Page 9 of 21

Posted: Wed Aug 22, 2007 3:17 am
by Chaosraven
Stirge Attacks:

vs coopasonic
Roll(1d20)+7:
4,+7
Total:11

Roll(1d20)+7:
1,+7
Total:8

vs arnir
Roll(1d20)+7:
3,+7
Total:10

Roll(1d20)+7:
6,+7
Total:13

vs hyena
Roll(1d20)+7:
16,+7
Total:23


Roll(1d20)+7:
8,+7
Total:15


vs GrafVolluth
Roll(1d20)+7:
18,+7
Total:25


Roll(1d20)+7:
1,+7
Total:8

Posted: Wed Aug 22, 2007 10:47 pm
by Chaosraven
up next:

coopasonic
arnir

note: stirges with RED attacks listed above are Attached to Targets
A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.

Attach (Ex)
If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).

An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge.

Blood Drain (Ex)
A stirge drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.

Posted: Wed Aug 22, 2007 11:04 pm
by Arnir
I have the lowest initiative so I'll just wait until it is my turn to cast my healing spell. Have I mentioned that that is what I want to do? :wink:

Posted: Wed Aug 22, 2007 11:09 pm
by Chaosraven
Arnir wrote:I have the lowest initiative so I'll just wait until it is my turn to cast my healing spell. Have I mentioned that that is what I want to do? :wink:
As I doubt coopasonic will attack you, go ahead... you've waited very patiently

Posted: Wed Aug 22, 2007 11:20 pm
by Arnir
Chaosraven wrote:
Arnir wrote:I have the lowest initiative so I'll just wait until it is my turn to cast my healing spell. Have I mentioned that that is what I want to do? :wink:
As I doubt coopasonic will attack you, go ahead... you've waited very patiently
Really, I thought I might be being obnoxious.

1d8 + 3
2 + 3 = 5 hit points restored.

edit: Wow. Exactly enough to completely heal me.

Posted: Thu Aug 23, 2007 3:48 pm
by coopasonic
I attack Arnir.

Sorry for the delay I hadn't the foggiest idea what the attack results really meant. I also have little idea where I am in relation to my companions. I know Arnir is out of range. I'll assume Hyena is in range and take a swing at his little friend. Hammerhands... keep your head down.

To Hit 1d20+4 = 15
Damage 2d6+3 = 11

Take that ya little bastage.

Posted: Thu Aug 23, 2007 4:56 pm
by Chaosraven
coopasonic wrote:I attack Arnir.
:twisted:
I'll assume Hyena is in range and take a swing at his little friend. Hammerhands... keep your head down.

To Hit 1d20+4 = 15
Damage 2d6+3 = 11

Take that ya little bastage.


The Paladin executes a scalpel-like attack and slices one of the bloodsuckers from the Monk

Grafvolluth - 22
Hyena - 20
GrandMof - 17
them - 15
coopasonic - 8
Arnir - 7

ROUND TWO

5 stirges flittering about close range
1 stirge attached to GrafVolluth
1 stirge attached to Hyena

Posted: Thu Aug 23, 2007 9:07 pm
by Hyena
Forgive me if I am wrong (which is more often then not...) but I thought I had a 17 armor class (+3 Dex and +4 Wis). I was wondering how a 15 hit me...

Just in case, I go ahead and make an escape attempt on the little pus-bucket's grapple.

Escape attempt: 15+8 (Escape Artist +8)= 23

Posted: Thu Aug 23, 2007 9:07 pm
by GrandMof
I'm not sure how to copy old posts but i was in hiding and waiting till the end of the round to use my attack.

Here is my attack from Page 8.
To Hit
1d20+6
15+6 = 21

Dmg
1d10+0
7+0 = 7

I'll use this attack to clear the bugger off of Grafvolluth, since he's my friend and all :)

Posted: Fri Aug 24, 2007 12:28 am
by Chaosraven
Hyena wrote:Forgive me if I am wrong (which is more often then not...) but I thought I had a 17 armor class (+3 Dex and +4 Wis). I was wondering how a 15 hit me...

