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Posted: Thu Jun 28, 2007 1:20 pm
by Hyena
Can I tell which direction it is coming from, and can I tell what language? Is it even human?

Knowledge: 12 (11+1 Int)

Considering our recent brush with baddies, I go ahead and wake everyone as quietly as I can. If I sense a change in the urgency of voices, I alert the camp loudly.

Posted: Thu Jun 28, 2007 1:25 pm
by ChrisGrenard
The Navy Seals, detecting your movements, open fire on the camp and kill everybody.

Game over, you earned 1682 points! Please play again!

(j/k! :D )

Posted: Sat Jun 30, 2007 7:15 am
by Hyena
Damn...well, good game everyone. Sorry I got us all killed. :P

By the way, I am going out of town for the next two weeks, so if this encounter does turn into something resembling a brawl, Hammerhands will attack the most threatening target first and work his way out from there. If possible I want to leave one person alive to question, if not, knock everybody's teeth out. Figuratively, of course.

Hyena

Posted: Wed Jul 04, 2007 1:47 pm
by GrandMof
OK, game on!

Posted: Fri Jul 06, 2007 3:55 am
by Chaosraven
Players still active please check in

GrandMof

Hyena

Grafvolluth?

Coopasonic?

Posted: Fri Jul 06, 2007 2:05 pm
by Grafvolluth
Chaosraven wrote:Players still active please check in

GrandMof

Hyena

Grafvolluth?

Coopasonic?
Sounding off...

Posted: Fri Jul 06, 2007 4:15 pm
by GrandMof
I'm still here, though I've been working a lot and haven't been checking this post due to how slow its been moving. If things heat up I'll probably pop back in and my OT crunch is hopefully coming to an end.

Posted: Sat Jul 07, 2007 12:46 am
by Chaosraven
I'm not prodding people to play, just making sure my current set of players is still interested.

Coop?

I have expected these games to be very slow based on peoples ability to post.

Posted: Sat Jul 07, 2007 11:20 pm
by coopasonic
Sorry, work has been kicking my ass and probably will for the next few weeks. I should be checking in at elast once a day regardless.

Posted: Sun Jul 08, 2007 12:32 am
by Chaosraven
No need to be sorry, just making sure we still have a Party of Four.

As everyone gathers to listen, the voices grow a little louder, it sounds like at least three

Posted: Mon Jul 09, 2007 1:19 pm
by Grafvolluth
Chaosraven wrote:No need to be sorry, just making sure we still have a Party of Four.

As everyone gathers to listen, the voices grow a little louder, it sounds like at least three
Can we discern what language is being used?
How about distance or direction?

If i can discern ruffly either of the last 2, I am goig to ready an action to cast flare.

/whisper Be prepared for a bright flash of light

Posted: Tue Jul 10, 2007 1:18 am
by Chaosraven
To the west, further than 50 yards, language undetermined

Posted: Tue Jul 10, 2007 9:14 am
by Grafvolluth
Chaosraven wrote:To the west, further than 50 yards, language undetermined
Okay thats pretty far out, in that case I am going to get low, and move very slowly to whichever flank would be easier to get to, assuming they are generally headed at us.

I assume the only light source is probably a low burning campfire?
Stars or moonlight to aid us at all?
How heavy is our cover?

Am I annoying you with all my silly questions yet?

Posted: Tue Jul 10, 2007 11:45 am
by Chaosraven
I assume the only light source is probably a low burning campfire?
Stars or moonlight to aid us at all?
Moonlight as well.

How heavy is our cover?
Scraggly trees, not densely packed

Am I annoying you with all my silly questions yet?
It will take more than game-related inquiry to draw the Random FlameStrike Generator Table out of me

Posted: Tue Jul 10, 2007 4:22 pm
by Grafvolluth
Well once everyone else can chime in I suggest we plan out a small ambush possibly even with some bait via an apparently sleeping person within the camp itself... maybe someone thats good at bluffing.

Suggest that we use possible surprise to try to disable them as well however you might be able to go about that, we can't be sure that it isn't just some other random group of people out for a stroll in the moonlight hunting mushrooms or some such.


Chaosraven - Are the trees large enough to climb at all to get some small height advantage?

Posted: Tue Jul 10, 2007 9:17 pm
by GrandMof
I'd like to do a spot check to see if i can make out whom ever is out there.

Roll =11 + 7 = 18

If i cant make out who the voices are coming from then i'll find a shadowy spot in the camp and get my crossbow ready to fire.

Posted: Wed Jul 11, 2007 4:24 pm
by coopasonic
Well my bluff is +1 which makes it 6 or 7 higher than my hide or move silently checks. Subterfuge is not my specialty. Instead of bluffing I could just go back to sleep and count on you to protect me. My real snoring should be pretty darn convincing. Protect me well though as I don't have my armor on. :oops:

Posted: Thu Jul 12, 2007 3:40 am
by Chaosraven
Grafvolluth wrote:Chaosraven - Are the trees large enough to climb at all to get some small height advantage?
not likely to bear the weight of medium sized creatures.
GrandMof wrote:I'd like to do a spot check to see if i can make out whom ever is out there.
you are pretty sure you can make out three distinct shapes in the direction the voices are coming from

Posted: Thu Jul 12, 2007 12:26 pm
by GrandMof
Wispers to his party members

I think i can see the people where the voices are coming from... *points in the direction* Should we attempt an ambush for them or try to scare them by letting them know we know where they are and are ready to fight them?

