Let's Play Together: GM'd Battletech via MegaMek X

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Isgrimnur
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Isgrimnur »

Back me to 1313, NE facing.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by gbasden »

I *think* the Dragonfly is poking up into the Partisan's line of sight? If so, it will fire at it. I doubt it will live long enough to worry about ammo depletion. The Galleon will stay in hiding.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

As it lands, the Dragonfly zaps away at Isgrimnur's Guillotine, flaying away armor with its long-ranged pulse lasers and introducing a few pockmarks from SRMs.

Thud's Awesome exchanges PPC fire with the Loki, taking leg damage from a PPC shot - our mech's PPCs impact the hill in front of the enemy mech instead of the mech itself.

El Guapo stays still, blasting away at the Dragonfly. One shot brushes the light mech's right arm, while the other makes contact with the left torso, barely missing a power armored infantryman clinging on. Isgrimnur pegs the light mech with the Guillotine's large lasers, while the rest of the fire directed at it (from the Thug and Partisan) misses.

Up above, one of our aerospace fighters loses elevation, as does one of the hostile fighters, both having taken a good amount of damage.

Our VTOL pilot refuses to land his craft in a swamp, relocating instead near the Galleon tank to the east, keeping the hill between him and the hostile mechs.

Raw firing/heat data:
Spoiler:
Weapon Attack Phase
-------------------

Weapons fire for Dragonfly (Viper) Prime ID:7 (Alpha Trinary)
    Medium Pulse Laser at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 6, rolls 7 : hits CT
        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 7 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 5.
            20 Armor remaining.


    Medium Pulse Laser at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits LL
        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 3 damage to LL.
            19 Armor remaining.


    SRM 4 at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 9, rolls 11 : 3 missile(s) hit.

        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 2 damage to LL.
            17 Armor remaining.

        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 2 damage to RA.
            18 Armor remaining.

        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 2 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            20 Armor remaining.


Weapons fire for Loki (Hellbringer) Prime ID:10 (Alpha Trinary)
    ER PPC at Awesome AWS-8QXL ID:114 (1st Octopus Overlords); needs 7, rolls 9 : hits LL
        Awesome AWS-8QXL ID:114 (1st Octopus Overlords) takes 15 damage to LL.
            18 Armor remaining.


    ER PPC at Awesome AWS-8QXL ID:114 (1st Octopus Overlords); needs 7, rolls 6 : misses


Weapons fire for Jagatai A ID:76 (Alpha Trinary)
    ER PPC at Lucifer LCF-R15O ID:71 (1st Octopus Overlords); needs 6, rolls 7 : hits (using Left Side table) LWG
        Lucifer LCF-R15O ID:71 (1st Octopus Overlords) takes 15 damage to LWG.
            81 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Avionics System Hit!


    Ultra AC/20 at Lucifer LCF-R15O ID:71 (1st Octopus Overlords); needs 6, rolls 5 : misses


    Streak SRM 6 at Lucifer LCF-R15O ID:71 (1st Octopus Overlords); needs 6, rolls 2 : fails to achieve lock.

    Streak SRM 6 at Lucifer LCF-R15O ID:71 (1st Octopus Overlords); needs 6, rolls 3 : fails to achieve lock.

Weapons fire for Awesome AWS-8QXL ID:114 (1st Octopus Overlords)
    ER PPC at Loki (Hellbringer) Prime ID:10 (Alpha Trinary); needs 9, rolls 9 : - Glancing Blow -hits (using Partial cover (horizontal 50%) table) LL
        Loki (Hellbringer) Prime ID:10 suffers no damage. (LL behind cover)


    PPC at Loki (Hellbringer) Prime ID:10 (Alpha Trinary); needs 9, rolls 7 : misses


    PPC at Loki (Hellbringer) Prime ID:10 (Alpha Trinary); needs 9, rolls 11 : hits (using Partial cover (horizontal 50%) table) RL
        Loki (Hellbringer) Prime ID:10 suffers no damage. (RL behind cover)


Weapons fire for Marauder MAD-3RXL ID:115 (1st Octopus Overlords)
    PPC at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 8, rolls 9 : - Glancing Blow due to Narrow/Low Profile - hits (using Partial cover (horizontal 50%) table) RA
        Dragonfly (Viper) Prime ID:7 (Alpha Trinary) takes 5 damage to RA.
            7 Armor remaining.


