Initiative Phase for Round #8
-------------------
1st Octopus Overlords rolls a 12[8+4].
Clan Smoke Jaguar rolls a 8[8+0].
Wind direction is Northeast.
Thug THG-11EO ID:69 (1st Octopus Overlords) passes through a fire. It will generate 2 more heat this round.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) must make a piloting skill check while moving in hex 3331 (moving backwards over an elevation change).
Needs 3 [3 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 9 : succeeds.
Marauder MAD-3R ID:24 (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 3 [3 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Weapon Attack Phase
-------------------
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) Checking for self destruct on 4, roll is 11: EXPLODES!
Start Secondary Damage Report.
>LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 8 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
The pilot ejects safely!
*** LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) DESTROYED by ejection! ***
Fire at 2525 was started due to an engine explosion!
Fire started in hex 2525.
Hex 2525: terrain takes 40 damage.
Hex 2624: terrain takes 4 damage.
Hex 2425: terrain takes 4 damage.
Hex 2325: terrain takes 2 damage.
Hex 2324: terrain takes 2 damage.
Hex 2623: terrain takes 2 damage.
Hex 2224: terrain takes 1 damage.
Hex 2223: terrain takes 1 damage.
Hex 2323: terrain takes 1 damage.
Hex 2627: terrain takes 1 damage.
Hex 2528: terrain takes 1 damage.
Hex 2427: terrain takes 1 damage.
Thug THG-11EO ID:69 (1st Octopus Overlords) is hit for 1 damage!
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 1 damage to LT.
15 Armor remaining.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) is hit for 1 damage!
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 1 damage to LA.
12 Armor remaining.
Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar) is hit for 1 damage!
Battle Armor hit by area-effect damage. Each trooper takes damage.
Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar) takes 1 damage to Trooper 1.
9 Armor remaining.
Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar) takes 1 damage to Trooper 2.
7 Armor remaining.
Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar) takes 1 damage to Trooper 3.
9 Armor remaining.
Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar) takes 1 damage to Trooper 4.
9 Armor remaining.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) is hit for 2 damage!
Battle Armor hit by area-effect damage. Each trooper takes damage.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 2 damage to Trooper 1.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 2 damage to Trooper 2.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 2 damage to Trooper 3.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 2 damage to Trooper 4.
6 Armor remaining.
End Secondary Damage Report.
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
LRM 10 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
LRM 10 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 8, rolls 9 : hits LL
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 10 damage to LL.
4 Armor remaining.
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow -hits RT
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 5 damage to RT.
17 Armor remaining.
LRM 20 at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 2 : misses
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 6 : misses
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 5 : misses
Ultra AC/5 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 8 :
Orion ON1-K ID:23 (1st Octopus Overlords) takes 5 damage to CTR.
5 Armor remaining.
Ultra AC/5 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 8 :
Orion ON1-K ID:23 (1st Octopus Overlords) takes 5 damage to LL.
8 Armor remaining.
LRM 10 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -3 missile(s) hit (using Rear table) (w/ -4 malus).
Orion ON1-K ID:23 (1st Octopus Overlords) takes 3 damage to CTR.
2 Armor remaining.
Weapons fire for Orion ON1-K ID:23 (1st Octopus Overlords)
AC/10 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 12 : - Direct Blow - hits (using Rear Partial cover (horizontal 50%) table) LA
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 11 damage to LA.
1 Armor remaining.
SRM 4 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 11, rolls 9 : misses
Weapons fire for Thug THG-11EO ID:69 (1st Octopus Overlords)
SRM 6 at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
SRM 6 at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
PPC at Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar); needs 11, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar)
Small Laser at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 4, rolls 7 : - Direct Blow - 2 troopers hit
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 4 damage to LT.
11 Armor remaining.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 4 damage to CT.
30 Armor remaining.
Auto-Rifle (Modern, Generic) at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 4, rolls 8 : - Direct Blow - 3 troopers hit, causing 2 damage.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 2 damage to HD.
7 Armor remaining.
Pilot of Thug THG-11EO ID:69 (1st Octopus Overlords) "Private Gurudasa "Isgrimnur MkII" Naimish" takes 1 damage (1 total hits).
Pilot of Thug THG-11EO ID:69 (1st Octopus Overlords) "Private Gurudasa "Isgrimnur MkII" Naimish" needs a 3 to stay conscious. Rolls 9 : successful!
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits CT
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 5 damage to CT.
