PlayerUnknown's Battlegrounds

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GreenGoo
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Paingod wrote: They should mark "balcony" doors similarly to exterior doors if they haven't. All the interior doors are solid white. All the exterior doors have a bronze mail slot in the middle. I use these indicators to determine which doors to open and which to leave closed. I'd be pretty annoyed if I opened a white door and found myself casting a beautiful target.
It totally had a mail slot. Thanks for pointing that out, I did not realize that. All the structures were procedurally created and it never dawned on me that there might be method to the madness.

I'm uploading the vid for no apparent reason, probably because I haven't uploaded anything in a couple of days and at least it has a little action in it. I'll link once it's done, just for the fun of it.
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Paingod wrote:
coopasonic wrote:If you successfully take out the guy who is better equipped you are fully justified in taking his poorly utilized gear!
Even if I'm always shooting them in the back or just as they walk through a doorway that should be safe to open? I just realized I'm a griefer and have been enjoying it! :shock:
I don't think griefer is an applicable term in this game. It's the entire point of the game to kill the other guy and take anything useful he has.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

GreenGoo wrote:
coopasonic wrote:How can a click/release be slower than click/drag/release? I mean I guess if your right click finger is slower...
Because each right click seems to be followed by your guy doing a looting animation, whereas when you swipe, he doesn't bother to sync up with each item being looted.

I'll try to remember to test.
You might be right, but I think I've managed to right-click four things in rapid succession - and while the animation tries to play, I do pick up the items and am not hindered by having to wait for it. There's a weird lag, but they *should* be in your inventory.

I might need to turn on voice chat, even if I'm silent. Apparently you can hear other people talking or making noise if they want you to. I just watched a handful of 'funny' videos where people were saying/doing/sounding pretty damned amusing. I had instantly disabled it in the lobby when it looked like it would be excessive noise.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Landed with 2 others in a farmhouse clump. Found literally nothing equippable. Bailed. Ran through irrigation canal for a while. Came out hundreds of meters away from farmhouse. Looted other farmhouses with no action. Semi-well equipped. found trike, zoomed at 120km/hr to the far side of the circle. Dismounted a proceeded on foot. Shot at me goes wide. GO prone. Scope various likely sniper areas. Nothing. Crawl, crawl, crawl. Bam, m24 shot at I'm at 25% health. I know he's got me in his sights this time, and a split second later I'm dead.

Total play time probably 20 minutes. Time doing anything interesting besides looting empty buildings? 30 seconds. Maybe. And that's being someone else's pinata. Rank #33. hp xp? 0. Kill xp? 0. Shots taken? 0.

And that's 90% of ALL my gameplay.

I'm glad you guys are having a good time, I really am. I did too, at first. I just don't see how much longer I can burn my life away in 20 minute intervals, managing my inventory.

Even the games with action typically result in my ganking someone looting or looking at their map or looking down scope in the wrong direction. I'm feeling pretty ranty, obviously. Some of my most enjoyable games have been when opening a door and finding someone else on the other side, opening fire and one of us walking away in the first 5 minutes of the game.

Edit: To be clear, I'm not rage quitting because I get ganked. I'm not quitting at all. I'm bored. Seriously bored. Which has lead to frustration.
Last edited by GreenGoo on Tue Sep 26, 2017 2:58 pm, edited 1 time in total.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Here's Goo trying to find something, anything, to defend himself with. Unfortunately it wasn't a closet.

link

Oddly, I have found some exterior doors without a mail slot, but they had windows to the side of them very clearly showing the outside on the other side of the door.

edit: Note that I am wearing a half gas mask, and while desperately looking for anything to protect myself with, I find 2 more half gas masks in the house before I die. What an rng screw job.
Last edited by GreenGoo on Tue Sep 26, 2017 3:41 pm, edited 1 time in total.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

I'm the exact opposite. I'm totally obsessed with trying new things and if I get killed I'm running right back in happily. I will admit that when I'm being extra creative I use the non NA server to preserve my ranking.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

I'm terrible at the game, but some tips I have read and or tried:
If bored drop in early to a highly populated area and just duke it out. Don't worry about winning just get in some practice fighting with people.

