Cyberpunk 2077 from the makers of The Witcher

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Re: Cyberpunk 2077 from the makers of The Witcher

Post by coopasonic »

Octavious wrote: Thu Dec 21, 2023 12:05 pm Amazing how good it is now compared to when it came out.
I don't think it's all that amazing now compared when it came out since it was also amazing then. If you had a system to play it on that could handle it. :D But maybe that's just me. To me the only meaningful improvement between then and now is getting rid of all the texts about cars being available (and quantity of texts in general).
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Re: Cyberpunk 2077 from the makers of The Witcher

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disarm wrote: Tue Dec 19, 2023 9:46 am
Now I just have to decide what route I'm going with my character... already leaning toward a stealthy netrunner, but haven't made a weapon choice yet (melee/blades vs small guns). So many choices already...
If I may be so bold, try a knife-throwing stealth V. All the damage of a pistol (and more) without ever needing ammo. Just three knives, one in each weapon slot. It's almost broken, and fun as hell.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Brian »

and if you play through the DLC and finish off a certain boss, he has an awesome knife/pistol combo.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by gbasden »

coopasonic wrote: Thu Dec 21, 2023 12:13 pm
Octavious wrote: Thu Dec 21, 2023 12:05 pm Amazing how good it is now compared to when it came out.
I don't think it's all that amazing now compared when it came out since it was also amazing then. If you had a system to play it on that could handle it. :D But maybe that's just me. To me the only meaningful improvement between then and now is getting rid of all the texts about cars being available (and quantity of texts in general).
I think you are totally right. They have definitely polished the shit out of it, and the expansion is great, but it was a gem of a game right at launch playing on a decent PC.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by disarm »


Hyena wrote:
disarm wrote: Tue Dec 19, 2023 9:46 am
Now I just have to decide what route I'm going with my character... already leaning toward a stealthy netrunner, but haven't made a weapon choice yet (melee/blades vs small guns). So many choices already...
If I may be so bold, try a knife-throwing stealth V. All the damage of a pistol (and more) without ever needing ammo. Just three knives, one in each weapon slot. It's almost broken, and fun as hell.
Thanks for the tip. I was thinking about a blade-wielding stealth assassin type but wasn't sure I wanted to rely on close quarters combat. Throwing knives might be a cool way to go.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Octavious »

gbasden wrote: Thu Dec 21, 2023 2:53 pm
coopasonic wrote: Thu Dec 21, 2023 12:13 pm
Octavious wrote: Thu Dec 21, 2023 12:05 pm Amazing how good it is now compared to when it came out.
I don't think it's all that amazing now compared when it came out since it was also amazing then. If you had a system to play it on that could handle it. :D But maybe that's just me. To me the only meaningful improvement between then and now is getting rid of all the texts about cars being available (and quantity of texts in general).
I think you are totally right. They have definitely polished the shit out of it, and the expansion is great, but it was a gem of a game right at launch playing on a decent PC.
I did get a totally new computer between then and now which made a huge difference. I was playing it maxed out with DLSS set to balanced and had pretty much a rock solid 60FPS at 1440P.
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Re: Cyberpunk 2077 from the makers of The Witcher

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Brian wrote: Thu Dec 21, 2023 2:29 pm and if you play through the DLC and finish off a certain boss, he has an awesome knife/pistol combo.
The path that includes that boss fight is brutal. If I never see the inside of Cynosure again, it'll be too soon.
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Re: Cyberpunk 2077 from the makers of The Witcher

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Max Peck wrote: Thu Dec 21, 2023 5:55 pm
Brian wrote: Thu Dec 21, 2023 2:29 pm and if you play through the DLC and finish off a certain boss, he has an awesome knife/pistol combo.
The path that includes that boss fight is brutal. If I never see the inside of Cynosure again, it'll be too soon.
You're referring to the stalker robot? Honestly that was one of the most infuriating / frustrating game mechanics I've encountered in any game ever.
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Re: Cyberpunk 2077 from the makers of The Witcher

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I wish I'd thought to create a manual save just before making the crucial decision at the end of that segment. I'd like to see how the other choice plays out, but I don't really want to replay the entire mission anytime soon.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Victoria Raverna »

The FSR3 frame generation made ray tracing playable for RTX 3060 Ti users. Also since my fps is limited by my low end CPU, frame generation also help with that.

