Page 8 of 21
Re: Robo Rally-Turn 3 complete Oh, the carnage!
Posted: Tue Oct 21, 2008 1:50 pm
by Remus West
Isgrimnur wrote:Remus West wrote:Cards? Not that I'm over anxious to plot my next turn or anything.

Cards are at home. Look for them after 7 CDT. Sorry for the delay.
N..n..na..na..n..no no problem. I ddddon't ne..ne..neee...need the cards. I'm just f..f..fine w..without my n..next ha..ha..hand.
Re: Robo Rally-Turn 3 complete Oh, the carnage!
Posted: Tue Oct 21, 2008 1:55 pm
by Isgrimnur
Ah, the smack talk. I love it. One of the best parts about this game.
Re: Robo Rally-Turn 3 complete Oh, the carnage!
Posted: Tue Oct 21, 2008 2:02 pm
by srdaniel
stessier wrote:It's just the way nature intended. No sense in going to pieces over it.
*chuckle* To late.
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Tue Oct 21, 2008 7:51 pm
by Isgrimnur
Hands are out. Deadline moved to 7 pm so that I can begin processing and posting before 8.
Twitch is shut down. He begins turn 4 with no damage. Any damage administered to a shut down robot is present upon reboot on the next turn.
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Tue Oct 21, 2008 9:53 pm
by Remus West
Isgrimnur wrote:Hands are out. Deadline moved to 7 pm so that I can begin processing and posting before 8.
Twitch is shut down. He begins turn 4 with no damage. Any damage administered to a shut down robot is present upon reboot on the next turn.
Supposing we do enough damage to him that he would have a register locked beginning the next turn, what card would be placed there?
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Tue Oct 21, 2008 10:08 pm
by Shinjin
Isgrimnur will confirm, but I'm pretty sure it's random. I'd assume that if register 5 was locked, the 5th card dealt would be to that locked register.
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Tue Oct 21, 2008 10:41 pm
by Isgrimnur
Once a register is locked, whatever was there stays there until such time as it can be unlocked and removed.
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Tue Oct 21, 2008 11:03 pm
by Shinjin
The basis of the question is that when a bot is powered down, all cards have already been cleared from the registers, shuffled back into the deck and dealt out. So if Twitch takes enough damage to lock register 5 while powered down, there are no cards there.
I couldn't the find it in the old manual, but the new AH manual has a "Locking Registers During Power Down" sidebar thingy:
Because robots can still be damaged during a power down, they can sometimes accumulate enough Damage tokens for a register to lock up before they reenter play. Registers that become locked when your robot is powered down are immediately programmed randomly: Draw a card from the top of the deck and put it in that register, face up.
So it sounds like the registers get programmed from the un-dealt cards remaining in the deck. Granted, it *is* from the new manual but it makes sense. Especially if Register 5 from the prior turn was a high Move 3 and it's already been dealt out to another player.
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Tue Oct 21, 2008 11:04 pm
by Remus West
Isgrimnur wrote:Once a register is locked, whatever was there stays there until such time as it can be unlocked and removed.
Right, but since he is shut down there are no cards in his registers. I'm wondering what happens if Twonky and I shoot stessier a lot this turn and he starts his "new" turn with a register locked. Not that I would collude to shoot him a lot but just say it were to happen....

Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Wed Oct 22, 2008 8:39 am
by Shinjin
Remus West wrote:Not that I would collude to shoot him a lot but just say it were to happen....


Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Wed Oct 22, 2008 10:00 am
by Isgrimnur
I missed the directed nature of the question. Yes, if he were to come back in with a locked register, it would be a random card off the deck.
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Wed Oct 22, 2008 10:08 am
by stessier
Hmmm, so I could say now that I'm shutting down next turn as well, right? Then whatever register(s) locked would be unlocked and they would start shooting away at the 4 top level damage.
Hmmm....
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Wed Oct 22, 2008 10:20 am
by Isgrimnur
Yes, you can declare shut down for the second turn. But you are at 0 damage as soon as turn 4 starts, so any damage you take now will be against the top 4 damage. They would have to do 5 damage to you in turn 4 before they could lock your registers.
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Wed Oct 22, 2008 10:21 am
by stessier
Isgrimnur wrote:Yes, you can declare shut down for the second turn. But you are at 0 damage as soon as turn 4 starts, so any damage you take now will be against the top 4 damage.
Oh ho! I thought it didn't disappear until the end of the turn, so that Remus would have been shooting into my Registers immediately.
Never mind then. Next turn it's time to Rock n Roll!

Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Wed Oct 22, 2008 10:42 am
by Remus West
stessier wrote:Isgrimnur wrote:Yes, you can declare shut down for the second turn. But you are at 0 damage as soon as turn 4 starts, so any damage you take now will be against the top 4 damage.
Oh ho! I thought it didn't disappear until the end of the turn, so that
Remus would have been shooting into my Registers immediately.
Never mind then. Next turn it's time to Rock n Roll!

[innocent voice]Would I purposely shoot you?[/innocent voice]
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Thu Oct 23, 2008 10:34 am
by Remus West
stessier wrote:Isgrimnur wrote:Yes, you can declare shut down for the second turn. But you are at 0 damage as soon as turn 4 starts, so any damage you take now will be against the top 4 damage.
Oh ho! I thought it didn't disappear until the end of the turn, so that Remus would have been shooting into my Registers immediately.
Never mind then. Next turn it's time to Rock n Roll!

That would not have mattered since you would then have healed it all due to being shut down. By losing your damage at the start of the round I get to make sure you are damaged at the beginning of next.

Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Thu Oct 23, 2008 11:23 am
by stessier
Remus West wrote:That would not have mattered since you would then have healed it all due to being shut down. By losing your damage at the start of the round I get to make sure you are damaged at the beginning of next.

I'm getting rid of 4 and the worst you can do is 3, so I'm good with it.

Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Thu Oct 23, 2008 11:37 am
by Shinjin
I think it depends on just how determined he is

Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Thu Oct 23, 2008 11:42 am
by Remus West
stessier wrote:Remus West wrote:That would not have mattered since you would then have healed it all due to being shut down. By losing your damage at the start of the round I get to make sure you are damaged at the beginning of next.

I'm getting rid of 4 and the worst you can do is 3, so I'm good with it.

The best WE can do is substantially more than that.

Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Thu Oct 23, 2008 12:08 pm
by stessier
Remus West wrote:The best WE can do is substantially more than that.

I would love to see the math on that one.

Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Thu Oct 23, 2008 1:41 pm
by Isgrimnur
I suppose I should stop stressing and wondering why I don't have stessier's hand yet...
All hands are in. Phase 1 will be up sometime after 7 p.m.
Re: Robo Rally-Hand 4 out, deadline 7 pm CDT Thursday
Posted: Thu Oct 23, 2008 1:43 pm
by stessier
Re: Robo Rally-Turn 3 complete Oh, the carnage!
Posted: Thu Oct 23, 2008 1:44 pm
by Chaosraven
Remus West wrote:Isgrimnur wrote:Remus West wrote:Cards? Not that I'm over anxious to plot my next turn or anything.

Cards are at home. Look for them after 7 CDT. Sorry for the delay.
N..n..na..na..n..no no problem. I ddddon't ne..ne..neee...need the cards. I'm just f..f..fine w..without my n..next ha..ha..hand.
Looks like we're getting a copy of this?
Re: Robo Rally-Turn 3 complete Oh, the carnage!
Posted: Thu Oct 23, 2008 2:00 pm
by Remus West
Chaosraven wrote:Remus West wrote:Isgrimnur wrote:Remus West wrote:Cards? Not that I'm over anxious to plot my next turn or anything.

Cards are at home. Look for them after 7 CDT. Sorry for the delay.
N..n..na..na..n..no no problem. I ddddon't ne..ne..neee...need the cards. I'm just f..f..fine w..without my n..next ha..ha..hand.
Looks like we're getting a copy of this?
Yes please. This is a great game. It has cost me untold hours of productive work time already.

