BattleTech coming back via Kickstarter

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Paingod
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Re: BattleTech coming back via Kickstarter

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Escort vehicles can now move through the player’s ‘Mechs and each other
This is LONG overdue. I've lost at least half a dozen escorts to errors in the pathing for the vehicles.
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Re: BattleTech coming back via Kickstarter

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Incidentally, Heavy Metal is 33% off.
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Re: BattleTech coming back via Kickstarter

Post by RMC »

I hate to say it, but I was disappointed that there were no new "story" or Campaign elements in any of the DLC. I thought we might get something with the last patch, or one more DLC not included in the pass.

I did enjoy the game, but playing in the sandbox mode was never what I enjoy in games like this. I enjoy the battles, but I always like to have a reason for the battles, and going somewhere with it, instead of just killing things and getting more money to kill bigger things. <shrug>
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Re: BattleTech coming back via Kickstarter

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Kasey Chang wrote: Fri Feb 21, 2020 3:34 pm Incidentally, Heavy Metal is 33% off.
I got it for $11 by finally buying the season pass.
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Re: BattleTech coming back via Kickstarter

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I already own the other two, so that doesn't help me.
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Re: BattleTech coming back via Kickstarter

Post by Kasey Chang »

RMC wrote: Fri Feb 21, 2020 3:51 pm I hate to say it, but I was disappointed that there were no new "story" or Campaign elements in any of the DLC. I thought we might get something with the last patch, or one more DLC not included in the pass.
Yeah, just new flashpoints, which are sort of mini-campaigns / campaign-lets
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Re: BattleTech coming back via Kickstarter

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Kasey Chang wrote: Fri Feb 21, 2020 6:00 pm I already own the other two, so that doesn't help me.
It does actually, I already owned the other two as well.
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Re: BattleTech coming back via Kickstarter

Post by Max Peck »

Yeah, Steam is treating the season pass as a bundle, so you get the bundle discount (on top of any sale discount) but only need to buy the parts of the bundle that you don't have.
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Re: BattleTech coming back via Kickstarter

Post by NickAragua »

Minor patch 1.9.1 is out, which fixes a couple of minor bugs (including one which affected me, the inability to delete GoG saves).

Now to wait for the mod maker guys to catch up, and then I'll finally be able to play through a career without worrying about a patch whacking me upside the head.
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Re: BattleTech coming back via Kickstarter

Post by Zenn7 »

NickAragua wrote: Wed Mar 04, 2020 12:13 pm Minor patch 1.9.1 is out, which fixes a couple of minor bugs (including one which affected me, the inability to delete GoG saves).

Now to wait for the mod maker guys to catch up, and then I'll finally be able to play through a career without worrying about a patch whacking me upside the head.
Having just got all the DLC tonight, what's the status on the modders? :)
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Re: BattleTech coming back via Kickstarter

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Unfortunately, looks like all the major mods are still stuck on 1.8. Blah.
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Re: BattleTech coming back via Kickstarter

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I'm waiting for the mods to catch up too.
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Re: BattleTech coming back via Kickstarter

Post by Kasey Chang »

As this rate I'm not sure if I even want to start playing Heavy Metal and start from scratch. :)
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Re: BattleTech coming back via Kickstarter

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This is certainly a game that needs to be set to NOT auto-update. I've got it disabled, but haven't been back in a while.
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Re: BattleTech coming back via Kickstarter

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Another couple weeks in, the mods getting anywhere?

If not, any idea what's taking so long? (Hopefully not COVID-19 related)
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Re: BattleTech coming back via Kickstarter

Post by Holman »

Zenn7 wrote: Fri Mar 27, 2020 7:06 pm Another couple weeks in, the mods getting anywhere?

