta to Chattanooga and Knoxville). The winning railroad covered similar grounds, but more north - Boston down to Virginia, then west to Ohio.
I was running neck and neck (though somewhat behind) the leader for most of the game, though ultimately I couldn't pull it out. Ultimately my railroad ran from Philadelphia in the Northeast through the appalachians to Columbus in the west, and down the eastern seaboard to Atlanta (along with a late route from Atlanta to Chattanooga and Knoxville). The winning railroad covered similar grounds, but more north - Boston down to Virginia, then west to Ohio.
Black Lives Matter.
- coopasonic
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Re: OO Boardgamers, what did you play this weekend?
I played what Isgrimnur played.Isgrimnur wrote:Played Cutthroat Caverns, Powerboats, and Quicksand. Coop was one of the top two players in CC, and it came down against him and the owner for most Prestige at the end of the game, with coop ending up dead on the final encounter, and not enough prestige for anyone else to have a chance of winning. And I got to see how the dynamic changes when you don't have a good group. One of the guys was really quiet and two of the others weren't real swift on the uptake, needing repeated rules explanations.
Powerboats was kind of a entry-level Formula De. No track to follow, just buoys to get around, 3-sided dice that you added or subtracted from your "gear" pool, but you didn't have to re-roll every turn if you didn't want to. It is something that takes a bit of forethought to manage properly, so you're not forced into turning a direction that you don't want to go.
Quicksand was a quick movement game that struck me as a lighter version of Isla Dorada, but instead of only one movement piece, there are six, one of which is yours. But you need to keep your piece secret, as everyone plays cards to move every piece, and you need to camouflage your true motivations.
Cutthroat Caverns: I enjoyed this, though as Izzy said, there were some challenging players. I thought it was just the one guy, but maybe I'm the second one. The one guy was the same guy I had to hand hold through playing zombies in last night on earth, despite being my first play of the game. I need to find a way to get him to play with others next time.
Powerboats is one that I want to own. Isgrimnur failed to mention that I won this one. After a weak start, the leader demonstrated why full throttle isn't always the best idea and I cruised to a pretty solid victory while he spent 3 turns turning around after crashing into the shore. He wasn't alone in that situation. Now I have to play Formula De. That game seems expensive.
Quicksand is crap. I can say that since it's my game. I've only played it with my 5 year old and he doesn't really get the deception part of it. Yes it was quick playing, but that is about the only positive. I won't be bringing that one again.
-Coop
Black Lives Matter
Black Lives Matter
- hentzau
- Posts: 15238
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Re: OO Boardgamers, what did you play this weekend?
I played a game of Castle Ravenloft with my wife and my two youngest kids (aged 8 and 11) Friday night. They really seem to enjoy this game a lot, and my 11 year old really gets into role-playing the character she is playing. She was the Ranger, and at one point my cleric got hit by the encounter where ghosts deliver 3 attacks to you and then whisk you off the board into a ghostly dimension. Her character suddenly was despairing about my cleric, where did he go, OMG we're all doomed now! When I reappeared she had her Ranger come over and give my cleric a hug before shooting a ghoul in the next tile over with a "You're back! You're back!!! Yay!!! We thought you were dead!"
Then for the rest of the game, on her turn she would ask me, "Thorgrim, where did you go?" and I would always answer "Trust me...you don't want to know..."
Then for the rest of the game, on her turn she would ask me, "Thorgrim, where did you go?" and I would always answer "Trust me...you don't want to know..."
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- freelunch
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Re: OO Boardgamers, what did you play this weekend?
Saturday I played Samurai and a bunch of nestorgames releases with my kids (current favourites are Adaptoid and Gardens Of Mars.)
