Chaos in the Old World
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Re: Chaos in the Old World
Welll alllll-RIGHTY then.
Any questions with the rules or anything else at this point?
Any questions with the rules or anything else at this point?
- Scoop20906
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Re: Chaos in the Old World
I was hoping to lurk on an admin page. No biggie. I will follow along. I think it will be interesting to watch. This is one of my favorite games. The balance between the Gods make this a great game.
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- rshetts2
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Re: Chaos in the Old World
Im still trying to get a handle on the rules. Im a bit behind. I had surgery on my left hand yesterday and that basically set me back a few days.Jow wrote:Welll alllll-RIGHTY then.
Any questions with the rules or anything else at this point?
Ive got a basic understanding and Im sure I can pick it up as we go along, if you want to get things going.
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Chaos in the Old World
No worries, hetts - I intend on putting a lot of rules-oriented detail into the phases of the first turn to help people along. Hope yer hand heals quickly.
Anyone else?
Anyone else?
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Re: Chaos in the Old World
Aaaand, here's the starting board:

In region order, the Old World tokens in each region are:
Norsca - Skaven (Provides dial advancement counter to Horned Rat player if region is dominated and lowers Resistance of region by one)
Troll Country - Warpstone (Partially satisfies Tzeentch's dial advancement condition and functions as 1 corruption for the purposes of region ruination)
Kislev - Warpstone
The Empire - Noble (Satisfies Slaanesh's dial advancement condition and raises Conquest Value of region by one)
Bretonnia: Noble
Estalia: Skaven
Tilea: Warpstone
The Border Princes: Peasant (killable in battle, value and/or effect driven by Old World Events)
The Badlands: Peasant

In region order, the Old World tokens in each region are:
Norsca - Skaven (Provides dial advancement counter to Horned Rat player if region is dominated and lowers Resistance of region by one)
Troll Country - Warpstone (Partially satisfies Tzeentch's dial advancement condition and functions as 1 corruption for the purposes of region ruination)
Kislev - Warpstone
The Empire - Noble (Satisfies Slaanesh's dial advancement condition and raises Conquest Value of region by one)
Bretonnia: Noble
Estalia: Skaven
Tilea: Warpstone
The Border Princes: Peasant (killable in battle, value and/or effect driven by Old World Events)
The Badlands: Peasant
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Re: Chaos in the Old World
Before the first phase, I need each player to draw three chaos cards. To draw a card, click show deck, then 'draw to hand'. The app is a little unwieldy in that each time you draw a card it hides the deck again, so you'll have to show/draw to hand each time.
Round 1, Old World Phase
A meddling mage appears!
Teclis Aids the Empire
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.
Text in italics is carried out by the player with the lowest threat - in this case, The Horned Rat.
Round 1, Draw Phase
All players except for Tzeentch immediately draw two chaos cards, taking their hands to five. They do this every turn, regardless of hand size. Tzeentch, however, gets to refill his hand to five cards each turn, meaning it benefits him to play as many cards as possible. He's all magicky like that. Tzeentch also has the option of discarding a single card from his hand before drawing back up to five.
To discard a card in handtracker, simply click "play" in the card box.
Waiting for: (in order)
1) The Horned Rat to choose location for event token placement.
2) Tzeentch to discard before drawing cards if he chooses.
Round 1, Old World Phase
A meddling mage appears!
Teclis Aids the Empire
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.
Text in italics is carried out by the player with the lowest threat - in this case, The Horned Rat.
Round 1, Draw Phase
All players except for Tzeentch immediately draw two chaos cards, taking their hands to five. They do this every turn, regardless of hand size. Tzeentch, however, gets to refill his hand to five cards each turn, meaning it benefits him to play as many cards as possible. He's all magicky like that. Tzeentch also has the option of discarding a single card from his hand before drawing back up to five.
To discard a card in handtracker, simply click "play" in the card box.
Waiting for: (in order)
1) The Horned Rat to choose location for event token placement.
2) Tzeentch to discard before drawing cards if he chooses.
- Isgrimnur
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- Remus West
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Re: Chaos in the Old World
Can you link handtracker in the OP to make it easier to find?
Also, I screwed up and clicked "draw" the first time rather than "draw to hand". How to I get the first draw into my hand?
Also, I screwed up and clicked "draw" the first time rather than "draw to hand". How to I get the first draw into my hand?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Chaos in the Old World
Added handtracker to the OP.
I tested out the draw function and it acts as if you played it, so it dumped it into the discard. There's no way to retrieve it that I can see. We have two options: 1) I can delete and recreate the deck since it's still early. 2) I know which card you dumped and i assume it told you which card it was when you played it. Remember the card and when you decide to play it mention in the thread that it's a card currently in your discard.
Your call.
I tested out the draw function and it acts as if you played it, so it dumped it into the discard. There's no way to retrieve it that I can see. We have two options: 1) I can delete and recreate the deck since it's still early. 2) I know which card you dumped and i assume it told you which card it was when you played it. Remember the card and when you decide to play it mention in the thread that it's a card currently in your discard.
Your call.
- Remus West
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Re: Chaos in the Old World
Uhhh, I remember liking the card a little but I didn't fully read it. If we are going to play like I still have it I would need you to PM me the text so I could know what it does.Jow wrote:Added handtracker to the OP.
I tested out the draw function and it acts as if you played it, so it dumped it into the discard. There's no way to retrieve it that I can see. We have two options: 1) I can delete and recreate the deck since it's still early. 2) I know which card you dumped and i assume it told you which card it was when you played it. Remember the card and when you decide to play it mention in the thread that it's a card currently in your discard.
Your call.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- rshetts2
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Re: Chaos in the Old World
I have drawn my 3 cards.
Im really not sure where to place the token.
I guess Ill place it in the Empire
Im really not sure where to place the token.
I guess Ill place it in the Empire
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Chaos in the Old World
This early in the game there are obviously no cultists out. However, if you want to pick someone to mess with early, you could pick a region that contains an old world token one of the players needs to utilize for his dial advancement condition. It appears you have done that, intentionally or otherwise. 
Remus: Just to clarify, remember your once-a-round discard happens BEFORE the draw phase, so you have only three cards to choose from.

