Manor Lords

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Blackhawk
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Re: Manor Lords

Post by Blackhawk »

It's the only way.
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Isgrimnur
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Re: Manor Lords

Post by Isgrimnur »

As is tradition.
It's almost as if people are the problem.
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jztemple2
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Re: Manor Lords

Post by jztemple2 »

For those interested, I saw a mention that folks might be having issues if they don't have the latest video drivers, this is from the devs.
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Re: Manor Lords

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I've never had a single issue with Manor Lords in about 10 hours of gametime. It's buttery smooth so far. It really is an amazing achievement for a solo developer.
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hepcat
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Re: Manor Lords

Post by hepcat »

Got a goddamn sheep...but the son of a bitch won't go to the damn sheep farm. What I'm hoping they'll add in a future update is a kind of sheep zamboni I can use to run this bastard over with. :x
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Blackhawk
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Re: Manor Lords

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Wouldn't a sheepdozer be more cost effective?
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hepcat
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Re: Manor Lords

Post by hepcat »

But not as satisfying. I want to crush these punks, not gently push them out of my game and into the one next door.
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Re: Manor Lords

Post by Isgrimnur »

It's almost as if people are the problem.
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hepcat
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Re: Manor Lords

Post by hepcat »

:lol:
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Victoria Raverna
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Re: Manor Lords

Post by Victoria Raverna »

The hype is real. After playing this game, it is hard to play other "city builder" games.
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Re: Manor Lords

Post by Carpet_pissr »

Victoria Raverna wrote: Sat May 18, 2024 9:48 pm The hype is real. After playing this game, it is hard to play other "city builder" games.
Please explain further. It seems to be half baked so far, no?
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Victoria Raverna
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Re: Manor Lords

Post by Victoria Raverna »

Carpet_pissr wrote: Sat May 18, 2024 10:51 pm
Victoria Raverna wrote: Sat May 18, 2024 9:48 pm The hype is real. After playing this game, it is hard to play other "city builder" games.
Please explain further. It seems to be half baked so far, no?
It is still early access but there are some good changes over usual city builder games.

Some examples:

For some plots you're not limited to tile based but not all plots. Some are still tile based.

When you assign workers to a building, you assign a family instead of an individual.
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Unagi
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Re: Manor Lords

Post by Unagi »

So, now that you've experienced assigning a family to a building, you don't think you could ever go back to assigning individuals?

:think:
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hepcat
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Re: Manor Lords

Post by hepcat »

I know I can’t. Once you’ve made the Cuntz family run the local tannery, you can’t go back.

Also, I still have some guy complaining about someone doing something to his nipples in my village. It’s disconcerting.
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Blackhawk
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Re: Manor Lords

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hepcat wrote: Sun May 19, 2024 9:03 pm I know I can’t. Once you’ve made the Cuntz family run the local tannery, you can’t go back.
Have you ever smelled a tannery? That would be one pack of smelly...

Nevermind.
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Punisher
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Re: Manor Lords

Post by Punisher »

hepcat wrote: Sun May 19, 2024 9:03 pm I know I can’t. Once you’ve made the Cuntz family run the local tannery, you can’t go back.

Also, I still have some guy complaining about someone doing something to his nipples in my village. It’s disconcerting.
Are you sure he's complaining? I'm pretty sure nipple play was invented in medieval tines. It's not like they had much else to do.
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Carpet_pissr
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Re: Manor Lords

Post by Carpet_pissr »

Just installed and played this today for a bit with no advance reading....and it's fantastic. Unbelievable that one person did this. I will need more handholding, but it did a decent job so far or informing me what I needed to do next. I noticed the default map was one with fighting (the middle option) which I didn't choose (I chose the large city builder on the left). I wonder if by making that the default, it would have been more hand holdy?

I have no issues watching a video or two to get things started. Very much loving it so far though, EXACTLY what I hoped it would be, and I am only in the wee early months.
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Re: Manor Lords

Post by GreenGoo »

It's on the list. I'm a little better at staying interested in city/settlement builders than I am manufacturing builders. I'll be picking this up eventually.
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Re: Manor Lords

Post by Carpet_pissr »

GreenGoo wrote: Thu Aug 29, 2024 9:38 am It's on the list. I'm a little better at staying interested in city/settlement builders than I am manufacturing builders. I'll be picking this up eventually.
It's on Gamepass for PC if you have that.
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Re: Manor Lords

Post by GreenGoo »

Nope. That's just about the only monthly subscription I don't have.

Thanks though.
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Carpet_pissr
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Re: Manor Lords

Post by Carpet_pissr »

Found a good video tutorial after trying a few others. REALLY needed because this game has some serious depth (a good thing IMO). This is no Impressions city walker game (not a knock, I LOVE those games as well).