Posted: Fri Jul 13, 2007 1:23 pm
by Grafvolluth
GrandMof wrote:Wispers to his party members

I think i can see the people where the voices are coming from... *points in the direction* Should we attempt an ambush for them or try to scare them by letting them know we know where they are and are ready to fight them?
Personally speaking my character is mostly about self preservation, but I also don't want to lash out carelessly. So a subtle ambush I would say, let them hail us, as they will obviously be able to make out our camp fire, but we should be prepared for a fight.

Im going to find a small amount of cover on a flank with a decent shooting alley and draw both of my hand xbows and ready an action to attack.

Posted: Sun Jul 15, 2007 2:43 pm
by Hyena
I will sit as if standing watch over my sleeping companion and keep an ear out for the approaching persons.

Posted: Sun Jul 15, 2007 8:16 pm
by Chaosraven
Coop feigning sleep,
Hyena on "watch",
Graf in the night ready for attack

GrandMof?

Posted: Mon Jul 16, 2007 1:52 pm
by GrandMof
I was going to look for a shadowy place to shoot the old Xbow from incase they decide to attack. If no such place is available then I'll feign sleep with the Xbow at my side ready to shoot.

Posted: Wed Jul 18, 2007 11:32 am
by GrandMof
*cough*

Posted: Wed Jul 18, 2007 11:34 am
by Chaosraven
From your vantage points, GrandMof and Grafvolluth can make out some light...

Posted: Wed Jul 18, 2007 11:50 am
by Grafvolluth
Chaosraven wrote:From your vantage points, GrandMof and Grafvolluth can make out some light...
Assuming its a moving light source of some sort(ie torch or lantern), try to determine vector and make sure I am not directly in their path but still near enough to spring upon them if needed.

On the other hand if the light source is the beginning of gigantic fireball or meteors raining down around me.... duck and cover :evil:

Posted: Wed Jul 18, 2007 12:11 pm
by Chaosraven
It's a large portal of light which brightens briefly, you see the silhouette of a man.

Posted: Wed Jul 18, 2007 1:17 pm
by Grafvolluth
Chaosraven wrote:It's a large portal of light which brightens briefly, you see the silhouette of a man.
Hide, momentarily quiver in fear and awe while I try to regather my senses. Consider me voluntarily 'dazed' for a round.

oh and in a soft whisper

Whoa....

Posted: Wed Jul 18, 2007 3:22 pm
by Arnir
Arthur looks at the door and slowly approaches. He has the mule (which ran up to him - all my stuff is on the mule!) on a long tether loosely wrapped around his shield arm. Arthur holds the symbol of Pelor in his shield hand and holds his mace by his side. He slowly walks through the portal - moving to the side as Mule comes through so that they aren't silhouetted.


Arthur stands quietly and looks at his surroundings. What does he see?

Posted: Wed Jul 18, 2007 3:25 pm
by Remus West
Arnir wrote:Arthur looks at the door and slowly approaches. He has the mule (which ran up to him - all my stuff is on the mule!) on a long tether loosely wrapped around his shield arm. Arthur holds the symbol of Pelor in his shield hand and holds his mace by his side. He slowly walks through the portal - moving to the side as Mule comes through so that they aren't silhouetted.


Arthur stands quietly and looks at his surroundings. What does he see?
Hey, there you are. I was looking for you.

suddenly a cosmic force grabs hold of the disembodied voice and throws it screaming from this universe


AAAAHHHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Posted: Thu Jul 19, 2007 10:19 am
by Arnir
Arthur Leadwyrm

Here he is.

Posted: Thu Jul 19, 2007 10:23 am
by Chaosraven
Arnir wrote:Arthur stands quietly and looks at his surroundings. What does he see?
Scraggly Trees in Moonlight... a distant Campfire

Posted: Thu Jul 19, 2007 3:19 pm
by GrandMof
Says quietly to the group: It seems like someone just appeared out of thin air... some sort of portal or magical door way...

Posted: Thu Jul 19, 2007 5:25 pm
by Chaosraven
All players can give me the appropriate rolls for:

SPOT
LISTEN
HIDE

Posted: Thu Jul 19, 2007 5:45 pm
by coopasonic
Listen: 7+1 = 8

Posted: Thu Jul 19, 2007 6:42 pm
by Arnir
Spot
1d20+4
2+4 = 6

Posted: Thu Jul 19, 2007 9:16 pm
by GrandMof
Spot: 19 +7 = 26
Listen: 12 + 5 = 17
Hide: 17 + 4 = 21

Posted: Thu Jul 19, 2007 10:31 pm
by Arnir
Chaosraven wrote:All players can give me the appropriate rolls for:

SPOT
LISTEN
HIDE
If you wanted all three, then

Listen:
1d20+4
19+4 = 23

Hide:
1d20-6
3-6 = -3


Arnir realizes that he is still wounded from his last encounter, so whenever it seems safe to do so, I'm going to use my spontaneous casting to convert magic weapon to cure light wounds. It should act as a level 3 spell.

Posted: Sat Jul 21, 2007 9:03 am
by Hyena
Listen: 13=4 (Wis)= 17
Spot: 11+4(Wis)= 15

I wasn't trying to hide, so I won't make a hide check.

Posted: Mon Jul 23, 2007 11:30 am
by Grafvolluth
Listen:
1d20+5
18+5 = 23

Spot:
1d20+5
6+5 = 11

Hide:
1d20+0
14+0 = 14