    PPC at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 8, rolls 8 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits (using Partial cover (horizontal 50%) table) LT
        Dragonfly (Viper) Prime ID:7 (Alpha Trinary) takes 2 damage to LT.
            The passenger, Elemental Battle Armor [Flamer] ID:77 (Alpha Trinary), avoids damage.
            11 Armor remaining.


    Gauss Rifle at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 10, rolls 8 : misses


Weapons fire for Thug THG-11EO ID:103 (1st Octopus Overlords)
    PPC at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 13, rolls 6 : misses


    PPC at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 13, rolls 10 : misses


Weapons fire for Guillotine GLT-4LJ ID:124 (1st Octopus Overlords)
    Large Laser at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 9, rolls 12 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) LA
        Dragonfly (Viper) Prime ID:7 (Alpha Trinary) takes 9 damage to LA.
            3 Armor remaining.


    Medium Laser at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 11, rolls 8 : misses


    Medium Laser at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 11, rolls 5 : misses


    Medium Laser at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 11, rolls 7 : misses


    Medium Laser at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 11, rolls 6 : misses


Weapons fire for Shilone SL-17 ID:126 (1st Octopus Overlords)
    LRM 20 at Jagatai A ID:76 (Alpha Trinary); needs 3, rolls 7 : - Direct Blow - hits.

        Jagatai A ID:76 (Alpha Trinary) takes 5 damage to RWG.
            45 Armor remaining.

        Jagatai A ID:76 (Alpha Trinary) takes 5 damage to AFT.
            41 Armor remaining.

        Jagatai A ID:76 (Alpha Trinary) takes 2 damage to AFT.
            39 Armor remaining.


    Large Laser at Jagatai A ID:76 (Alpha Trinary); needs 3, rolls 11 : - Direct Blow - hits (using Right Side table) NOS
        Jagatai A ID:76 (Alpha Trinary) takes 10 damage to NOS.
            55 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (10+2) = 12 : Critical hit on ER PPC.


    Medium Laser at Jagatai A ID:76 (Alpha Trinary); needs 3, rolls 4 : hits (using Right Side table) RWG
        Jagatai A ID:76 (Alpha Trinary) takes 5 damage to RWG.
            40 Armor remaining.


    Medium Laser at Jagatai A ID:76 (Alpha Trinary); needs 3, rolls 9 : - Direct Blow - hits (using Right Side table) RWG
        Jagatai A ID:76 (Alpha Trinary) takes 7 damage to RWG.
            33 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (8+2) = 10 : Landing Gear Damaged!


Weapons fire for Lucifer LCF-R15O ID:71 (1st Octopus Overlords)
    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 6, rolls 7 : hits NOS
        Jagatai A ID:75 (Alpha Trinary) takes 8 damage to NOS.
            57 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.


    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 6, rolls 8 : hits NOS
        Jagatai A ID:75 (Alpha Trinary) takes 8 damage to NOS.
            49 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.


    LRM 15 at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 8 : - Glancing Blow -hits.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to NOS.
            44 Armor remaining.

        Jagatai A ID:75 (Alpha Trinary) takes 4 damage to NOS.
            40 Armor remaining.


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 6, rolls 11 : - Direct Blow - hits NOS
        Jagatai A ID:75 (Alpha Trinary) takes 4 damage to NOS.
            36 Armor remaining.


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 6, rolls 3 : misses


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 6, rolls 2 : misses


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 6, rolls 8 : hits NOS
        Jagatai A ID:75 (Alpha Trinary) takes 3 damage to NOS.
            33 Armor remaining.


Weapons fire for Lucifer LCF-R15OA ID:143 (1st Octopus Overlords)
    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 9 : hits (using Right Side table) RWG
        Jagatai A ID:75 (Alpha Trinary) takes 8 damage to RWG.
            42 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.


    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 10 : hits (using Right Side table) RWG
        Jagatai A ID:75 (Alpha Trinary) takes 8 damage to RWG.
            34 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.


    LRM 15 (Artemis-capable ammo) at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 4 : misses


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 8 : - Glancing Blow -hits (using Right Side table) RWG
        Jagatai A ID:75 (Alpha Trinary) takes 1 damage to RWG.
            33 Armor remaining.