Just in case, I go ahead and make an escape attempt on the little pus-bucket's grapple.

Escape attempt: 15+8 (Escape Artist +8)= 23
Hmmm... your character sheet shows AC 13, and NONE of your Monk Feats or Class Features...

Yes, you SHOULD have a 17 AC, and that attack would have missed. Did you have an updated link, I was using the one from the 1st page of this thread.

After the bloodsuckers make their move GrandMof jumps in from hiding and dispatches the stirge ready to drain the life from GrafVolluth

Grafvolluth - 22
Hyena - 20
them - 15
GrandMof - 14
coopasonic - 8
Arnir - 7

ROUND TWO

6 stirges flittering about close range

I believe that sets us up correctly for Round Two, yes?

Posted: Fri Aug 24, 2007 8:29 am
by Grafvolluth
Free Action: Drop 1 hand xbow at my feet
Move Action : Reload other hand xbow
Attack action: FIRE!

Hit:
1d20+2
15+2 = 17

Dmg:
1d4+0
2+0 = 2

Edit: The above is assuming they are at range, if they are flying about my head in adjacent squares I will drop both xbows as free actions, draw short swords as move action and attack with 1 of them just change the to hit and dmg appropriately

Posted: Fri Aug 24, 2007 9:07 am
by Hyena
Chaosraven wrote:
Hyena wrote:Forgive me if I am wrong (which is more often then not...) but I thought I had a 17 armor class (+3 Dex and +4 Wis). I was wondering how a 15 hit me...

Just in case, I go ahead and make an escape attempt on the little pus-bucket's grapple.

Escape attempt: 15+8 (Escape Artist +8)= 23
Hmmm... your character sheet shows AC 13, and NONE of your Monk Feats or Class Features...

Yes, you SHOULD have a 17 AC, and that attack would have missed. Did you have an updated link, I was using the one from the 1st page of this thread.
Yeah, I couldn't get my monk attributes to work with that program, so I used another one. If you look on the very first page of this thread, there is a rather long post by me that has my correct stats (including my monk abilities.) There is one thing that did NOT show up, however, and that is I took the Weapon Finesse feat for my hand to hand attacks, so I use my Dex as opposed to my strength for attack rolls.

Sorry about the confusion.

Hammerhands

**EDIT: Oops...*blushes* Actually I have an AC 19 because of the Amulet of Natural Armor +2 freebie that I got at the start, and in fact the weapon finesse *does* show up.

Posted: Sat Aug 25, 2007 12:15 am
by Arnir
coopasonic wrote:I attack Arnir.

Sorry for the delay I hadn't the foggiest idea what the attack results really meant. I also have little idea where I am in relation to my companions. I know Arnir is out of range. I'll assume Hyena is in range and take a swing at his little friend. Hammerhands... keep your head down.

To Hit 1d20+4 = 15
Damage 2d6+3 = 11

Take that ya little bastage.
Remind me when the battle is over to give my friend here a little extra special "healing" spell. :twisted:

Posted: Mon Aug 27, 2007 4:47 pm
by Hyena
**EDIT** Stupid double post

Posted: Mon Aug 27, 2007 4:49 pm
by Hyena
I go ahead and attack the one that was closest to me that hit me...no wait, it didn't hit me... :P

Flurry of Blows (one extra attack at highest bonus, all attacks -2)
Attack roll: 1*choke*+ 3(Dex) + 1(Base) - 2=3
12 + 3(Dex) + 1(Base) - 2=14

Doubt that hit, so I won't even bother rolling damage...

Hammerhands

Posted: Fri Aug 31, 2007 12:25 pm
by GrandMof
You missed soooo bad... the world ended!

Posted: Fri Aug 31, 2007 1:12 pm
by Chaosraven
GrandMof wrote:You missed soooo bad... the world ended!
Or the Gamemaster is on heavy drugs for pain and doesn't realize it is the monsters turn... I'll go tell him.

Posted: Fri Aug 31, 2007 4:20 pm
by GrandMof
Sorry to hear about the pain Chaos, hope its nothing to serious.