Going prone rarely helps unless you are dropping behind a wall or something solid. It just makes you a sitting duck with no mobility. Better off trying to look in the direction of the shot to return fire or weave around like a drunk if it's a far off sniper.

Smoke grenades are underused and awesome. I use them a lot now when I'm stuck and need a quick escape. Pop a few around you and poof you can vanish like a ghost. :)

Watch/remember the plane route. You should be able to tell from the route where 90% of the people will be. So if you know most people dropped south get north and stay at the north end of the white circle. That eliminates people sneaking you from behind.

And if it's not fun still take a break. I'm really enjoying the game a ton, but it really fits into how I like to play games. :ninja:
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Re: PlayerUnknown's Battlegrounds

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Octavious wrote:I'm the exact opposite. I'm totally obsessed with trying new things and if I get killed I'm running right back in happily. I will admit that when I'm being extra creative I use the non NA server to preserve my ranking.
That lasted 2, maybe 3 days. Not sure why my love affair was so short.

I have been actively seeking out conflict to help train my combat skills. I think I've made some headway here.

The game is too slow and uninteresting for me to creep around ultra-cautiously for 20+ minutes, I'm starting to find. Now I just zoom around a house, stand to the side of any doors I open, quick left/right scan, then run in. Basically I'm relying on reflexes to save me if I ever run into anyone. Which is fine, it's a decision I made so I live with the consequences.

It's getting sniped from distance after 20 minutes sim-loot that is killing me (haha) I think. I don't even enjoy sniping someone else. Well, not much anyway. :wink:
Last edited by GreenGoo on Tue Sep 26, 2017 3:34 pm, edited 1 time in total.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

I'm enjoying the feeling of stalking and hunting people. It's not about loot or exploring for me. I've seen the inside of these houses and they're largely identical. When I spent the majority of my game crawling through a wheat field, I wasn't bored. I was scanning, checking, looking, and listening for prey.

With a game like this, if I started feeling bored, I'd start getting wacky and see what kind of chaos I could cause each turn instead of playing it safe.
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Re: PlayerUnknown's Battlegrounds

Post by Redfive »

GreenGoo wrote:
Octavious wrote:I'm the exact opposite. I'm totally obsessed with trying new things and if I get killed I'm running right back in happily. I will admit that when I'm being extra creative I use the non NA server to preserve my ranking.
That lasted 2, maybe 3 days. Not sure why my love affair was so short.
Maybe just play team rounds for awhile?
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Redfive wrote:
GreenGoo wrote:
Octavious wrote:I'm the exact opposite. I'm totally obsessed with trying new things and if I get killed I'm running right back in happily. I will admit that when I'm being extra creative I use the non NA server to preserve my ranking.
That lasted 2, maybe 3 days. Not sure why my love affair was so short.
Maybe just play team rounds for awhile?
Yep. Or make sure I'm in the right headspace before starting a solo game. There are times where sneaking around for 20 minutes then dying in a hail of gunfire is ok.

I think I really, really hate it when I never get to pull a trigger. This actually might be the core of my issues.

This might just be the wrong game for me to get back into pvp, although in theory it's freakin' awesome, so I'm not sure what my problem is.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Ok, to preserve the gaming high and enjoyment everyone is having, I'm imposing a self....imposed(?) ban on my complaining for awhile.

Keep the stories coming, they are interesting to read.

edit: Just took a look at one of the clips I randomly recorded and in the notification is DeathbyJazzHands has killed...

That's my new favourite handle.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

GreenGoo wrote:I think I really, really hate it when I never get to pull a trigger. This actually might be the core of my issues.
This is entirely understandable. If I was having a lot of rounds where I was being killed out of hand without ever having a target to hit, I'd get pretty pissed.

