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Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 07, 2012 11:13 pm
by Qantaga
(I suppose I should have built that roaster, after all).

Settler... select Coffee plantation.

On to the handsome one.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 07, 2012 11:18 pm
by Grundbegriff
  • Builder (+0) C
  • Captain (+2) LM
  • Craftsman (+0)
  • Mayor (+0)
  • Prospector (+1)
  • Prospector (+1)
  • Settler (+0) Q
  • Trader (+0)
Qantaga wrote:
Settler... select Coffee plantation.
On to the waspy one.
  • sugar
  • indigo
  • tobacco
  • corn
  • sugar
  • coffee Q

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 07, 2012 11:44 pm
by Chaosraven
Corn on small boat, sugar next size (after lm places).

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:01 am
by Grundbegriff
Thanks. The ships are:

6: corn, corn, __, __, __, __
7: sugar, __, __, __, __, __, __
8: indigo, __, __, __, __, __, __, __

El Guapo's action.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:06 am
by El Guapo
I'll take the tobacco plantation.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:07 am
by Grundbegriff
  • sugar
  • indigo
  • tobacco EG
  • corn
  • sugar
  • coffee Q
Selection on Newcastle.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:17 am
by Newcastle
corn

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:28 am
by Grundbegriff
  • sugar C
  • indigo
  • tobacco EG
  • corn N
  • sugar
  • coffee Q
Having missed out on corn, Chaosraven takes sugar.
Selection on LordMortis!

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:33 am
by Grundbegriff
LordMortis chooses either indigo or sugar, and the other is discarded.

It's now El Guapo's turn to select a placard.
  • Builder (+0) C
  • Captain (+2) LM
  • Craftsman (+0)
  • Mayor (+0)
  • Prospector (+1)
  • Prospector (+1)
  • Settler (+0) Q
  • Trader (+0)

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:48 am
by El Guapo
I'll choose mayor, and take 2 colonists.

Exact colonist distribution, let me check a few things. So my understanding is that with 5 colonists on the ship, if I pick mayor I get 2 colonists (1 for my share of the 5, then +1 for mayor's bonus).

Given that, I would have four colonists, and so (assuming I un-man my quarry for the moment, could set myself up to produce either 2 tobacco (via putting 2 on the tobacco storage, and 1 on each of my two tobacco plantations), or 1 tobacco and 1 indigo. But it does not seem like there's a ton of point to having 2 tobacco crops around. I can't sell any tobacco in the trader house until someone clears it out via selling corn, and even then I could only sell 1. Meanwhile I can't ship any tobacco via the captain until at least one ship sails, since none of them have tobacco on them. By contrast having 1 tobacco and 1 indigo gives me a lot more flexibility since I could sell either for money, and gives me the option of dumping the indigo at least on a ship if captain gets picked.

Does that all seem vaguely logical?

As such, it seems like the best option is to put 1 colonist on a tobacco plantation, 1 on tobacco storage, 1 on my indigo plantation, and 1 on my indigo processing plant

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:56 am
by Grundbegriff
El Guapo wrote:I'll choose mayor, and take 2 colonists.

Exact colonist distribution, let me check a few things. So my understanding is that with 5 colonists on the ship, if I pick mayor I get 2 colonists (1 for my share of the 5, then +1 for mayor's bonus).
You get +1 for being mayor. That comes from the pool. Since there are 5 on the ship, everyone (including you) gets one of them.

The only reason Chaosraven received a total of 3 is that there were 6 incoming Colonists, so the selection came back around to him.
As such, it seems like the best option is to put 1 colonist on a tobacco plantation, 1 on tobacco storage, 1 on my indigo plantation, and 1 on my indigo processing plant
Your quarry is now unmanned, and you're set to produce a tobacco and an indigo.

Everyone else receives 1 colonist and may rearrange his board. Please report changes in the thread. After that shakes down, we'll calculate the incoming colonist count.

