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Bethesda's Starfield
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- Smoove_B
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- Max Peck
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Re: Bethesda's Starfield
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Daehawk
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Re: Bethesda's Starfield
The nerve pinch makes me think Spock...Vulcan nerve pinch.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
- Unagi
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Re: Bethesda's Starfield
Yeah, there are other hints at it too, with another one being "I used to be an actuary, but now look at me..." or something like that.
- Apollo
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Re: Bethesda's Starfield
Quick question: Finally set up an outpost and built one of the large landing pads that has a shipbuilder attached. I've read many times that these allow you to use almost any module from any shipbuilder. But I noticed that every single module was either 1x1, 2x1 or 3x1. No 2x2 or 3x3 modules at all. Is this normal or a bug? Is there something else I can build to get these larger components? Are they tied to level (only level 19 after nearly 60 hours) or do I need more levels in ship design (only 1 level currently)?
- Tampa_Gamer
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Re: Bethesda's Starfield
Not sure if this is the same problem, but I played for many hours before realizing that to see additional types of the same module you had to use the A/D keys (on the PC) to scroll through variations of the same type of module. I had totally missed this through at least 2 upgrade sessions of my original ship.Apollo wrote: Tue Sep 26, 2023 1:34 pm Quick question: Finally set up an outpost and built one of the large landing pads that has a shipbuilder attached. I've read many times that these allow you to use almost any module from any shipbuilder. But I noticed that every single module was either 1x1, 2x1 or 3x1. No 2x2 or 3x3 modules at all. Is this normal or a bug? Is there something else I can build to get these larger components? Are they tied to level (only level 19 after nearly 60 hours) or do I need more levels in ship design (only 1 level currently)?
- Max Peck
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Re: Bethesda's Starfield
I don't think I've ever noticed any 3x3 modules at any of the shipyards I've visited, so it's news to me that they even exist.
I also didn't know that the player-buildable shipyard supposedly has a full repertoire of all available modules. One of the things I lost when I rolled back my save was my really sweet Ecliptic Claymore. I'd have to invest more skill points in order to really build one, but I need to see if it gives me access to that cockpit module. I could probably find a way to make it work with my Frankenstein Razorleaf. I never get tired of hearing Spacers crap their spacesuits when they recognize that ship, even though it already looks nothing like the ship they are recognizing. #DreadPirateRobertsInSpace
I also didn't know that the player-buildable shipyard supposedly has a full repertoire of all available modules. One of the things I lost when I rolled back my save was my really sweet Ecliptic Claymore. I'd have to invest more skill points in order to really build one, but I need to see if it gives me access to that cockpit module. I could probably find a way to make it work with my Frankenstein Razorleaf. I never get tired of hearing Spacers crap their spacesuits when they recognize that ship, even though it already looks nothing like the ship they are recognizing. #DreadPirateRobertsInSpace
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Blackhawk
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Re: Bethesda's Starfield
You have to unlock (buy) them first. Look for the ship manufacturer HQs.Apollo wrote: Tue Sep 26, 2023 1:34 pm Quick question: Finally set up an outpost and built one of the large landing pads that has a shipbuilder attached. I've read many times that these allow you to use almost any module from any shipbuilder. But I noticed that every single module was either 1x1, 2x1 or 3x1. No 2x2 or 3x3 modules at all. Is this normal or a bug? Is there something else I can build to get these larger components? Are they tied to level (only level 19 after nearly 60 hours) or do I need more levels in ship design (only 1 level currently)?
Locations, stolen from Reddit. Spoilered for those who prefer to come up on them on their own.
Spoiler:
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- jztemple2
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Re: Bethesda's Starfield
I posted this a few pages ago, but I'll put it in spoiler tags just in caseBlackhawk wrote: Tue Sep 26, 2023 2:25 pmYou have to unlock (buy) them first. Look for the ship manufacturer HQs.Apollo wrote: Tue Sep 26, 2023 1:34 pm Quick question: Finally set up an outpost and built one of the large landing pads that has a shipbuilder attached. I've read many times that these allow you to use almost any module from any shipbuilder. But I noticed that every single module was either 1x1, 2x1 or 3x1. No 2x2 or 3x3 modules at all. Is this normal or a bug? Is there something else I can build to get these larger components? Are they tied to level (only level 19 after nearly 60 hours) or do I need more levels in ship design (only 1 level currently)?
Locations, stolen from Reddit. Spoilered for those who prefer to come up on them on their own.
Spoiler:
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Punisher
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Re: Bethesda's Starfield
Need clarification.
If I just go straight to the various ship planets and buy all their parts I can then use all the parts at my ship pad?
If so that will be very useful for building my ultimate ship.
If I just go straight to the various ship planets and buy all their parts I can then use all the parts at my ship pad?
