Crusader CRD-3LD ID:49 (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 3 [3 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.
Weapon Attack Phase
-------------------
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 3 : misses
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 9 : hits LL
Orion ON1-K ID:23 (1st Octopus Overlords) takes 10 damage to LL.
22 Armor remaining.
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 4 : misses
Ultra AC/5 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 6 : misses
Ultra AC/5 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 6 : misses
LRM 10 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 8 : 6 missile(s) hit.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 5 damage to RT.
17 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 1 damage to LA.
23 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits (using Rear table) LTR
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 5 damage to LTR.
3 Armor remaining.
ER Large Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 6, rolls 10 : - Direct Blow - hits (using Rear table) CTR
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 11 damage to CTR.
0 Armor remaining.
ER Medium Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 6, rolls 9 : - Direct Blow - hits (using Rear table) LTR
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 8 damage to LTR.
Armor destroyed.
13 Internal Structure remaining.
Critical hit on LT. Roll is (4+1) = 5; no effect.
Medium Pulse Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 4, rolls 9 : - Direct Blow - hits (using Rear table) LTR
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 8 damage to LTR.
5 Internal Structure remaining.
Critical hit on LT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on SRM 6 Ammo (15).
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
Pilot of BattleMaster BLR-1G ID:21 (1st Octopus Overlords) "Reinhard Bi" takes 2 damage (3 total hits).
Pilot of BattleMaster BLR-1G ID:21 (1st Octopus Overlords) "Reinhard Bi" needs a 5 to stay conscious. Rolls 10 : successful!
Pilot of BattleMaster BLR-1G ID:21 (1st Octopus Overlords) "Reinhard Bi" needs a 7 to stay conscious. Rolls 5 : blacks out.
>BattleMaster BLR-1G ID:21 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 5 [3 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
The pilot ejects safely!
*** BattleMaster BLR-1G ID:21 (1st Octopus Overlords) DESTROYED by ejection! ***
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 180 damage to LT.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
175 damage transfers to CT.
Critical hit on LT. Roll is 7; no effect.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 175 damage to CT.
SECTION DESTROYED.
Critical hit on CT. Roll is 4; no effect.
Location has no more hittable critical slots.
Machine Gun at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 6, rolls 7 : hits (using Rear table) CTR
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 2 damage to CTR.
Machine Gun at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 6, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 12 : no fire..
Weapons fire for Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar)
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 6, rolls 12 : - Direct Blow - hits LL
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 12 damage to LL.
Armor destroyed.
14 Internal Structure remaining.
Critical hit on LL. Roll is (8+2) = 10; 2 locations.
CRITICAL HIT on Foot.
CRITICAL HIT on +SRM 6.
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 6, rolls 5 : misses
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 6, rolls 4 : misses
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 6, rolls 7 : hits RL
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 7 damage to RL.
14 Armor remaining.
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 6, rolls 5 : misses
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Large Pulse Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 10, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Medium Pulse Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 12, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits LL
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 3 damage to LL.
15 Armor remaining.
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 6, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 6, rolls 7 : - Glancing Blow due to Narrow/Low Profile - hits CT
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 3 damage to CT.
Needs 7+ to destroy Searchlight, rolls 12.
Searchlight destroyed!
32 Armor remaining.
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 6, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Streak SRM 6 at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 11 : - Direct Blow - 6 missile(s) hit.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to LL.
13 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to RT.
15 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to RA.
20 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to LA.
20 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to CT.
30 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to LL.
11 Armor remaining.
ER Small Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 11, rolls 3 : misses
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 9, rolls 5 : misses
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits RT
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) takes 3 damage to RT.
Needs 7+ to destroy Searchlight, rolls 6.
10 Armor remaining.
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 9, rolls 8 : misses
Streak SRM 6 at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 8 : fails to achieve lock.
Machine Gun at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 12, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Machine Gun at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 12, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
LRM 10 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 11, rolls 7 : misses
LRM 10 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 11, rolls 10 : misses
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 7, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 7, rolls 9 : hits (using Left Side table) LT
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 7 damage to LT.
Needs 7+ to destroy Searchlight, rolls 4.
6 Armor remaining.
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 7, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Streak SRM 6 at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow -6 missile(s) hit (using Left Side table).
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to CT.
Needs 7+ to destroy Searchlight, rolls 6.
22 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to CT.
Needs 7+ to destroy Searchlight, rolls 8.
Searchlight destroyed!
20 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to LA.
1 Internal Structure remaining.
Critical hit on LA. Roll is (6-2) = 4; no effect.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to LL.