Sunday my boardgaming group got together and we played Nightfall (which I like but it could use a greater variety of cards, really looking forward to the expansion), Cosmic Encounter (my first six-player CE game and it was a blast, even with four new players), K2 (loving this at the moment, deceptively simple-looking but everyone I've shown it to seems to have enjoyed it) and Railways Through Time (with my eight-year-old after everyone had left. I think there's too much money in two-player ROTW but it is still fun to compete with him for routes and bonuses)
then this morning the postman delivered Battleship Galaxies (looks brilliant! I'll study the rules during the week and teach it to my kids this weekend), Slapshot (played with my two sons this afternoon, fun even for Aussies with no exposure to Ice Hockey (outside of Warren Zevon's Hit Somebody!) and I'm looking forward to playing with a bigger group soon - my only reservation is that the cards are kinda transparent but it was only really an issue when trading players and easily dealt with by arraying cards face-down on the table) and Omen: A Reign Of War (played with my eight-year-old, first impressions very positive)
Sunday my boardgaming group got together and we played Nightfall (which I like but it could use a greater variety of cards, really looking forward to the expansion), Cosmic Encounter (my first six-player CE game and it was a blast, even with four new players), K2 (loving this at the moment, deceptively simple-looking but everyone I've shown it to seems to have enjoyed it) and Railways Through Time (with my eight-year-old after everyone had left. I think there's too much money in two-player ROTW but it is still fun to compete with him for routes and bonuses)
then this morning the postman delivered Battleship Galaxies (looks brilliant! I'll study the rules during the week and teach it to my kids this weekend), Slapshot (played with my two sons this afternoon, fun even for Aussies with no exposure to Ice Hockey (outside of Warren Zevon's Hit Somebody!) and I'm looking forward to playing with a bigger group soon - my only reservation is that the cards are kinda transparent but it was only really an issue when trading players and easily dealt with by arraying cards face-down on the table) and Omen: A Reign Of War (played with my eight-year-old, first impressions very positive)
- Isgrimnur
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Re: OO Boardgamers, what did you play this weekend?
No, the two guys that were bothering me were both of the ones at the end of the table. The one diagonal from you was the worst, but that might have been because your head was a sound dampener for the guy to your left and I didn't hear much out of him, other than noticing slow play.coopasonic wrote:Recap #2Isgrimnur wrote:Recap
By the end of CC, my mood was rapidly heading south and once I started losing, I stopped paying attention to anything else, so forgetting to credit you for the win on Powerboats was not a deliberate oversight.
As for Formula De, I picked up the new version, Formula D, at Origins, so all I need to do now is crack the plastic and learn it enough to teach the rules.
It's almost as if people are the problem.
- hentzau
- Posts: 15238
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Re: OO Boardgamers, what did you play this weekend?
I love me some Formula D. I dream of doing a 6 person 3 race tournament.Isgrimnur wrote:No, the two guys that were bothering me were both of the ones at the end of the table. The one diagonal from you was the worst, but that might have been because your head was a sound dampener for the guy to your left and I didn't hear much out of him, other than noticing slow play.coopasonic wrote:Recap #2Isgrimnur wrote:Recap
By the end of CC, my mood was rapidly heading south and once I started losing, I stopped paying attention to anything else, so forgetting to credit you for the win on Powerboats was not a deliberate oversight.
As for Formula De, I picked up the new version, Formula D, at Origins, so all I need to do now is crack the plastic and learn it enough to teach the rules.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- Isgrimnur
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Re: OO Boardgamers, what did you play this weekend?
There's a group here in Dallas that has been running 10-race tournaments for about a decade now. They run one a month during the non-holiday months. I'm not able to find their current web home, but I do know a guy that won it five years straight.
It's almost as if people are the problem.
- Chaosraven
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Re: OO Boardgamers, what did you play this weekend?
Ok, having tested out the 5 Commander decks, I can endorse picking them up to play against each other.
Playing against peoples EDH decks will require some tweaking, based on the playgroup. (For example, we KNOW that our friend will play a deck that uses extensive amounts of artifacts, so Artifact Control, be it destroy, exile, or steal, is very important.)
So if you are interested in Multiplayer Magic with 3, 4, or 5 players and have stayed out of the CCG aspect of it, at $30 a deck it is a decent way for people to get into it (just like picking up PreCon Theme decks to play against each other.)
If you have any cards of your own, this is a great way to use them, as EDH spans all the way back to the beginning, and with only ONE card allowed, you don't need a crap ton of expensive cards, and even a theme deck would contain enough cards to tweak.
I am impressed they supported this NonTournament Play Style, and wonder if they might just incorporate it in the future (like they did with 2HeadedGiant).
