If you shoot now, could you safely get off the field next turn? If so, might as well fire. If not, then probably too risky.Stefan Stirzaker wrote: ↑Fri Apr 20, 2018 6:41 am So I've got two choices, move to 2813 and use the Medium laser remaining on the Pegasus Scout, I "should" be safe from any fire as nothing has LOS on me.
Or I leave the field.
Let's Play Together: GMed Battletech via Megamek IV
Moderator: Zaxxon
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Re: Let's Play Together: GMed Battletech via Megamek IV
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Re: Let's Play Together: GMed Battletech via Megamek IV
Exact odds are way too obnoxious to calculate, but somewhere between 1/18 for front/rear shots and 1/5 for side shots. Chances of lighting off fuel or ammo are low (1/18 or so), chances of killing carried infantry are about 1/6 for side shots.
So, not too hot. As you appear to have concluded, you're better off firing at the dismounted infantry and gunning them down as they try to get into the dropship.
So, not too hot. As you appear to have concluded, you're better off firing at the dismounted infantry and gunning them down as they try to get into the dropship.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Spoiler alert: the Pegasus is way out of range for the medium laser. You could probably move a little further north and shoot at the Javelin though if you wanted.Stefan Stirzaker wrote: ↑Fri Apr 20, 2018 6:41 am So I've got two choices, move to 2813 and use the Medium laser remaining on the Pegasus Scout, I "should" be safe from any fire as nothing has LOS on me.
Or I leave the field.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Is that Saladin out of the fight, or just down for a round?
I'll move to 2223, shoot 2 PPCs at the Stinger in 2623, and battle fist into the mech in 2323. Not that it will help given that the RNG gods obviously hate me.
I'll move to 2223, shoot 2 PPCs at the Stinger in 2623, and battle fist into the mech in 2323. Not that it will help given that the RNG gods obviously hate me.
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Re: Let's Play Together: GMed Battletech via Megamek IV
He's out. Well, unless someone shoots at him. You still can't walk through the hex in one round though.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Sounds good.NickAragua wrote: ↑Fri Apr 20, 2018 11:32 am Exact odds are way too obnoxious to calculate, but somewhere between 1/18 for front/rear shots and 1/5 for side shots. Chances of lighting off fuel or ammo are low (1/18 or so), chances of killing carried infantry are about 1/6 for side shots.
So, not too hot. As you appear to have concluded, you're better off firing at the dismounted infantry and gunning them down as they try to get into the dropship.
I would also like to go back in time one turn and shoot at the APC. But really, three PPCs seemed like it would be sufficient.
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Re: Let's Play Together: GMed Battletech via Megamek IV
So did my LRMs and PPC at the back of an enemy. Thankfully, the dropship was able to pick up my slack.
It's almost as if people are the problem.
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Re: Let's Play Together: GMed Battletech via Megamek IV
I'll move to 2813 but not fire.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Isgrimnur attempts an unparallelled feat of acrobatics, jumping, firing a PPC at a target far out in peripheral vision and shooting a laser at a jumping target in front. He briefly considers LRMs at the APC approaching the dropship, but is unable to manuever. He manages to land the medium laser on the Javelin's center torso, anyway. A twelve-pack of SRMs flies wide to his right as he lands. Lt. Scrub joins the party by putting a PPC into the Javelin's center torso as well, melting off the last of the armor and starting to cut into the internal structure.
Gbasden breaks north and fires PPCs at a Stinger just as it lands its jump. One bolt splinters a tree while the other goes dead center of mass, exposing various core components beneath the armor. Him and the Wasp in front of him make half-hearted attempts to kick each other, but both miss.
El Guapo blasts away at the infantry squad as they unload from the APC. Only two guys manage to clear the dust cloud and get inside the dropship, the rest remain as immobile forms on the ground. He takes an AC/5 round from the Scorpion to the south and a few LRMs from the Hunter, but nothing breaches armor. That cockpit's getting awful hot though (MP reduced to 3/5).
Boarding operations aside, enemy hovercraft and the Griffin continue plowing ordnance into the Union, slowly chipping away at armor with explosive warheads.
Raw firing, heat data:
"Yeehaw, we got 'em!" Comes a whoop over the comms. "Uh, I mean, boarders neutralized. They got one of ours, but he'll be ok."