How is your game structured? I mean - are you skirting WAY away from everything, or staying in one spot, or ... ?

I think I get "enough" combat by dropping in and being near one or two people I have to contend with, and then creeping in towards the safe zone as it shrinks. Inevitably I find myself engaging someone at some distance, and it's maybe been 20% of my deaths were I just couldn't tell you where I was being hit from. Often I can identify the shadow/bump/bush/window that's hitting me before I'm dead. Sometimes I even get away, heal, and get to fight back.

I'm also oddly content setting up ambushes and following people at a distance so I can catch them with their pants down while they loot a building, or after they've looted and are leaving it.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Interestingly, I knew my #7 game was going to be a top 10 game long before it ended for me. Like..60 people left and I knew it was going to be a high ranking finish. I was geared decently, I had staked out a great location that I couldn't see too many people bothering to check, I had an elevated position with a number of good LoS views, a 4x scope that gave good but not great vision, I was ALREADY at the center of the circle when the game started (well, sorta. Pretty damn close anyway, although I did have to migrate a bit at the beginning). I basically sat out 2 circle shrinkages while I I just fiddled around, looking through my scope to the north, then east, then west. South was blocked, but that way lead to the center of the circle so everyone would be coming in from the other directions anyway. I was away from any loot/points of interest (without a little parkouring).

I just sat there looking for targets. I think in another game those targets would have manifested and I would have died much earlier. :D
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Re: PlayerUnknown's Battlegrounds

Post by Redfive »

I've found that I have to often discipline myself to not shoot until it's 'right.' There have been times when I've shot and given away my position without closing the deal and the return fire takes me out. These are one of the few times I'm ever frustrated because I can count on one hand (or no hands) the times someone has gotten the drop on me and I was able to kill them.

Conversely, you can certainly wait too long and then they see you and kill you.

:roll:
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Re: PlayerUnknown's Battlegrounds

Post by Redfive »

By the way, there is a custom game option that is still under development--you can see it on the main screen when queuing up.

As I understand it is not yet ready for prime time but I am under the impression that we can have games where we control who plays.

I would ****LOVE***** to have an OO Battle Royale. The only catch would be there are only about 5 to 6 of us so the chances of not seeing anyone until the last couple of circles are very real.
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Re: PlayerUnknown's Battlegrounds

Post by wonderpug »

GreenGoo wrote:
coopasonic wrote:How can a click/release be slower than click/drag/release? I mean I guess if your right click finger is slower...
Because each right click seems to be followed by your guy doing a looting animation, whereas when you swipe, he doesn't bother to sync up with each item being looted.

I'll try to remember to test.
It used to be that click'n'dragging was the faster method, but about a month ago there was a change in an update that somehow slowed down that looting method to bring it in line with other methods. I don't know for sure if they're equal now, but that's at least the current intent.
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Redfive wrote:By the way, there is a custom game option that is still under development--you can see it on the main screen when queuing up.

As I understand it is not yet ready for prime time but I am under the impression that we can have games where we control who plays.

I would ****LOVE***** to have an OO Battle Royale. The only catch would be there are only about 5 to 6 of us so the chances of not seeing anyone until the last couple of circles are very real.
Just agree ahead of time, everyone drops into the military base unless the plane's path doesn't allow it. Rarely is the military base not an option.
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Re: PlayerUnknown's Battlegrounds

Post by Redfive »

Yep, I thought of something like that right after I posted.

Talk about hilarity, IMO.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

wonderpug wrote:
GreenGoo wrote:
coopasonic wrote:How can a click/release be slower than click/drag/release? I mean I guess if your right click finger is slower...
Because each right click seems to be followed by your guy doing a looting animation, whereas when you swipe, he doesn't bother to sync up with each item being looted.