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 9 : hits (using Right Side table) RWG
        Jagatai A ID:75 (Alpha Trinary) takes 3 damage to RWG.
            30 Armor remaining.


Weapons fire for Partisan Heavy Tank (Standard) ID:153 (1st Octopus Overlords)
    AC/5 at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 12, rolls 6 : misses


    AC/5 at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 12, rolls 9 : misses


    AC/5 at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 12, rolls 7 : misses


    AC/5 at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 12, rolls 6 : misses

Heat Phase
-------------------
Awesome AWS-8QXL ID:114 (1st Octopus Overlords) gains 36 heat, sinks 33 heat and is now at 3 heat.
Marauder MAD-3RXL ID:115 (1st Octopus Overlords) gains 21 heat, sinks 17 heat and is now at 4 heat.
Thug THG-11EO ID:103 (1st Octopus Overlords) gains 23 heat, sinks 23 heat and is now at 0 heat.
Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) gains 21 heat, sinks 21 heat and is now at 0 heat.
Shilone SL-17 ID:126 (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 0 heat.
Lucifer LCF-R15O ID:71 (1st Octopus Overlords) gains 25 heat, sinks 25 heat and is now at 0 heat.
Lucifer LCF-R15OA ID:143 (1st Octopus Overlords) gains 23 heat, sinks 23 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:10 (Alpha Trinary) gains 32 heat, sinks 26 heat and is now at 6 heat.
Dragonfly (Viper) Prime ID:7 (Alpha Trinary) gains 18 heat, sinks 18 heat and is now at 0 heat.
Jagatai A ID:75 (Alpha Trinary) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jagatai A ID:76 (Alpha Trinary) gains 29 heat, sinks 29 heat and is now at 0 heat.
Spoiler:
Enlarge Image
Three additional mechs enter the battlefield from the north, one carrying more battle armor infantry. The Ryokens approaching from the northwest mass at 55 tons. One arm has an LBX autocannon, and there are multiple torso-mounted lasers, as well as a bigger laser in the right arm. The Black Hawk is a 50-tonner with an LBX autocannon in one arm and a 20-rack of missiles in the other. It hops to where the Dragonfly was just a moment ago while the Dragonfly hops out of sight.

The Loki camps out behind a (slightly less wet, due to Thud's PPCs) hill, leveling its weapons in our direction.

Target modifiers:
Loki: +0 (+1 if attack comes through hex 2906)
Dragonfly: +3
Elementals (Flamer): +0
Stormcrows: +3

I forget, did you guys nominate an HQ building?
Last edited by NickAragua on Sat Jan 09, 2021 6:38 pm, edited 1 time in total.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Isgrimnur »

Jump me to 1510 and point me at that Blackhawk.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by $iljanus »

Just to confirm, have the troopers separated from their ride yet? If not I'll wait until they move further along. But if it's possible to target them now I may put the gunship in play (apologize for the brain fart in wanting to land in a swamp). Thinking about leaving my other two units hidden until the enemy units in the NW come down more unless I can be of use now.

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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

$iljanus wrote: Sat Jan 09, 2021 6:43 pm Just to confirm, have the troopers separated from their ride yet?
Yes, they've dismounted.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Leraje »

Hulldown and fire either at Hellbringer or Stormcrow-0210, whichever has a higher chance to hit.

I think the right-most building was the designated HQ.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by $iljanus »

Move the gunship to 2216 and target troopers. Nice knowing you everyone.

My other units will stay in place for now.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by gbasden »

The Partisan will shoot at the aerospace fighter in 0716. The Galleon will stay hidden.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Stefan Stirzaker »

Can I get to 1515 and still shoot at the Black Hawk?
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by AWS260 »

*peeks head into the thread*

How's it going, guys? We win yet?
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

Stefan Stirzaker wrote: Sun Jan 10, 2021 5:57 am Can I get to 1515 and still shoot at the Black Hawk?
Yes, although you’ll have to jump so it won’t be the easiest shot. (+3 target jump, +3 you jump, +2 med range)
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Stefan Stirzaker »

Will walk to 1413 instead and same target.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by El Guapo »

Is there a description of the enemy mechs? I'm guessing that we don't have one because these are Clan mechs that we don't know about?

