Dungeon World Campaign #2

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IceBear
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Re: Dungeon World Campaign #2

Post by IceBear »

Yeah I updated it for you last night (I added the xbow too so I will try to remove it later). Yesterday was a busy day at work and I was using my phone so the thought of trying to download 6 sheets and update them all was daunting.
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Re: Dungeon World Campaign #2

Post by bb2112 »

As soon as the fire is made and the unwanted leftover equipment is put in a pile in front of Zordan, Zordan starts to perform his magic. He grabs an axe and lays a fur on the floor before him. "Behold," He announces to those still in the cave and not erasing our backtrail, "look what my arcane ability can do." He then transforms the axe into whatever its market value is in coins and lets the coins drop onto the fur. He bends down to pick up the coins and shows them to the stunned faces around him. He then works through the rest of the pile. When it is finished, he has the Kobold gather up the coins, and distributes them evenly to all who helped carry stuff to the cave. Meaning all but Omar.

Zordan winks to Omar as the Kobold is distributing our newly found wealth, "That Orc tooth is very nice. I'm not sure which of us got the better deal." Before Omar can respond Zordan gets up and makes his way to the cave entrance to examine the markings. He grabs the torch as he goes and calls out, "Dwarf, you may want to come with me. You may find these markings interesting."
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Re: Dungeon World Campaign #2

Post by Zenn7 »

Neat trick. Can you try it on the Halfling if he gets out of line? :)
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Re: Dungeon World Campaign #2

Post by Zenn7 »

IceBear wrote:Yeah I updated it for you last night (I added the xbow too so I will try to remove it later). Yesterday was a busy day at work and I was using my phone so the thought of trying to download 6 sheets and update them all was daunting.
Thanks IB.
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Re: Dungeon World Campaign #2

Post by IceBear »

After Zordan finishes his magic trick, everyone except Omar has an additional 25 coins (I have already added 4 coins to everyone's sheet from the orc loot, so that's an additional 25 on top of that).
GM wrote:As the group pockets the various coins and gathers around the campfire to get warm, they notice that there looks to be something engraved into the stone beneath the old campfire.
I made the assumption that you built a campfire in the spot of the old one without really clearing it away. If you want to look at the engraving, you'll need to wait until the fire is out, and you don't have materials for a new one without using up some adventuring gear.
Last edited by IceBear on Wed Feb 24, 2016 11:05 am, edited 1 time in total.
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Re: Dungeon World Campaign #2

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IceBear wrote: You are about to enter the cave when you notice that what you thought was a natural crack is actually an old engraving of a circle with an eye inside it.
Sorry, it is long, but when I started typing, it just kind of came out. :D
As the Dwarf joins Zordan at the entrance to the cave, Zordan examines the engraving. "Yes, yes it is! It must be!" He points to the engraving. "Do you recognize that?" Seeing the Dwarf shake his head, Zordan continues. "It is a Dwarf marking. There is a legend among the Dwarves near my home that pertains to that eye. Long ago in the Candor mountains the Dwarves thrived. My people traded with the Dwarves regularly and there was peace between us. The Dwarves mined those mountains as they had for centuries before. They are quite rich in metals and gems. One day a miner found a blue gem in the shape of an eye. It is a little larger than the palm of my hand and it even had something inside it that made it look like an iris. He hid his findings from the other Dwarves thinking that someone would steal the gem from him. Every day he became more and more obsessed with the Eye. He would stare at it for hours in secret and would only come out of his home when he absolutely had to. His family had become very worried and would pound on his door. Every once in a while he would let someone in. When that Dwarf left, he was forever changed. Good natured Dwarves were easily agitated and moody. Bad natured Dwarves were said to turn evil. The turned Dwarves started meeting in the home of the miner and would bring him food, wine, riches, whatever they could find that would please the miner so he would show them the Eye again. Word started to spread and the miner's following started to grow in numbers. The Dwarven King, Granok finally heard of the Eye and the strange doings of the Dwarves that had seen it. He sent a small force of his private guard to find out what was going on. They never returned. The word was the miner showed them the Eye and they became enthralled to the miner. Thinking this impossible, the King sent another force, a much larger force, led by his court Mage, Dantal. Dantal was very loyal to the King and if there was something arcane going on with the Eye, the Mage would get to the bottom of the matter."