If not, any idea what's taking so long? (Hopefully not COVID-19 related)
"Battletech Extended 3025" used to be very active but now hasn't been update since February 11. Is it still going?
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Re: BattleTech coming back via Kickstarter

Post by NickAragua »

The next update for Battletech Extended 3025 is being worked on (full disclosure, I'm helping out in the interest of getting it out the door a little faster). Once it's done, you'll be able to call it 3025-3057.
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Re: BattleTech coming back via Kickstarter

Post by Zenn7 »

NickAragua wrote: Thu Apr 09, 2020 8:59 pm The next update for Battletech Extended 3025 is being worked on (full disclosure, I'm helping out in the interest of getting it out the door a little faster). Once it's done, you'll be able to call it 3025-3057.
The clans are coming?

And thank you for the update!
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Re: BattleTech coming back via Kickstarter

Post by Archinerd »

Would you say it's weeks or months?
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Re: BattleTech coming back via Kickstarter

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Probably weeks, but it's mod development by people on their free time, so, y'know.
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Re: BattleTech coming back via Kickstarter

Post by Holman »

NickAragua wrote: Thu Apr 09, 2020 8:59 pm The next update for Battletech Extended 3025 is being worked on (full disclosure, I'm helping out in the interest of getting it out the door a little faster). Once it's done, you'll be able to call it 3025-3057.
Great news! Thank you.
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Re: BattleTech coming back via Kickstarter

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NickAragua wrote: Thu Apr 09, 2020 10:32 pm Probably weeks, but it's mod development by people on their free time, so, y'know.
Understood, just trying to set my expectations.
Very much looking forward to it.
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Re: BattleTech coming back via Kickstarter

Post by NickAragua »

Sneak preview of the updated version of Battletech Extended 3025:

https://www.reddit.com/r/Battletechgame ... e_for_the/

It's basically almost done.
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Re: BattleTech coming back via Kickstarter

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Maybe I should learn how the mods work. :oops: :ninja: Did you write a new campaign for us? :D
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Re: BattleTech coming back via Kickstarter

Post by NickAragua »

Sorry, not much of my writing in that one. I mostly imported the large number of uh... technologically advanced mechs that would start showing up around the 3050 timeframe and did a bunch of other data entry automation.

I also learned about "A-Pods", which are these one-ton things that you strap to the legs that are supposed to be one-shot anti-infantry weapons but are actually a complete waste of tonnage on any mech that mounts them. Like, I'd seriously just leave the mech under-mass and take the cost savings.
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Re: BattleTech coming back via Kickstarter

Post by LordMortis »

NickAragua wrote: Mon May 04, 2020 2:01 pm Sorry, not much of my writing in that one. I mostly imported the large number of uh... technologically advanced mechs that would start showing up around the 3050 timeframe and did a bunch of other data entry automation.

I also learned about "A-Pods", which are these one-ton things that you strap to the legs that are supposed to be one-shot anti-infantry weapons but are actually a complete waste of tonnage on any mech that mounts them. Like, I'd seriously just leave the mech under-mass and take the cost savings.
I never really played with clan mechs. :oops: Moving from tonnage scrimmages to cost games with pods and such just kinda didn't have that feel for me. Who knows maybe decades later this game could do it for me.
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Re: BattleTech coming back via Kickstarter

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NickAragua wrote:Sneak preview of the updated version of Battletech Extended 3025:

https://www.reddit.com/r/Battletechgame ... e_for_the/

It's basically almost done.
Thanks! I'm currently playing a lot of Battletech and eventually would like to change things up a bit. I suppose that my saves from the original game with DLCs won't be compatible with the mod? A bummer if so since I'm at the point in my career where I have a stable of nicely outfitted heavy and assault mechs but I certainly understand from a technical standpoint.

I'm looking forward to the large and changing map.
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Re: BattleTech coming back via Kickstarter

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$iljanus wrote: Mon May 04, 2020 3:15 pm
NickAragua wrote:Sneak preview of the updated version of Battletech Extended 3025:

https://www.reddit.com/r/Battletechgame ... e_for_the/

It's basically almost done.
Thanks! I'm currently playing a lot of Battletech and eventually would like to change things up a bit. I suppose that my saves from the original game with DLCs won't be compatible with the mod? A bummer if so since I'm at the point in my career where I have a stable of nicely outfitted heavy and assault mechs but I certainly understand from a technical standpoint.