Re: Robo Rally-Hand 4 loaded...Processing
Posted: Thu Oct 23, 2008 7:28 pm
by Isgrimnur
Phase 1:
Grundbegriff (Trundle Bot) - Move 2 (770)
mipe (Hulk X-90) - Move 3 (800)
Remus West (Squash Bot) - move 1 (660)
Shinjin (Twonky) - Rotate Left
srdaniel (Spin Bot) - Move 3 (810)
Spinbot gears up and shoves Trundle Bot forward two spaces into the wall.
Trundle Bot then tries to help out, moving into the wall as well.
Hulk X-90 is pushed E by the belts and rotated left.
Trundle Bot is shifted S by the belt and rotated right.
Squash Bot is shifted S and rotated left.
Twonky is shifted W and rotated left.
Squash Bot shoots Twonky in the head.
Weapon option to Twonky. Laser or Tractor Beam.
Damage Count
Grundbegriff (Trundle Bot) : 2
mipe (Hulk X-90) : 2
Remus West (Squash Bot) : 1
Shinjin (Twonky) : 2
srdaniel (Spin Bot) : 3
stessier (Twitch) : 0
Re: Robo Rally-Hand 4 loaded...Processing
Posted: Thu Oct 23, 2008 7:44 pm
by stessier
I like the addition of the Archive spots!
Re: Robo Rally-Hand 4 loaded...Processing
Posted: Thu Oct 23, 2008 8:32 pm
by Shinjin
Isgrimnur wrote:Weapon option to Twonky. Laser or Tractor Beam.
Ok, let's see here. Squash Bot couldn't know which direction I'd be facing, but must have accounted for it in his programming. In fact, I think he's counting on it.
So I'm going to put a
Laser Beam between his widely space eyes.
Let's see what you do with that move 2 in your second register now.
Isgrimnur wrote:Remus West (Squash Bot) : 1
Shinjin (Twonky) : 2
Also, I think you applied the head shot to Squash Bot rather than Twonky. Can we pretend that we both got confused and shot ourselves? Maybe it's some sort of twisted robo-mirror-mime thing!
Re: Robo Rally-Phase 1 near complete, weapon choice pending
Posted: Thu Oct 23, 2008 8:52 pm
by Isgrimnur
Yeah, I screwed up the damage. Phase 1 complete.
Damage Count
Grundbegriff (Trundle Bot) : 2
mipe (Hulk X-90) : 2
Remus West (Squash Bot) : 1
Shinjin (Twonky) : 3
srdaniel (Spin Bot) : 3
stessier (Twitch) : 0
Re: Robo Rally-Phase 1 near complete, weapon choice pending
Posted: Thu Oct 23, 2008 8:57 pm
by Isgrimnur
Phase 2:
Grundbegriff (Trundle Bot) - U Turn
mipe (Hulk X-90) - U Turn
Remus West (Squash Bot) - Rotate Left
Shinjin (Twonky) - Back Up (430)
srdaniel (Spin Bot) - Rotate Left
Trundle Bot is shifted one square W.
Squash Bot is shifted one square E.
Trundle Bot takes a long-range shot to the spleen from Hulk X-90.
Damage Count
Grundbegriff (Trundle Bot) : 3
mipe (Hulk X-90) : 2
Remus West (Squash Bot) : 1
Shinjin (Twonky) : 3
srdaniel (Spin Bot) : 3
stessier (Twitch) : 0
Re: Robo Rally-Phase 1 near complete, weapon choice pending
Posted: Thu Oct 23, 2008 9:07 pm
by Isgrimnur
Phase 3:
Grundbegriff (Trundle Bot) - Rotate Right
mipe (Hulk X-90) - Move 3 (820)
Remus West (Squash Bot) - Move 1 (brakes) (500)
Shinjin (Twonky) - Rotate Right
srdaniel (Spin Bot) - Move 1 (640)
Trundle Bot is shifted one space W.
Squash Bot is shifted one Space E.
Spin Bot dives in front of Hulk X-90 to protect his buddy, Trundle Bot, taking damage to his own spleen.