12 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to LL.
10 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to RT.
9 Armor remaining.
Machine Gun at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 12, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Machine Gun at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 12, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar)
LB 5-X AC at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits LT
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) takes 2 damage to LT.
Needs 7+ to destroy Searchlight, rolls 8.
Searchlight destroyed!
2 Armor remaining.
SRM 6 at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 9, rolls 6 : misses
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 6, rolls 7 : hits (using Right Side table) HD
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 10 damage to HD.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on HD. Roll is 5; no effect.
Pilot of Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) "Lieutenant SG Daniel "Moley Mk II" Adedapo" takes 1 damage (1 total hits).
Pilot of Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) "Lieutenant SG Daniel "Moley Mk II" Adedapo" needs a 3 to stay conscious. Rolls 6 : successful!
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits (using Right Side table) LT
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 3 damage to LT.
Needs 7+ to destroy Searchlight, rolls 2.
21 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
Large Pulse Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 5, rolls 10 : - Direct Blow - hits RL
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 11 damage to RL.
23 Armor remaining.
LRM 10 ((Clan) Artemis-capable ammo) at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 7, rolls 9 : 8 missile(s) hit (w/ +2 bonus).
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 5 damage to CT.
17 Armor remaining.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 3 damage to LL.
31 Armor remaining.
Gauss Rifle at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits RA
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 7 damage to RA.
19 Armor remaining.
SRM 4 ((Clan) Artemis-capable ammo) at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 11, rolls 8 : misses
Small Pulse Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits CT
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 4 damage to CT.
Needs 7+ to destroy Searchlight, rolls 12.
Searchlight destroyed!
16 Armor remaining.
Weapons fire for Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar)
Small Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - 1 troopers hit (using Left Side table)
Orion ON1-K ID:23 (1st Octopus Overlords) takes 4 damage to RT.
13 Armor remaining.
SRM 2 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 3, rolls 9 : - Direct Blow - 8 missile(s) hit (using Left Side table) (w/ +4 bonus).
Orion ON1-K ID:23 (1st Octopus Overlords) takes 2 damage to LL.
20 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 2 damage to RT.
11 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 2 damage to CT.
19 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 2 damage to LA.
21 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 2 damage to CT.
17 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 2 damage to LL.
18 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 2 damage to LA.
19 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 2 damage to LA.
17 Armor remaining.
Auto-Rifle (Modern, Generic) at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 3 : misses
Weapons fire for Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar)
SRM 2 at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 5, rolls 11 : - Direct Blow - 6 missile(s) hit (w/ +4 bonus).
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 2 damage to CT.
41 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 2 damage to CT.
39 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 2 damage to CT.
37 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 2 damage to LA.
17 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 2 damage to LL.
22 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 2 damage to LT.
20 Armor remaining.
Small Laser at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 3, rolls 7 : - Direct Blow - 3 troopers hit (using Left Side table)
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) takes 4 damage to RL (critical).
0 Armor remaining.
Critical hit on RL. Roll is (2+1) = 3; no effect.
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) takes 4 damage to RT.
0 Armor remaining.
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) takes 4 damage to RA.
Armor destroyed.
1 Internal Structure remaining.
Critical hit on RA. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Medium Laser.
Auto-Rifle (Modern, Generic) at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 3, rolls 9 : - Direct Blow - 3 troopers hit (using Left Side table), causing 2 damage.
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) takes 2 damage to LT.
0 Armor remaining.
Weapons fire for Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar)
SRM 2 at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 10, rolls 10 : - Glancing Blow -4 missile(s) hit (using Left Side table) (w/ -4 malus).
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 2 damage to CT.
14 Armor remaining.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 2 damage to RT.
22 Armor remaining.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 2 damage to LL.
27 Armor remaining.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 2 damage to CT.
12 Armor remaining.
Auto-Rifle (Modern, Generic) at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 7 : misses
Small Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 8, rolls 4 : misses
Weapons fire for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
ER PPC at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 12, rolls 8 : misses
Weapons fire for Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar)
Medium Pulse Laser at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 7, rolls 8 : hits LA
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 7 damage to LA.
19 Armor remaining.
Medium Pulse Laser at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 7, rolls 11 : - Direct Blow - hits LA
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 8 damage to LA.
11 Armor remaining.
LB 10-X AC (Cluster ammo) at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 8, rolls 10 : 6 pellet(s) hit.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 1 damage to LT.
Needs 7+ to destroy Searchlight, rolls 5.