"As the Mage and his soldiers approached the area where the minor lived with the Eye, they were met with resistance. The local Dwarves were setting traps and creating barricades to stop the King's forces. Seeing this insane behavior from once loyal and thriving subjects greatly disturbed Dantal. His army smashed through the resistance and captured the miner and the Eye. However, when Dantal gazed upon the Eye, he became enthralled by the evil within, just as the miner had. After executing the miner Dantal quickly used the power of the Eye to subvert the King's army to his will and claimed that he was now King of the Candor mountains. A civil war erupted between Granok and Dantal. Granok reached out to my people for help. Seeing how the Eye could be used for great evil, the Dragonborn joined forces with Granok against Dantal. The war was long and bloody. Many Dwarves were killed and a once great nation dwindled to a remnant of itself. Granok finally trapped Dantal and the last of his followers in a tunnel and collapsed it on them. It was believed the Eye was buried in that tunnel along with Dantal and his remaining followers. Granok declared the area forbidden to be mined and went to pick up the pieces of his broken kingdom.

"Since that time there has been much speculation on where the Eye came from. The scholars of the Dwarves and my people believe the Eye came from an ancient evil Titan who was dismembered and the pieces of him scattered across the lands of this planet. The Titan yearns to have his body reassembled so he can take revenge on the others of his race that defeated him and tore his body into fragments. Many search for pieces of this Titan for it is a way to easy power and riches. Even I would be tempted, except for the fact that the Titan would obliterate my soul. Then I would cease to exist and I would just be a puppet. That deters me, but it may not deter others, especially if they don't know about the origin of the Eye."

Zordan points back up at the eye carving. "Now it is apparent the Eye somehow escaped. Who knows when or how. Dantal was a powerful Mage, he could have escaped, or maybe someone else stumbled upon the Eye and brought it here. Either way, I am sure that is what that symbol means. The Eye is extremely evil to any who touches it and gazes into it."

"There is one other legend I heard in relation to the Titan that was dismembered. If a piece of him were tossed into a magical lake, then the evil from that piece would be purged for all eternity. This is all I know of this matter." Growing increasingly cold, Zordan makes to go back inside. Once the others have returned from their walk in the forest, Zordan retells his story for all.
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Dungeon World Campaign #2

Post by IceBear »

GM's Note: This is the one area where it's actually the reverse to the normal go crazy with BS and then roll. When you want to see if you know something about something you use the Spout Lore move and then I tell you what you know. Typically you can color it (and thus my answers) by saying something like "It reminds me of when I was reading a book on dwarven runes in the Callishga library..." That tells me that you want it to be dwarven related and that there's a plausible story reason why you might know something about it. That's the key - a story reason why you should know something or be able to do something. For example, if you say that you (the generic you, not the dragon mage you) charge up to an orc and attack it with your sword that will trigger the Hack and Slash move and away we go. If I describe a massive 100ft long dragon with scales thicker than any steel breastplate, you can say that you run up and swing your sword at it, but there's no reasonable way you're going to do significant damage to it and thus you don't trigger Hack and Slash. If you say that you run up to the dragon and stand below it waiting for it to snap down at you and then stick your sword in its eye, sure, you can Hack and Slash but you will need to Defy Danger first.

Anyway....thanks for the long exposition. It was quite good even if it wasn't where I was going with it, but I'm sure I can make it work (and probably better than the idea that came into my head yesterday) Just for the sake of completeness, please roll Spout Lore (I believe that's 2d6+INT)

Edit: More on this. Because I am just one person and I am making stuff up that happens when it comes to moves like Spout Lore and Discern Realities I will often ask you for input on what you think you find or on the lore you know. More heads are better than one and all that
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Re: Dungeon World Campaign #2

Post by bb2112 »

Sure, I can make a roll. Should I erase my post about the eye? I don't want to cause confusion with the other players if that is not the direction you wish to go.

