Posted: Thu Aug 31, 2006 5:22 pm
Telling Grund only is an impossibility. Even if he's completely trustworthy NOW, there's a not insignificant chance of being untrustworthy tomorrow.
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://garbi.online/forum/
Right. But your proposed alternative is to tell everyone, including me. How is that better?noxiousdog wrote:Telling Grund only is an impossibility. Even if he's completely trustworthy NOW, there's a not insignificant chance of being untrustworthy tomorrow.
Because as a vamp you'd have more information than a villager.. I just don't think thats a good idea anytime.Grundbegriff wrote:Right. But your proposed alternative is to tell everyone, including me. How is that better?noxiousdog wrote:Telling Grund only is an impossibility. Even if he's completely trustworthy NOW, there's a not insignificant chance of being untrustworthy tomorrow.
Tell everyone, and both Masons are marked for death. Tell me and perhaps one secretly trusted other, and you retain some options if I go south.
As I said before, that is unacceptable.Grundbegriff wrote: There's a third scenario, and a better one:
The FVH protects me. The second Mason stays hidden. You reveal only to me who the second Mason is.
That's logically incorrect. If I die you'll have no basis to trust the FVH because you weren't the target. The only way a seer can trust you is to screen you. Nothing that happens at night can change that.If you then die, are innocent, and I don't become a Vampire, I'll have a solid node of trust: the second Mason. At least one Seer will have a basis to trust me, and I'll have a basis to trust the FVH who saved me.
It's much different. The villagers will then have noone to trust. If I reveal #2, that at least gives them something to work with tomorrow, and the seers will have as many as 4 targets that can be communicated to Mason #2.If you die and I do become a Vampire, I'll know who the second Mason is-- but that's no different from your proposed alternative of simply announcing to everyone (including the Vampire(s)) who the second Mason is!
Yes. I agree that a hidden second mason is very beneficial, but only if I stay alive. I also agree that your logic is more valuable than mine. However, I don't know if the difference between our positions is greater than the advantage gained by keeping mason #2 hidden.Keeping the identity of the second mason non-public would be very wise, as I said before. Telling me privately (and telling one other trusted person privately, if you have one) would also be wise, for the reason stated. It's a no-loss/possibly-big-win scenario.
The hierarchy of safety with respect to this move goes like this:Mr Bubbles wrote:Because as a vamp you'd have more information than a villager.. I just don't think thats a good idea anytime.
edit: assuming you get infected
If that's your choice, so be it.noxiousdog wrote:As I said before, that is unacceptable.
Because everyone will have the same information. Because the villagers and seers will have someone they can trust, for at least one more round.Grundbegriff wrote:Right. But your proposed alternative is to tell everyone, including me. How is that better?noxiousdog wrote:Telling Grund only is an impossibility. Even if he's completely trustworthy NOW, there's a not insignificant chance of being untrustworthy tomorrow.
I don't believe this is so. When there are two masons, it confers a significant advantage. I can be the mouthpiece and it would take at least two days to destroy the info that I have. More if the FVH protects me.Tell everyone, and both Masons are marked for death. Tell me and perhaps one secretly trusted other, and you retain some options if I go south.
I have no way to trust anyone except Mason #2.Tell a secretly trusted other and not me, and you also retain options. The only difference is that there's a good chance I'll be Seer-evaluated before your "secretly trusted other".
Yep.Of course, the safest thing to do in the short run would be to tell nobody who the second Mason is-- but then, if you die, the second Mason's masonhood becomes pretty meaningless, since the only advantage of Masonhood is the power to leverage that partnership into a node of rock solid trust.
Unfortuately, if the FVH doesn't choose to inform me of protection, I'll probably be forced to tell several people, in hopes of the information being used next round.Grundbegriff wrote: If you don't tell me privately, at least tell someone privately-- if you have someone you can tell. If you die without having endorsed your fellow Mason, the value of the Freemasons will have been squandered. Their only special feature is the fact that they know one another to be innocent; a lone, unauthenticated Mason is just another villager.
Only problem.. Unless Im totally mistaken.. We are in the day cycle and need to lynch before night falls.Leigh wrote: Oh! It would be really good for the seer to vision Grund tonight, then we'll have a quick lynching tomorrow.