I was starting to get frustrated finding a decent beginner's guide, because the first few had titles like ULTIMATE BEGINNER'S GUIDE, yet failed to even explain the most fundamental things like roads.
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hepcat
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Re: Manor Lords

Post by hepcat »

I’ve put it on hold until the engine update has been completed. But I do love it.
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Carpet_pissr
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Re: Manor Lords

Post by Carpet_pissr »

Man, this has its hooks in me bad. Probably the best builder game I've every played.

One of the review headlines I saw recently said something like "Manor Lords is soooooo slow...and its fantastic"
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Re: Manor Lords

Post by Carpet_pissr »

Sorry, guys, I just have to bump this again to try and influence someone else here to try it. It's that fucking good.

Can't even imagine what it will look like in 6-8 months because it's amazingly addictive to play as is. I am constantly smiling and maybe a little jaw dropping at so many things - the UI, with the organic plot creation is amazingly fun and looks SO awesome. Maybe they are out there, but I have never played a builder where things are built and finish up looking so...organic (there's that o word again).

I have not even progressed to building a manor yet, or any major combat. I tried to take out one nearby bandit camp that would occasionally sneak in and steal my meat, but got SOUNDLY thrashed, which caused many of my little village's families to go into mourning, reducing production, etc.

The family unit concept is brilliant, compared to the normal 1 house/1 person/1 worker trope that we usually see, and it makes a lot more sense logically. There is usually one house per burgage, and one family in that house. Every family member contributes to the same task that they are assigned however. So if you build a plot and pop up a house, a family moves in, and you want them to work in the charcoal pits, all five of them work that job, but with different duties: maybe the Dad and the sons do the digging at the site, the girls carry the charcoal to market, and the mom works their stall at the market, selling the charcoal. And you can see them all individually doing these things.

If you decide like I did to take out that pesky bandit camp, you need to get volunteers, which are the dads of however many families you want to conscript. If those Dads die in combat, that family unit is down a person, but also gets a morale hit for 30 days. A new Da eventually shows up, but it's a pretty serious thing to lose the man of the house (which seems logical for back then).

Some screen shots to entice you further :D Click to embiggify. These are not cinematics, you can very easily (and it's often very helpful) get these views so you can see what's happening if there is a problem. The zooming in, camera control and UI are just fantastic and so natural:
Enlarge Image
Enlarge Image
Image

This is on very high speed, but gives you an idea of the organic plot creation (link to imgur with video - was not sure how to embed video here):
https://i.imgur.com/TVrcCAP.mp4
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Re: Manor Lords

Post by GreenGoo »

I'm reading along. Just thought you should have some feedback so you don't feel all alone. :D
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Carpet_pissr
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Re: Manor Lords

Post by Carpet_pissr »

GreenGoo wrote: Mon Sep 02, 2024 1:49 pm I'm reading along. Just thought you should have some feedback so you don't feel all alone. :D
Thanks! Was starting to get a bit pathetic. :D

It's just that I rarely get so excited about a game these days like this.
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Unagi
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Re: Manor Lords

Post by Unagi »

It's a gorgeous and well made game. The only reason I'm not playing it is just because I can't give it the full attention I would want to right now.
I'm very happy to read about your enjoyment, I think this game is amazing as well.
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Re: Manor Lords

Post by Carpet_pissr »

Unagi wrote: Tue Sep 03, 2024 9:18 am It's a gorgeous and well made game. The only reason I'm not playing it is just because I can't give it the full attention I would want to right now.
I'm very happy to read about your enjoyment, I think this game is amazing as well.
It is extremely deep, engaging and addictive, so I agree with your reasoning. I always like to try and forge ahead for myself as far as I can in games without looking up or reading too much about them. It almost seems like a testament to the design in some ways, how intuitive it is or not. Shocked at how far I have gotten with ML without feeling a real need to look stuff up, considering again how deep and complex this game is. It's almost the exact opposite of something like "Oxygen Not Included" which I love, but for different reasons.

Last night, I came across a situation where I felt I should find a guide (impending raid on my town, as well as my "opponent" claiming the territory right next to mine) otherwise my end was coming soon (though nothing happens quickly in this game, which is a huge plus for me). I started looking up videos like the one I posted above for beginners, and realized that guy has done literally about 20, long (like an hour) videos on different aspects of this game. And that dude talks FAST and efficiently!