I got the impression when you kept asking us about the eye that you wanted a BS story and not a roll on whether we know something you wanted to explain. I can see this causing confusion in the future. Would it be ok to ask if in the future you let us know if you want us to BS on something or have someone make a knowledge check?

Knowledge Check: 2D6+1 = [1, 6]+1 = 8
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Re: Dungeon World Campaign #2

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No...keep your post it's good. While I am winging it for the most part I am trying to tie various threads together so my answers will be geared towards that end, but coming up with stuff is hard so what I typically will try to do is answer your Spout Lore and then ask you for some input too. Since we haven't really done anything yet (other than the threads in the character background) your answer has a ton of ideas for me to plunder.

I ask you for the roll because sometimes the roll will impact the world

Really the only time you need to rein in the BS is with Spout Lore. Everything else the more details you give on how you are doing something the better. Spout Lore is really a more GM facing move...on a 6- for example I might tell you something untrue. Discern Realities is another one where you can tell me how you are looking at something but you shouldn't tell me what you find.

For example, you could say that you are tapping on the wall and feeling for drafts in case there's a hidden door. That's ok and I would have you roll Discern Realities and if you find something maybe I would decide there's a secret door there because it's something that you thought was there. It wouldn't be ok for you to say that you examine the wall and find a secret door. Got it?
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Re: Dungeon World Campaign #2

Post by IceBear »

Anyway....sorry for the derails...it can be an odd system to get used to but once we're all on the same page it should be smoother.

Just in case it got lost, there's another engraving under the campfire
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Re: Dungeon World Campaign #2

Post by Remus West »

IceBear wrote:Anyway....sorry for the derails...it can be an odd system to get used to but once we're all on the same page it should be smoother.

Just in case it got lost, there's another engraving under the campfire
I'll check out the symbol under the fire for any religious connections.

If I'm allowed to use bb2112's story maybe some of the dwarves from his area migrated North and would have shared pieces of the story?

Spout Lore:
Spout Lore for symbol under fire +1 if Wisdom based: 2D6 = [6, 4] = 10
11 if Wisdom based. I should know something. :D
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Re: Dungeon World Campaign #2

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IceBear wrote:No...keep your post it's good. While I am winging it for the most part I am trying to tie various threads together so my answers will be geared towards that end, but coming up with stuff is hard so what I typically will try to do is answer your Spout Lore and then ask you for some input too. Since we haven't really done anything yet (other than the threads in the character background) your answer has a ton of ideas for me to plunder.

I ask you for the roll because sometimes the roll will impact the world

Really the only time you need to rein in the BS is with Spout Lore. Everything else the more details you give on how you are doing something the better. Spout Lore is really a more GM facing move...on a 6- for example I might tell you something untrue. Discern Realities is another one where you can tell me how you are looking at something but you shouldn't tell me what you find.

For example, you could say that you are tapping on the wall and feeling for drafts in case there's a hidden door. That's ok and I would have you roll Discern Realities and if you find something maybe I would decide there's a secret door there because it's something that you thought was there. It wouldn't be ok for you to say that you examine the wall and find a secret door. Got it?
No problem, I will try to keep the spouting of lore to more of minimum in the future. For the record, I was trying to give you some things you could play with, especially since you said the eye was more of a throw away item you put in there because of a roll by the Halfling. I didn't think I was intruding on any major story arcs and could maybe give you some ideas to help flesh out your world. If there was anything that could potentially tie with what you were planning, all the better. If not, then hey, hopefully you were somewhat entertained. :D
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Dungeon World Campaign #2

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Well at the time all I knew about the pass was a halfling legend that dealt with halfling wolves so was going to tie it in with that somehow but I do like where you were going better than my idea and I still might tie in the halfling legend somehow.

Again....not a big deal as you didn't know that there is a specific move to create world lore and it requires a roll
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Re: Dungeon World Campaign #2

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GM wrote:The group scatters the remains of the campfire and sees a larger version of the engraving from the entrance. However, instead of just a circle and eye there is also a six fingered hand in each quadrant of the circle outside of the eye. You also notice that the rock in the center of the eye is discolored. Using some water you wash away the soot and ash and notice that the stone is colored like rust or dried blood.