If so that will be very useful for building my ultimate ship.
All yourLightning Bolts are Belong to Us
- Blackhawk
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Re: Bethesda's Starfield
That's my understanding (although several of them are stations up in the black the hazy gray.)Punisher wrote: Tue Sep 26, 2023 4:06 pm Need clarification.
If I just go straight to the various ship planets and buy all their parts I can then use all the parts at my ship pad?
If so that will be very useful for building my ultimate ship.
What doesn't kill me makes me stranger.
- jztemple2
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Re: Bethesda's Starfield
Unless I'm mistaken, you can't just buy a part, you have to attach it to your ship, so that's a limit. Also you can't transfer parts between ships. If I'm wrong on this, let me know!Blackhawk wrote: Tue Sep 26, 2023 4:08 pmThat's my understanding (although several of them are stations up in the black the hazy gray.)Punisher wrote: Tue Sep 26, 2023 4:06 pm Need clarification.
If I just go straight to the various ship planets and buy all their parts I can then use all the parts at my ship pad?
If so that will be very useful for building my ultimate ship.
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My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Bethesda's Starfield
Hmm, I've built this (on a smaller scale) at my Adaptive Frame location and weirdly, it worked for a while but now has stopped working. I have a bunch of stuff in the transfer container and I wonder if one of those items is keeping it from working. I've investigate further.Max Peck wrote: Mon Sep 25, 2023 2:41 amThis is a big-brain solution for storage. I haven't tried it myself, but a friend confirmed that it works like a charm.Unagi wrote: Sun Sep 24, 2023 11:12 amI need to get around to doing something like this. I still am making periodic encumbered walks back to the lodge to unload gobs of things over to my safe-of-holding. It's getting a little... OCD.Max Peck wrote: Sun Sep 24, 2023 11:09 am My current solution for emptying out my ship's cargo hold was to build a massive array of storage containers of all possible types at my main base and just warehouse everything that I don't need to carry around with me.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Re: Bethesda's Starfield
Some LIST colonists asked for my help obtaining iron. I don't have it in stock but there is a world in system that has it as a resource so I figured I could go mine some. Only I seem to have sold my cutter! Knowing Starfield logic I can probably warp out to buy one but I still have to laugh a little.
- Max Peck
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Re: Bethesda's Starfield
I ran into the same thing -- it worked initially, then stopped working, then seemingly started working again after I jiggered around some things. I'm not sure why it's behaving weirdly other than Bethesda jank/bugginess.jztemple2 wrote: Tue Sep 26, 2023 5:38 pm Hmm, I've built this (on a smaller scale) at my Adaptive Frame location and weirdly, it worked for a while but now has stopped working. I have a bunch of stuff in the transfer container and I wonder if one of those items is keeping it from working. I've investigate further.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Unagi
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Re: Bethesda's Starfield
I had read somewhere that they are buggy and sometimes need to be re-tweaked, or - more likely I heard it in a video.Max Peck wrote: Tue Sep 26, 2023 5:56 pmI ran into the same thing -- it worked initially, then stopped working, then seemingly started working again after I jiggered around some things. I'm not sure why it's behaving weirdly other than Bethesda jank/bugginess.jztemple2 wrote: Tue Sep 26, 2023 5:38 pm Hmm, I've built this (on a smaller scale) at my Adaptive Frame location and weirdly, it worked for a while but now has stopped working. I have a bunch of stuff in the transfer container and I wonder if one of those items is keeping it from working. I've investigate further.
- jztemple2
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Re: Bethesda's Starfield
I've got it working now. There seemed to be some issues with wrongly placed output links, although I swear I connected them up correctly. I'll keep monitoring to see if the system develops bugs.Unagi wrote: Tue Sep 26, 2023 5:57 pmI had read somewhere that they are buggy and sometimes need to be re-tweaked, or - more likely I heard it in a video.Max Peck wrote: Tue Sep 26, 2023 5:56 pmI ran into the same thing -- it worked initially, then stopped working, then seemingly started working again after I jiggered around some things. I'm not sure why it's behaving weirdly other than Bethesda jank/bugginess.jztemple2 wrote: Tue Sep 26, 2023 5:38 pm Hmm, I've built this (on a smaller scale) at my Adaptive Frame location and weirdly, it worked for a while but now has stopped working. I have a bunch of stuff in the transfer container and I wonder if one of those items is keeping it from working. I've investigate further.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Blackhawk
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Re: Bethesda's Starfield
I haven't actually done it, so I'm not sure, but the impression that I got was that you're buying the parts, you're buying access to the parts (or buying the plans for the parts, or whatever.)jztemple2 wrote: Tue Sep 26, 2023 4:24 pmUnless I'm mistaken, you can't just buy a part, you have to attach it to your ship, so that's a limit. Also you can't transfer parts between ships. If I'm wrong on this, let me know!Blackhawk wrote: Tue Sep 26, 2023 4:08 pmThat's my understanding (although several of them are stations up in the black the hazy gray.)Punisher wrote: Tue Sep 26, 2023 4:06 pm Need clarification.
