Skinypupy wrote: Fri Aug 30, 2024 11:21 pm
I put in about 4 hours today. A few initial thoughts.
Kay's movement feels very slow and janky, with all sorts of really weird quirks. Things like randomly turning around and facing the direction I jumped
from every time I latch onto on a grapple point. Or randomly vaulting up and over cover at the slightest movement. Or taking 3/4 of my health as fall damage from any drop over 6 inches. I'm also really struggling to figure out exactly what textures I can and cannot jump onto in the environment or finding the single small vent that you need to crawl through to proceed. Got stuck for a good 15 minutes on one mission because I had no idea that I could jump onto a specific part of a wall (ended up doing it entirely on accident).
Maybe it's a PS5 thing? I'm playing on the PC with keyboard and mouse and I'm not seeing any of these control issues. And the losing health over a 6 inch fall is just not happening to me, in fact after a few hours I can gauge pretty well how much damage I'll get on a fall.
Skinypupy wrote: Fri Aug 30, 2024 11:21 pm
The stealth feels incredibly squishy, often leading to getting spotted from halfway across the map while hiding from the two mobs 10 feet away. Having to restart missions if you get seen or die is already on my nerves. Spent about 20 minutes sneaking through an area, decided to blow up a barrel to take out a couple guards, misjudged the blast radius, and had to start the whole thing over again. That feels like the game is simply wasting my time.
Again, after a few hours I've got the stealth down pretty well. You can judge how far some guard has to be before they won't see you. And how they are facing is important. It's a learning thing.
I've never had a situation where I lost twenty minutes due an error, the checkpoints are usually closer. Also, it's worth checking when you're doing something that might blow up in your face, if you can do a manual save. I'm finding that sometimes I can do a save. Also, I've noticed that usually when you lose your ability to manually save is when you enter a restricted area. If possible, once I've done something I don't want to have to repeat, I see if I can get myself just outside the area so I can do a manual save.
Skinypupy wrote: Fri Aug 30, 2024 11:21 pm
I know it's by design, but I don't like the feeling of just randomly stumbling into missions and quests. I've already started ignoring some of the "Hey you" as I run by because I don't want to add to my already bloated quest list.
The quest list does get a bit large, but they are categorized so you can just which you are more interested in. But really, as you say, it is by design and it doesn't really change later on.
Skinypupy wrote: Fri Aug 30, 2024 11:21 pm
I'm not finding Kay to be a particularly interesting character, but am hoping that will improve.
Kay not interesting? You're dead to me
Skinypupy wrote: Fri Aug 30, 2024 11:21 pm
I'm also seeing lots of performance issues with texture pop-in and frame rate issues on PS5.
I understand that there is already a PS5 patch out in the wild, is there a way you can check for it?