Regarding the six fingered hand you recall the stories from those dwarven immigrants that titans had 6 fingers instead of five.
My question to you, according to those legends why did titans have 6 fingers?
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Re: Dungeon World Campaign #2

Post by bb2112 »

I am assuming that is to Remus due to his Lore Check? And since it is a Spout Lore Check, this is where he can get all BS like?
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Dungeon World Campaign #2

Post by IceBear »

Correct. And I may go back again with further questions. It's much more organic when everyone is sitting around the same table
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Re: Dungeon World Campaign #2

Post by Remus West »

Titans were the offspring of the Gods and animals. They had 6 fingers due to the immortal blood running through their system. They did not inherit true immortality, merely extremely long life, but the blood still shown true.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Dungeon World Campaign #2

Post by IceBear »

One last question. Since Titans were part animal did they have any animal attributes or did they look human like the typical titan?

Edit: Actually, a question for Moliere. How is the legend of Ashina tied into that of the Eye?
Last edited by IceBear on Wed Feb 24, 2016 1:48 pm, edited 1 time in total.
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Re: Dungeon World Campaign #2

Post by Remus West »

IceBear wrote:One last question. Since Titans were part animal did they have any animal attributes or did they look human like the typical titan?
Their animal nature usually came through only in their personalities. A very small number resembled their animal parents. These were typically hunted and killed by their cousins.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Dungeon World Campaign #2

Post by IceBear »

Remus West wrote:I will examine the mark to see if it resembles any of the religious symbols I am familiar with.

Also, I will cast Sanctuary around the edge of the cave as far back as I can or up until just around the edge of a corner.

Spout Lore regarding symbol - lose the +1 if not Wisdom based: 2D6 + 1 = [4, 2]+1 = 7
So, I may know something or I may learn something from the failure.

Cast Sanc - +1 from Wisdom, -1 from ongoing effect: 2D6 = [3, 5] = 8

When all that is done I will settle down and try to talk to the stone here to see what has been happening here in the past. Who made the fire? Did they leave anything here? Are there often visitors in the cave?

Speak with stone +1, -1: 2D6 = [6, 1] = 7
Sorry, missed that with the page rollover. Just going to wait for Moliere's response before getting into this

A question for Moliere. How is the legend of Ashina tied into that of the Eye?
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Re: Dungeon World Campaign #2

Post by Moliere »

IceBear wrote:A question for Moliere. How is the legend of Ashina tied into that of the Eye?
I don't have bb2112's creativity and don't want to hold up the game for me providing this answer. Maybe Scoop should jump in and take over my thief character.
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Re: Dungeon World Campaign #2

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Moliere wrote:
IceBear wrote:A question for Moliere. How is the legend of Ashina tied into that of the Eye?
I don't have bb2112's creativity and don't want to hold up the game for me providing this answer. Maybe Scoop should jump in and take over my thief character.
That's fine, if you don't really have anything to add anyone can in your place or it might be simply that there aren't any legends linking the two. Either is acceptable to me.
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Re: Dungeon World Campaign #2

Post by Zenn7 »

Remus West wrote:
IceBear wrote:Anyway....sorry for the derails...it can be an odd system to get used to but once we're all on the same page it should be smoother.

Just in case it got lost, there's another engraving under the campfire
I'll check out the symbol under the fire for any religious connections.

If I'm allowed to use bb2112's story maybe some of the dwarves from his area migrated North and would have shared pieces of the story?

Spout Lore:
Spout Lore for symbol under fire +1 if Wisdom based: 2D6 = [6, 4] = 10
11 if Wisdom based. I should know something. :D
Much as I want to know about the rune in the fire pit, hope you waited until we were done with the campfire (morning?) to do this... (or you are carrying more campfire supplies in your back pocket...). ;)
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Re: Dungeon World Campaign #2

Post by TheMix »

I believe they put out the fire. I would have veto'd that, had I been present.