HOWEVER, at $30 a deck, collecting the set of 5 runs you $150, more if you end up trying to get them outside of Target or Walmart, as Card Stores may raise the prices on the more popular ones.
Playing against peoples EDH decks will require some tweaking, based on the playgroup. (For example, we KNOW that our friend will play a deck that uses extensive amounts of artifacts, so Artifact Control, be it destroy, exile, or steal, is very important.)
So if you are interested in Multiplayer Magic with 3, 4, or 5 players and have stayed out of the CCG aspect of it, at $30 a deck it is a decent way for people to get into it (just like picking up PreCon Theme decks to play against each other.)
If you have any cards of your own, this is a great way to use them, as EDH spans all the way back to the beginning, and with only ONE card allowed, you don't need a crap ton of expensive cards, and even a theme deck would contain enough cards to tweak.
I am impressed they supported this NonTournament Play Style, and wonder if they might just incorporate it in the future (like they did with 2HeadedGiant).
HOWEVER, at $30 a deck, collecting the set of 5 runs you $150, more if you end up trying to get them outside of Target or Walmart, as Card Stores may raise the prices on the more popular ones.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- hentzau
- Posts: 15238
- Joined: Thu Oct 21, 2004 11:06 am
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Re: OO Boardgamers, what did you play this weekend?
Over the weekend I picked up a copy of Merchants and Marauders (along with Zooloretto for my family) from my FLGS, and Tommy and I got it on the table last night for a learning game. I had read through most of the rules, so I had a fair idea about what was going on.
First off, this is a very pretty game. Excellent artwork on all of the cards, and the board, and the captains playing boards as well. You get tons of ships and little wooden blocks in the box, as well as a bunch of gold, cards, chits, tokens, and 4 cardboard treasure chests (used to store your stash.)
The easiest way to describe this game is to call it a boardgame version of Sid Meier's Pirates. You sail around the Spanish Main, going from port to port trading goods, looking for missions, recruiting crew, and listening for rumors. On the way from port to port, you have the option of engaging random merchant vessels to capture them for gold and goods. But once you attack another vessel, you are immediately branded a pirate, and not allowed into that nation's ports. Also, eventually NPC Pirates and Ships of the line will start to appear on the board, to harass the players as you ply your trade.
I started life as a merchant and Tommy went the more "independent businessman" route of being a pirate. I jumped out to a very early lead in glory points (you need 10 to win) by completing a mission and a rumor within my first three turns, while Tommy was striking out to start his life as a pirate, preying on fat dumb and happy merchantment. He wasn't having much luck in the mission completion or rumor gathering trade, though, so he didn't generate any glory points while attacking the merchants. Also, he never quite was able to score a big score with any of the merchants, so he didn't get any glory for that either.
I soon scored a big trade in one of the ports, and loaded up with spices and headed over to Old Providence, who was wanting spice in the worst way. I was able to dump my load of spice for a hefty profit and another glory point, complete another rumor for another glory point, and upgrade my flute to a galleon for a 3rd victory point. So it was 5-0 in the VP track, and all I needed to do at this point was to get another 50 gold from some good trades, and I would have the game (you get up to 5 Glory points for every 10 gold that you have).
Tommy upgraded his very tricked out sloop to a Frigate, and went off merchant hunting some more, but soon was pounced on by a French frigate. This was our first try with the more advanced rules of non-merchant combat (merchant combat is very abstract...draw a few cards to see what the results are, influenced by your seamship roll) and it took us a few rounds to figure out exactly what was going on. The French frigate pounded Tommy's Frigate mercilessly, while Tommy tried unsuccessfully for several rounds to board the French ship. Finally he had a roll go his way, and was able to board. At that point, he had one crew counter left, and it all came down to a final throw of the dice. The French had 2 crew left, and Tommy needed to defeat all of them in a single throw. If he could do that, he would win. But he only came up with one hit, as did the french, so Tommy's last crew died, his ship was seized, and his captain given a quick dispatch (as all pirates should.)