I played for hours and didn't notice any flaw with the frame generation mod. Ray tracing on (at least the reflection on) plus DLSS and FSR3 frame generation make the game playable with good graphic quality.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Brian »

El Guapo wrote: Thu Dec 21, 2023 11:25 pm
Max Peck wrote: Thu Dec 21, 2023 5:55 pm
Brian wrote: Thu Dec 21, 2023 2:29 pm and if you play through the DLC and finish off a certain boss, he has an awesome knife/pistol combo.
The path that includes that boss fight is brutal. If I never see the inside of Cynosure again, it'll be too soon.
You're referring to the stalker robot? Honestly that was one of the most infuriating / frustrating game mechanics I've encountered in any game ever.
The knife/gun combo is from Kurt Hansen.

Specifically, Fang, when thrown, will automatically (I think) cripple the target. The Bald Eagle has a modifier that works with Fang where after crippling an enemy with it, shooting them with the Bald Eagle will instantly dismember them and return Fang to the player.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Max Peck »

Brian wrote: Fri Dec 22, 2023 7:05 am
El Guapo wrote: Thu Dec 21, 2023 11:25 pm
Max Peck wrote: Thu Dec 21, 2023 5:55 pm
Brian wrote: Thu Dec 21, 2023 2:29 pm and if you play through the DLC and finish off a certain boss, he has an awesome knife/pistol combo.
The path that includes that boss fight is brutal. If I never see the inside of Cynosure again, it'll be too soon.
You're referring to the stalker robot? Honestly that was one of the most infuriating / frustrating game mechanics I've encountered in any game ever.
The knife/gun combo is from Kurt Hansen.

Specifically, Fang, when thrown, will automatically (I think) cripple the target. The Bald Eagle has a modifier that works with Fang where after crippling an enemy with it, shooting them with the Bald Eagle will instantly dismember them and return Fang to the player.
Yeah, but making the decision that results in a fight with Hansen also means doing the forced-stealth run through Cynosure and dealing with the un-fight-back-able killer robot.

The pair of weapons' special combo ability sounds cool on paper, but in practice I found that nothing lives long enough to make it really worth the effort. It's almost always simpler and easier to shoot them in the head once or twice. Dead gangoons are just as crippled as ones with a knife in their leg.
Last edited by Max Peck on Fri Dec 22, 2023 1:32 pm, edited 1 time in total.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Brian »

To be honest, I didn't actually go down that path. I watched some videos on alternate endings.

I'm very much a shoot very large holes in the baddies as rapidly as possible kind of guy.
Knives/melee are not my jam.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Max Peck »

Fang/Bald Eagle could be useful in a boss fight, but I haven't had the opportunity to try them in one. They'd probably be good against cyberpsychos, but I'm staying on Regina's good side by sticking to nonlethal weapons when dealing with those guys.

I've been using a mix of ranged and melee. Bladed weapons really come into their own once you pick up the perks that let you deflect/aim bullets. Woe to the fool who shoots at me while standing next to an explosive fuel tank.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Max Peck »

Three to the skull before the first body hits the ground.

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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Max Peck »

Patch 2.11
Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!
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Re: Cyberpunk 2077 from the makers of The Witcher

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I'm playing after the patch and it fixed a major annoyance that I had...can finally double-tap B to dodge on the xbox and not end your dodge in a crouch because they use the same button. Might seem like a little thing, but that has been annoying me for countless hours and it's finally fixed!
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Re: Cyberpunk 2077 from the makers of The Witcher

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Sometimes it's the really small details that make for good moments in a game...

I finished the River Ward storyline with my female V, waking up in the morning to have coffee and be on my way. What I didn't realize until the view switched to 3rd-person when I hopped on my motorcycle to ride away is that V wasn't wearing her usual clothes. After the night's activities, V was only wearing River's tank top...a shirt that says "Fuck the Police" on the front. Gave me a little chuckle Image
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Re: Cyberpunk 2077 from the makers of The Witcher

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Okay, I finished Remnant 2 a while back. And I'm working my way through Horizon Dawn Zero: Forbidden West. Between those, I picked up the new DLC and reinstalled. I have about 50 hours on my save game from my previous run (so about halfway through the game, I think). But I started a new game because I was under the impression that was the best way to get the new stuff post Phantom Liberty. However, I'm just not looking forward to playing another 50 hours to get back to where I was, so I'm having trouble getting myself to play again.

