Welcome to the party. We are now full.Shinjin wrote:Me! Pick me!
I haven't played this game for probably 10 years and remembering having a blast with this. Going to have to review the ruleset. Maybe dig out my own copy of the game + Armed & Dangerous...
At present, I will be out of pocket in the evenings for tonight and (hopefully) tomorrow. Thursday will be for me to comb the rules again and determine the setup. As before, I'm looking at a 4 flag game with a 2*2 setup and a crossing pattern to ensure someone just doesn't run off with it.
Look for a Friday night first hand with a Monday night deadline. My thought at this moment are to have turn deadlines initially set for Monday, Wednesday, Friday nights. Again, as options are awarded for alternate weapons and run-time options, this will slow the phase execution.
I will accept pre-turn/conditional orders at turn beginning if you wish to determine what alternate weapons you may wish to use. This is not required, but may help speed the game along. Do not feel any pressure to make this a requirement. It is to be used solely as you see fit.
"I will use the tractor beam instead of the main laser for this turn."
"I will use the scrambler beam if these players are my targets, main laser for the rest..."
This thread can be used for rules questions/clarifications and the inevitable smack talk.