7 Armor remaining.
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 9, rolls 8 : misses
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 7, rolls 9 : hits (using Left Side table) LA
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 10 damage to LA.
2 Armor remaining.
Gauss Rifle at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits (using Left Side table) LT
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 3 damage to LT.
13 Armor remaining.
Weapons fire for Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar)
ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 4 : misses
ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 11 : hits CT
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 7 damage to CT.
30 Armor remaining.
ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 6 : misses
ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 2 : misses
ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits HD
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 3 damage to HD.
5 Armor remaining.
Pilot of Mackie MSK-8BG ID:78 (1st Octopus Overlords) "Lieutenant SG Omer "Siljanus Mk II" Nanji" takes 1 damage (2 total hits).
Pilot of Mackie MSK-8BG ID:78 (1st Octopus Overlords) "Lieutenant SG Omer "Siljanus Mk II" Nanji" needs a 5 to stay conscious. Rolls 3 : blacks out.
ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 3 : misses
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
Gauss Rifle at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 9, rolls 8 : misses
Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 11, rolls 7 : misses
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - hits LL
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 11 damage to LL.
6 Armor remaining.
ER Large Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
ER PPC at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)
PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
LRM 15 (Artemis-capable ammo) at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 8, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
ER Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -hits RL
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 3 damage to RL.
22 Armor remaining.
ER Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 9, rolls 11 : hits LT
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 7 damage to LT.
Needs 7+ to destroy Searchlight, rolls 8.
Searchlight destroyed!
10 Armor remaining.
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
Small Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -hits CT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 1 damage to CT.
14 Armor remaining.
Weapons fire for Marauder MAD-3R ID:24 (1st Octopus Overlords)
Medium Laser at Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
PPC at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 12, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
LRM 20 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 5, rolls 9 : - Direct Blow - 20 missile(s) hit (w/ +2 bonus).
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to LL.
1 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to LL.
Armor destroyed.
9 Internal Structure remaining.
Critical hit on LL. Roll is (5+1) = 6; no effect.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to RT.
10 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to RT.
5 Armor remaining.
LRM 20 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 5, rolls 6 : 12 missile(s) hit.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to RL.
17 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to LL.
4 Internal Structure remaining.
Critical hit on LL. Roll is 8; 1 location.
CRITICAL HIT on Foot.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to RL.
15 Armor remaining.
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Large Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 4 : misses
LRM 15 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -5 missile(s) hit (w/ -4 malus).
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 5 damage to CT.
12 Armor remaining.
Medium Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 10 : hits CT
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 5 damage to CT.
7 Armor remaining.
SRM 2 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
Weapons fire for Crusader CRD-3R ID:28 (1st Octopus Overlords)
LRM 15 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
Medium Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 12 : - Direct Blow - hits (using Left Side table) LT
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 6 damage to LT.
5 Armor remaining.
AC/5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 10, rolls 3 : misses
SRM 6 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -2 missile(s) hit (using Left Side table) (w/ -4 malus).
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 2 damage to CT.
5 Armor remaining.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 2 damage to LA.
10 Armor remaining.
Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
AC/5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
LRM 5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 11 : 2 missile(s) hit.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 2 damage to RA.
7 Internal Structure remaining.
Critical hit on RA. Roll is 9; 1 location.
CRITICAL HIT on Upper Arm.
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
Needs 9 [7 (Medium Laser) + 2 (accidental)] to ignite, rolls 7
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
LB 10-X AC (Cluster ammo) at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Machine Gun at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 12, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Machine Gun at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER PPC at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow -hits (using Right Side table) RT
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) takes 3 damage to RT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
7 Armor remaining.
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Streak SRM 6 at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 9, rolls 6 : fails to achieve lock.
Weapons fire for Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar)
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 10, rolls 10 : - Glancing Blow -hits CT
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 5 damage to CT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
28 Armor remaining.
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 10, rolls 5 : misses
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 9, rolls 8 : misses
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 7 : misses
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 9 : - Glancing Blow due to Narrow/Low Profile - hits CT
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 3 damage to CT.
21 Armor remaining.
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 5 : misses
Streak SRM 6 at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 10, rolls 8 : fails to achieve lock.
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 11, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
Needs 9 [7 (ER Large Laser) + 2 (accidental)] to ignite, rolls 2
ER Large Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 11, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
ER Medium Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
ER Medium Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 11, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
ER PPC at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 11, rolls 9 : misses
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER PPC at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 7, rolls 6 : misses
Weapons fire for Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar)
Small Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 4, rolls 6 : 3 troopers hit
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 3 damage to CT.
