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Re: Robo Rally - need 2 more

Posted: Tue Oct 07, 2008 2:41 pm
by Isgrimnur
Shinjin wrote:Me! Pick me!

I haven't played this game for probably 10 years and remembering having a blast with this. Going to have to review the ruleset. Maybe dig out my own copy of the game + Armed & Dangerous...
Welcome to the party. We are now full.

At present, I will be out of pocket in the evenings for tonight and (hopefully) tomorrow. Thursday will be for me to comb the rules again and determine the setup. As before, I'm looking at a 4 flag game with a 2*2 setup and a crossing pattern to ensure someone just doesn't run off with it.

Look for a Friday night first hand with a Monday night deadline. My thought at this moment are to have turn deadlines initially set for Monday, Wednesday, Friday nights. Again, as options are awarded for alternate weapons and run-time options, this will slow the phase execution.

I will accept pre-turn/conditional orders at turn beginning if you wish to determine what alternate weapons you may wish to use. This is not required, but may help speed the game along. Do not feel any pressure to make this a requirement. It is to be used solely as you see fit.
"I will use the tractor beam instead of the main laser for this turn."
"I will use the scrambler beam if these players are my targets, main laser for the rest..."

This thread can be used for rules questions/clarifications and the inevitable smack talk.

Re: Robo Rally - We're full!

Posted: Tue Oct 07, 2008 2:57 pm
by srdaniel
Can I be Spinbot?

Are you going to chose characters randomly?
What about boards, random?

Re: Robo Rally - We're full!

Posted: Tue Oct 07, 2008 3:11 pm
by Isgrimnur
Certainly. I'll see about getting top-down pics of all the figures and see about labelling them with initials for easy ID. You can either use those, submit your own graphic, or your current avatar. Close to square with a definite top to it for orientation purposes.

Here's a pic of the new figures. The bot names are the same as the old, but the figures had been redesigned.

Image

For board selection, I was thinking of random d6 to determine the four in use, 1d4 to determine orientation, 2d12 to determine (within the rules) the flag placement.

Re: Robo Rally - We're full!

Posted: Tue Oct 07, 2008 3:27 pm
by srdaniel
Sounds like a good plan on the board selection. I like how they added a more distinct pointer to the bot direction on the new bases. Are those plastic or metal?

Re: Robo Rally - We're full!

Posted: Tue Oct 07, 2008 3:46 pm
by Isgrimnur
The new ones are plastic. The old ones were pewter. I have to check, but I recall painting the bases in a port/starboard (red/green) configuration for easier recognition and orientation. Depending on the pic quality, I may add a prow line to help distinguish front from back as well.

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 12:36 am
by mipe
I want hulkx90!

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 1:16 am
by Isgrimnur
The last 5 pages here have more accurate artistic representations of the old bots as well as some of their backgrounds. This is also the full original manual and will serve as my reference material.

Here is a base of links from the included Materials. Links 3 and 4 (Factory Floor Guide) are the quick reference sheets from the original game.

The bases on the pewter ones I have are indeed painted port/starboard for orientation.

The movement card priorities are confirmed: 3 > 2 > 1 > Back Up. This comes in handy when attempting to anticipate who's going to get the first move for issues of pushing and bumping.

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 2:26 am
by SpaceLord
I wanna be HammerBot.

:ninja:

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 10:29 am
by Isgrimnur
Bots are being added to the OP list.

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 10:47 am
by stessier
Twitch is perfect for me.

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 10:48 am
by stessier
Isgrimnur wrote:The last 5 pages here have more accurate artistic representations of the old bots as well as some of their backgrounds.
Actually, all of the backgrounds are represented. There are 2 bots/page,even though only one is named in the link. If you don't see the one you want, you'll just have to click all the pages until you find them. :)

Edit: I have reading comprehension problems. :doh:

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 11:04 am
by Remus West
Is there actually any difference, game mechanic-wise, to the different bots?

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 11:15 am
by Isgrimnur
Not a one, but feel free to RP it. Hulk X-90 has always been my favorite, since he thinks he's a lot bigger than he actually is. *STOMP ... STOMP ... STOMP *

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 11:26 am
by Remus West
Isgrimnur wrote:Not a one, but feel free to RP it. Hulk X-90 has always been my favorite, since he thinks he's a lot bigger than he actually is. *STOMP ... STOMP ... STOMP *
Dibs on Squash-bot then. :mrgreen:

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 12:36 pm
by Shinjin
I see Twonky has yet to be claimed...

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 3:32 pm
by srdaniel
I looked last night and apparently I only painted 4 of my old pewter ones and I'm actually missing one. argh...

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 8:37 pm
by Isgrimnur
Image Image Image Image


Image Image Image Image

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 9:11 pm
by Isgrimnur
Enlarge Image

Click to embiggen. The start is where the arrow is, since my text didn't come out big enough. I will move to single board snaps for the detail work since the numbered elements are impossible to see at that level.

All of the flags are accessible from at least 3 directions.

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 10:25 pm
by Grundbegriff
Isgrimnur wrote:Image Image Image Image


Image Image Image Image
Uhm... Maybe turn down the gamma a bit on those? Or perhaps use these:
Image
Image
Image
Image
Image
Image
Image

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 10:38 pm
by Remus West
The pewter ones won't work because we won't be able to tell if they are facing away or left and away. I like the over head shots but agree you need to tweak the gamma.