Any tips? Should I just pick up my old save (started after the 2.0 update) and begin again? Or stick with new game and experience everything again?
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Re: Cyberpunk 2077 from the makers of The Witcher

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IIRC, there's an option to start a new game with access to Dogtown unlocked from the start, so you can go straight to the Phantom Liberty content. That might be a bit cleaner than picking up from an existing save if you don't remember everything that was going on when you left off.
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Re: Cyberpunk 2077 from the makers of The Witcher

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Max Peck wrote:IIRC, there's an option to start a new game with access to Dogtown unlocked from the start, so you can go straight to the Phantom Liberty content. That might be a bit cleaner than picking up from an existing save if you don't remember everything that was going on when you left off.
This is correct. You can jump straight to Phantom Liberty from a new game and it will put you at level 15 to deal with the increased difficulty.
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Re: Cyberpunk 2077 from the makers of The Witcher

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Would that complete the base campaign? Or just drop me into it further down the line from starting fresh?
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by disarm »

It just drops you into the main game at the beginning of Act 2 with 15 levels and access to the PL area. The events of PL can influence the ending of the main game, so you might still want the ability to see how the whole thing plays out.

Someone else might be able to provide more specific insight. I'm still in my first playthrough of the main game and only know how PL works because I did a little research to figure out when I should start.
Last edited by disarm on Wed Feb 07, 2024 3:38 pm, edited 1 time in total.
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Re: Cyberpunk 2077 from the makers of The Witcher

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Thanks, I think I'll do that after I finish up Horizon Dawn Zero FW!
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Re: Cyberpunk 2077 from the makers of The Witcher

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Mods like these kind of make me want to upgrade my hardware.



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Re: Cyberpunk 2077 from the makers of The Witcher

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Some of that is approaching too realistic. I find myself feeling Im watching a video of real world and I blink and flinch.

Maybe its just my high doing it. Maybe not. I cant imagine even that in a VR helmet.
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Re: Cyberpunk 2077 from the makers of The Witcher

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Ok Ive reinstalled this again. I think this is my 3rd go at it since release. I think I have a better chance of getting into the world this time as its been out long enough to have the big patches put in and Ive gotten a bit better hardware. Nothing fancy but it runs smooth now it seems. So maybe this 3rd time really is the charm. Famous last words.
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Re: Cyberpunk 2077 from the makers of The Witcher

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Any suggestions on the difficulty level? I usually play normal but I've read in some places that that difficulty level is too easy.

Edit: Never mind, started on normal now that I see I can adjust the difficulty.

That said, I'm stuck after the first mission. I'm supposed to call Okada, so I hit "T" to bring up my phone. But I can't hit "F" to start the call. I can hit it all day and nothing happens. Anyone know what's up?

I also wish I could use the mouse in conversations rather than just the keyboard like in Fallout 4 and most other RPG's I have played. I hate using the keyboard.
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Re: Cyberpunk 2077 from the makers of The Witcher

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Daehawk wrote: Fri Apr 05, 2024 1:24 am Ok Ive reinstalled this again. I think this is my 3rd go at it since release. I think I have a better chance of getting into the world this time as its been out long enough to have the big patches put in and Ive gotten a bit better hardware. Nothing fancy but it runs smooth now it seems. So maybe this 3rd time really is the charm. Famous last words.
On three separate occasions this year, I’ve revisited games that bounced off multiple times and ended up thoroughly enjoying them (Jedi Survivor, Triangle Strategy, and ESO Skyrim). Since that seems to be the theme of this gaming year, I should probably add this one to that list and give it another go.