"Hate to spoil the party, but you've got more incoming." El Guapo informs the dropship crew, expecting the APC to unload more troops. "Wait, what are they doing?"
The APC, possibly intending to circle around to drop more guys off near the dropship, instead sideslips a good 90 meters as it circles a patch of woods.
The enemy mechs converge on the center of the depot, circling around El Guapo's position like a pack of vultures around fresh road kill.
[mechanical notes]
The infantry squad next to the dropship was actually eliminated during the boarding action, so they're out of the game.
[/mechanical notes]
Gbasden breaks north and fires PPCs at a Stinger just as it lands its jump. One bolt splinters a tree while the other goes dead center of mass, exposing various core components beneath the armor. Him and the Wasp in front of him make half-hearted attempts to kick each other, but both miss.
El Guapo blasts away at the infantry squad as they unload from the APC. Only two guys manage to clear the dust cloud and get inside the dropship, the rest remain as immobile forms on the ground. He takes an AC/5 round from the Scorpion to the south and a few LRMs from the Hunter, but nothing breaches armor. That cockpit's getting awful hot though (MP reduced to 3/5).
Boarding operations aside, enemy hovercraft and the Griffin continue plowing ordnance into the Union, slowly chipping away at armor with explosive warheads.
Raw firing, heat data:
Spoiler:
"Yeehaw, we got 'em!" Comes a whoop over the comms. "Uh, I mean, boarders neutralized. They got one of ours, but he'll be ok."
"Hate to spoil the party, but you've got more incoming." El Guapo informs the dropship crew, expecting the APC to unload more troops. "Wait, what are they doing?"
The APC, possibly intending to circle around to drop more guys off near the dropship, instead sideslips a good 90 meters as it circles a patch of woods.
The enemy mechs converge on the center of the depot, circling around El Guapo's position like a pack of vultures around fresh road kill.
[mechanical notes]
The infantry squad next to the dropship was actually eliminated during the boarding action, so they're out of the game.
[/mechanical notes]
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Re: Let's Play Together: GMed Battletech via Megamek IV
What's our progress on 50%. Not counting infantry, I'm seeing four units neutralized out of 14.
As I debate Harasser vs. Griffin for targeting.
As I debate Harasser vs. Griffin for targeting.
Last edited by Isgrimnur on Fri Apr 20, 2018 10:44 pm, edited 1 time in total.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Galleon destroyed
Saladin disabled
Saladin destroyed
Scimitar disabled x2
Jenner retreating
6/16 units destroyed, disabled or crippled.
So basically, blow away another three units (including either the APC or the other infantry squad) to pass 50%.
Saladin disabled
Saladin destroyed
Scimitar disabled x2
Jenner retreating
6/16 units destroyed, disabled or crippled.
So basically, blow away another three units (including either the APC or the other infantry squad) to pass 50%.
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Re: Let's Play Together: GMed Battletech via Megamek IV
NickAragua wrote: ↑Sun Apr 15, 2018 11:44 pm
PFC Patrick "El Guapo" Allain
Gunnery/Piloting: 3/3, Dodge
Rifleman RFL-3C
60 tons
Movement: 4/6
Heat Sinks: 17
Armor: 208 points
Weapons: (Name - Location - Heat - Damage - Range Brackets Short/Medium/Long)
AC/10 x2 - Left Arm, Right ARm - 3 - 10 - 5/10/15
Medium Laser x2 - Left Torso, Right Torso - 3 - 5 - 3/6/9
Quirks:
AA targeting
Hyper-extending Actuators
Why am I only sinking 10 heat?NickAragua wrote: ↑Fri Apr 20, 2018 10:31 pm.
Rifleman RFL-3C (1st Octopus Overlords) gains 13 heat, sinks 10 heat and is now at 6 heat.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Either 2009 facing NW if it allows me to get the PPC on the Harasser or 2110 facing SW if it doesn't. We will only engage the one target this time and leave the thrilling heroics to El Guapo.
It's almost as if people are the problem.
