coopasonic wrote:coopasonic wrote:Frustrated that it takes until the deadline every freaking time to come together on a lynch? Yes.
Remus West wrote:I do have a question for Coop though......what deadline?
I wasn't talking about these games in general. I was going to follow up with "but this game doesn't even have a deadline!" but then I decided that would be calling out the mod and that wasn't necessary.
Newcastle says:
I will not let things drag out with no end in sight.
This is the second time you said something to this effect today, and i resisted the urge earlier to intercede. So i figure will address things head on. For example, today, being day 1....its really only the "4th" day. Thursday being day 1, friday day 2, weekend day 3, and today day 4. The first day of any game is usually a bit of a slog i find. BUt it tends to pick up its natural rhythm at some point.
To further elucidate: If for example this Friday comes and it seems like no movement (day 8 by my book for day 1), I will greatly consider adding a time limit over the weekend. Another angle to consider, is say day 4 drags on, around day 6, i will add in a time limit.
I should further add, that i prefer any movement in these games to be player driven and not due to a mods artificial deadline, that's my main reason as to why i havent set any firm or hard deadline.
Is below satisfactory to you? Or should i shorten it to 48 hours?
MY time limits solution:
1. Deadline will last a total of three days. (72 hours).
2. There will be a 24 hour warning that you are approach the deadline phase.
3. Once the deadline phase warning has passed. I will then give a hard 48 hours deadline.
4. Once the final 48 hours have passed with no resolution, I will use random.org to select the lynch.
5. The deadlines will generally be late pacific time most likely 10 PM pacific time.
Carry on