And people, we have to start trusting each other!
I'm not the Alpha vamp, I guess the gods of DaOC who randomly determined our roles wanted to keep me in peasant costume one more game.
That one additional round doesn't win the game. A secret alliance wins the game, whether of 1-3 Vampires or >=4 Non-Vampires. The secrecy of the alliance's membership is vital; else it at becomes a game of mere attrition.noxiousdog wrote:Because everyone will have the same information. Because the villagers and seers will have someone they can trust, for at least one more round.
To close a trusted conduit. If Trusted Mason tells Bubba Sue in round 7 that Henry Boy is unreliable, Bubba Sue will reckon Henry Boy's unreliable. If Trusted Mason is dead in round 7, the intel about Henry Boy may not circulate at all, or may circulate only among rivulets of doubt.However, once we lose 1 mason, the 2nd one conveys no special power. What would be the advantage of killing them?
Nearly everyone's somewhat suspicious; a legacy Mason is slightly less suspicious because even though Dead Mason's witness isn't indubitable, it's something.If anything an unaccompanied mason is a detriment because they can't be seered, so there is always going to be some doubt about their trustworthyness, no matter how hard I vouch up front
Delightfully frustrating.I have no way to trust anyone except Mason #2.
Why should the vampires attack you NOW? Either you're one of them, or they may try to implicate you by leaving you alone and have good hope that the village will do the job for them. If they do press the attack, they would run a significant risk of losing a full day AND possibly giving the FVH reason to vouch for you. Not a good strategy for them.Grundbegriff wrote: The two candidates for protection are you and I. If the FVH protects you and the Alpha Vamp doesn't infect me, the Vampires will probably kill me.
There is no basis (yet) for the masons (or anyone) to trust you.Grundbegriff wrote: There's a third scenario, and a better one:
The FVH protects me. The second Mason stays hidden. You reveal only to me who the second Mason is.
I don't see how the seer could have a basis to trust you, if you are a vampire or seer. If you're not a seer, your death wouldn't be a huge blow to the village, provided the village doesn't start with the nonsense of making you the central information hub. In fact, you'd make for a nice decoy from the masons.Grundbegriff wrote: If you then die, are innocent, and I don't become a Vampire, I'll have a solid node of trust: the second Mason. At least one Seer will have a basis to trust me, and I'll have a basis to trust the FVH who saved me.
If you die and I do become a Vampire, I'll know who the second Mason is-- but that's no different from your proposed alternative of simply announcing to everyone (including the Vampire(s)) who the second Mason is!
Keeping the identity of the second mason non-public would be very wise, as I said before. Telling me privately (and telling one other trusted person privately, if you have one) would also be wise, for the reason stated. It's a no-loss/possibly-big-win scenario.
You are asking for people to simply trust you for no good reason. That is a behaviour that highly deserves to have doubt cast upon.Grundbegriff wrote: Anyone who thinks this through and then re-reads your comment will certainly find it odd that you're stretching so hard to cast doubt on me-- for the second time.
BTW: why are you so interested in "letting Noxiousdog" go public with the identity of the second Mason? Why do you think that's a good idea?
I don't see how the masons could have any secretly trusted others, yet. Even if you are Seer-evaluated could the result(s) well be inconclusive, as you're not even ready to rule out that you're a seer yourself. There is a possibility of 2 seers wasting a turn just to find out that you're suspicious, which wouldn't be news, instead of looking for innocents and expanding their own webs of trust.Grundbegriff wrote: Tell a secretly trusted other and not me, and you also retain options. The only difference is that there's a good chance I'll be Seer-evaluated before your "secretly trusted other".
Posture? Only I can be trusted?Crux wrote:Grundbegriff. It's all a posture. Surely. His "Only I can be trusted" schtick isn't something I'm buying.
That's a fair analysis. As I said before, the first consideration in my gambit was that I wanted to live to play the game, at least for one solid round. It's no fun being killed right off the bat.Varity wrote:A) I think that you're less trustworthy than the average player.