The final turn of Gov. Chaosraven's 1st reign is Newcastle's. Feel free to choose!

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 1:02 am
by Newcastle
do i need to put a colonist on the house of fur (warehouse) to work it?
if yes - put 1 on small warehouse....
if not...put 1 guy on corn.

I'll PM you my choice of card/role selection since i'm after El Guapo.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 1:03 am
by Grundbegriff
Newcastle wrote:do i need to put a colonist on the werehouse to work it? if not...put 1 guy on corn.
Yes, a beige building will only be operational if you staff it. If it's manned, you may then choose whether to use it.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 1:17 am
by Grundbegriff
Grundbegriff wrote:LordMortis chooses either indigo or sugar, and the other is discarded.
Here's the new deal of plantations:
  • coffee
  • coffee
  • indigo
  • tobacco
  • tobacco
  • indigo

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 9:03 am
by Grundbegriff
Pending: LordMortis's choice of farm; the placement of colonists for everyone other than El Guapo and Newcastle.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 9:04 am
by LordMortis
Ugh you guys stayed up late.

I will choose Indigo for my plantation. (giving me 1 Corn and 3 Indigo)


If you prefer to slow the chaos stop here and I will wait for chaosraven to post his mayor.


.....


If we just want to keep moving then:

I will place my new colonist in my Hospice. (Giving me a manned small indigo plant, hospice, corn plantation, and indigo plantation for a total of 0 unmanned slots on top)

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 9:08 am
by Grundbegriff
LordMortis wrote:for a total of 0 unmanned slots on top)
On bottom. You see, they've flipped top and bottom on the new boards.

EVERYONE: Please look at the picture of the new board on the first page of this thread, near the top. The brown square patches of dirt on top are for farm, and the rectangular paved patches on bottom are for buildings.

In fact, it'll be easier for everyone if we abandon the "top" and "bottom" language in favor of "in my city" and "on my island". :)

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 9:19 am
by LordMortis
Grundbegriff wrote:On bottom. You see, they've flipped top and bottom on the new boards.
And there's where at least some of my confusion has come from.
In fact, it'll be easier for everyone if we abandon the "top" and "bottom" language in favor of "in my city" and "on my island". :)
Will try to remember this.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 9:50 am
by Chaosraven
Put new colonist to work in Indigo. SmlWHouse left unoccupied

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 10:21 am
by Qantaga
Place colonist in Office.

I believe that takes us to Newcastle's card selection.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 10:34 am
by Newcastle
Grabbing Prospector + 2 Doubloons

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 11:43 am
by LordMortis
Should I start the next round with governor passing?

Right now as far as I can tell:
  • Builder (+0) C
  • Captain (+2) LM
  • Craftsman (+0)
  • Mayor (+0)EG
  • Prospector (+1)NC
  • Prospector (+1)
  • Settler (+0)Q
  • Trader (+0)
Makes the new round
  • Builder (+0)
  • Captain (+0)
  • Craftsman (+1)
  • Mayor (+0)
  • Prospector (+0)
  • Prospector (+2)
  • Settler (+0)
  • Trader (+1)
That would pretty much force me to prospect for +3 Doubloons (Making my bank total of 5) and would make it qantaga's turn.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 11:45 am
by Newcastle
yeah go for it

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:27 pm
by Qantaga
LordMortis wrote:Should I start the next round with governor passing?

Grund did ask us to pause between rounds:
Grundbegriff wrote:
Qantaga wrote:I suppose Grund has some game functions to monitor between rounds before we move to Newcastle's Governor round?
Yes, please. At the end of each round, I'll be posting an update.

So, I'm inclined to wait for him.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 12:32 pm
by LordMortis
Qantaga wrote:So, I'm inclined to wait for him.
Works for me. If I'm not around and all is as I assumed is true then please feel free to accept the +3 doubloon role as my choice. (My internet time on the weekend goes down dramatically as I try to pretend that I have a life and also pretend to be responsible for my household)

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 3:56 pm
by Grundbegriff
Based on unmanned spaces in buildings, there are 7 colonists on the inbound ship.