At this point we called the game. Normally Tommy would start over with a new pirate, but it was now 5-1 on the Glory point track (I forgot to give you that one glory point last night, Tom, when you upgraded to a frigate) and 11:00, so we called the game in my favor. Our initial impressions were that it was WAY easier for my merchant to get VP's than it was for his pirate, but in hindsight I'm not so sure of that. I only got one VP through straight merchanting, everything else came from completing rumors and missions. Also, his captain, despite having a bonus to seamanship while attacking merchants and National Vessels had a lousy seamanship roll, so he was behind in that final combat from get go. Seems if you have a lousy seamanship skill, you really have to avoid combat at all costs.
Things that aren't really clear are what role the Maneuverability of your ship really plays. The only bonus we could spot from having a better maneuverability was if you are two points better than your opposing ship, you get a +1 to your seamanship roll. Tom had a frigate, and most of the enemy ships were frigates, so even with the advanced sails upgrade he had, he could never get a bonus for maneuverability.
TL; DR version: I really enjoyed our first foray into the Spanish Main, this is a game that really captures the feel of playing a boardgame version of Sid Meier's Pirates. There are some design things that I question (like the maneuverability issue) but I haven't delved into BGG to see if I can't come up with any answers. Want to play this one again with some additional players.
First off, this is a very pretty game. Excellent artwork on all of the cards, and the board, and the captains playing boards as well. You get tons of ships and little wooden blocks in the box, as well as a bunch of gold, cards, chits, tokens, and 4 cardboard treasure chests (used to store your stash.)
The easiest way to describe this game is to call it a boardgame version of Sid Meier's Pirates. You sail around the Spanish Main, going from port to port trading goods, looking for missions, recruiting crew, and listening for rumors. On the way from port to port, you have the option of engaging random merchant vessels to capture them for gold and goods. But once you attack another vessel, you are immediately branded a pirate, and not allowed into that nation's ports. Also, eventually NPC Pirates and Ships of the line will start to appear on the board, to harass the players as you ply your trade.
I started life as a merchant and Tommy went the more "independent businessman" route of being a pirate. I jumped out to a very early lead in glory points (you need 10 to win) by completing a mission and a rumor within my first three turns, while Tommy was striking out to start his life as a pirate, preying on fat dumb and happy merchantment. He wasn't having much luck in the mission completion or rumor gathering trade, though, so he didn't generate any glory points while attacking the merchants. Also, he never quite was able to score a big score with any of the merchants, so he didn't get any glory for that either.
I soon scored a big trade in one of the ports, and loaded up with spices and headed over to Old Providence, who was wanting spice in the worst way. I was able to dump my load of spice for a hefty profit and another glory point, complete another rumor for another glory point, and upgrade my flute to a galleon for a 3rd victory point. So it was 5-0 in the VP track, and all I needed to do at this point was to get another 50 gold from some good trades, and I would have the game (you get up to 5 Glory points for every 10 gold that you have).
Tommy upgraded his very tricked out sloop to a Frigate, and went off merchant hunting some more, but soon was pounced on by a French frigate. This was our first try with the more advanced rules of non-merchant combat (merchant combat is very abstract...draw a few cards to see what the results are, influenced by your seamship roll) and it took us a few rounds to figure out exactly what was going on. The French frigate pounded Tommy's Frigate mercilessly, while Tommy tried unsuccessfully for several rounds to board the French ship. Finally he had a roll go his way, and was able to board. At that point, he had one crew counter left, and it all came down to a final throw of the dice. The French had 2 crew left, and Tommy needed to defeat all of them in a single throw. If he could do that, he would win. But he only came up with one hit, as did the french, so Tommy's last crew died, his ship was seized, and his captain given a quick dispatch (as all pirates should.)
At this point we called the game. Normally Tommy would start over with a new pirate, but it was now 5-1 on the Glory point track (I forgot to give you that one glory point last night, Tom, when you upgraded to a frigate) and 11:00, so we called the game in my favor. Our initial impressions were that it was WAY easier for my merchant to get VP's than it was for his pirate, but in hindsight I'm not so sure of that. I only got one VP through straight merchanting, everything else came from completing rumors and missions. Also, his captain, despite having a bonus to seamanship while attacking merchants and National Vessels had a lousy seamanship roll, so he was behind in that final combat from get go. Seems if you have a lousy seamanship skill, you really have to avoid combat at all costs.
