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Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 12:24 am
by Qantaga
SpaceLord wrote:Qantaga will take a Loan, I suppose.
Yes, please.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 1:05 am
by SpaceLord
Grundbegriff wrote:SpaceLord wrote:Grundbegriff wrote:The adjacency bonus of +1 doesn't stack, right? No point in aiming for multiple adjacency?
Yes.
Yes, it stacks, or yes, it doesn't stack. Yes there's a point, or yes, there's no point?
You cannot receive more than a +1 for Adjacency.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 1:33 am
by SpaceLord
Vorret needs to decide where's he's going to Explore.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 9:50 am
by Grundbegriff
SpaceLord wrote:Grundbegriff wrote:SpaceLord wrote:Grundbegriff wrote:The adjacency bonus of +1 doesn't stack, right? No point in aiming for multiple adjacency?
Yes.
Yes, it stacks, or yes, it doesn't stack. Yes there's a point, or yes, there's no point?
You cannot receive more than a +1 for Adjacency.
So there's no point because there's just one point!
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:01 am
by Vorret
The great nation of Spain will set foot in Africa and explore West Africa.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 12:27 pm
by SpaceLord
Vorret wrote:The great nation of Spain will set foot in Africa and explore West Africa.
Difficulty - Navigation score + 1 for Adjancency
3-1 = Target of 2
Success! Spain gains 1 Prestige.
Vorret, you have two options:
1. Place a Merchant fleet in one of the two resource spaces(Black or Gold). This will drop you to one Fleet, meaning you will ship one less good to Market with the Merchant action.
2. Place a Treasury token in one of the two resource spaces. Also place an unrest token in the territory.
El Guapo, you can decide what you'd like to research.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 12:37 pm
by SpaceLord
Once Vorret and El Guapo make decisions, we'll move on to Action 3. I'll have an updated spreadsheet as well.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 1:45 pm
by Vorret
I'll place a merchant.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 1:51 pm
by SpaceLord
Vorret wrote:I'll place a merchant.
On gold, or black?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 2:56 pm
by Vorret
Gold.
The great nation of Spain is against slavery.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 2:58 pm
by El Guapo
Bad move. You ALWAYS bet on black.
The great nation of Holland will spend 2 to improve their logistics. Now we have faster bicycles!
Also, one question: once someone explores a territory, that territory counts as 'explored' for everyone, right?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 2:59 pm
by El Guapo
SpaceLord wrote:Vorret wrote:The great nation of Spain will set foot in Africa and explore West Africa.
Difficulty - Navigation score + 1 for Adjancency
3-1 = Target of 2
Success! Spain gains 1 Prestige.
Vorret, you have two options:
1. Place a Merchant fleet in one of the two resource spaces(Black or Gold). This will drop you to one Fleet, meaning you will ship one less good to Market with the Merchant action.
2. Place a Treasury token in one of the two resource spaces. Also place an unrest token in the territory.
El Guapo, you can decide what you'd like to research.
It doesn't matter for the outcome since he rolled a 4, but quick question: he got an adjacency bonus here? What is it adjacent to? I thought you had to have a resource token in an adjacent territory to get a bonus.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 6:55 pm
by SpaceLord
He didn't get a bonus, so I didn't add +1. You must control an adjacent resource to get the bonus.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 6:57 pm
by SpaceLord
Turn 1 Endeavor phase - Action 3:
Each player reveals:
Grundbegriff:
Explorer/Ambassador
SpaceLord:
Explorer/Ambassador
Qantaga:
Explorer/Ambassador
Vorret:
Viceroy/Rebel
El Guapo:
Explorer/Ambassador
AI Player:
Viceroy/Rebel
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 7:15 pm
by El Guapo
El Guapo wrote:SpaceLord wrote:Vorret wrote:The great nation of Spain will set foot in Africa and explore West Africa.
Difficulty - Navigation score + 1 for Adjancency
3-1 = Target of 2
Gotcha. I took the "+1 for adjacency" part as saying that he might have been getting the bonus (it didn't show up in the die roll, but maybe you would've added it if needed).
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 7:59 pm
by Grundbegriff
I took it the same way, and was also confused.
What does the "-1" in "3-1 = Target of 2" refer to?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 8:16 pm
by Vorret
Probably my attack bonus?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 8:51 pm
by Grundbegriff
Vorret wrote:Probably my attack bonus?
Let's push the question back: why do you have an attack bonus?