I'm looking forward to the large and changing map.
It's possible that your saved game will load up, but we make absolutely no guarantees that it will - the recommendation is to install on top of a fresh, unmodded game install and don't screw around with the settings at first. Especially if you're not comfortable with HBS Battletech mods.

That being said, when this comes out, I'm fully planning on dumping a bunch of extra flashpoints in there, the "bigger drops" mod (allows you to drop up to two lances into a mission given a major argo upgrade investment) and a tweaking the settings in the MissionControl submod to allow extra allied and hostile lances to spawn, as well as make the maps bigger.
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Re: BattleTech coming back via Kickstarter

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I'll probably start a fresh career since half the fun was carving out a name for my outfit from a bunch of light mechs.
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Re: BattleTech coming back via Kickstarter

Post by Hyena »

All this talk and no one is going to bite on his not-so-subtle hint?

Is there a storyline to tie-in to the...new arrivals around 3050?
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Re: BattleTech coming back via Kickstarter

Post by gbasden »

The preview looks pretty fantastic!
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Re: BattleTech coming back via Kickstarter

Post by AWS260 »

NickAragua wrote: Mon May 04, 2020 3:25 pm
$iljanus wrote: Mon May 04, 2020 3:15 pm
NickAragua wrote:Sneak preview of the updated version of Battletech Extended 3025:

https://www.reddit.com/r/Battletechgame ... e_for_the/

It's basically almost done.
Thanks! I'm currently playing a lot of Battletech and eventually would like to change things up a bit. I suppose that my saves from the original game with DLCs won't be compatible with the mod? A bummer if so since I'm at the point in my career where I have a stable of nicely outfitted heavy and assault mechs but I certainly understand from a technical standpoint.

I'm looking forward to the large and changing map.
It's possible that your saved game will load up, but we make absolutely no guarantees that it will - the recommendation is to install on top of a fresh, unmodded game install and don't screw around with the settings at first. Especially if you're not comfortable with HBS Battletech mods.
I'm currently playing a Battletech Extended game using the 1.8 version. Any chance that I can bring my save game over to the new version? If not, I'll just stick with the current version -- it's great.
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Re: BattleTech coming back via Kickstarter

Post by NickAragua »

You can try, but no guarantees. Mechs got added, not removed, so it should be ok, but it's "officially unsupported".
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Re: BattleTech coming back via Kickstarter

Post by NickAragua »

Well, it's out, compatible with 1.9.

Battletech Extended 3025-3057

I've tested it and you will absolutely have to start a new career with it, no ifs and or buts. Sorry. I also sincerely doubt anyone's tested it in the campaign mode, so try at your own risk.

Lots of cool new features. Here's a few:
Start in 3025, 3039, 3049 or 3053
Clan Mechs: what's a Clan Invasion without horribly overpowered mechs that'll wipe the floor with you?
Historically Accurate Starmap: Watch in "real time" as the Federated Suns wallop the Capellan Confederation, the formation of the Free Rasalhague Republic. Then watch said Republic get gobbled up by the mechs from the previous item.
Tech Progression: LosTech goes from ultra-rare to relatively common. Uses faction-specific random unit assignment tables (RATs) to determine what you'll be fighting against.
News Updates: Want to know what's going on in the Inner Sphere? ComStar's got you covered for news, Inner Merc has you covered for new tech coming out (first Inner Merc publication out in 3048)
Mission Control included: By default, a few new contract types and randomized spawn locations. If you tweak the config file, you can enable extra allied and hostile lances to spawn as well, as well as make the battlefields larger.
New Flashpoint in 3039

With all those clans and possible extra lances, I might recommend the following mod:
Bigger Drops
Lets you drop up to eight mechs, given a significant investment in the argo upgrades it adds.

There are also a couple of extra flashpoint mods that I'll post once I have time to run the links down.