Calculating...

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 4:22 pm
by Grundbegriff
Enlarge ImageEnlarge Image
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End of Round 03, the first Governorship of Chaosraven.

These are smaller and sharper than the last batch. Maybe even useful!

Banked doubloons are in stacks of 10 or spread, so that's 52.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 4:36 pm
by Grundbegriff
History:

Round 01
El Guapo: Settler (quarry); Newcastle (indigo); Chaosraven (sugar); LordMortis (corn); Qantaga (indigo)
Newcastle: Prospector (1)
Chaosraven: Builder(sm sugar); LordMortis (sm indigo); Qantaga (sm sugar); El Guapo (sm indigo); Newcastle (tobacco storage)
LordMortis: Mayor (2); Qantaga (1); El Guapo (1); Newcastle (1); Chaosraven (1)
Qantaga: Prospector (1)

Round 2
Newcastle: Settler (tobacco); Chaosraven (corn); LordMortis (indigo); Qantaga (sugar); El Guapo (tobacco)
Chaosraven: Mayor (3); LordMortis (1); Qantaga (1); El Guapo (1); Newcastle (1)
LordMortis: Craftsman (1 corn, 2 indigo); Qantaga (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (1 corn, 1 sugar)
Qantaga: Trader (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (-); LordMortis (1 indigo)
El Guapo: Builder (tobacco storage); Newcastle (sm warehouse); Chaosraven (sm warehouse); LordMortis (hospice); Qantaga (office)

Round 3
Chaosraven: Builder (sm indigo plant); LordMortis (-); Qantaga (sm market); El Guapo (sm market); Newcastle (-)
LordMortis: Captain (1 corn, 1 indigo); Qantaga (-); El Guapo (-); Newcastle (-); Chaosraven (1 corn, 1 sugar)
Qantaga: Settler (coffee); El Guapo (tobacco); Newcastle (corn); Chaosraven (sugar); LordMortis (indigo)
El Guapo: Mayor (2); Newcastle (2); Chaosraven (2); LordMortis (2); Qantaga (2)
Newcastle: Prospector(2)

Start of Round 04:

Victory Point Chips: 118
Doubloons: 52
Colonists in supply: 74
Colonists on inbound ship: 7
Coffee crates in supply: 9
Tobacco crates in supply: 8
Sugar crates in supply: 9
Indigo crates in supply: 9
Corn crates in supply: 8
Trade House: (1) sugar (2) tobacco (3) indigo (4) ---

°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The number on the left is the price in doubloons. For worker capacity and VP value, see the BUILDINGS section above.
As these are acquired, I'll put them under erasure and mark them with the initial of the owner EG, N, C, LM, or Q.

Bank Board
Column 1
(1) [small indigo plant LM] [small indigo plant EG] [small indigo plant C] [small indigo plant]
(2) [small sugar mill C] [small sugar mill Q] [small sugar mill] [small sugar mill]
(1) [small market Q] [small market EG]
(2) [hacienda] [hacienda]
(2) [construction hut] [construction hut]
(3) [small warehouse N] [small warehouse C]
Column 2
(3) [large indigo plant] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice LM] [hospice]
(5) [office Q] [office]
(5) [large market] [large market]
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage N] [tobacco storage EG] [tobacco storage]
(6) [coffee roaster] [coffee roaster] [coffee roaster]
(7) [university] [university]
(8) [factory] [factory]
(8) [harbor] [harbor]
(9) [wharf] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [city hall]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Plantations and Quarries Available
Plantations:
  • coffee
  • coffee
  • indigo
  • tobacco
  • tobacco
  • indigo
Quarries:
  • Quarry EG
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
1: El Guapo
Victory Points: ???
Doubloons: 00
Idle Colonists: 00
Employed Colonists: 04
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [tobacco_____________1] [____________________] [quarry______________0]
[____________________] [tobacco_____________0] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[small indigo plant_____1] [tobacco storage_____1] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market_________0]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