24 Armor remaining.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 1 damage to LT.
Needs 7+ to destroy Searchlight, rolls 12.
Searchlight destroyed!
23 Armor remaining.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 1 damage to LA.
10 Armor remaining.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 1 damage to RL.
33 Armor remaining.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 1 damage to LA.
9 Armor remaining.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 1 damage to RA.
25 Armor remaining.
Weapons fire for Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar)
ER Medium Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 12, rolls 6 : misses
ER Medium Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 12, rolls 7 : misses
ER Medium Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 12, rolls 10 : misses
ER Medium Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 12, rolls 7 : misses
ER Medium Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 12, rolls 8 : misses
ER Medium Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 12, rolls 7 : misses
ER Medium Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 12, rolls 5 : misses
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 6, rolls 4 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
LRM 10 at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
ER PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Rear table) HD
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to HD.
4 Armor remaining.
Pilot of Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) "Senen Simbolon" takes 1 damage (1 total hits).
Pilot of Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) "Senen Simbolon" needs a 3 to stay conscious. Rolls 8 : successful!
Gauss Rifle at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 7, rolls 2 : misses
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 8, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits CT
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to CT.
7 Armor remaining.
Gauss Rifle at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 5, rolls 6 : hits CT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 10 damage to CT.
0 Armor remaining.
ER Large Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 5, rolls 9 : - Direct Blow - hits CT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 11 damage to CT.
10 Internal Structure remaining.
Critical hit on CT. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Engine.
ER PPC at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 5, rolls 6 : hits RA
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 10 damage to RA.
1 Armor remaining.
Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)
Medium Pulse Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Pulse Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 8 : hits LT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 6 damage to LT.
6 Armor remaining.
Medium Pulse Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 9 : hits RT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 6 damage to RT.
8 Armor remaining.
Medium Pulse Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 9 : hits RT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 6 damage to RT.
2 Armor remaining.
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 6, rolls 10 : - Direct Blow - hits CT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 6 damage to CT.
4 Internal Structure remaining.
Critical hit on CT. Roll is (6+1) = 7; no effect.
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 5, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 5, rolls 11 : - Direct Blow - hits LA
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 7 damage to LA.
4 Armor remaining.
LRM 15 (Artemis-capable ammo) at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits RL
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 7 damage to RL.
8 Armor remaining.
ER Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
ER Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
LRM 15 at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for BattleMaster BLR-1G ID:21 (1st Octopus Overlords)
Medium Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
Medium Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
PPC at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 6, rolls 11 : - Direct Blow - hits RA
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 11 damage to RA.
5 Armor remaining.
Medium Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - hits RA
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 6 damage to RA.
Armor destroyed.
9 Internal Structure remaining.
Critical hit on RA. Roll is (6+1) = 7; no effect.
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -hits (using Right Side table) CT
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to CT.
23 Armor remaining.
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
Weapons fire for Orion ON1-K ID:23 (1st Octopus Overlords)
AC/10 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
SRM 4 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Crusader CRD-3R ID:28 (1st Octopus Overlords)
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 10 : hits LL
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to LL.
19 Armor remaining.
Machine Gun at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Machine Gun at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 10 : hits RL
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to RL.
22 Armor remaining.
SRM 6 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 8, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Marauder MAD-3R ID:24 (1st Octopus Overlords)
PPC at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 12 : no fire..
PPC at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
LRM 20 at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 11, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Large Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 10 : - Direct Blow - hits LL
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 9 damage to LL.
14 Armor remaining.
LRM 15 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -5 missile(s) hit (w/ -4 malus).
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 5 damage to LT.
Needs 7+ to destroy Searchlight, rolls 10.
Searchlight destroyed!
11 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 11, rolls 3 : misses
SRM 2 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 11, rolls 8 : misses
Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 3 : misses
AC/5 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 11, rolls 5 : misses
SRM 6 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
AC/5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
LRM 5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 11 : 1 missile(s) hit.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 1 damage to RT.
15 Armor remaining.
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
LB 10-X AC (Cluster ammo) at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 11 [9 (LB 10-X AC) + 2 (accidental)] to ignite, rolls 6
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 12 : - Direct Blow - hits (using Rear table) RL
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 6 damage to RL.
4 Armor remaining.
Machine Gun at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -hits (using Rear table) LL
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LL.
7 Armor remaining.
Machine Gun at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 2 : misses
Weapons fire for Thug THG-11EO ID:69 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
SRM 6 at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 12, rolls 4 : misses
Thug THG-11EO ID:69 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 8 : succeeds.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
Roll #1, (2 (Base piloting skill) + 1 (20+ damage)); needs 3, rolls 12 : succeeds.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 11 : succeeds.