If I just go straight to the various ship planets and buy all their parts I can then use all the parts at my ship pad?
If so that will be very useful for building my ultimate ship.![]()
What doesn't kill me makes me stranger.
- Max Peck
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Re: Bethesda's Starfield
When I initially tested the system, the resources ended up in the terminal container, so I knew the linkage was correct, otherwise they wouldn't have ended up there. When it stopped working, everything just sat in the transfer container (or whichever container in the chain where I manually placed it) and didn't go anywhere.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Blackhawk
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Re: Bethesda's Starfield
So, PureDark, the modder that decided to charge for his DLSS mod (discussed earlier in the thread), then responded to the backlash by putting DRM on his mod, has apparently responded to the cracking of said DRM by threatening to add malware to the mod in the future.
What doesn't kill me makes me stranger.
- Daehawk
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Re: Bethesda's Starfield
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
- jztemple2
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Re: Bethesda's Starfield
Yup, that's what was happening to me. To fix I had to delete and reapply the output link coming from the transfer container. And it didn't stay fixedMax Peck wrote: Tue Sep 26, 2023 6:12 pm When I initially tested the system, the resources ended up in the terminal container, so I knew the linkage was correct, otherwise they wouldn't have ended up there. When it stopped working, everything just sat in the transfer container (or whichever container in the chain where I manually placed it) and didn't go anywhere.

Last edited by jztemple2 on Tue Sep 26, 2023 8:02 pm, edited 1 time in total.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Blackhawk
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Re: Bethesda's Starfield
I wish I could figure out how to get Vasco to stop hanging out in my deck, embedded halfway through.
What doesn't kill me makes me stranger.
- Blackhawk
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Re: Bethesda's Starfield
I'm at the Deimos Staryard.
Day-mos.
Die-mos.
Dee-mos.
I heard all three. In one room. I wish they'd make up their minds (or that The Creator would hire a voice director who takes notes.)
Day-mos.
Die-mos.
Dee-mos.
I heard all three. In one room. I wish they'd make up their minds (or that The Creator would hire a voice director who takes notes.)
What doesn't kill me makes me stranger.
- Blackhawk
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Re: Bethesda's Starfield
I finally got my ass off of Mars and poked around the Deimos Staryard. I get what you're saying now - you can get the big pieces there, but only if you are using the ship builder at that location. You can't get them added to your selection at home (which was the impression I had from what I'd read in a couple of places.)jztemple2 wrote: Tue Sep 26, 2023 4:24 pm Unless I'm mistaken, you can't just buy a part, you have to attach it to your ship, so that's a limit. Also you can't transfer parts between ships. If I'm wrong on this, let me know!![]()
Which is a pain in the ass - if you want to see which parts go well together, you'll have to go to six different locations to try them, and there's no way to combine the cockpit from Location A with the hull from Location B unless you build yourself a Frankenstein and fly there with the pieces in place. And if they don't fit? Start over.
Ugh.
What doesn't kill me makes me stranger.
- Blackhawk
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Re: Bethesda's Starfield
I went to Earth and landed as close as I could to where I live now.
It's been improved somewhat.
It's been improved somewhat.
Spoiler:
What doesn't kill me makes me stranger.
- Punisher
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Re: Bethesda's Starfield
Is it better, wirse, or the same as it is niw?Blackhawk wrote: Tue Sep 26, 2023 8:52 pm I went to Earth and landed as close as I could to where I live now.
It's been improved somewhat.
Spoiler:
All yourLightning Bolts are Belong to Us
- Blackhawk
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Re: Bethesda's Starfield
Just as interesting, but fewer rednecks.
What doesn't kill me makes me stranger.
- jztemple2
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Re: Bethesda's Starfield
Sheesh, is it supposed to be this hard to place a container? Am I missing something? I try moving the container around and it keeps sticking to another stack were I don't want it, or it tells me I can't place it someplace but I really want it there but a bit higher, etc.