I struggled with it on both previous attempts because it always just feels overwhelming to me. There is always SO much going on with SO many different things I’m supposed to be doing that my brain just sorta shuts down. Will have to figure out how to get around that mental block.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Punisher »

Skinypupy wrote: Sat Jun 08, 2024 10:04 am
Daehawk wrote: Fri Apr 05, 2024 1:24 am Ok Ive reinstalled this again. I think this is my 3rd go at it since release. I think I have a better chance of getting into the world this time as its been out long enough to have the big patches put in and Ive gotten a bit better hardware. Nothing fancy but it runs smooth now it seems. So maybe this 3rd time really is the charm. Famous last words.
On three separate occasions this year, I’ve revisited games that bounced off multiple times and ended up thoroughly enjoying them (Jedi Survivor, Triangle Strategy, and ESO Skyrim). Since that seems to be the theme of this gaming year, I should probably add this one to that list and give it another go.

I struggled with it on both previous attempts because it always just feels overwhelming to me. There is always SO much going on with SO many different things I’m supposed to be doing that my brain just sorta shuts down. Will have to figure out how to get around that mental block.
For me I try to see how many are in the immediate area and do those. If there aren't any then I pick one mission and focus on that. Even if it means I go right past another mision (Unless it's literally next to me. Around 0 to 20 feetish)
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Max Peck »

You can also simply ignore all the side content and just focus on the main story. The game is designed so that you can complete the story without needing to do all the other stuff if you don't want to chase down every little task and max out your character's abilities. They did that after seeing that so many people never finished Witcher 3 because it took too long to finish the story.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by naednek »

Phantom Liberty is on sale with a 15% off discount bringing it to $25.49.

SteamDB shows that's it's never gone lower than 15%.

I have $30 waiting for me in my steam wallet from my recent birthday. Trying to decide to buy it or apply it to the Star Wars game or Indiana Jones
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Re: Cyberpunk 2077 from the makers of The Witcher

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ITAD shows GOG and Humble matching.

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Re: Cyberpunk 2077 from the makers of The Witcher

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I already bought the Star Wars Outlaws game..Im ready. That Indy game looks amazing.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by naednek »

So lots have changed since I've been to Night City. First issue I couldn't get Phantom Liberty to trigger from the last save after beating the main game. I had to revert back to a different save right before I beat it.

Now I see my stats are reset and I have no clue what build I was playing as and I have forgotten most of the mechanics.

So overwhelming. Kinda wished they left that alone.
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Re: Cyberpunk 2077 from the makers of The Witcher

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naednek wrote: Sat Jun 29, 2024 6:02 pm So lots have changed since I've been to Night City. First issue I couldn't get Phantom Liberty to trigger from the last save after beating the main game. I had to revert back to a different save right before I beat it.

Now I see my stats are reset and I have no clue what build I was playing as and I have forgotten most of the mechanics.

So overwhelming. Kinda wished they left that alone.
The game was significantly redesigned prior to the release of Phantom Liberty, so a lot of the game mechanics are different now. If your previous playthrough was prior to the 2.0 update, you'd likely see your character stats being reset if you loaded the old save even if you didn't have the DLC. When I played Phantom LIberty, I just started a new character rather than loading up an old save, so it wasn't an issue I had to deal with.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Grifman »

No vents to crawl through? No sewers to explore?

Hahaha, just kidding, i love it that there are no vent crawls like so many games with strong stealth options. Though I think some sewer dungeons would have been a nice change of pace.

That said, why don't I have a simple flashlight, some areas are so dark. Or heck, why don't have I have night vision with my cyber eye? Both seem obvious to me. But never mind, got mods to fix that.

I also hate how the game auto tracks in your journal the main quest or certain gigs/jobs. So annoying, I want to pick, and not have to unpick a quest in the journal every time after I finish the quest I am on. Very annoying. Fixed this in a mod.

And why not more quick slots? I have multiple types of grenades but it is a pain to switch between them. Again, fixed with a mod.

Great game, but a lot of little annoyances, QOL issues, but I guess every game has those.

I do love that there are a ton of different possible builds/play styles, and you can't be a jack of all trades. Lots of interesting choices and possibilities.

It is also interesting that most people/orgs have agendas, and most people/orgs are using you even when you think they are on your side, and will end up screwing you/using you. You have to realize that in the end, except for a few characters/groups, no one is on your side except for you.
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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Daehawk »

Enjoy. This is a pretty ride. Love the interactions.

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Re: Cyberpunk 2077 from the makers of The Witcher

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Re: Cyberpunk 2077 from the makers of The Witcher

Post by Grifman »

The Lizzie Wizzie concert in Phantom Liberty is amazing.
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