Things that aren't really clear are what role the Maneuverability of your ship really plays. The only bonus we could spot from having a better maneuverability was if you are two points better than your opposing ship, you get a +1 to your seamanship roll. Tom had a frigate, and most of the enemy ships were frigates, so even with the advanced sails upgrade he had, he could never get a bonus for maneuverability.
TL; DR version: I really enjoyed our first foray into the Spanish Main, this is a game that really captures the feel of playing a boardgame version of Sid Meier's Pirates. There are some design things that I question (like the maneuverability issue) but I haven't delved into BGG to see if I can't come up with any answers. Want to play this one again with some additional players.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- hepcat
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Re: OO Boardgamers, what did you play this weekend?
I've been eyeing merchants and marauders for a while. you'll have to bring it to the next octocon.
Master of his domain.
- hentzau
- Posts: 15238
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Re: OO Boardgamers, what did you play this weekend?
Also, all of my comments were after a single play, and there are TONS of variables in this game. We kind of zeroed in on the big difference that seamanship makes in the battles and the little difference maneuverability makes. There could have been glory cards that would have changed the outcome of this fight...who knows?
Hep, I'll definitely be bringing it. Or maybe we could rendezvous at Chicagoland Games for a game some night.
Hep, I'll definitely be bringing it. Or maybe we could rendezvous at Chicagoland Games for a game some night.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- hentzau
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Re: OO Boardgamers, what did you play this weekend?
OK, I just figured out where the higher maneuverability comes into play: Raiding merchants. Every time you raid a merchant, you draw three cargo cards. At the bottom of the cards, you will see either a hit icon (delivering damage to one area of your ship) or a Flee icon (indicating the merchant is trying to run.) You roll your seamanship, and every success you get allows you to manipulate the cards by discarding one, drawing another card, or exchanging a card with a face down card. If you pull flee icons equal to or greater than your maneuverability, the merchant escapes. So they higher your maneuverability (such as having a sloop with a maneuver of 4, as opposed to merchant hunting in a galleon, with a maneuver of 2) will enable you to take more chances and draw more cards for the merchant raids. The more cards drawn, the more gold you get, and also the more glory you can net then.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- hepcat
- Posts: 54708
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Re: OO Boardgamers, what did you play this weekend?
You just let me know when and I'll be there with bells on...hentzau wrote: Hep, I'll definitely be bringing it. Or maybe we could rendezvous at Chicagoland Games for a game some night.
...which is odd since bells aren't traditionally an accessory for men's clothing.
Master of his domain.
- coopasonic
- Posts: 21210
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Re: OO Boardgamers, what did you play this weekend?
This implies you'll be wearing clothing...hepcat wrote:You just let me know when and I'll be there with bells on...hentzau wrote: Hep, I'll definitely be bringing it. Or maybe we could rendezvous at Chicagoland Games for a game some night.
...which is odd since bells aren't traditionally an accessory for men's clothing.
-Coop
Black Lives Matter
Black Lives Matter
- hepcat
- Posts: 54708
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- Location: Chicago, IL Home of the triple homicide!
Re: OO Boardgamers, what did you play this weekend?
A loin cloth IS considered clothing.coopasonic wrote:This implies you'll be wearing clothing...hepcat wrote:You just let me know when and I'll be there with bells on...hentzau wrote: Hep, I'll definitely be bringing it. Or maybe we could rendezvous at Chicagoland Games for a game some night.
...which is odd since bells aren't traditionally an accessory for men's clothing.
Master of his domain.
- Zarathud
- Posts: 17154
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- Location: Chicago, Illinois
Re: OO Boardgamers, what did you play this weekend?
And so is hepcat's favorite pair of assless chaps.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
- The Rocketman
- Posts: 159
- Joined: Thu Oct 06, 2005 2:40 am
- Location: Belgium
Re: OO Boardgamers, what did you play this weekend?
Played a game of Chaos in the Old World with the new expansion, and I was the Horned Rat. Wasn't easy, and I couldn't find a consistent strategy to win. Tzeentch won the game easily with victory points, due to some nice combo's he pulled. His chaos cards seem more straight-forward now.