Compared to other players, your chance of being picked as a beta vampire is higher than average, due to your reputation here. Even if you allow for the argument that you won't get picked because you would be an obvious choice, there is still the reverse-psychology counterargument of being picked BECAUSE the choice would be TOO obvious. Alpha could assume you to be capable of talking your way out of an early death; even if you cannot do so anymore at some point, you're wouldn't be an asset for the good side.
Whether there's someone more important to protect depends mostly on the value of what I learned when I asked certain classes of player to PM me, and partly on whatever skill I bring to the table.If you're not a vampire, the vampires may well make plans to kill you off, again due to reputation. You'd tie the vampire hunter down to protect you (even if you turn out to be a vampire yourself), when there may be more important people to protect.
You're right. Staying alive beyond the first couple of rounds will require that I figure out a way to prove myself trustworthy to someone whom I regard as trustworthy.analysing that you have no web of trust pointing _towards_ you
That depends.I can certainly understand that you're fighting for your life, but putting you, less trustworthy than average, more at risk than average and with no credentials, in the center of the operation is not the best choice for the village as a whole.
Correct; right now, I'm risky. The gamble is that one turn out, at least a Seer may have rock solid reason to trust me.There is no basis (yet) for the masons (or anyone) to trust you.
I've already taken care of that. The village needn't act in that regard.provided the village doesn't start with the nonsense of making you the central information hub.
I've said it before and I'll say it again: If I prove undeniably trustworthy, protect me; if I cannot be proven trustworthy, stake me through the heart and see what comes of it.The possible huge loss would be the vampires gaining a significant information advantage and you gaining more and more undeserved trust, by sitting in the center of the net.
I'm asking people to gamble. It's not all or nothing; it's odds and contingencies.You are asking for people to simply trust you for no good reason. That is a behaviour that highly deserves to have doubt cast upon.
Careful deduction. I respect that your analysis is based on careful reasoning, so let me point out some patterns of inference that you may find interesting.I don't see how the masons could have any secretly trusted others, yet.
For the sake of your interest in sound reason, what is the rational basis for your trust that noxiousdog is worthy of protection? You have his word.I just think that people need to be stopped from trusting you, as long as there is no sound basis for that.
What makes the payoff any better for you than protecting some other random innocent villager? Why the big call for attention? Absent your claim or proof of having some special role, you're basically saying 'protect me and I'll make a huge difference'. Except you've got no proof to back that up.Grundbegriff wrote:Posture? Only I can be trusted?Crux wrote:Grundbegriff. It's all a posture. Surely. His "Only I can be trusted" schtick isn't something I'm buying.
Hey! Don't misrepresent my schtick. I've said openly and repeatedly that trusting me now runs a risk that I'll be infected tonight. What I have also said is that if a bet on me does pay off, it pays big, and that if it doesn't pay off, I'll be easy enough to lynch in a subsequent round.
I'm not dealing straight? I'm not the one calling for the Freemasons to trust me, nor for anyone to protect me. I'm just casting votes to see what stirs up so I can gain information.Why you would misrepresent this is anyone's guess-- especially when it's easy to read the thread and see that you're not dealing straight.
Only one thing: I was first on the block to solicit PMs of a certain kind, people sent me some, and the people who sent 'em didn't know who else had sent 'em.Crux wrote:What makes the payoff any better for you than protecting some other random innocent villager? Why the big call for attention?
Here's the gamble-- to think my argument is just another bag of wind, you must also think that in response to my call for PMs (early on Day 1 in the midst of much confusion), I received none that were useful (one way or another). If you believe that's likely, then you should disregard my argument.Absent your claim or proof of having some special role, you're basically saying 'protect me and I'll make a huge difference'. Except you've got no proof to back that up.
Such poor logic.Chaosraven wrote:I am stuck on the coincidental vote tide changing with pr0ner and msteelers,
so I will cast my vote for pr0ner
You're damn right. I've almost forgotten that we actually have to lynch somebody in this game.triggercut wrote:At this point, actually lynching someone and getting on with the game almost feels...anticlimactic! I'm perfectly content to let this discussion go on and on for days, weeks, months, hell....years! This stuff is fascinating, especially if you know the roles each player is assigned....