2: Newcastle
Victory Points: ???
Doubloons: 02
Idle Colonists: 00
Employed Colonists: 03
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [____________________] [corn_______________0]
[tobacco_____________0] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[tobacco storage______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

3: Chaosraven
Victory Points: ???
Doubloons: 00
Idle Colonists: 00
Employed Colonists: 05
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [sugar_______________1] [corn_______________1] [____________________]
[____________________] [sugar_______________0] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[small indigo plant____1] [small sugar mill______1] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______0]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

4: LordMortis
Victory Points: ???
Doubloons: 02
Idle Colonists: 00
Employed Colonists: 04
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [____________________] [____________________] [corn________________1]
[indigo______________0] [____________________] [____________________] [____________________]
[indigo______________0] [____________________] [____________________] [____________________]
Buildings and workers:
[small indigo plant_____1] [____________________] [____________________] [___________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [hospice_____________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

5: Qantaga
Victory Points: ???
Doubloons: 00
Idle Colonists: 00
Employed Colonists: 03
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[sugar_______________1] [coffee______________0] [____________________][corn________________0]
[sugar_______________0] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[small sugar mill______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market________0]
[____________________] [____________________] [____________________] [office______________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
  • Builder (+0)
  • Captain (+0)
  • Craftsman (+1)
  • Mayor (+0)
  • Prospector (+0)
  • Prospector (+2)
  • Settler (+0)
  • Trader (+1)

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 4:37 pm
by Grundbegriff
Please check your graphical and textual data for errors and let me know if I've missed or messed up something. Thanks!

Action on Governor LordMortis!

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 4:40 pm
by LordMortis
I prospect for +2 Doubloons for a total of +3 Doubloons.

Role choice on Qantaga

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 4:59 pm
by Qantaga
Mayor.

I believe that nets me three colonists (1 from ship + 1 mayor privilege + 1 from ship, second round). If so, please place one colonist in small market, one colonist in corn field, and one colonist on coffee plantation. If I don't get three colonists, let me know and I'll adjust.

On to EG.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 5:10 pm
by El Guapo
I'll put my new colonist on my small market.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 5:13 pm
by Qantaga
El Guapo,

With seven colonists on the ship, I think you get two.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 5:17 pm
by El Guapo
Even better!

Then I will put 1 new on my small market, and 1 new on my quarry.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 5:48 pm
by Grundbegriff
Technically, someone could skip taking and leave extras for someone else past El Guapo. But who would do that? :)

Need people-placement data from Newcastle, Chaosraven, and LordMortis....

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 5:56 pm
by Newcastle
1 on Corn

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 5:56 pm
by Qantaga
Grundbegriff wrote:Please check your graphical and textual data for errors and let me know if I've missed or messed up something. Thanks!

Oh, Grund, you have my small market in the picture of my board, but not in your last "History" post.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 6:06 pm
by Grundbegriff
Qantaga wrote:Oh, Grund, you have my small market in the picture of my board, but not in your last "History" post.
Thanks!
  • Builder (+0)
  • Captain (+0)
  • Craftsman (+1)
  • Mayor (+0) Q
  • Prospector (+0)
  • Prospector (+2) LM
  • Settler (+0)
  • Trader (+1)
El Guapo, if your decision doesn't hinge on population issues, feel free to forge ahead!

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 7:49 pm
by Chaosraven
Put mine on small warehouse

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 08, 2012 7:54 pm
by Grundbegriff
Chaosraven wrote:Put mine on small warehouse
Thanks. LordMortis's has to go one one of his indigo farms, so with a final count of 4 blanks on buildings, there will be 5 colonists on the next incoming ship.

Action/Selection on the Guapmeister.