Posted: Sat Sep 01, 2007 3:25 am
by Arnir
GrandMof wrote:Sorry to hear about the pain Chaos, hope its nothing to serious.
Same here.

Posted: Sat Sep 01, 2007 4:39 am
by Chaosraven
Ok, let's make sure I have updated INFO for characters here:

Allanon AC 15
Kupa AC 17
Hammerhands AC (19) = 13 + 4 WIS monk +2 Amulet
Gideon AC 20
Arthur AC 19

Posted: Sat Sep 01, 2007 11:32 am
by GrandMof
Mine's correct when I'm wearing armor, though I believe that I was sleeping when these creatures attacked and would have not been wearing any armor to sleep in.

With armor: Natural 10 + 6 from armor + 4 from dex = 20
Without armor: Natural 10 + 4 from dex = 14

Posted: Sat Sep 01, 2007 11:49 am
by Arnir
As Arthur has just transited to this world, place, dimension, reality,etc?, he is just out of a fight and is fully armed and armored as he was previously. He might be a bit confused at this point, however.

Since a wee beastie attacked Arthur I'm assuming one is in his melee range. So, when his turn arrives, he will fight back.

DMG: 1d8+0
5+0 = 5

To Hit: 1d20+3
7+3 = 10

Posted: Sun Sep 02, 2007 9:55 am
by coopasonic
GrandMof wrote:Mine's correct when I'm wearing armor, though I believe that I was sleeping when these creatures attacked and would have not been wearing any armor to sleep in.

With armor: Natural 10 + 6 from armor + 4 from dex = 20
Without armor: Natural 10 + 4 from dex = 14
I'm in a similar position. Though I think my char sheet is off a bit.
With Armor: 10 + 10 (+2 Full Plate) -1 (Dex) = 19; char sheet doesnt seem to count the magical +2 of the armor.
Without Armor: 10 + 0 (Purple Satin Speedo) -1 (Dex) = 9

Posted: Sun Sep 02, 2007 10:31 am
by Chaosraven
Allanon AC 15
Roll(1d20)+1:
7,+1
Total:8

Kupa AC 17
Roll(1d20)+1:
15,+1
Total:16

Hammerhands AC (19)
Roll(1d20)+1:
10,+1
Total:11

Gideon AC 20
Roll(1d20)+1:
10,+1
Total:11

Arthur AC 19
Roll(1d20)+1:
14,+1
Total:15

Allanon AC 15
Roll(1d20)+1:
6,+1
Total:7

(for those of you not in yer armor fess up)

Posted: Mon Sep 03, 2007 2:04 am
by GrandMof
I'm not in armor so my AC should be 14, which looks like the stirge that just attacked me will miss.

I'm up for attack and will shoot at the creature that just tried to attack me with my heavy Xbow.

To Hit:
1d20+6 (4 Dex + 2 Base)
12 + 6 = 18

Damage:
1d10+0
6+0 = 6

(Question: I know I have a bonus to attack but do I have a ranged bonus to damage? I know you add a str bonus to melee attacks but i'm not sure about a ranged damage bonus.)

Posted: Mon Sep 03, 2007 2:10 am
by Chaosraven
GrandMof wrote:(Question: I know I have a bonus to attack but do I have a ranged bonus to damage? I know you add a str bonus to melee attacks but i'm not sure about a ranged damage bonus.)
Strength Bonus
When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on attacks made with a bow that is not a composite bow.

Projectile Weapons
Light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, hand crossbows, and repeating crossbows are projectile weapons. Most projectile weapons require two hands to use (see specific weapon descriptions). A character gets no Strength bonus on damage rolls with a projectile weapon unless it’s a specially built composite shortbow, specially built composite longbow, or sling. If the character has a penalty for low Strength, apply it to damage rolls when he or she uses a bow or a sling.

So for your Xbow, no.

Posted: Mon Sep 03, 2007 2:12 am
by Chaosraven
GrandMof wrote:Damage:
1d10+0
6+0 = 6
Of course, that's enough damage anyway...