Also played our first game of DungeonQuest. 2 of us had reached the Dragon's chamber and had plundered it pretty good, while the third one kept wandering around in the catacombs, stumbling upon a 4000 gold diamond. He made for the exit, but slowed us down by 'blocking' chambers (we were all using the same exit path, and played that players could not attack each other or enter another player's chamber). I died near the exit at the hands of a demon, and my other fellow raider first survived the swinging blade trap (with instant-death penalty), followed by a bottomless pit (again, with instant-death penalty), only to find himself in a rotating room with no exits. He never found a way out.
It was pretty great
Also played our first game of DungeonQuest. 2 of us had reached the Dragon's chamber and had plundered it pretty good, while the third one kept wandering around in the catacombs, stumbling upon a 4000 gold diamond. He made for the exit, but slowed us down by 'blocking' chambers (we were all using the same exit path, and played that players could not attack each other or enter another player's chamber). I died near the exit at the hands of a demon, and my other fellow raider first survived the swinging blade trap (with instant-death penalty), followed by a bottomless pit (again, with instant-death penalty), only to find himself in a rotating room with no exits. He never found a way out.
It was pretty great
- El Guapo
- Posts: 42214
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- Location: Boston
Re: OO Boardgamers, what did you play this weekend?
Yeah, DungeonQuest is pretty awesome. I'm curious why you played with people being unable to enter another character's square.
I've played it in two sessions now (two times per session). The last time we played the game for whatever reason (presumably luck) was far, far more brutal. I don't think any of us even made it to the dragon hoard. One time everyone died, and the second time just one person won by making it out with a completely trivial treasure (I think it was a rope).
I've played it in two sessions now (two times per session). The last time we played the game for whatever reason (presumably luck) was far, far more brutal. I don't think any of us even made it to the dragon hoard. One time everyone died, and the second time just one person won by making it out with a completely trivial treasure (I think it was a rope).
Black Lives Matter.
- Boudreaux
- Posts: 2816
- Joined: Fri Oct 15, 2004 12:18 am
- Location: St. Louis
Re: OO Boardgamers, what did you play this weekend?
Played a couple of new-to-me games yesterday that both turned out to be pretty good:
First up was Confusion: Espionage and Deception in the Cold War. It's a simple game, both sides start with playing pieces on either side in a checkers/chess type arrangment, and you alternate moving pieces around the board trying to capture a briefcase and carry it to the other side. The trick is that all of your pieces have different "allowable" moves, and you can't see them. Your opponent can, and they tell you whether the move you just attempted is legal or not. Using an included dry-erase folio with all of your "spies" listed, you try to deduce the movement abilities of each piece while attempting to capture the briefcase. Pieces can capture each other as well. Just to make things even more interesting, both sides have a "double agent" piece, which has no movement rules at all - your opponent decides whether the double agent movement is allowable or not, and can remove it from the game at any time. Can be a very useful deception tool against your opponent. It's hard to describe but really intriguing, I liked it a lot, and once you figure out a few pieces the game only takes 15-20 minutes.
After that was two scenarios of Claustrophobia. It's a quick tactical game with some variable powers, some dicey combat, and different objectives for each side. The hero player controls a set number of warriors, the "evil" player spawns in monsters from threat tokens he collects. Sort of like Descent, but simpler since he only has two types of units. The interesting thing for the hero player is that he rolls a die for each unit at the start of each turn, and assigns each die to a unit, which determines that unit's stats for the round - movement, combat, and defense. As units take hits these lines are blocked off, so as units become more damaged the options for their stats (and whether they can even be used at all!) become more limited. If one of my warriors only has the "2" and "5" lines still open, and I don't roll a 2 or 5 that turn, he can't be used. It's an interesting mechanic but in both scenarios the heroes hit a crucial point after which the monsters easily overwhelmed them. I enjoyed it quite a bit, but there are definitely points in each scenario where a single bad die roll can pretty much determine the game, and not always at the end.
First up was Confusion: Espionage and Deception in the Cold War. It's a simple game, both sides start with playing pieces on either side in a checkers/chess type arrangment, and you alternate moving pieces around the board trying to capture a briefcase and carry it to the other side. The trick is that all of your pieces have different "allowable" moves, and you can't see them. Your opponent can, and they tell you whether the move you just attempted is legal or not. Using an included dry-erase folio with all of your "spies" listed, you try to deduce the movement abilities of each piece while attempting to capture the briefcase. Pieces can capture each other as well. Just to make things even more interesting, both sides have a "double agent" piece, which has no movement rules at all - your opponent decides whether the double agent movement is allowable or not, and can remove it from the game at any time. Can be a very useful deception tool against your opponent. It's hard to describe but really intriguing, I liked it a lot, and once you figure out a few pieces the game only takes 15-20 minutes.