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Re: Let's Play Together: GMed Battletech via Megamek IV
That's a copy-paste error on my part. Should be 10 heat sinks.El Guapo wrote: ↑Fri Apr 20, 2018 10:47 pmNickAragua wrote: ↑Sun Apr 15, 2018 11:44 pm
PFC Patrick "El Guapo" Allain
Gunnery/Piloting: 3/3, Dodge
Rifleman RFL-3C
60 tons
Movement: 4/6
Heat Sinks: 17
Armor: 208 points
Weapons: (Name - Location - Heat - Damage - Range Brackets Short/Medium/Long)
AC/10 x2 - Left Arm, Right ARm - 3 - 10 - 5/10/15
Medium Laser x2 - Left Torso, Right Torso - 3 - 5 - 3/6/9
Quirks:
AA targeting
Hyper-extending Actuators
Why am I only sinking 10 heat?NickAragua wrote: ↑Fri Apr 20, 2018 10:31 pm.
Rifleman RFL-3C (1st Octopus Overlords) gains 13 heat, sinks 10 heat and is now at 6 heat.
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Re: Let's Play Together: GMed Battletech via Megamek IV
I'll move to 2018, face north, torso twist to the left. Fire the AC/10s at the Wasp and one medium laser, and also kick the Wasp.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Run to 2010 facing west. I don't think I can fire effectively this turn so will wait till I'm closer to something.
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Re: Let's Play Together: GMed Battletech via Megamek IV
I'm curious - what's the rules on physical attacks? The Awesome has the BattleFist quirk, and I only fired two PPCs (which I assumed could be the torso mounted weapons, and assumed I could use the punch to get the +1 to hit. Given that I missed by 1, I'm just curious why the kick instead of the punch?
I'll run to 2324, shoot at the Wasp in 1918 if I can or the Griffin in 2317 if needed and melee the Stinger in 2220.
I'll run to 2324, shoot at the Wasp in 1918 if I can or the Griffin in 2317 if needed and melee the Stinger in 2220.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Target number for kicks is piloting - 2. Target number for punches with battlefist is piloting - 1 (punches without battlefist are just piloting).
So, for the kick, it's 3 - 2 (kick) + 2 (target in heavy woods) + 4 (target jumped 5 hexes) + 1 (you walked), 8+. For the punches, it would have been 9+. So, it's almost always better odds to kick than to punch, at least in terms of hitting your target.
So, for the kick, it's 3 - 2 (kick) + 2 (target in heavy woods) + 4 (target jumped 5 hexes) + 1 (you walked), 8+. For the punches, it would have been 9+. So, it's almost always better odds to kick than to punch, at least in terms of hitting your target.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Stefan reconsiders trying to step over a pair of hover tanks with their weapons still active, but still almost makes it to his intended destination while sprinting. [you came up one short of the destination hex, since you can't go through the hexes occupied by hostile hovertanks - it's 11 MP cost, sprinting gets you to 10]
Gbasden considers moving through the woods, but no way he'd get to the Stinger. So, crash past the road instead. One of the three PPCs lands on the Griffin's right leg. The Griffin is busy firing on the dropship, while the Stinger turns and fires its little guns at the assault mech, pinging off the armor. It dodges Gbasden's kick attempts and delivers a little ding of its own, to no appreciable effect. The way Hunter behind him fires LRMs, but they impact the building instead of the Awesome.
El Guapo steps out of one of the bug mechs' line of fire and engages the other one. The bug mech's right arm comes off under concentrated autocannon fire and coolant fluid splashes to the ground as a heat sink pops from a medium laser. El Guapo takes a couple of SRMs from the Javelin, including an impact to the dome, but armor holds. He then cracks the Wasp's leg, dropping the little mech to the ground.
Isgrimnur and the Harasser exchange fire, neither hitting.
Raw firing, heat data:
The enemy mechs continue hopping around, except the Wasp that El Guapo was working on, whose mechwarrior powers it down.
The enemy APC swings around and drops a second squad of troopers right outside a hatch, giving a brief window of opportunity to fire on them before they get inside.
Gbasden considers moving through the woods, but no way he'd get to the Stinger. So, crash past the road instead. One of the three PPCs lands on the Griffin's right leg. The Griffin is busy firing on the dropship, while the Stinger turns and fires its little guns at the assault mech, pinging off the armor. It dodges Gbasden's kick attempts and delivers a little ding of its own, to no appreciable effect. The way Hunter behind him fires LRMs, but they impact the building instead of the Awesome.