Remus: Just to clarify, remember your once-a-round discard happens BEFORE the draw phase, so you have only three cards to choose from.
- Qantaga
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Re: Chaos in the Old World
I've drawn my three cards.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- Remus West
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Re: Chaos in the Old World
I thought I always drew up to 5 because of my ability. If not then maybe you should reset my deck since I did draw 5.Jow wrote:Remus: Just to clarify, remember your once-a-round discard happens BEFORE the draw phase, so you have only three cards to choose from.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Chaos in the Old World
You do, but only after you have decided to discard a card or not. You take the number of cards you start each round with, choose to discard one or keep them all, and then draw up to 5. In other words, by drawing all 5 this time you may have missed an opportunity to ditch a card. Knowing that, do you still want me to scrap and redo your deck?
Now that we've actually hit the draw phase, all other players except Tzeentch draw cards according to the draw phase condition on their reference sheet (i.e, draw two cards).
Now that we've actually hit the draw phase, all other players except Tzeentch draw cards according to the draw phase condition on their reference sheet (i.e, draw two cards).
- Remus West
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Re: Chaos in the Old World
Ah. No, I'm good with going forward as is.Jow wrote:You do, but only after you have decided to discard a card or not. You take the number of cards you start each round with, choose to discard one or keep them all, and then draw up to 5. In other words, by drawing all 5 this time you may have missed an opportunity to ditch a card. Knowing that, do you still want me to scrap and redo your deck?
Now that we've actually hit the draw phase, all other players except Tzeentch draw cards according to the draw phase condition on their reference sheet (i.e, draw two cards).
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Chaos in the Old World
Okey doke. Once everyone is at 5 cards...
Round 1, Summoning Phase
Hooray, a new world to pillage!