I'll try to remember to test.
It used to be that click'n'dragging was the faster method, but about a month ago there was a change in an update that somehow slowed down that looting method to bring it in line with other methods. I don't know for sure if they're equal now, but that's at least the current intent.
That explains some of the videos I've seen but when I try to replicate, it's just not as fast.

Out of all the ways to loot, I like coop's open inventory then right click. That said, I still "f' key for single or even 3 items, if I know I'm just gonna put them in my backpack.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Redfive wrote:Yep, I thought of something like that right after I posted.

Talk about hilarity, IMO.
Have you guys checked out the Cannonball Run-type custom game video? That was a hilarious bit of fun. I didn't bother to learn how they did it, but it was pretty cool.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Lol, had perfect nest, guy swimming, might have hit him once before giving up. I have no idea how I could miss so often. He was doing great, zigging and zagging, but man, eventually I just rapid fired until the end of the clip and saluted him on his way.

Died in the water following him away from the circle.

On the plus side, I got a decent kill by jumping out a second story window and coming at my attacker from behind. He was still looking up the interior stairs when he died.

That was better. :D
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Re: PlayerUnknown's Battlegrounds

Post by wonderpug »

Currently, water is completely bulletproof. It's something that'll probably be addressed in the near future, as it led to some pretty silly final circles in the recent PUBG tournament that was held:

Image
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Re: PlayerUnknown's Battlegrounds

Post by Redfive »

Death Race is a perfect example of what you can do in a custom game and one of the most awesome videos I have ever seen for a multiplayer game.

I had a blast just watching it and would love to be part of one.
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Re: PlayerUnknown's Battlegrounds

Post by Redfive »

Octavious and I just came in 2nd...

I died to the circle before I could get safe and Octavious had to take on the last two solo..so close!
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Sweet!

Took a nap and slept through the evening. Should be around tomorrow.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

I had what might be termed a miserable night last night. I tried to tell myself that I was just shaking it up, but the reality is that I was way off my game.

Where I used to generally get a small cluster of houses to myself, with maybe a 70% chance of being alone, last night I was stuck with neighbors about 80% of the time. Every house was a mad scramble to find anything to shoot with before the other person came knocking. The only thing that saved me was my hours spent in stealthy stalking. I know how to kill one other poorly-equipped person, and succeeded about 80% of the time. I even had two instances where I was killed with headpunches when they didn't bother to look for items and instead just charged straight at me. The one time I had the school to myself (it was well out of initial jump range) someone else followed me, we both landed short and ran in, and he headpunched me to death when I got snagged on a pipe in the boiler room.

If I survived the initial drop, it seems I was inevitably on the absolute farthest side of the map from the safe zone and all I could do is run directly for it. The first time I lucked out and found a motorcycle, but in my haste to race against blue death, I dumped it in a river and died well outside safety with two doses of Painkillers and an Energy Drink in me. The speed boost, level 3 armor, and passive regen weren't enough to get to safety. My first blue wall demise. Even if I made the safe zone, it seems I spent every turn being pushed by it - pushed hard. I had to cross open fields way more than I wanted, and most of those crossings led to death.

I think the best I did all night was crack top 30, and I had a few Top 80ish finishes. :violin:

Some new things I did try were to visit the Shelter and Ruins. I found both underwhelming. I only bumped into one other person in the Shelter in my four visits, so that's something. I think I *once* found a Level 3 backpack, but everything else was pretty much on par with what I'd find by ripping apart a couple of my favorite compounds. The Ruins was a complete waste. I didn't know where to go when I landed, and by the time I saw something, someone was already chasing me with a shotgun. It didn't end well for me.

If you're looking at the interactive map, the compound just northwest of the shelter is kind of my favorite place to start. At most, I think I've have one or two others there. It's got good, quick access to the Shelter, people from the Prison might pass you by as they get herded west, and the large open garage (marked in yellow) nearby can sometimes have nice armor or a good backpack. I generally leave here with one or two assault rifles and an SMG or shotgun. I think I need to start expanding. I've really only explored a small portion of the map and might consider dropping into a city tonight, just to see.

