Weapon Attack Phase
-------------------
Weapons fire for Wasp WSP-1A (Ronin)
Medium Laser at Pegasus Scout Hover Tank (Missile) (FRR); needs 8, rolls 6 : misses
SRM 2 at Pegasus Scout Hover Tank (Missile) (FRR); needs 8, rolls 8 : 2 missile(s) hit.
Pegasus Scout Hover Tank (Missile) (FRR) takes 2 damage to FR.
24 Armor remaining.
Pegasus Scout Hover Tank (Missile) (FRR) takes 2 damage to FR.
22 Armor remaining.
Chance for motive system damage. Roll is 12; (w/ +3 bonus)
Major damage, vehicle immobile.
Weapons fire for Vedette Medium Tank (Standard) (FRR)
AC/5 at Rifleman RFL-3C (1st Octopus Overlords); needs 9, rolls 9 : hits LL
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to LL.
10 Armor remaining.
Weapons fire for Vedette Medium Tank (Standard) #2 (FRR)
AC/5 at Wasp WSP-1A (Ronin); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Weapons fire for Vedette Medium Tank (AC2) (FRR)
AC/2 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
SRM 2 at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 2 : misses
Weapons fire for Vedette Medium Tank (Standard) #3 (FRR)
AC/5 at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 8 : hits RL
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RL.
10 Armor remaining.
Weapons fire for Jenner JR7-D (FRR)
Medium Laser at Trebuchet TBT-5J (1st Octopus Overlords); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 9, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Weapons fire for Vedette Medium Tank (Standard) #4 (FRR)
AC/5 at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 2 : misses
Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)
AC/10 at Jenner JR7-D (FRR); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 13 [9 (AC/10) + 2 (accidental) + 2 (conditions)] to ignite, rolls 5
AC/10 at Jenner JR7-D (FRR); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Jenner JR7-D (FRR); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Medium Laser at Jenner JR7-D (FRR); needs 9, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Hatchetman HCT-3F (1st Octopus Overlords)
AC/10 at Vedette Medium Tank (Standard) #5 (FRR); needs 7, rolls 10 : hits (using Right Side table) RS (critical)
Vedette Medium Tank (Standard) #5 (FRR) takes 10 damage to RS (critical).
8 Armor remaining.
Critical hit on RS. Roll is 10; Engine destroyed. Immobile.
Medium Laser at Vedette Medium Tank (Standard) #5 (FRR); needs 7, rolls 7 : hits (using Right Side table) RS (critical)
Vedette Medium Tank (Standard) #5 (FRR) takes 5 damage to RS (critical).
3 Armor remaining.
Critical hit on RS. Roll is 5; no effect.
Medium Laser at Vedette Medium Tank (Standard) #5 (FRR); needs 7, rolls 6 : misses
Weapons fire for Griffin GRF-1N (Ronin)
PPC at Vedette Medium Tank (Standard) #2 (FRR); needs 7, rolls 9 : hits (using Right Side table) TU
Vedette Medium Tank (Standard) #2 (FRR) takes 10 damage to TU.
8 Armor remaining.
LRM 10 at Vedette Medium Tank (Standard) #2 (FRR); needs 8, rolls 12 : 6 missile(s) hit (using Right Side table).
Vedette Medium Tank (Standard) #2 (FRR) takes 5 damage to RS.
13 Armor remaining.
Vedette Medium Tank (Standard) #2 (FRR) takes 1 damage to RS (critical).
12 Armor remaining.
Critical hit on RS. Roll is 8; Crew stunned for 1 turns.
Weapons fire for Hunchback HBK-4J (FRR)
Medium Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 2 : misses
Medium Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 7 : hits CT
Warhammer WHM-6D (1st Octopus Overlords) takes 5 damage to CT.
23 Armor remaining.
Medium Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 5 : misses
Small Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 8 : hits RT
Warhammer WHM-6D (1st Octopus Overlords) takes 3 damage to RT.
17 Armor remaining.
Weapons fire for Pegasus Scout Hover Tank (Missile) (FRR)
SRM 6 at Wasp WSP-1A (Ronin); needs 6, rolls 7 : 4 missile(s) hit.
Wasp WSP-1A (Ronin) takes 2 damage to LA.
2 Armor remaining.
Wasp WSP-1A (Ronin) takes 2 damage to CT.
4 Armor remaining.
Wasp WSP-1A (Ronin) takes 2 damage to LL.
3 Armor remaining.
Wasp WSP-1A (Ronin) takes 2 damage to HD.