Old World Effects: The Empire: In the end phase when all Old World cards are resolved, remove all Cultists from every region containing at least one event token. Then move all Event tokens in play to the region with the most corruption tokens.
Play now begins in player order (Khorne, Nurgle, Tzeentch, Slaanesh, and Horned Rat).
Summoning Phase Tips: Each turn, either 1) summon a figure from your unit pool or from the board into a board region or 2) play a card into one of the two slots in a region. You then pay the corresponding power cost for your action.
1) Summoning figures:
--Your first summon can be anywhere on the board. Subsequent summons must be placed either in the same region as your existing units or in adjacent region(s). For example, if your first unit was summoned into Norsca, your second unit must either be placed in Norsca or Troll Country.
--Summoning from the board has the same power cost as summoning from your unit pool. Just pick up the unit you wish to move, place it at its new destination (making sure to obey the adjacency rule for summoning), and pay the summoning cost. Example: you have units in Norsca and Troll Country. For your next summon you could summon a unit into either of those two regions or into The Empire. Important note: For adjacency purposes, if you summon the last unit from a region to move elsewhere you can still count that region as occupied until that summoning order has completed. Using the above example, you could summon your unit from Troll Country and place it into The Empire.
When posting your summons, please say the unit type and what region you'd like to summon it into, then state the amount of power you have remaining (e.g, 6/7).
2) Playing Cards:
Card play does NOT need to obey the adjacency rule - you can play cards anywhere provided there are available slots and you can afford them. With limited card slots, the idea of playing cards to lock down slots is important; player order also factors into this.
When posting card plays, please say the card name and which region you'd like to place it in.
Khorne is now active.
Round 1, Summoning Phase
Hooray, a new world to pillage!

Old World Effects: The Empire: In the end phase when all Old World cards are resolved, remove all Cultists from every region containing at least one event token. Then move all Event tokens in play to the region with the most corruption tokens.
Play now begins in player order (Khorne, Nurgle, Tzeentch, Slaanesh, and Horned Rat).
Summoning Phase Tips: Each turn, either 1) summon a figure from your unit pool or from the board into a board region or 2) play a card into one of the two slots in a region. You then pay the corresponding power cost for your action.
1) Summoning figures:
--Your first summon can be anywhere on the board. Subsequent summons must be placed either in the same region as your existing units or in adjacent region(s). For example, if your first unit was summoned into Norsca, your second unit must either be placed in Norsca or Troll Country.
--Summoning from the board has the same power cost as summoning from your unit pool. Just pick up the unit you wish to move, place it at its new destination (making sure to obey the adjacency rule for summoning), and pay the summoning cost. Example: you have units in Norsca and Troll Country. For your next summon you could summon a unit into either of those two regions or into The Empire. Important note: For adjacency purposes, if you summon the last unit from a region to move elsewhere you can still count that region as occupied until that summoning order has completed. Using the above example, you could summon your unit from Troll Country and place it into The Empire.
When posting your summons, please say the unit type and what region you'd like to summon it into, then state the amount of power you have remaining (e.g, 6/7).
2) Playing Cards:
Card play does NOT need to obey the adjacency rule - you can play cards anywhere provided there are available slots and you can afford them. With limited card slots, the idea of playing cards to lock down slots is important; player order also factors into this.
When posting card plays, please say the card name and which region you'd like to place it in.
Khorne is now active.
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Re: Chaos in the Old World
Jow wrote:Khorne is now active.
Hey Jow (and all).
I'm sorry for the delay. I'm in a district meeting today and my customer's network blocks handtracker (but not OO, oddly enough) and my phone is sitting in a hotel about an hour away (perfect, right?).
I'll get my hand up to 5 cards and make my move as soon as possible, but it might be around 7:00 pm (Eastern) before I can open my hand.