I'm not contesting it; I just want to understand.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 9:06 pm
by Qantaga
We'll let SpaceLord explain it, but my guess is:
West Africa's explore difficulty = 3
Vorret's Seafaring = 1
So 3 (West Africa difficulty) - 1 (Seafaring) = 2 means that he needs to roll a 2 or better to successfully explore West Africa. Obviously, a roll of 4 met that condition.
While SpaceLord listed the Adjancency bonus in the heading, he did not include it in the equation (which would have been 3 - 1 - 1 = 1 or better for a successful exploration).
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 9:10 pm
by Grundbegriff
Ah. I missed his purchase of Seafaring. I think I mistook his comment about 'having the idea first' as merely a joke.
All makes sense now. I'm going to go polish my astrolabe.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 9:11 pm
by El Guapo
So everyone starts with seafaring 0 rather than seafaring 1, I take it?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 9:13 pm
by Grundbegriff
El Guapo wrote:So everyone starts with seafaring 0 rather than seafaring 1, I take it?
That appears to be the case, yes:
Code: Select all
Scales:
Seafaring: 00 01 02 03
Logistics: 01 02 03 04
Navy: 01 02 03 04
Economy: 02 04 06 10
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 9:20 pm
by SpaceLord
Ack, sorry. My attempt at being helpful only succeeded in confusing everyone.
If you look at the game board, the Seafaring track has spots marked 0,1,2 and 3. This is the bonus/reduction in Difficulty for Seafaring. I didn't include any adjacency bonus earlier because there wasn't one. So he did need a 2+ to succeed.
So Grund, where will you be Exploring?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:07 pm
by Grundbegriff
SpaceLord wrote:Another note on money: Players can trade only Treasury during the game. Deals made for the future are not binding.
What does "trade only Treasury" reference? And what does your warning mean?
Is this in regard to a particular part of the rules, or to house rules?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:09 pm
by Grundbegriff
I'll roll for the Levant, please.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:19 pm
by SpaceLord
Grundbegriff wrote:SpaceLord wrote:Another note on money: Players can trade only Treasury during the game. Deals made for the future are not binding.
What does "trade only Treasury" reference? And what does your warning mean?
Is this in regard to a particular part of the rules, or to house rules?
The rules, near the end, mention you can trade Treasury tokens. In the games I've played, I've told the players that if you and another player make a "loan" or extortion attempt, nothing prevents that from being reneged later.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:20 pm
by SpaceLord
Grundbegriff wrote:I'll roll for the Levant, please.
I've mentioned it before, but it probably got lost in the wall of text. The Levant is already Explored, as is Egypt. So you'll need to choose somewhere else.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:27 pm
by Grundbegriff
Sorry.
Since the map shows an image of the famous Mechanical Turk Chess Player, I'll go for Arabia.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:36 pm
by SpaceLord
Grundbegriff wrote:Sorry.
Since the map shows an image of the famous Mechanical Turk Chess Player, I'll go for Arabia.
Difficulty of 4 - Sailing Progress of 1 gives a target number of 3:
Success! France gains 1 Prestige.
Grundbegriff, you have two options:
1. Place a Merchant fleet in one of the two resource spaces(Black or Gold). This will drop you to one Fleet, meaning you will ship one less good to Market with the Merchant action.
2. Place a Treasury token in one of the two resource spaces. Also place an unrest token in the territory.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:47 pm
by SpaceLord
Strategy Note:
Grund could have tried for Barbary or Angola instead of Arabia. If he'd went for Angola, I'd moved into Barbary, getting an early Monopoly in Orange. Of course, I'd expect said Monopoly to vanish quickly, but it would cost any other player 1 spot on the Diplomacy track due to Monopoly breaking.
But I see that Vorret has a face-up Viceroy. I'd imagine he wants to add a token to West Africa's black Resource slot. Since I can't get a Monopoly on Orange now, and taking Barbary would drop me in Diplomacy, I'll risk an Explore in Angola:
Success! Portugal gains 1 Prestige.
I'll place 1 Fleet into Angola. I have a Monopoly in that resource now.
Target number needed was a 4, and I got a 6. All was not lost if I failed, however, because I have a Logistics of 2, and can automatically overtake a resource with a single token placed on it.