18 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 3 damage to LL.
4 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 3 damage to LT.
4 Armor remaining.
Auto-Rifle (Modern, Generic) at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 4, rolls 7 : - Direct Blow - 4 troopers hit, causing 2 damage.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to LL.
2 Armor remaining.
Weapons fire for Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar)
Small Laser at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 11, rolls 9 : misses
Auto-Rifle (Modern, Generic) at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 11, rolls 11 : - Glancing Blow -1 troopers hit, causing 1 damage.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) takes 1 damage to LL.
19 Armor remaining.
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
LB 10-X AC (Cluster ammo) at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 12 : no fire..
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) must make 2 piloting skill roll(s) (leg/foot actuator hit; 40+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 2 (40+ damage)); needs 7, rolls 5 : falls.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) falls on its left side, suffering 6 damage.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to RL.
10 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 1 damage to LA.
0 Armor remaining.
Pilot of Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) "José Morín" must roll 7 to avoid damage; rolls 6 : fails.
Pilot of Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) "José Morín" takes 1 damage (1 total hits).
Pilot of Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) "José Morín" needs a 3 to stay conscious. Rolls 7 : successful!
Physical Attack Phase
-------------------
Physical attacks for Thug THG-11EO ID:69 (1st Octopus Overlords)
Kick (Left leg) at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 8, rolls 9 : hits (using Left Side table) Trooper 4
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 16 damage to Trooper 4.
Armor destroyed.
TROOPER KILLED,
Physical attacks for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
Kick (Left leg) at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 9, rolls 11 : hits (using Kick table) RL
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 16 damage to RL.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on RL. Roll is 4; no effect.
Physical attacks for Marauder MAD-3R ID:24 (1st Octopus Overlords)
Kick (Left leg) at Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar); needs 6, rolls 9 : - Direct Blow - hits Trooper 2 (critical)
CRITICAL HIT on Trooper 2 (critical).
Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar) takes 16 damage to Trooper 2 (critical).
Armor destroyed.
TROOPER KILLED,
Physical attacks for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Kick (Left leg) at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 6, rolls 6 : - Glancing Blow -hits (using Rear Kick table) LL
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 4 damage to LL.
28 Armor remaining.
Physical attacks for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Kick (Left leg) at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 9, rolls 5 : misses.
Physical attacks for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
Kick (Left leg) at Awesome AWS-8Q ID:22 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits (using Kick table) RL
Awesome AWS-8Q ID:22 (1st Octopus Overlords) takes 7 damage to RL.
10 Armor remaining.
Physical attacks for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
Punch (Right Arm) at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 11, rolls 9 : misses.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 9 : succeeds.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 9 : succeeds.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 9 : succeeds.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 9 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 16 heat, sinks 19 heat and is now at 0 heat.
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 24 heat, sinks 24 heat and is now at 0 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 15 heat, sinks 17 heat and is now at 4 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 32 heat, sinks 30 heat and is now at 2 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 15 heat, sinks 20 heat and is now at 0 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 41 heat, sinks 34 heat and is now at 7 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 11 heat, sinks 16 heat and is now at 0 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 7 heat, sinks 7 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 30 heat, sinks 28 heat and is now at 2 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 3 heat, sinks 3 heat and is now at 0 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 7 heat, sinks 10 heat and is now at 1 heat.
Marauder MAD-3R ID:24 (1st Octopus Overlords) gains 15 heat, sinks 16 heat and is now at 2 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 15 heat, sinks 10 heat and is now at 5 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 19 heat, sinks 15 heat and is now at 4 heat.
Crusader CRD-3R ID:28 (1st Octopus Overlords) gains 6 heat, sinks 10 heat and is now at 0 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 13 heat, sinks 12 heat and is now at 3 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 6 heat, sinks 6 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 6 heat, sinks 10 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:34 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 42 heat, sinks 44 heat and is now at 0 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 36 heat, sinks 34 heat and is now at 2 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 26 heat, sinks 26 heat and is now at 1 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 19 heat, sinks 19 heat and is now at 0 heat.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) gains 25 heat, sinks 28 heat and is now at 1 heat.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) gains 9 heat, sinks 9 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 22 heat, sinks 24 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 31 heat, sinks 31 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 29 heat, sinks 37 heat and is now at 0 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 26 heat, sinks 24 heat and is now at 3 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 19 heat, sinks 19 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 4 heat, sinks 6 heat and is now at 0 heat.