After that was two scenarios of Claustrophobia. It's a quick tactical game with some variable powers, some dicey combat, and different objectives for each side. The hero player controls a set number of warriors, the "evil" player spawns in monsters from threat tokens he collects. Sort of like Descent, but simpler since he only has two types of units. The interesting thing for the hero player is that he rolls a die for each unit at the start of each turn, and assigns each die to a unit, which determines that unit's stats for the round - movement, combat, and defense. As units take hits these lines are blocked off, so as units become more damaged the options for their stats (and whether they can even be used at all!) become more limited. If one of my warriors only has the "2" and "5" lines still open, and I don't roll a 2 or 5 that turn, he can't be used. It's an interesting mechanic but in both scenarios the heroes hit a crucial point after which the monsters easily overwhelmed them. I enjoyed it quite a bit, but there are definitely points in each scenario where a single bad die roll can pretty much determine the game, and not always at the end.
- LordMortis
- Posts: 72049
- Joined: Tue Oct 12, 2004 11:26 pm
Re: OO Boardgamers, what did you play this weekend?
That sounded really interesting. Enough that I wanted to look it up. Then I saw the publisher. Asmodee are on my shit list. Someone else will have to buy this one.Boudreaux wrote:After that was two scenarios of Claustrophobia. It's a quick tactical game with some variable powers, some dicey combat, and different objectives for each side. The hero player controls a set number of warriors, the "evil" player spawns in monsters from threat tokens he collects. Sort of like Descent, but simpler since he only has two types of units. The interesting thing for the hero player is that he rolls a die for each unit at the start of each turn, and assigns each die to a unit, which determines that unit's stats for the round - movement, combat, and defense. As units take hits these lines are blocked off, so as units become more damaged the options for their stats (and whether they can even be used at all!) become more limited. If one of my warriors only has the "2" and "5" lines still open, and I don't roll a 2 or 5 that turn, he can't be used. It's an interesting mechanic but in both scenarios the heroes hit a crucial point after which the monsters easily overwhelmed them. I enjoyed it quite a bit, but there are definitely points in each scenario where a single bad die roll can pretty much determine the game, and not always at the end.
- El Guapo
- Posts: 42214
- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: OO Boardgamers, what did you play this weekend?
I played a round of Claustrophobia at PAX East last year. It was pretty fun - I was the monsters, and FWIW the heroes won fairly handily (it was a prisoner escape scenario).
Black Lives Matter.
- The Rocketman
- Posts: 159
- Joined: Thu Oct 06, 2005 2:40 am
- Location: Belgium
Re: OO Boardgamers, what did you play this weekend?
I thought this was the official rule: no combat between players, and no entering each other's room?El Guapo wrote:Yeah, DungeonQuest is pretty awesome. I'm curious why you played with people being unable to enter another character's square.
- El Guapo
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- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: OO Boardgamers, what did you play this weekend?
I'm not sure - I don't remember that being a rule, but I'm not certain. But since you said that you "played that no characters could enter another's chamber", it sounded like a house rule.The Rocketman wrote:I thought this was the official rule: no combat between players, and no entering each other's room?El Guapo wrote:Yeah, DungeonQuest is pretty awesome. I'm curious why you played with people being unable to enter another character's square.
Black Lives Matter.
- Chaz
- Posts: 7381
- Joined: Sat Oct 16, 2004 7:37 am
- Location: Southern NH
Re: OO Boardgamers, what did you play this weekend?
It's possible it is an official rule, but never came up because I don't think any of us ever got with three rooms of each other before getting offed somehow or other.
I can't imagine, even at my most inebriated, hearing a bouncer offering me an hour with a stripper for only $1,400 and thinking That sounds like a reasonable idea.-Two Sheds
- coopasonic
- Posts: 21210
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: OO Boardgamers, what did you play this weekend?