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 10:45 pm
by Grundbegriff
ImageImage
ImageImage

Click a quadrant to embiggen from 400x400 to 1180x1180

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 10:47 pm
by Grundbegriff
Remus West wrote:The pewter ones won't work because we won't be able to tell if they are facing away or left and away.
How does the presence of the player's name typed on only one side of four not give us the orientation?

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 11:20 pm
by Remus West
Grundbegriff wrote:
Remus West wrote:The pewter ones won't work because we won't be able to tell if they are facing away or left and away.
How does the presence of the player's name typed on only one side of four not give us the orientation?
The presence of the players name when I am sleepy and tired means nothing and is therefore of no help what so ever. Yeah, that's the ticket. That's it.




:oops:

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 11:23 pm
by Isgrimnur
-30 Brightness, +45 Contrast

Image

Re: Robo Rally - We're full!

Posted: Wed Oct 08, 2008 11:44 pm
by Grundbegriff
Image Image Image Image
Image Image Image Image

Maybe something like this, and the edge with the name counts as the face?

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 12:21 am
by Isgrimnur
I think the directionals would still be confusing with those. There's always the archive chips that I can scan. I'll throw those up tomorrow.

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 12:35 am
by Grundbegriff
Isgrimnur wrote:I think the directionals would still be confusing with those.
Image

You and Remus -- bemusing....

Image Image Image Image

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 8:25 am
by LordMortis
I'm going to be the StarWars helmet. W00t! I need to refamiliarize myself with this game. It's been a long time.

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 9:01 am
by stessier
Can anyone explain what I have done that has caused all of Grund's pics to show us as the Baroque Potion image? It's a little disturbing to see that so big and repeated so often...

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 9:20 am
by Grundbegriff
stessier wrote:Can anyone explain what I have done that has caused all of Grund's pics to show us as the Baroque Potion image? It's a little disturbing to see that so big and repeated so often...
Are you linking to octopusoverlords.com through its ip address rather than its domain name? That's my hotlink prevention image.

I hope everyone else is seeing the cool icons, not the fat drunk guy!

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 8:12 pm
by Isgrimnur
Image

Let's make it a poll/vote. Pick your preferred method of ID. I will recuse myself.

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 8:18 pm
by Grundbegriff
Isgrimnur wrote:Image
I like those.

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 8:20 pm
by Grundbegriff
stessier wrote:Can anyone explain what I have done that has caused all of Grund's pics to show us as the Baroque Potion image? It's a little disturbing to see that so big and repeated so often...
This turned out to be stessier's proxy. If anyone else is getting the fat guy instead of Robo Rally stuff, please let me know!

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 8:41 pm
by srdaniel
Isgrimnur wrote:Image

Let's make it a poll/vote. Pick your preferred method of ID. I will recuse myself.

Aye.

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 8:46 pm
by stessier
srdaniel wrote:
Isgrimnur wrote:Image
Aye
+1 (and not just because they don't show up as a Naked Fat Man ;) )

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 9:55 pm
by Shinjin
srdaniel wrote:
Isgrimnur wrote:Image
Aye
Yes. And if we need the actual Archive markers, could just plop a big "A" on it somewhere.

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 10:18 pm
by Remus West
Grundbegriff wrote:
stessier wrote:Can anyone explain what I have done that has caused all of Grund's pics to show us as the Baroque Potion image? It's a little disturbing to see that so big and repeated so often...
This turned out to be stessier's proxy. If anyone else is getting the fat guy instead of Robo Rally stuff, please let me know!
I get the fat guy at work but that is because I have to backdoor in. Here at home everything is fine.

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 10:21 pm
by Isgrimnur
That's 4 votes for the standard chits. I'll get those scanned and posted tomorrow evening.

Assuming no other issues, expect the cards to come out tomorrow evening with a Monday evening deadline.

Since Grund's boards have the best view, I'll be pilfering those for the masters and dropping the graphics over top of them. The start location will be the double wrench on Cannery Row (board 2 of his presentation) at the location of the center column, 4 spaces down from the top.

Current thoughts are that I will post the boards after each phase for a snapshot of the action. Again, to start, we can expect full turns to occur quickly. After that, there will be pauses, say, 24 hours, for any conditional weapons, run-time decisions. The phase results will help visualize when these will be appropriate.

For the first turn, I will need your preferred starting orientation as well. N, E, S, W will work as well as up, right, down, left.

If you have any other questions, please let me know.

Grund, Mortis, any preference on the bots?

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 10:24 pm
by Grundbegriff
Isgrimnur wrote:Since Grund's boards have the best view, I'll be pilfering those for the masters and dropping the graphics over top of them.
FWIW, I snagged those from the gallery at boardgamegeek, so if we go again with other boards, odds are good that you'll find 'em there.

Re: Robo Rally - We're full!

Posted: Thu Oct 09, 2008 10:25 pm
by Grundbegriff
Isgrimnur wrote:Grund, Mortis, any preference on the bots?
I put my name on Trundle in the example tokens. If LM's ok with Zoom, I'll use Trundle.