I've started throwing away pistols after I get another gun so I wouldn't accidentally cycle to them.

I think the kill of the night was finding myself in a compound with another player and I got a shotgun while they got Level 2 armor, Helmet, and a SCAR. I grazed her as she left a building, sending her back in. I listened outside and heard her run and stop. So she was going to camp me. Instead of playing chicken, I walked around the outside of the house and caught her perfectly in the side through a window. Boom. Headshot at 5 feet away with a shotgun. The helmet was mangled, but wearable after scraping out the bits.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

Redfive wrote:Octavious and I just came in 2nd...

I died to the circle before I could get safe and Octavious had to take on the last two solo..so close!
Pretty sure that one guy was all that was left. I forgot to switch from my Tommy Gun back to my M16. :( I used the tommy to take out the guy next to us. I think I might have gotten the last guy if I realized. The circle is so quick that I lose track of what I'm doing. :(

After that match I did one more and got 3rd. I have the perfect spot in the final circle got into a fight with one guy and lost. I swear I don't know how I didn't kill him. Maybe he had level 3 armor on or something. I think I'm getting close to finally winning a darn round. Maybe tonight! :horse:
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

#4. Crawled to within inches (hyperbole of course) of a dude. I could hear the gunfire like it was my own gun, but still couldn't see him. In the end I only knew he was there because red is not a natural colour in the game. I couldn't get a good shot at him while prone, so I crouched. I pulled the trigger 3-4 times from about 20 feet away, and just as I got my kill notice, my camera went nuts and I died to a single headshot. Presumably the guy I shot was in a firefight with another dude, so when I stuck my head up, the other guy switched targets.

Worth it.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

GreenGoo wrote:Worth it.
:clap:

My favorite demise last night was running from the blue death, crossing a field filled with bushes, shrubs, and tall grass. No time to crawl. I start hearing shots plucking the ground around me. No! I duck down and am two steps from a bush. Crap cover, but something. Suddenly a black spot blooms on the back of my head, my helmet disappears, and my health is sheered down to 20%. A second later, I was killed by a headshot. I didn't process the "back of my head" part until the mental replay ... I was trying to run from someone I assumed was left or right - not behind me, probably about to be swallowed by the wall. I hope he choked on it. :wink:
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Paingod wrote:
GreenGoo wrote:Worth it.
:clap:

My favorite demise last night was running from the blue death, crossing a field filled with bushes, shrubs, and tall grass. No time to crawl. I start hearing shots plucking the ground around me. No! I duck down and am two steps from a bush. Crap cover, but something. Suddenly a black spot blooms on the back of my head, my helmet disappears, and my health is sheered down to 20%. A second later, I was killed by a headshot. I didn't process the "back of my head" part until the mental replay ... I was trying to run from someone I assumed was left or right - not behind me, probably about to be swallowed by the wall. I hope he choked on it. :wink:
I have been known to stop and gun someone down when we were both running hopelessly from the blue death. We were both going to die, at least this way I get a kill.

Speaking of kills, I have had one kill since Sunday. One... and I am still enjoying myself despite that fact.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

I swear that they increase sniper rifle spawns on fog maps. Every time, every freaking time. Sigh
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

coopasonic wrote:I have had one kill since Sunday. One... and I am still enjoying myself despite that fact.
Scout's Honor, I don't want to come across as condescending when I ask - but do you know why? There should be some way to 'counter' whatever mechanic is getting you.

I've been watching a ton of "Beginniner's Guide" videos to help understand the game better and develop personal goals.
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Because I suck?

First, this game is NOT about killing. It is about being the last person alive. I have achieved top 10 multiple times without ever killing anyone. Some would find this mind-numbingly boring, but I find it both tense and satisfying.