If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
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Re: Chaos in the Old World
I'm obviously up to 5 already.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Qantaga
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Re: Chaos in the Old World
Khorne plays Bloodbath (card) into The Border Princes.
Bloodbath has 0 power cost, leaving Khorne's power currently at 7/7
Jow, a question about Handtracker. Should I now click "play" on the Bloodbath card in my deck? (Wasn't sure if I did that in Handtracker, or if that was something you did as admin).
Bloodbath has 0 power cost, leaving Khorne's power currently at 7/7
Jow, a question about Handtracker. Should I now click "play" on the Bloodbath card in my deck? (Wasn't sure if I did that in Handtracker, or if that was something you did as admin).
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
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Re: Chaos in the Old World
Yup, that's exactly what you do.
Incidentally, I'm planning on updating the board image about once every five summons (e.g, each player gets a single summon) and in-between major phases. If you'd like one sooner, PM me. Since I'm not updating at every single summon, you don't have to wait for me to announce it's your turn to go since you can see what previous players did in the thread. Just post away and I'll catch everything up when I get on.
Nurgle is active.
Incidentally, I'm planning on updating the board image about once every five summons (e.g, each player gets a single summon) and in-between major phases. If you'd like one sooner, PM me. Since I'm not updating at every single summon, you don't have to wait for me to announce it's your turn to go since you can see what previous players did in the thread. Just post away and I'll catch everything up when I get on.
Nurgle is active.
- Qantaga
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Re: Chaos in the Old World
Jow wrote:Yup, that's exactly what you do.
Thanks!
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
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Re: Chaos in the Old World
There are a couple things I wanted to mention that I neglected to earlier. Pretty important.
1) If one of you fails to reach your victory condition (50 VP or the victory condition on your dial) by the end of the seventh turn (or the turn we play the last Old World card in the deck), the Old World successfully fights you off! Don't want that happening.
2) All the dials are NOT the same length. For reference, a list of how many ticks it requires for each god to win by dial:
Nurgle: 10
Khorne: 9
Tzeentch: 8
Horned Rat: 8
Slaanesh: 7
From this you can see that while it's not a huge deal for Nurgle to double-tick, you really don't want Slaanesh double-ticking much. The board clearly indicates how many ticks each player has to go to finish their dial, so watch that carefully!
1) If one of you fails to reach your victory condition (50 VP or the victory condition on your dial) by the end of the seventh turn (or the turn we play the last Old World card in the deck), the Old World successfully fights you off! Don't want that happening.
2) All the dials are NOT the same length. For reference, a list of how many ticks it requires for each god to win by dial:
Nurgle: 10
Khorne: 9
Tzeentch: 8
Horned Rat: 8
Slaanesh: 7
From this you can see that while it's not a huge deal for Nurgle to double-tick, you really don't want Slaanesh double-ticking much. The board clearly indicates how many ticks each player has to go to finish their dial, so watch that carefully!
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Re: Chaos in the Old World
Re: Jow's point about the seventh turn or last old world card - the game ends at the end of the turn in which the last (seventh) card is flipped. The catch is that there's one old world card that says "discard this card and draw the next old world card." Since that causes two cards to flip in one turn, it's possible for the game to abruptly end a turn early (which means that everyone loses).
The "everyone loses" fallback option also means that if you fall way behind, you can screw with the leader(s) to try to achieve a tie.
The "everyone loses" fallback option also means that if you fall way behind, you can screw with the leader(s) to try to achieve a tie.
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- Isgrimnur
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Re: Chaos in the Old World
Summon Warrior to Kislev for 1 power
5 power remaining
It's almost as if people are the problem.
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Re: Chaos in the Old World
He's driving to Chicago for Octocon. Don't know if much will happen this weekend.Isgrimnur wrote:Reeemuuuuusssss!
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: Chaos in the Old World

Personally, I'm rooting for whoever's playing Slaanesh. Who doesn't love pain?

Last edited by SpaceLord on Mon Sep 26, 2011 2:04 pm, edited 1 time in total.
They're going to send you back to mother in a cardboard box...
- Remus West
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Re: Chaos in the Old World
I'll try and get my move done tonight. Sorry for the delay.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Chaos in the Old World
Forget about us Remus? 

- Remus West
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Re: Chaos in the Old World
yes. crap. sorry. I'll get on it.Jow wrote:Forget about us Remus?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Remus West
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Re: Chaos in the Old World
I will play "Havoc" into Kislev.
Sorry for the delay. Life has been hectic but I am getting it under control and should have more focus moving forward.
Sorry for the delay. Life has been hectic but I am getting it under control and should have more focus moving forward.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Chaos in the Old World
Added a link to the current board state to the original post. I'll continue to paste the board image into the post every summoning round or so.
Also, if you can please remember to post remaining power each time you take an action (e.g, I play Havoc into Kislev, 4/6 remaining).
Also, if you can please remember to post remaining power each time you take an action (e.g, I play Havoc into Kislev, 4/6 remaining).
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Re: Chaos in the Old World
4 of 6 power remaining.Remus West wrote:I will play "Havoc" into Kislev.
Sorry for the delay. Life has been hectic but I am getting it under control and should have more focus moving forward.

“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Remus West
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Re: Chaos in the Old World
Isgrimnur wrote::reads the card: You bastard!

“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Chaos in the Old World
Remus West wrote:Isgrimnur wrote::reads the card: You bastard!
Isgrimnur wrote:
Summon Warrior to Kislev for 1 power
Remus West wrote:I will play "Havoc" into Kislev.
Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
It's almost as if people are the problem.
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Re: Chaos in the Old World
Oops. I missed that you had played there. Aw well. I'm over it. 

“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Chaos in the Old World
Slaanesh active.