The winged monstrosity falls to the ground

Posted: Mon Sep 03, 2007 8:56 am
by coopasonic
Chaosraven wrote:Kupa AC 17
Roll(1d20)+1:
15,+1
Total:16
(for those of you not in yer armor fess up)
Just tell me he isn't attached to mey speedo, opposed grapple check for pin:
3+4=7 :oops:

OK someone wanna get this thing offa me!

Posted: Mon Sep 03, 2007 10:27 am
by Arnir
coopasonic wrote:I attack Arnir.

Sorry for the delay I hadn't the foggiest idea what the attack results really meant. I also have little idea where I am in relation to my companions. I know Arnir is out of range. I'll assume Hyena is in range and take a swing at his little friend. Hammerhands... keep your head down.

To Hit 1d20+4 = 15
Damage 2d6+3 = 11

Take that ya little bastage.
Well, I might have been willing to help you out .... :twisted:

Posted: Thu Sep 06, 2007 5:40 pm
by coopasonic
Arnir wrote::twisted:
So ya know it's your turn to act, right? :wink:

Posted: Thu Sep 06, 2007 6:23 pm
by Chaosraven
coopasonic wrote:
Arnir wrote::twisted:
So ya know it's your turn to act, right? :wink:
:lol:

Posted: Thu Sep 06, 2007 6:42 pm
by Arnir
Arnir wrote:As Arthur has just transited to this world, place, dimension, reality,etc?, he is just out of a fight and is fully armed and armored as he was previously. He might be a bit confused at this point, however.

Since a wee beastie attacked Arthur I'm assuming one is in his melee range. So, when his turn arrives, he will fight back.

DMG: 1d8+0
5+0 = 5

To Hit: 1d20+3
7+3 = 10
This was my action I posted for my action round. Did I mess up?

Posted: Thu Sep 06, 2007 7:57 pm
by coopasonic
Not really but given the time between actions around here it's likely for such a thing to get missed. Also, since you set your action before the enemy attack, CR would probably want you to confirm your action (and in the case of that to hit roll perhaps change your mind. ;) )

Posted: Thu Sep 06, 2007 8:06 pm
by Arnir
coopasonic wrote:Not really but given the time between actions around here it's likely for such a thing to get missed. Also, since you set your action before the enemy attack, CR would probably want you to confirm your action (and in the case of that to hit roll perhaps change your mind. ;) )
Good point. Sorry for holding things up.

Yeah, I would change my mind but I figured I was honor bound by it. The whole good god thing. :)

Posted: Thu Sep 06, 2007 11:05 pm
by Chaosraven
GM allows for Change of Mind

Posted: Fri Sep 07, 2007 9:18 pm
by Arnir
Okay, in that case I will run towards the mass of the monsters or whomever looks like they need help.

Posted: Sat Sep 08, 2007 11:49 pm
by GrandMof
Is it Graf's turn now?

Posted: Sun Sep 09, 2007 12:45 am
by coopasonic
Grafvolluth - 22
Hyena - 20
GrandMof - 17
them - 15
coopasonic - 8
Arnir - 7
Yup Graf's up, Hyena's on deck.

Posted: Sun Sep 09, 2007 3:11 am
by Hyena
**practices swinging a bat, then drops it and prepares to punch the ball out of the park...**

Posted: Wed Sep 12, 2007 12:19 pm
by Grafvolluth
coopasonic wrote:
Grafvolluth - 22
Hyena - 20
GrandMof - 17
them - 15
coopasonic - 8
Arnir - 7
Yup Graf's up, Hyena's on deck.
You mean another one since this action
Free Action: Drop 1 hand xbow at my feet
Move Action : Reload other hand xbow
Attack action: FIRE!

Hit:
1d20+2
15+2 = 17

Dmg:
1d4+0
2+0 = 2

Edit: The above is assuming they are at range, if they are flying about my head in adjacent squares I will drop both xbows as free actions, draw short swords as move action and attack with 1 of them just change the to hit and dmg appropriately
So we are in Round 3 of combat?
Am I adjacent to something (melee) or @ range yet?