Now, Vorret has a dilemma. To found a colony in West Africa, he needs to control both Resources. If he takes over the Black Resource, he can get that Colony built later, but will drop down on the vital Diplomacy track. You can hate me, Vorret.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 10:48 pm
by SpaceLord
Qantaga, it's on you. Where do you want to Explore today?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:01 pm
by Grundbegriff
SpaceLord wrote:Strategy Note:
Grund could have tried for Barbary or Angola instead of Arabia. If he'd went for Angola, I'd moved into Barbary, getting an early Monopoly in Orange. Of course, I'd expect said Monopoly to vanish quickly, but it would cost any other player 1 spot on the Diplomacy track due to Monopoly breaking.
This was precisely my thinking in going for an orange resource. The next person to take an orange loses a step on the Diplomacy track, right?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:03 pm
by Qantaga
England will send an exploration party to the West Indies.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:04 pm
by Grundbegriff
SpaceLord wrote:Success! France gains 1 Prestige.
Grundbegriff, you have two options:
1. Place a Merchant fleet in one of the two resource spaces(Black or Gold). This will drop you to one Fleet, meaning you will ship one less good to Market with the Merchant action.
I believe there's only one resource in Arabia. I'll use a fleet to establish a trading post on coffee.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:05 pm
by Grundbegriff
Qantaga wrote:England will send an exploration party to the West Indies.
You'll need a 4. Ambitious!
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:07 pm
by Qantaga
Grundbegriff wrote:Qantaga wrote:England will send an exploration party to the West Indies.
You'll need a 4. Ambitious!
At the risk of showing my utter misunderstanding of the rules, what is it that adds +2 to the West Indies 3 difficulty? Ocean travel?
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:08 pm
by Grundbegriff
Qantaga wrote:Grundbegriff wrote:Qantaga wrote:England will send an exploration party to the West Indies.
You'll need a 4. Ambitious!
At the risk of showing my utter misunderstanding of the rules, what is it that adds +2 to the West Indies 3 difficulty?
All nations in the Americas start out with +2 difficulty until someone pulls a Columbus. (Rules, p. 10)
FWIW, you correctly identified the easiest foothold, and your exact move is given as an illustration in the sidebar.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:10 pm
by Qantaga
Grundbegriff wrote:Qantaga wrote:Grundbegriff wrote:Qantaga wrote:England will send an exploration party to the West Indies.
You'll need a 4. Ambitious!
At the risk of showing my utter misunderstanding of the rules, what is it that adds +2 to the West Indies 3 difficulty?
All nations in the Americas start out with +2 difficulty until someone pulls a Columbus. (Rules, p. 10)
FWIW, you correctly identified the easiest foothold, and your exact move is given as an illustration in the sidebar.
Ah, thanks for the explanation.
I'm nervous because of the fact that a 4, 6, and 6 have already been rolled, but at least it's not Remus rolling the dice.
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:14 pm
by SpaceLord
Grundbegriff wrote:SpaceLord wrote:Strategy Note:
Grund could have tried for Barbary or Angola instead of Arabia. If he'd went for Angola, I'd moved into Barbary, getting an early Monopoly in Orange. Of course, I'd expect said Monopoly to vanish quickly, but it would cost any other player 1 spot on the Diplomacy track due to Monopoly breaking.
This was precisely my thinking in going for an orange resource. The next person to take an orange loses a step on the Diplomacy track, right?
Yes, you drop one step on Diplomacy any time you:
a)Break a Monopoly via taking a new Resource color that was previously controlled by only one other player
or
b)Take over another player's Resource via having more tokens in the stack.
(You cannot, however, lose 2 Diplomacy spots with one action)
Re: Colonial Boardgame thread - Game On! - room for 1 More
Posted: Sun Apr 01, 2012 11:17 pm
by SpaceLord
Grundbegriff wrote:Qantaga wrote:Grundbegriff wrote:Qantaga wrote:England will send an exploration party to the West Indies.
You'll need a 4. Ambitious!
At the risk of showing my utter misunderstanding of the rules, what is it that adds +2 to the West Indies 3 difficulty?
All nations in the Americas start out with +2 difficulty until someone pulls a Columbus. (Rules, p. 10)
FWIW, you correctly identified the easiest foothold, and your exact move is given as an illustration in the sidebar.
If you succeed, you'll not only have a Monopoly on Beige resources, you'll also get 2 Prestige. It'll also allow inroads into the Americas...for everyone.
If you want to make a different choice, go ahead. Notice that the EAST Indies have a lower difficulty than the West, and they are the only red Resource spot in the game. They'll also make the eventual Exploration of Australia and East Asia easier for you.