2 Armor remaining.
Pilot of Wasp WSP-1A (Ronin) "Riyadh Khaleel" takes 1 damage (1 total hits).
Pilot of Wasp WSP-1A (Ronin) "Riyadh Khaleel" needs a 3 to stay conscious. Rolls 8 : successful!
SRM 6 at Wasp WSP-1A (Ronin); needs 6, rolls 9 : 3 missile(s) hit.
Wasp WSP-1A (Ronin) takes 2 damage to LT (critical).
4 Armor remaining.
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Jump Jet.
Wasp WSP-1A (Ronin) takes 2 damage to RA.
2 Armor remaining.
Wasp WSP-1A (Ronin) takes 2 damage to RA.
0 Armor remaining.
SRM 6 at Wasp WSP-1A (Ronin); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 13 [9 (SRM 6) + 2 (accidental) + 2 (conditions)] to ignite, rolls 5
Weapons fire for Peregrine Attack VTOL (Standard) (FRR)
SRM 4 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Weapons fire for Vedette Medium Tank (Standard) #5 (FRR)
AC/5 at Warhammer WHM-6D (1st Octopus Overlords); needs 7, rolls 7 : hits CT
Warhammer WHM-6D (1st Octopus Overlords) takes 5 damage to CT.
18 Armor remaining.
Weapons fire for Vedette Medium Tank (Standard) #6 (FRR)
AC/5 at Warhammer WHM-6D (1st Octopus Overlords); needs 8, rolls 5 : misses
Weapons fire for Trebuchet TBT-5J (1st Octopus Overlords)
Medium Laser at Jenner JR7-D (FRR); needs 11, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Jenner JR7-D (FRR); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Laser at Jenner JR7-D (FRR); needs 11, rolls 12 : hits RT
Jenner JR7-D (FRR) takes 5 damage to RT.
3 Armor remaining.
Weapons fire for Warhammer WHM-6D (1st Octopus Overlords)
PPC at Hunchback HBK-4J (FRR); needs 6, rolls 7 : hits LT
Hunchback HBK-4J (FRR) takes 10 damage to LT.
5 Armor remaining.
Medium Laser at Hunchback HBK-4J (FRR); needs 3, rolls 6 : hits CT
Hunchback HBK-4J (FRR) takes 5 damage to CT.
21 Armor remaining.
Medium Laser at Hunchback HBK-4J (FRR); needs 3, rolls 3 : hits RL
Hunchback HBK-4J (FRR) takes 5 damage to RL.
5 Armor remaining.
Small Laser at Hunchback HBK-4J (FRR); needs 3, rolls 5 : hits RL
Hunchback HBK-4J (FRR) takes 3 damage to RL.
2 Armor remaining.
Small Laser at Hunchback HBK-4J (FRR); needs 3, rolls 7 : hits RT
Hunchback HBK-4J (FRR) takes 3 damage to RT.
17 Armor remaining.
Hunchback HBK-4J (FRR) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Hunchback HBK-4J (FRR)
Kick (Left leg) at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 9 : hits (using Kick table) RL
Warhammer WHM-6D (1st Octopus Overlords) takes 10 damage to RL.
18 Armor remaining.
Physical attacks for Warhammer WHM-6D (1st Octopus Overlords)
Kick (Left leg) at Hunchback HBK-4J (FRR); needs 2, rolls 5 : hits (using Kick table) LL
Hunchback HBK-4J (FRR) takes 15 damage to LL.
5 Armor remaining.
Warhammer WHM-6D (1st Octopus Overlords) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 0 (was kicked) - 1 (stable)); needs 2, rolls 9 : succeeds.
Hunchback HBK-4J (FRR) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 9 : succeeds.
Heat Phase
-------------------
Rifleman RFL-3C (1st Octopus Overlords) gains 14 heat, sinks 10 heat and is now at 7 heat.
Hatchetman HCT-3F (1st Octopus Overlords) gains 11 heat, sinks 11 heat and is now at 0 heat.
Trebuchet TBT-5J (1st Octopus Overlords) gains 11 heat, sinks 11 heat and is now at 0 heat.
Warhammer WHM-6D (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 2 heat.
Jenner JR7-D (FRR) gains 11 heat, sinks 10 heat and is now at 3 heat.
Hunchback HBK-4J (FRR) gains 14 heat, sinks 14 heat and is now at 3 heat.
Wasp WSP-1A (Ronin) gains 6 heat, sinks 6 heat and is now at 0 heat.
Griffin GRF-1N (Ronin) gains 15 heat, sinks 12 heat and is now at 6 heat.