Damage Count
Grundbegriff (Trundle Bot) : 3
mipe (Hulk X-90) : 2
Remus West (Squash Bot) : 1
Shinjin (Twonky) : 3
srdaniel (Spin Bot) : 4
stessier (Twitch) : 0
Re: Robo Rally-Phase 1 near complete, weapon choice pending
Posted: Thu Oct 23, 2008 9:17 pm
by Isgrimnur
Phase 4:
Grundbegriff (Trundle Bot) - Move 1 (630)
mipe (Hulk X-90) - Rotate Right
Remus West (Squash Bot) - move 3 (840)
Shinjin (Twonky) - Move 2 (670)
srdaniel (Spin Bot) - Move 2 (700)
Trundle bot is shifted one block S.
Squash Bot is shifted one block E and rotated left.
Damage Count
Grundbegriff (Trundle Bot) : 3
mipe (Hulk X-90) : 2
Remus West (Squash Bot) : 1
Shinjin (Twonky) : 3
srdaniel (Spin Bot) : 4
stessier (Twitch) : 0
Re: Robo Rally-Phase 1 near complete, weapon choice pending
Posted: Thu Oct 23, 2008 9:31 pm
by Isgrimnur
Phase 5:
Grundbegriff (Trundle Bot) - Move 3 (790)
mipe (Hulk X-90) - Rotate Left
Remus West (Squash Bot) - move 2 (720)
Shinjin (Twonky) - Rotate Left
srdaniel (Spin Bot) - Move 1 (490)
Trundle Bot smashes into the wall behind the first flag.
Squash Bot drives into the wall behind the single wrench.
Spin Bot acquaints himself more closely with the wall in front of him.
Twonky pulls Trundle Bot off the flag.
Squash Bot heals his point of damage and updates his archive location.
Damage Count
Grundbegriff (Trundle Bot) : 3
mipe (Hulk X-90) : 2
Remus West (Squash Bot) : 0
Shinjin (Twonky) : 3
srdaniel (Spin Bot) : 4
stessier (Twitch) : 0
Re: Robo Rally-Phase 1 near complete, weapon choice pending
Posted: Thu Oct 23, 2008 9:45 pm
by Shinjin
Isgrimnur wrote:Twonky drills another hole in Trundle Bot's side.
Actually, I think I'd rather use the
Tractor Beam.
Re: Robo Rally-Turn 4 Complete
Posted: Thu Oct 23, 2008 9:48 pm
by Isgrimnur
My bad, I forgot. That makes things more interesting...
Processing...
Re: Robo Rally-Turn 4 Complete
Posted: Thu Oct 23, 2008 9:59 pm
by Isgrimnur
Should be corrected above and in OP. Check my work.
Re: Robo Rally-Phase 1 near complete, weapon choice pending
Posted: Thu Oct 23, 2008 10:01 pm
by Grundbegriff
How do you say "You suck" in the binary language of moisture vaporators?
Re: Robo Rally-Turn 4 Complete
Posted: Thu Oct 23, 2008 10:04 pm
by Grundbegriff
Isgrimnur wrote:Should be corrected above and in OP. Check my work.
I take heat from the laser now, right?
Re: Robo Rally-Turn 4 Complete
Posted: Thu Oct 23, 2008 10:07 pm
by Isgrimnur
Not this phase. The tractor beam activates at the same time as the laser and it takes time to haul your iron-cast butt into the line of fire.
Re: Robo Rally-Hand 5 out, due 7 pm CDT Sunday
Posted: Thu Oct 23, 2008 11:21 pm
by Remus West
Squash Bot would like to thank Twonky for not using the damned tractor beam on him as that would have sucked.

Re: Robo Rally-Hand 5 out, due 7 pm CDT Sunday
Posted: Thu Oct 23, 2008 11:24 pm
by Shinjin
Wouldn't have been *too* bad. I think you would have wound up just east of Twitch. I couldn't risk your pushing north as that would have dropped me in a pit