The problem is that this clever storage system has a big shortfall. I have nothing in my ship now but I want to build an He-3 farm on another world, so I need the parts. Unless I'm missing something, there's no way to get a specific resource except by checking each storage container and most are out of reach. This wouldn't be an issue if I could build scaffolding or stairs, but they don't seem to be in the outpost builder, at least at the skill level I am. Do I get stairs or scaffolding later on? Or should I just build a horizontal storage system? I am flummoxed
The problem is that this clever storage system has a big shortfall. I have nothing in my ship now but I want to build an He-3 farm on another world, so I need the parts. Unless I'm missing something, there's no way to get a specific resource except by checking each storage container and most are out of reach. This wouldn't be an issue if I could build scaffolding or stairs, but they don't seem to be in the outpost builder, at least at the skill level I am. Do I get stairs or scaffolding later on? Or should I just build a horizontal storage system? I am flummoxed
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My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Max Peck
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Re: Bethesda's Starfield
Yeah, trying to place storage containers, in particular, with any precision is a mess. If I get too close to another container, the one I'm trying to position will snap over to the other one, and usually not where I'd like it to go. It can be frustrating.
I anticipated wanting to cherry pick resources from storage, so I went horizontal instead of vertical for the automatic system and have long rows that are only two containers high. I can quickly scan the bottom layer from the ground and hop up on top to check the top layer. I do have storage towers as well, but they are connected to individual resource harvesters, so each tower only contains a single resource that I can pull from the bottom.
I anticipated wanting to cherry pick resources from storage, so I went horizontal instead of vertical for the automatic system and have long rows that are only two containers high. I can quickly scan the bottom layer from the ground and hop up on top to check the top layer. I do have storage towers as well, but they are connected to individual resource harvesters, so each tower only contains a single resource that I can pull from the bottom.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- jztemple2
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Re: Bethesda's Starfield
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Blackhawk
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Re: Bethesda's Starfield
I know that there are variables that can be adjusted that improves snapping and placement, but I have yet to build an outpost, so I'm not completely sure what's going on.
What doesn't kill me makes me stranger.
- jztemple2
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Re: Bethesda's Starfield
I've build my base and put up all the workbenches and the research station, but now I'm kind of wondering what I'm going to do with all of it. I wasn't really planning on making a manufacturing center as cash isn't any kind of issue. But it was good experience.Max Peck wrote: Wed Sep 27, 2023 12:30 am Yeah, trying to place storage containers, in particular, with any precision is a mess. If I get too close to another container, the one I'm trying to position will snap over to the other one, and usually not where I'd like it to go. It can be frustrating.
I anticipated wanting to cherry pick resources from storage, so I went horizontal instead of vertical for the automatic system and have long rows that are only two containers high. I can quickly scan the bottom layer from the ground and hop up on top to check the top layer. I do have storage towers as well, but they are connected to individual resource harvesters, so each tower only contains a single resource that I can pull from the bottom.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Blackhawk
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Re: Bethesda's Starfield
You're all making it sound unSatisfactory.
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- coopasonic
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Re: Bethesda's Starfield
The thing I went with is small storage containers = stairs. I would build rows of large storage 3 high access the first two layers from the ground and then climb to the top and access the top layer from there. Note that I gave up on general storage real quick as collecting all the things in case I needed them was not generally fruitful. Mark it for tracking if you need it for research, buy it wherever you find it, dump it all into research, keep buying it because the tracking doesn't give a damn that you already fulfilled 90% of the requirements, then eventually track down that last resource and call it done.jztemple2 wrote: Tue Sep 26, 2023 11:21 pm The problem is that this clever storage system has a big shortfall. I have nothing in my ship now but I want to build an He-3 farm on another world, so I need the parts. Unless I'm missing something, there's no way to get a specific resource except by checking each storage container and most are out of reach. This wouldn't be an issue if I could build scaffolding or stairs, but they don't seem to be in the outpost builder, at least at the skill level I am. Do I get stairs or scaffolding later on? Or should I just build a horizontal storage system? I am flummoxed![]()
-Coop
Black Lives Matter
Black Lives Matter
- Hyena
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Re: Bethesda's Starfield
Instant hostility for-cause from me.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Max Peck
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Re: Bethesda's Starfield
IIRC, that dialogue does have an [Attack] option. Or maybe I just improvised...
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Max Peck
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Re: Bethesda's Starfield
Here's some free survey data for anyone having trouble finding enough adhesive, especially in the early game:
Spoiler:
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Brian
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Re: Bethesda's Starfield
Paige, NO!!Max Peck wrote: Wed Sep 27, 2023 11:23 am Here's some free survey data for anyone having trouble finding enough adhesive, especially in the early game:Spoiler:
"Don't believe everything you read on the internet." - Abraham Lincoln
- coopasonic
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Re: Bethesda's Starfield
...and you can make a farm for it! I think I mentioned that a dozen pages or so ago.Max Peck wrote: Wed Sep 27, 2023 11:23 am Here's some free survey data for anyone having trouble finding enough adhesive, especially in the early game:Spoiler:
-Coop
Black Lives Matter
Black Lives Matter