Found 'em:
https://www.nexusmods.com/battletech/us ... user+files
Grab "It Came from the Rim", "Jinxed" and "The Periphery is a Harsh Mistress", that'll get you four extra flashpoints.

I'd like to play "The Cache", but there's a bug in it that gives you like a hundred mechs once you complete it, leaving the rest of the game kind of not a challenge.
Last edited by NickAragua on Sat May 09, 2020 12:08 pm, edited 1 time in total.
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Re: BattleTech coming back via Kickstarter

Post by $iljanus »

NickAragua wrote: Sat May 09, 2020 11:12 am Well, it's out, compatible with 1.9.

Battletech Extended 3025-3057

I've tested it and you will absolutely have to start a new career with it, no ifs and or buts. Sorry. I also sincerely doubt anyone's tested it in the campaign mode, so try at your own risk.

Lots of cool new features. Here's a few:
Start in 3025, 3039, 3049 or 3053
Clan Mechs: what's a Clan Invasion without horribly overpowered mechs that'll wipe the floor with you?
Historically Accurate Starmap: Watch in "real time" as the Federated Suns wallop the Capellan Confederation, the formation of the Free Rasalhague Republic. Then watch said Republic get gobbled up by the mechs from the previous item.
Tech Progression: LosTech goes from ultra-rare to relatively common. Uses faction-specific random unit assignment tables (RATs) to determine what you'll be fighting against.
News Updates: Want to know what's going on in the Inner Sphere? ComStar's got you covered for news, Inner Merc has you covered for new tech coming out (first Inner Merc publication out in 3048)
Mission Control included: By default, a few new contract types and randomized spawn locations. If you tweak the config file, you can enable extra allied and hostile lances to spawn as well, as well as make the battlefields larger.
New Flashpoint in 3039

With all those clans and possible extra lances, I might recommend the following mod:
Bigger Drops
Lets you drop up to eight mechs, given a significant investment in the argo upgrades it adds.

There are also a couple of extra flashpoint mods that I'll post once I have time to run the links down.
Awesome! I think I've run through most of the Flashpoint missions so I'm just about ready for a fresh run. Off to read about the install process!
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Re: BattleTech coming back via Kickstarter

Post by AWS260 »

Oooh. Think I'll stick with my 1.8 game for a while yet, but jump to the new version later this year.
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Re: BattleTech coming back via Kickstarter

Post by Holman »

NickAragua wrote: Sat May 09, 2020 11:12 am Well, it's out, compatible with 1.9.

Battletech Extended 3025-3057
Thanks to you and the team for the hard work!
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Re: BattleTech coming back via Kickstarter

Post by Zenn7 »

Holman wrote: Sat May 09, 2020 5:21 pm
NickAragua wrote: Sat May 09, 2020 11:12 am Well, it's out, compatible with 1.9.

Battletech Extended 3025-3057
Thanks to you and the team for the hard work!
Yes, thanks! Gotta get this later tonight or tomorrow. :)
I will finally try out all the DLC (had Flashpoint for a while, never tried it, now have the other 2 and was waiting for this update).
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Re: BattleTech coming back via Kickstarter

Post by $iljanus »

Those Free Rasalhague Republic bastards keep trying to muscle me out of my battlefield salvage with some legalese in an end of battle event. First time around they gave me some compensatory salvage which I took along with a rep boost. The second time annoyed the shit out of me so I contested it. (also just wanted to see what would happen) My space lawyer that I hired for 45,000 C bucks was pretty awful and I lost the case. I wonder if any of my mechwarriors can get the "Saul Goodman" trait and improve our chances in merc court? An annoying but slick random event!

Quite an enjoyable game so far. My light and medium mechs are really maneuverable with their jump jets and unlike my vanilla career I'm doing a lot more close quarter fighting with my flamer equipped mechs. Looking forward to exploring more of the universe and great job!
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Re: BattleTech coming back via Kickstarter

Post by Blackhawk »

Any must-have mods before I kick off the campaign for the first time?
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