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Re: Dungeon World Campaign #2

Post by IceBear »

TheMix wrote:I believe they put out the fire. I would have veto'd that, had I been present.
Well, I think I took creative licence and did that. After the cave warmed up and it's out of the wind you're not in any immediate danger anyway
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Re: Dungeon World Campaign #2

Post by TheMix »

Cold rations again? Yuck. And I'm not snuggling with any of them. Well, maybe the panther. :wink:

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Re: Dungeon World Campaign #2

Post by IceBear »

Korval speaks up...I wonder if this might be a portal or trap door like in the song "Sebastian and the Golden Lamp"?
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Re: Dungeon World Campaign #2

Post by Zenn7 »

IceBear wrote:Korval speaks up...I wonder if this might be a portal or trap door like in the song "Sebastian and the Golden Lamp"?
Dar looks at Korval curiously... "I am not familiar with that song. Can you sing it for us?"

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Re: Dungeon World Campaign #2

Post by IceBear »

He sings a song....jaunty and stirring...of an orphan, lost in the woods who falls into a cave and finds a circle engraved in the ground that transports him to a hidden treasure that he claims for his own
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Re: Dungeon World Campaign #2

Post by Madmarcus »

Ere sings along with him in places before starting into a rendition of a drinking song about a man who is caught cuckolding a wizard. In every verse the man escapes by diving through a door or window only to have the wizard's magic make him appear over a firepit. After some verses he turns to Korval with a grin, "A treasure sounds good but some treasures are fiercely guarded. You sing well. Where did you learn to sing and play?" He watches the kobold and the dragonborn trying to figures just what their relationship is while letting others actually investigate the area under the ashes.
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Re: Dungeon World Campaign #2

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"Hmmm, I like where this is going." Zordan starts scrabbling around the markings on the floor examining them for a potential doorway to treasure. "Come here Halfling, I hear your kind are good at finding hidden stuff.
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Dungeon World Campaign #2

Post by IceBear »

bb2112 wrote:"Hmmm, I like where this is going." Zordan starts scrabbling around the markings on the floor examining them for a potential doorway to treasure. "Come here Halfling, I hear your kind are good at finding hidden stuff.
There doesn't appear to be anything to the markings, but your eye keeps drifting to the brownish red stain in the middle of the eye. You sniff the air and you're sure it's dried blood.
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Re: Dungeon World Campaign #2

Post by Moliere »

"Wait! Don't touch that yet. Let me do another trap search for inside the cave and around this first pit."
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Re: Dungeon World Campaign #2

Post by bb2112 »

Moliere wrote:"Wait! Don't touch that yet. Let me do another trap search for inside the cave and around this first pit."
"Oh, yes, of course. That would be prudent."
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Dungeon World Campaign #2

Post by IceBear »

Moliere wrote:"Wait! Don't touch that yet. Let me do another trap search for inside the cave and around this first pit."
Roll 2d6+2 for your Trap Expert move
When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions: •  Is there a trap here and if so, what activates it? •  What does the trap do when activated? •  What else is hidden here?
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Re: Dungeon World Campaign #2

Post by Zenn7 »

Dar was very interested in the mark and moved in to watch Zoldan, but quickly moved back at Omar's exclamation.
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Re: Dungeon World Campaign #2

Post by Moliere »

Another trap!: 2D6+2 = [5, 4]+2 = 11
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IceBear
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Re: Dungeon World Campaign #2

Post by IceBear »

GM wrote:The halfling pushes everyone aside and starts studying the markings on the floor. He determines that there isn't a mechanical trap on the floor, but he does notice fine capillaries moving through the stone to the center of the eye. He's sure that the device requires a measure of blood to open, but he has heard of magical locks that require specific blood or it may unleash a dire effect upon those present.
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bb2112
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Re: Dungeon World Campaign #2

Post by bb2112 »

'Hmmm, I would volunteer my blood to see if that would open it, but I wonder if it needs Dwarf blood?" I examine the markings closer. I would like to make a knowledge check.
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IceBear
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Re: Dungeon World Campaign #2

Post by IceBear »

Remus....I know that you did some stuff and I was waiting for more information on the world to answer. Would it be ok to retcon what you did and let you make new actions now (basically what the stones were going to tell you might have been colored by the halfling and dragon mage legends mixing). Since it looks like the decision is there isn't any mixing I will go with that but given the recent findings you might want to ask different questions or take different options
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