El Guapo steps out of one of the bug mechs' line of fire and engages the other one. The bug mech's right arm comes off under concentrated autocannon fire and coolant fluid splashes to the ground as a heat sink pops from a medium laser. El Guapo takes a couple of SRMs from the Javelin, including an impact to the dome, but armor holds. He then cracks the Wasp's leg, dropping the little mech to the ground.
Isgrimnur and the Harasser exchange fire, neither hitting.
Raw firing, heat data:
Spoiler:
The enemy mechs continue hopping around, except the Wasp that El Guapo was working on, whose mechwarrior powers it down.
The enemy APC swings around and drops a second squad of troopers right outside a hatch, giving a brief window of opportunity to fire on them before they get inside.
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- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek IV
Run to 1612 and unload on the infantry.
It's almost as if people are the problem.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Run to 1212. Everything possible to the infantry
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Re: Let's Play Together: GMed Battletech via Megamek IV
Hmm. Not a terribly useful quirk, then.NickAragua wrote: ↑Sat Apr 21, 2018 11:34 am Target number for kicks is piloting - 2. Target number for punches with battlefist is piloting - 1 (punches without battlefist are just piloting).
So, for the kick, it's 3 - 2 (kick) + 2 (target in heavy woods) + 4 (target jumped 5 hexes) + 1 (you walked), 8+. For the punches, it would have been 9+. So, it's almost always better odds to kick than to punch, at least in terms of hitting your target.
If I ran, could I get up to 2218 and fire long range at the infantry?
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Re: Let's Play Together: GMed Battletech via Megamek IV
Yeah, I almost never punch when I can kick, unless the leg actuators are damaged or something.
2218 will get you within LOS and range of the infantry.
2218 will get you within LOS and range of the infantry.
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Re: Let's Play Together: GMed Battletech via Megamek IV
1212 is right on top of the infantry and way out of your movement range. 1512 is doable, though.
You can *jump* there, but it's a piloting roll for landing in rough terrain/rubble (3+).
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Re: Let's Play Together: GMed Battletech via Megamek IV
Correction. 1512
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Re: Let's Play Together: GMed Battletech via Megamek IV
1512 it usNickAragua wrote: ↑Sat Apr 21, 2018 3:50 pm1212 is right on top of the infantry and way out of your movement range. 1512 is doable, though.
You can *jump* there, but it's a piloting roll for landing in rough terrain/rubble (3+).
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Re: Let's Play Together: GMed Battletech via Megamek IV
1510 on the run, then.
It's almost as if people are the problem.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Oooops sorry Is.
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Re: Let's Play Together: GMed Battletech via Megamek IV
No worries.
It's almost as if people are the problem.
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Re: Let's Play Together: GMed Battletech via Megamek IV
I'll do that, then.
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Re: Let's Play Together: GMed Battletech via Megamek IV
There's no LOS between 2015 and the infantry due to the building in between, right?
If so, I'll move to 2016 and torso twist to the left and fire on the infantry.
In terms of heat management, is walking +1 or +2 heat? I'll definitely fire both AC10s and one medium laser, so heat on that should be 9 + whatever the movement cost is, which I think is 1 for walking, right? What's the next heat "bad thing"? I'll also fire the other medium laser if heat 10 isn't too bad, but I suspect that it is.
If so, I'll move to 2016 and torso twist to the left and fire on the infantry.
In terms of heat management, is walking +1 or +2 heat? I'll definitely fire both AC10s and one medium laser, so heat on that should be 9 + whatever the movement cost is, which I think is 1 for walking, right? What's the next heat "bad thing"? I'll also fire the other medium laser if heat 10 isn't too bad, but I suspect that it is.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Yep, the building in 1814 blocks LOS between 2015 and 1212.
Walking is +1 heat. When you're at +5 heat, you take a -1 walk MP penalty. When you're at +8 heat your "to hit" numbers go up by 1 so it's harder to hit targets.
Walking is +1 heat. When you're at +5 heat, you take a -1 walk MP penalty. When you're at +8 heat your "to hit" numbers go up by 1 so it's harder to hit targets.
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Re: Let's Play Together: GMed Battletech via Megamek IV
ok. I'll just fire the one medium laser then.NickAragua wrote: ↑Mon Apr 23, 2018 10:04 am Yep, the building in 1814 blocks LOS between 2015 and 1212.
