Neither have I. That wasn't what I was saying. I said that every non-fast-food job I've ever had has had times when things got particularly busy where mandatory overtime was the norm. I don't have any objection to a game company having mandatory overtime when their schedule ended up being off. Reno, working in the casinos. Hot August Nights (huge event) is coming up! Guess what - next week, 12 hour shifts, no days off, mandatory. Shrug.Daehawk wrote: Thu Oct 29, 2020 12:13 am I guess Im not educated enough to ever to have had a job where the company forces mandatory overtime of 12 hour days 7 days a week for months and you sleep under your desk and stuff.
I do have an issue with development companies using extreme extended hours as part of their plan from the beginning as a way to squeeze more work out of their staff without increasing their budget or extending their deadline. The very type of bull that made game development crunch such a big issue. But that doesn't mean that any form of increased hours is automatically evil.
And they can't always take more time. A new console launch, Black Friday, Christmas. They lost one of those with the last delay, another with this delay. I can't imagine that missing Christmas is something that they can afford to do.