Re: American Truck Simulator
Posted: Fri Aug 05, 2022 2:10 pm
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://garbi.online/forum/
Except if you go full lock in any direction (easy to do on a controller) the trailer goes nowhere and your rig jackknifes. I may need to buy a wheel or dig out my ancient Logitech.Blackhawk wrote: Fri Aug 05, 2022 1:26 pmThis is what made it click for me when I first learned to pull a trailer in real life: If you're backing up with a car, the steering wheel is to turn the car left and right. If you're backing up with a trailer, the steering wheel is to move the front of the trailer left and right in order to 'aim' it where you want it to go.ChaoZ wrote: Fri Aug 05, 2022 12:29 am Parking with a trailer, however, is just beyond me. It's just so bizarre how the trailer twists and jackknifes.
So, if you're wanting to turn left as you back up (visualize this), you have to move the front of the trailer to the right in order to have the whole thing pointed left, and then you need to turn back to the left (now you're driving the cab like a car) to get back in front of it to push it back.
Damn, whoever ratcheted the thing on the trailer did a mighty fine job!
It's been quite a while but basically I chose the cheapest truck I could find. Don't spend any money on anything other than the chassis upgrade to a 6x4 short chassis (four driven wheels means more traction which means you can handle a heavier cargo), engines and transmission. Of those, engine is probably the number one upgrade. Be sure to look on the right side of the upgrade page at the analysis chart; don't spend money on anything that doesn't give you an increase on that chart. If you wish, spend a little more money for a large fuel tank on that 6x4, but otherwise I don't really know of anything else too useful.ChaoZ wrote: Mon Aug 08, 2022 6:14 pm So I've been driving a whole bunch of Quick Jobs and have just about enough for a truck. Any thoughts? I've just passed Level 10, so I think it's unlocked some options that are slightly better than bare bones.
About two months ago, while talking about the Yellowstone National Park update in Montana DLC, we teased you with the possibility of having this entire area fully recreated within American Truck Simulator. In the 1.46 update, a small addition will achieve just that. We are excited to let you know that we will be adding the US-20 leading to West Yellowstone! This means that everything will technically come "full circle", since you will be able to enter the area of the park from all of the surrounding states - Wyoming, Montana, and Idaho.
Furthermore, to celebrate the completion of Yellowstone, we have also added a new viewpoint in Montana DLC, which will showcase a bit of the park and the West Yellowstone village itself.
Space, the final frontier. Since 1957, humankind has been set on exploring what is beyond our earth and today, we are excited to share with you how virtual truckers can be a part of these historical and ground breaking missions.
Texas is home to state-of-the-art development and test sites for multiple commercial space firms, and research shows that the space industry is big work for the state, bringing in 11 billion dollars per year in revenue and providing hundred of thousands of jobs. So it wouldn't be right for us to miss this out-of-this-world opportunity to include it in our upcoming Texas DLC for American Truck Simulator.
Houston will also feature a famous space centre, which serves as the official visitor centre for a launch site. Here visitors can see previously used rockets and space shuttles from famous space missions. It really is worth passing by, so don't miss it on your travels!
We are happy to announce that the 1.46 update for American Truck Simulator has been released and is now available on Steam. This update features bug fixes, changes and new content, which are featured below, so we recommend taking a read!
Changelog
Map
• US-20 road between Idaho and Montana
• Idaho Viewpoints Redesign
Vehicles
• Ownable Cisterns - Chemical Trailers
• Cascadia and Western Star 57X got custom infotainment implementation
• Infotainment/GPS screens on all trucks have switched off state separated from map zoom
• Cellphones and navigational devices got a custom implementation
Gameplay
• New Gallery Feature
• Company Browser
• Custom City Intros
• Driveshaft Torque
This doesn't bother me a bit. Billboards are part of the game and if it's a real life company that's not an issue.
It's hard to explain the appeal of the various Truck Simulator games to someone who hasn't played them. They're almost like chill-out games, an experience where you do all the thinking at the start (your route and cargo) before relaxing for a while with the radio and watching the scenery drift by. I'm sure the actual trucking life is very different but, to me, these games are all about achieving a kind of highway zen.
Maybe the trucking life is not that different, however, because one of the biggest transportation companies in the world, Schneider National, is now looking at American Truck Simulator players… and it likes what it sees—a veritable hotbed of truck-loving talent that may well need a job, and want to try out the real thing.
American Truck Simulator now features billboards with recruitment ads dotting its virtual United States (thanks, GamesRadar+), which point players towards Schneider's careers page. And according to the developers, this is the first of what may be many.
"Even though we’ve previously used the in-game billboards to showcase a variety of exciting updates," says SCS Software in an update, "this new addition is now in the try-out phase and we believe it holds promise in offering something valuable to our games as well as the automotive industry."
SCS talks about how Schneider National fits into providing interesting organic details to the game world, before we get to the real reason. Apparently there's a lack of truck drivers, and this allows SCS Software "to assist the need of the trucking industry in general considering the current shortage of skilled professionals."
SCS says that American Truck Simulator is "the testing ground for these dynamic billboards" but, should things go well, expect to see similar rolling out across the various games in the series. The developer rather optimistically calls the ads "meaningful visual assets that go beyond traditional advertising" but there's nothing new under the sun: I remember seeing dynamic billboards for Obama's presidential campaign in Burnout Paradise. Wonder how many votes that scored him?