I hope that people weren't actually foolish enough to pass information instead of disinformation to someone they can't trust. If some people feel that they were, I'd advise them to argue for your lynching tonight, before the vampires get the chance to communicate with each other, as the chance, that this information will benefit the wrong side, is significant. Any advantages, that skill might give you, are most likely more than offset by the situation you're in.Grundbegriff wrote: Whether there's someone more important to protect depends mostly on the value of what I learned when I asked certain classes of player to PM me, and partly on whatever skill I bring to the table.
That is of central importance in your whole scheme, assuming it is and remains genuine. Your death seems the only way to _prove_ your trustworthiness to the rest of the village, unless you want to hope for luck with the hunter.Grundbegriff wrote: You're right. Staying alive beyond the first couple of rounds will require that I figure out a way to prove myself trustworthy to someone whom I regard as trustworthy.
I think that's doubtful or you would already have stated that this _will_ be the case.Grundbegriff wrote: That depends.
Suppose I'm just an innocent villager, and suppose a Seer confirms that I'm just an innocent villager (as any Seer who finds a villager should do).
Only if the seers find it worthwhile to investigate you _and_ if they find a way to communicate their suspicions in a way that wins a majority. That a big hurdle for a seer to jump over after just one vision. Even then you still may claim to be a seer and ask for another day during which you hope to find more information.Grundbegriff wrote: Two nodes plus whatever lore I've acquired. If you're the Hunter, you're hidden, and you're trying to establish an inviolable web of at least 4 nodes, protecting me would be a big step forward.
Suppose, on the other hand, that I'm the Alpha Vampire or that I become a Vampire tonight. In that case, the Seer cannot vouch for me (since I might be either a Vampire or a Special). In that case, the people would probably stake me in short order for all the reasons you've mentioned.
If one assumed that you are a Vampire, it would be most benificial to kill you now, before you get a chance to talk to the others.Grundbegriff wrote: On this analysis, I'm likely to be eliminated quickly if I'm a Vampire. Gambling that I'm not a Vampire is therefore a good bet, for at least one or two rounds. As I've said before, it'll be easy enough to lynch me if it turns out I can't be authenticated as trustworthy.
If you are a seer, it was very unwise of you to try to solicit "information" in the way that you have done, as it increases your attractiveness to both the lynchmob (if they lost trust with you since they revealed stuff) and the vampires, of course. Relying on the hunter to bail you out is a weak strategy with masons present.Grundbegriff wrote: Suppose on the third hand that I'm a Seer or Mason. In that case, too, I'd be at risk of death by mob justice, since a Seer couldn't authenticate me. However, I'd live for at least one more round and be able to pass on my knowledge (including whatever I learn from the first overnight) before being unjustly slain.
I think it would be best to let the _threat_ of you being protected scare off the vampires and have the hunter protect more important people.Grundbegriff wrote: Those are the three cases. So you're right-- I can't be fully trusted right now. But you're wrong to think it's unwise to protect me for this round. If the Hunter protects me and I'm non-Vamp, that's a big win lore-wise; if the Hunter protects me and I'm Vamp, I'll be dead in short order anyhow. (That's why in asking for the Hunter's help in this thread, I stated plainly that the Hunter doesn't even have to identify himself or herself to me.)
Grundbegriff wrote: Correct; right now, I'm risky. The gamble is that one turn out, at least a Seer may have rock solid reason to trust me.
Very risky. The odds outweigh the potential gains. There are better bets out there and that is a good reason not to increase the bet on you any further.Grundbegriff wrote: I'm asking people to gamble. It's not all or nothing; it's odds and contingencies.
I have to admit to being confused. You mean you have placed trust in someone else who also hasn't had a chance to prove it to be justified?Grundbegriff wrote: I've already taken care of that. The village needn't act in that regard.
I have no reason to trust noxiousdog, yet, so I don't. In fact, I would advocate that the village community put pressure on him and _demand_ that he prove his claims either with his partner or through his death by the stake. If he were lying, he mustn't be allowed to spread confusion by living until it is easy for him to recruit aid and fortify his claims, as masons become indistinguishable from vampires after the first night.Grundbegriff wrote: For the sake of your interest in sound reason, what is the rational basis for your trust that noxiousdog is worthy of protection? You have his word.