Walking is +1 heat. When you're at +5 heat, you take a -1 walk MP penalty. When you're at +8 heat your "to hit" numbers go up by 1 so it's harder to hit targets.
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Re: Let's Play Together: GMed Battletech via Megamek IV
The infantry squad never had a chance. Gbasden picks four of them off with "pinpoint" PPC fire. Isgrimnur's PPC chews up dirt, but the medium laser evaporates two more guys, while the LRM salvo splatters the last of the poor scrubs, to the point where there's not really much for El Guapo and Stefan to hit.
Lt. Scrub, having run out of targets, sprints west to rejoin the fight while cooling down a bit.
The Harasser fires SRMs at the Union, but you can see sparks going off the turret as it turns. The rest of the enemy units take half-hearted potshots at El Guapo, but don't land anything meaningful, except for some plinks from the Stinger's machine guns. His cockpit is a bit of a sauna, but the heat remains manageable.
Raw firing, heat data:
"Infantry targets eliminated." Isgrimnur calls out. The APC can't peel out of there fast enough, and, in fact, sideslips as it tries to hover over some ice.
"That's it boys, get back to work!" You hear Barry reply with obvious relief in his voice.
[The Pegasus and Harasser are ACEs and will move after the OO lance. Likely, they'll have +4 movement mods, unless they crash or something.
6/16 enemy units destroyed, disabled or crippled. All infantry destroyed.
Again, you have the option of getting the dropship to shoot.]
Lt. Scrub, having run out of targets, sprints west to rejoin the fight while cooling down a bit.
The Harasser fires SRMs at the Union, but you can see sparks going off the turret as it turns. The rest of the enemy units take half-hearted potshots at El Guapo, but don't land anything meaningful, except for some plinks from the Stinger's machine guns. His cockpit is a bit of a sauna, but the heat remains manageable.
Raw firing, heat data:
Spoiler:
"Infantry targets eliminated." Isgrimnur calls out. The APC can't peel out of there fast enough, and, in fact, sideslips as it tries to hover over some ice.
"That's it boys, get back to work!" You hear Barry reply with obvious relief in his voice.
[The Pegasus and Harasser are ACEs and will move after the OO lance. Likely, they'll have +4 movement mods, unless they crash or something.
6/16 enemy units destroyed, disabled or crippled. All infantry destroyed.
Again, you have the option of getting the dropship to shoot.]
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Re: Let's Play Together: GMed Battletech via Megamek IV
1222, face south. Unload on the APC.
I'd say keep the guys in the tin can at their stations until we clear the immediate threat area.
I'd say keep the guys in the tin can at their stations until we clear the immediate threat area.
It's almost as if people are the problem.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Aren't we at 7/16 at least? Since then the Wasp has been crippled.NickAragua wrote: ↑Fri Apr 20, 2018 10:42 pm Galleon destroyed
Saladin disabled
Saladin destroyed
Scimitar disabled x2
Jenner retreating
6/16 units destroyed, disabled or crippled.
So basically, blow away another three units (including either the APC or the other infantry squad) to pass 50%.
Also, the other infantry has been wiped out too, but that doesn't count towards the 50%, does it?
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Re: Let's Play Together: GMed Battletech via Megamek IV
So, is this legal?
Turn right, walk forward into the water (I believe that's +1 movement due to going down a level), then turn twice to the left. That works, right? And then I can fire at the APC in 1215?
Also, what's the heat dissipation benefit from standing in water?
Turn right, walk forward into the water (I believe that's +1 movement due to going down a level), then turn twice to the left. That works, right? And then I can fire at the APC in 1215?
Also, what's the heat dissipation benefit from standing in water?
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Re: Let's Play Together: GMed Battletech via Megamek IV
He listed the infantry in the quote, so....El Guapo wrote: ↑Mon Apr 23, 2018 10:48 amAren't we at 7/16 at least? Since then the Wasp has been crippled.NickAragua wrote: ↑Fri Apr 20, 2018 10:42 pm Galleon destroyed
Saladin disabled
Saladin destroyed
Scimitar disabled x2
Jenner retreating
6/16 units destroyed, disabled or crippled.
So basically, blow away another three units (including either the APC or the other infantry squad) to pass 50%.
Also, the other infantry has been wiped out too, but that doesn't count towards the 50%, does it?
It's almost as if people are the problem.