Player reaction is split, though I would say broadly on the positive side. Those who don't like it are the sort that don't want IRL ads in the game at all. Others appreciate the extra immersion that in-game ads can add to something like American Truck Simulator which, lest we forget, is a simulation of driving a truck across a country that rather likes a billboard. It was ATS fan Pasquale who saw through the noise, though, and saw the big picture behind SCS's announcement: "Maybe one day we could drive a real truck over the internet!"
I'll agree with that. It has to fit into the feel of the rest of the game. I'll give it a try and let folks know.Blackhawk wrote: Tue Jun 13, 2023 12:22 am As long as they don't go the Ubisoft/Axe Body Spray route and start sticking identical billboards every two miles (all perfectly lit 24/7 with no seams or 'texture' to them), plus wallpapering buildings with the ad, plus having every third NPC truck have it on the side.
They say everything is bigger in Texas, including the updates! In our upcoming 1.48 update for American Truck Simulator, our talented team has revisited the state to bring an update that fits the boot; including roads, landmarks, depots, and more. Let's dive into what our team has been working on.
We've been busy upgrading the road network! The equivalent of 500 real miles have been added over 8 different roads, interstates, and highways; including one of the most well-known interchanges in Texas. Nicknamed the 'High Five', it is one of the first five-level stacks interchanges to be built in Dallas. Its distinctive design features two high-level flyover ramps crossing over the lower-level lanes, creating a "high-five" configuration, to help ease traffic in the area.
Keeping on the topic of five, drivers will be able to drive through five new settlements. These new areas are Greenville, Shamrock, Sharman, De Kalb, and Paris; oui, it's true! We hope you enjoy passing through these charming settlements which have lots of little details to look out for.
Another big addition to this update is the addition of Texarkana; a unique city that straddles the border between Texas and Arkansas, with the state line running through the center of the city. Drivers will find plenty of jobs in the area, thanks to its strategic location of being between several major highways.
Every project has a foundation, including our newest depot in American Truck Simulator; a construction pit. Here you'll find the job site actively working hard to build from the ground up, quite literally!
Along with all of the above, you'll also find plenty of new Landmarks, rest areas, truck stops, hidden roads, and more. We can't wait for you to explore it for yourselves in the near future. We are happy to share that this update will be free for all owners of the Texas DLC.
We hope you enjoy this preview of what is in store for Texas and 1.48 in the American Truck Simulator. We look forward to sharing more with you in the near future. Until then, stay safe and keep on truckin'!
Map
• New Texas DLC Content
Vehicles
• Anti-Lock Braking System + Electronic Stability Controls
• Reworked Vehicle Transport Trailers
Gameplay
• Custom City Intros (Washington DLC)
• Special Transport New Routes (Montana & Texas DLC)
UI
• Per-State Map Exploration
• Gallery City Intro addition
• Options Sliders now feature numbers
• Input Wizard Control Selection UI Overhaul
Other
• Third-Party Mod Structure Change
That's pretty fun.jztemple2 wrote: Sun Jun 25, 2023 12:46 am
This took me back to the highway with a sense of accomplishment![]()
This has further motivated me to add a book to my various wishlists to find out more about it.The San Elizario Salt War, also known as the Salinero Revolt or the El Paso Salt War, was an extended and complex range war of the mid-19th century that revolved around the ownership and control of immense salt lakes at the base of the Guadalupe Mountains in West Texas. What began in 1866 as a political and legal struggle among Anglo Texan politicians and capitalists gave rise in 1877 to an armed struggle by ethnic Mexican and Tejano inhabitants living on both sides of the Rio Grande near El Paso against a leading politician, who was supported by the Texas Rangers. The struggle reached its climax with the siege and surrender of 20 Texas Rangers to a popular army of perhaps 500 men in the town of San Elizario, Texas. The arrival of the African-American 9th Cavalry and a sheriff's posse of New Mexico mercenaries caused hundreds of Tejanos to flee to Mexico, some in permanent exile. The right of individuals to own the salt lakes, which had previously been held as a community asset, was established by force of arms.
The conflict began as a local quarrel and grew in stages to finally occupy the attention of both the Texas and federal governments. Newspaper editors throughout the nation covered the story, often with frenzied tone and in lurid detail. At the conflict's height, as many as 650 men bore arms. About 20 to 30 men were killed in the 12-year fight for salt, and perhaps double that number were wounded.
Traditionally, the uprising of Mexican-Americans during the San Elizario Salt War has been described by historians as a bloody riot by a howling mob. The Texas Rangers who surrendered, especially their commander, have been described as unfit. More recent scholarship has placed the war within the context of the long and often violent social struggle of Mexican-Americans to be treated as equal citizens in the United States and not as a subjugated people. Most recently, the "mob" has been described as an organized political-military insurgency with the goal of re-establishing local control of their fundamental political rights and economic future.
Are we talking Texas, or Nevada here?Isgrimnur wrote: Mon Jun 26, 2023 6:47 pm I came to Texas late, so all my state history is Kit Carson and silvery rills.
The Baxter's Curve Train Robbery, also known as the Sanderson Train Robbery, occurred in 1912 near the town of Sanderson, Texas. Ben Kilpatrick and his partner, Ole Hobek, attempted to rob a Southern Pacific express car, but they were stopped by one of their hostages, David A. Trousdale, who managed to kill both of the bandits.