I think the thing that attracts me personally so much to this game is the pace. It's so slow (but there is an adjustable speed for the impatient) that if you fuck something up, you have time to fix it. Even the raid I mentioned, has a countdown clock of like...200 days or something, letting me know it's coming. It's slow enough also that I never need to pause the game, so it feels like a much more natural experience of building up a village, rather than a game. Not sure if the dev meant to create that effect, but it's there.
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Re: Manor Lords

Post by Carpet_pissr »

A few more screenies:
Battle
Enlarge Image

Tavern in winter:
Image

Trying to find some screenshots with the interface - here's one. I love how the game makes it so easy to get to this level, and USEFUL, which is pretty unique in the genre IMO. Normally builders are 98% played from a bird's eye view, but it's a bit different here.
Image
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GreenGoo
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Re: Manor Lords

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I hope they have a permit for that patio!
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Re: Manor Lords

Post by Holman »

I'm definitely going to dive into this one eventually.

I have adopted a loose "no early access" rule, but all signs point to this one being on track to finish strong.
Much prefer my Nazis Nuremberged.
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Punisher
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Re: Manor Lords

Post by Punisher »

GreenGoo wrote: Tue Sep 03, 2024 10:10 am I hope they have a permit for that patio!
I would argue that it's not a permanent structure just some tables on some dirt.
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hepcat
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Re: Manor Lords

Post by hepcat »

The beta updates you can opt into have been pretty active lately. Including the big engine update.
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Re: Manor Lords

Post by Carpet_pissr »

hepcat wrote: Tue Sep 03, 2024 9:02 pm The beta updates you can opt into have been pretty active lately. Including the big engine update.
Note that these aren’t available on the Gamepass version. I have yet to encounter a bug however.
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Re: Manor Lords

Post by hepcat »

Oh yeah, I should have mentioned I’m playing on steam.
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Re: Manor Lords

Post by gbasden »

How much is this going to require me to study obscure youtube videos to figure out how to play? It sounds awesome, but also sounds like a very steep learning curve.
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Re: Manor Lords

Post by hepcat »

It’s deep but it’s far from obtuse.
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Re: Manor Lords

Post by Carpet_pissr »

gbasden wrote: Wed Sep 04, 2024 1:15 am How much is this going to require me to study obscure youtube videos to figure out how to play? It sounds awesome, but also sounds like a very steep learning curve.
See my post above

I played many many hours before getting the itch to look up how certain things work, and could have easily gotten to where I am now without doing so. Given the complexity, the game does an amazing job of not punishing you for not knowing all the intricacies of the mechanics.
Last edited by Carpet_pissr on Wed Sep 04, 2024 1:54 pm, edited 1 time in total.
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Re: Manor Lords

Post by gbasden »

Carpet_pissr wrote: Wed Sep 04, 2024 9:13 am
gbasden wrote: Wed Sep 04, 2024 1:15 am How much is this going to require me to study obscure youtube videos to figure out how to play? It sounds awesome, but also sounds like a very steep learning curve.
See my post above

I played many many hours before getting the itch to look up how certain things work, and could have easily gotten to where I am now without doing do. Given the complexity, the game does an amazing job of not punishing you for not knowing all the intricacies of the mechanics.
I misread your post - I saw the comment about the guy with all the videos and missed that you had said you didn't need them.
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Re: Manor Lords

Post by Carpet_pissr »

gbasden wrote: Wed Sep 04, 2024 1:37 pm
Carpet_pissr wrote: Wed Sep 04, 2024 9:13 am
gbasden wrote: Wed Sep 04, 2024 1:15 am How much is this going to require me to study obscure youtube videos to figure out how to play? It sounds awesome, but also sounds like a very steep learning curve.
See my post above

I played many many hours before getting the itch to look up how certain things work, and could have easily gotten to where I am now without doing do. Given the complexity, the game does an amazing job of not punishing you for not knowing all the intricacies of the mechanics.
I misread your post - I saw the comment about the guy with all the videos and missed that you had said you didn't need them.
np - we'll see if I don't "need" them when the raid comes, though...I suspect I will wish I had. OTOH, I am still alive and kicking (normal difficulty), only lost a few people, and my village is thriving. The game is warning me that some kind of combat is coming, and is hinting that I can and should arm some menfolk, create some miltary resources like spears, swords, helmets, etc. I JUST yesterday built my manor (castle) which I am sure should be more developed (you can do castle walls, parapets, guard towers, etc) before the pending raid, but I am not sure I will make it.

The fact that I have gotten this far with VERY little reading or video watching makes it all the more fun to me. I will compare it with Oxygen Not Included, which I can assure you my entire base would have been dead long ago at this mark, without some serious reading, research, etc. This game is like the anti-Oxygen Not Included in that regard. :D
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