In 1v1 situations I generally die because my reaction time is slow and my nerves affect my aim. Even when I have the drop on someone, they will often turn and kill me before I can kill them. The number of times I have emptied a clip into a wall or door frame in the vicinity of an opponent would embarrass anyone else. It's something I am working on. The problem with working on it is that it can be 15 minutes of play before I get to try again. At the very least it takes about 3 minutes to go from dead to on the ground in the next game.

Other times I get tunnel vision focusing on one opponent and don't see the other guy who kills both of us.

I am good at equipping myself, circle awareness and staying out of view. I am bad at combat engagement.

I can survive a long time by avoiding conflict, but I feel like I should engage for the experience. I just *always* lose.

In the next couple days I will post a death compilation video and make everyone that thinks they suck feel a little better about themselves.
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Paingod
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

coopasonic wrote:Because I suck?
Which is why I didn't want to sound condescending. I don't think anyone "sucks" - but there are different abilities for each person.
coopasonic wrote:First, this game is NOT about killing. It is about being the last person alive.

For me, surviving the first five minutes generally involves killing someone else - my luck in being alone and looting well is pretty poor - and if you ever want that chicken dinner, you'll have to kill at least one more person. I will concede that playing the game and having fun does not require killing anyone, though. The tension is delicious, even if you're not shooting.
coopasonic wrote:I have achieved top 10 multiple times without ever killing anyone. Some would find this mind-numbingly boring, but I find it both tense and satisfying.
I'll second that. According to my stats, I've pulled off 'Top 10' maybe 12% of the time. Last night I was more trying to learn how to fight and less trying to sneak, so I got hammered early and often... but I love the feeling of sneaking my way into that last group of people. Each time I've done it, it was by killing when I absolutely had to or I thought it was completely safe and sneaking as much as possible.
coopasonic wrote:In 1v1 situations I generally die because my reaction time is slow and my nerves affect my aim.
I hear that. If I'm surprised in 1v1, my 'Go To' maneuver is to jump in my chair, skip my mouse once across the desk, spin in a small circle, and then die.
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2025-01-20: The nightmares continue.
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Octavious
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

Oh yay my new record for a distance kill is 206m. There was a guy running through the middle of a field and I had a sniper rifle with an 8x scope. AND there was another sniper plinking him as well. I got the final shot. 8-)
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wonderpug
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Re: PlayerUnknown's Battlegrounds

Post by wonderpug »

Paingod wrote:if you ever want that chicken dinner, you'll have to kill at least one more person.
It's totally possible to win chicken dinner without ever firing a shot. : )
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coopasonic
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

wonderpug wrote:
Paingod wrote:if you ever want that chicken dinner, you'll have to kill at least one more person.
It's totally possible to win chicken dinner without ever firing a shot. : )
Bad grenade/molotov or blue death I guess?
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GreenGoo
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

I've been using Wonderpug's suggestion to point the camera straight up while skydiving for max distance. Not sure if he said to hold the W key too, but that's what I've been doing. It seems to work. Whether the W makes any difference I don't know.

Fall rate is pegged at 126km/hr doing this, which is pretty slow, which helps distance I guess.

I've made targets that I wouldn't have even tried in the past, so yeah, I think I'm happy enough with my drops that I'll stop looking for more info.
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wonderpug
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Re: PlayerUnknown's Battlegrounds

Post by wonderpug »

coopasonic wrote:
wonderpug wrote:
Paingod wrote:if you ever want that chicken dinner, you'll have to kill at least one more person.
It's totally possible to win chicken dinner without ever firing a shot. : )
Bad grenade/molotov or blue death I guess?
I think enemy death to blue happens more often in pacifist victories. If it's down to you and two others and you get lucky with final circle placement, the other two can get caught up in fighting each other and end up getting killed by the blue while you lay in the grass contemplating the meaning of life.
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