Moving
If a Hero chooses to move, he must move his figure through a passage
to an adjacent space; diagonal movement is never allowed. Heroes
cannot move into a Dungeon chamber occupied by another Hero
figure, except for the Treasure Chamber in the center of the dungeon
http://www.fantasyflightgames.com/ffg_c ... lebook.pdf" target="_blank
Page 8
If a Hero chooses to move, he must move his figure through a passage
to an adjacent space; diagonal movement is never allowed. Heroes
cannot move into a Dungeon chamber occupied by another Hero
figure, except for the Treasure Chamber in the center of the dungeon
http://www.fantasyflightgames.com/ffg_c ... lebook.pdf" target="_blank
Page 8
-Coop
Black Lives Matter
Black Lives Matter
- Boudreaux
- Posts: 2816
- Joined: Fri Oct 15, 2004 12:18 am
- Location: St. Louis
Re: OO Boardgamers, what did you play this weekend?
Yeah, I played that scenario as the heroes too. I was on the fast track to winning pretty handily, and then the last tile before escaping was a dead end, and I was already 4-5 tiles down a long tunnel. I had to backtrack all the way across the board to win, and got slaughtered. Just bad luck on that draw.El Guapo wrote:I played a round of Claustrophobia at PAX East last year. It was pretty fun - I was the monsters, and FWIW the heroes won fairly handily (it was a prisoner escape scenario).
- Isgrimnur
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Re: OO Boardgamers, what did you play this weekend?
It's almost as if people are the problem.
- hentzau
- Posts: 15238
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- Location: Castle Zenda, Ruritania
Re: OO Boardgamers, what did you play this weekend?
Hey, LM... Did you see this?
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- LordMortis
- Posts: 72049
- Joined: Tue Oct 12, 2004 11:26 pm
Re: OO Boardgamers, what did you play this weekend?
I did not.
Nice of them to let me know like they said they would. Anyhoo, that's still a billion times better than the nothing they had been doing.
Now I just have to go to a store and request it and then back to a store to get it.
And thank you for pointing me to this.
- Isgrimnur
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Re: OO Boardgamers, what did you play this weekend?
Rather than finish off the first book of the Pathfinder adventure path that never ends, I got to play Command and Colors: Ancients, as the other two parties didn't show.
I had seen it at Origins in passing, but not devoted any attention or interest to it. I really didn't get a good understanding of it from hepcat's explanation of it, and thought it sounded kinda dull.
I am glad to say that it was definitely a better game than I anticipated. I managed to snatch victory from the jaws of defeat, squeaking out a 5-4 victory over the owner with some lucky roles at the end. We played (I believe) the first scenario. I played as the Roman unit contingent, with a lot of heavy and a lot of ranged light units. My opponent jumped out to an early lead by one-shotting both of my mounted units, leaving me the requirement to get all of my heavy units into the mix before he picked me to pieces.
I had seen it at Origins in passing, but not devoted any attention or interest to it. I really didn't get a good understanding of it from hepcat's explanation of it, and thought it sounded kinda dull.
I am glad to say that it was definitely a better game than I anticipated. I managed to snatch victory from the jaws of defeat, squeaking out a 5-4 victory over the owner with some lucky roles at the end. We played (I believe) the first scenario. I played as the Roman unit contingent, with a lot of heavy and a lot of ranged light units. My opponent jumped out to an early lead by one-shotting both of my mounted units, leaving me the requirement to get all of my heavy units into the mix before he picked me to pieces.
It's almost as if people are the problem.
- hentzau
- Posts: 15238
- Joined: Thu Oct 21, 2004 11:06 am
- Location: Castle Zenda, Ruritania
Re: OO Boardgamers, what did you play this weekend?
I'm a huge fan of all of the Richard Borg games. I would say that my favorite is Memoir '44. I will play this game at any time. If you enjoyed C&C:A and have an interest in WW2, this is a must play game.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- Isgrimnur
- Posts: 85444
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- Contact:
OO Boardgamers, what did you play this weekend?
I've wanted go try M'44 for a while. I even signed up for the online version, but I could never get the file to download from the site. And now they're spamming me about being 'MIA'.
It's almost as if people are the problem.