Orion ON1-K ID:23 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 6 : succeeds.
Crusader CRD-3R ID:28 (1st Octopus Overlords) must make 1 piloting skill roll(s) (leg/foot actuator hit).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit)); needs 6, rolls 7 : succeeds.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (60+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 3 (60+ damage)); needs 7, rolls 2 : falls.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) falls on its right side, suffering 7 damage.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 5 damage to LT.
1 Armor remaining.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 2 damage to LA.
2 Armor remaining.
Pilot of Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) "Hung Talenti" must roll 7 to avoid damage; rolls 6 : fails.
Pilot of Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) "Hung Talenti" takes 1 damage (2 total hits).
Pilot of Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) "Hung Talenti" needs a 5 to stay conscious. Rolls 6 : successful!
Physical Attack Phase
-------------------
Physical attacks for Orion ON1-K ID:23 (1st Octopus Overlords)
Kick (Left leg) at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 7, rolls 8 : hits (using Punch table) CT
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 15 damage to CT.
0 Armor remaining.
Physical attacks for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Kick (Left leg) at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 4, rolls 5 : hits (using Rear Kick table) LL
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 13 damage to LL.
5 Armor remaining.
Physical attacks for Crusader CRD-3R ID:28 (1st Octopus Overlords)
Kick (Right leg) at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 8, rolls 5 : misses.
Physical attacks for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Kick (Left leg) at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 6, rolls 8 : hits (using Rear Kick table) RL
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 9 damage to RL.
Armor destroyed.
12 Internal Structure remaining.
Critical hit on RL. Roll is 9; 1 location.
CRITICAL HIT on Hip.
Crusader CRD-3R ID:28 (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed)].
Roll #1, (5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 0 (missed a kick)); needs 6, rolls 6 : succeeds.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked) - 1 (stable)); needs 3, rolls 8 : succeeds.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) must make 2 piloting skill roll(s) (hip actuator hit; was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 2 (hip actuator hit) + 0 (was kicked)); needs 6, rolls 4 : falls.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) falls on its right side, suffering 8 damage.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to CT (critical).
18 Armor remaining.
Critical hit on CT. Roll is 3; no effect.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 3 damage to RT.
1 Internal Structure remaining.
Critical hit on RT. Roll is 4; no effect.
Pilot of Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) "Senen Simbolon" must roll 6 to avoid damage; rolls 9 : succeeds.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 5 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 16 heat, sinks 20 heat and is now at 0 heat.
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 28 heat, sinks 28 heat and is now at 1 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 15 heat, sinks 17 heat and is now at 2 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 32 heat, sinks 30 heat and is now at 6 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 22 heat, sinks 21 heat and is now at 4 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 40 heat, sinks 34 heat and is now at 6 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 17 heat, sinks 19 heat and is now at 2 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 19 heat, sinks 19 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 35 heat, sinks 28 heat and is now at 7 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 32 heat, sinks 28 heat and is now at 4 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 11 heat, sinks 10 heat and is now at 3 heat.
Marauder MAD-3R ID:24 (1st Octopus Overlords) gains 22 heat, sinks 16 heat and is now at 6 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 6 heat, sinks 10 heat and is now at 2 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 19 heat, sinks 19 heat and is now at 3 heat.
Crusader CRD-3R ID:28 (1st Octopus Overlords) gains 12 heat, sinks 10 heat and is now at 5 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 13 heat, sinks 12 heat and is now at 1 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 5 heat, sinks 5 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 7 heat, sinks 9 heat and is now at 0 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 11 heat, sinks 10 heat and is now at 2 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 44 heat, sinks 44 heat and is now at 3 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 3 heat, sinks 10 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 35 heat, sinks 34 heat and is now at 1 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 17 heat, sinks 23 heat and is now at 0 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 41 heat, sinks 41 heat and is now at 0 heat.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) gains 8 heat, sinks 8 heat and is now at 0 heat.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) gains 25 heat, sinks 25 heat and is now at 0 heat.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) gains 18 heat, sinks 20 heat and is now at 1 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 26 heat, sinks 26 heat and is now at 5 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 36 heat, sinks 36 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 22 heat, sinks 22 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 35 heat, sinks 38 heat and is now at 0 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 25 heat, sinks 24 heat and is now at 5 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 19 heat, sinks 19 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 16 heat, sinks 20 heat and is now at 0 heat.