Just finished, 46 hours, level 48. My final verdict...
Final Fantasy 16 is
*this* close to being an absolute masterpiece.
We all play different games for different reasons. Some people love a challenge. Some people love competition. Some people love community. Me? I love a world that I can simply get lost in. One that grabs my attention, makes me care about the people inhabiting it, and tells a compelling story. It's the reason I've always gravitated towards the FF games to begin with. And in my opinion, FF 16 did this
masterfully. It's tale of love, family, loss, grief, religion, power, servitude, and redemption was one of, if not the best the series has offered. Yes, it starts as more than a bit of a GOT copy, but really becomes it's own thing after the midway point.
In fact, I'd give it the highest compliment I can think to give an RPG. Towards the end of the game, I spent about 3-4 hours doing nothing but side quests. Not because they gave me any reward whatsoever (I already had the best gear, maxed stats, 500K Gil, and don't care about achievements) but simply because I truly cared about what happened to these characters and the world that they inhabited. I wanted to see the end of their story, so I went through every single possible bit of content available before I launched the final battle. And thankfully, they stuck the landing with a powerful ending. Without spoiling anything, they could have taken the easy way out but didn't. And as someone who has dealt with significant grief and loss over the past year, that ending hit me like an absolute truck.
Speaking of side quests, this game did a really interesting thing. The early game side quests felt like fetch quests and could be somewhat annoying. If you paid attention though and didn't just skip through the dialog, they served to build up the world and the events in small ways. As you get closer to the end of the game, all of those threads get pulled together into some really impactful events. I thought that was a cool way to approach it. I also appreciated that they gave you the opportunity to tie up all those stories before the final boss battle, as opposed to trying to wrap everything with a quick cutscene at the end.
I already mentioned it upthread, but the voice work and music are truly amazing from start to finish. Ben Starr (Clive) does some work towards the end that'll rip your damn guts out. And Gav is always awesome. Soken's score is epic beyond description and I love, love, love how they re-created snippets (or entire songs) from previous games. Probably wouldn't mean anything to those unfamiliar, but it gave a real nostalgia tug for those of us who are. The FF14 vibes kept getting stronger and stronger throughout the game as well. The art direction and overall style were so incredibly similar, with a number of locales and combat mechanics feeling remarkably similar. This isn't a downside imo, as FF 14 has some of the best art direction in gaming, but it was interesting for a long-time 14 veteran to see.
I enjoyed the combat throughout and never stopped having fun with it. I know one knock on the game is it's lack of difficulty, but it felt perfect to me. I always felt like a total bad-ass, even when I did finally have to switch over to Story mode about 2/3 of the way through. I am proud that I never had to use the "noob rings" it gives you though.
![Smile :)](./images/smilies/icon/smile.gif)
I did find that I tended to stick with the same three Eikons through most of the game. I'd give each new one a try as I unlocked them, but none ever replaced my Fire/Wind/Earth favorites. I mixed up the specific skills occasionally, but that was about it.
There was really only one minor thing that keeps FF16 from true greatness for me, and that's the completely underwhelming loot and gear system. It took any interest out of exploring when I knew with near 100% certainty that I would never pick up anything good. I never had any problem crafting the best gear available and while I had to occasionally wait for a hunt to unlock so I could grab the mats, it wasn't ever a challenge. Having jukebox songs as the only thing to really spend Gil on felt pretty lame. That whole system was almost a complete miss tbh, and while it didn't impact my enjoyment overall, it did certainly put a damper on exploration and getting cool rewards from combat.
I also think they could have told the exact same story without quite so many f-bombs. It didn't bother me, but it meant that my kids couldn't watch or play it, which is disappointing for them.
Overall, I think this was a brilliant game. Easily the best of the "modern" (i.e post FFX) games, and near the top of my FF list. It won't be a game for everyone - especially those who lack patience with storytelling - but it pressed all the right buttons for me. I'd give it a 9.5/10 and fully agree with all the gushing reviews. I was honestly sad to leave that world as the credits rolled, especially since it feels very much like a "one and done" game. I don't really see any reason to replay it, as there's no meaningful choices to make or different paths to take. I'd be hard pressed to come up with a reason to play through New Game+.