Relatedly, entities with names surrounded by red are enemies, and ones surrounded by green are friendlies, right?
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by El Guapo »

I'll stay still and fire one PPC and the Gauss at the Blackhawk in 2008. I'll also fire one medium laser at the Jagstai (or whatever it is) in 1516 as a secondary target. Should leave me at 1 heat, I believe.

Also what does CONTROL over a couple of the aircraft mean?
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by El Guapo »

One more question:
PPC at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 8, rolls 8 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits (using Partial cover (horizontal 50%) table) LT
Dragonfly (Viper) Prime ID:7 (Alpha Trinary) takes 2 damage to LT.
Shouldn't this be 5 damage? I thought that Narrow / Low profile means half damage?
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

Posted observed hostile unit stats in the second post. I'll put up the elemental stats next update, didn't have them ready and formatted currently. No have stats on the Loki, because it's mounting ECM, until a unit with a beagle probe gets within sensor range of it (or the ECM unit gets blown out). But it's got two extended-range PPCs for sure.

Green-border units are friendly, red-border units are hostile.

"Control" means the aerospace fighter is out of control and can't use thrust or turn.

Pretty sure the Jagatai is out of range of the medium laser (effective range to aircraft is hex distance + altitude difference x2), so 2 + 6x2 = 14.

We've got the 'glancing blow' rule on, which halves damage if you "just barely" hit. The narrow/low profile rule stacks with glancing blows, so it's 1/4 damage (rounded down after all calculations are done). Makes stuff like the Locust and Marauder (and the Dragonfly) a lot more survivable.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by El Guapo »

Thanks. I was on the fence about firing the medium laser anyway, so I'll stick with the shots at the Blackhawk.

Would you mind adding the heat chart (heat level & adverse effects) to the post, or adding a link to it? Just in terms of making firing decisions.

FWIW I thought about firing both PPCs, but I figure I want to have my heat level low so that when the two clanmechs to the NW close next turn I have ample heat to fire with.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

Thud switches targets to one of the Ryokens approaching from the west, sending PPC bolts crackling in its direction as the Loki continues targeting his Awesome. One PPC shot hits center of mass, the rest go wide. The Loki's PPC shots go wide this time.

El Guapo targets the newly arrived Black Hawk, briefly considering firing the medium laser at one of the hostile aircraft but discarding the idea as impractical. Our lance leader scowls as the PPC shot goes wide, while the gauss round spangs off an angled plate on the hostile mech's center torso, inflicting little damage.

Fury doesn't do too much better, blasting a small armor plate off the Black Hawk's left leg with one of the Guillotine's medium lasers while avoiding an incoming LRM salvo entirely.

The Ryokens spread their fire out among Fury and Guru respectively. One blasts a significant chunk off the Guillotine's left arm with a pulse laser, while the other one dings Guru's Thug in the head as it lands, causing our pilot to miss his shots on the Black Hawk as the pulse laser penetrates the cockpit armor and heats things up in there. The Thug's computer reports life support damage, but it shouldn't become an issue unless our mechwarrior starts heating the mech up. Or takes another head shot.

The Karnov gunship lifts up and zips up to the Dragonfly, which is laser focused on the nearby building and holds its fire. A couple of MG rounds ping off one of the power-armored infantry to little effect, and then the helicopter is buffeted by rounds from the distant Black Hawk's autocannon. The pilot glances with concern at the damage readouts, indicating major rotor and flight stabilizer damage, but the chopper is still in the air for now.

Our aerospace fighters get the drop on the remaining hostile aerospace fighter, while its buddy and our Lucifer frantically try to regain control of their craft. Our Lucifer gets back in the game, while the other guy takes some nasty damage and starts losing altitude. The Partisan's autocannon rounds track upwards but don't score any hits.

Raw firing/piloting/heat data:
Spoiler:
Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords) must make a piloting skill check while moving from hex 2913 to hex 2812 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.


Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords) must make a piloting skill check while moving from hex 2611 to hex 2512 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.


Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords) must make a piloting skill check while moving from hex 2213 to hex 2214 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.


Jagatai A ID:76 (Alpha Trinary) stalls out and loses elevation!

Lucifer LCF-R15O ID:71 (1st Octopus Overlords) stalls out and loses elevation!


Weapon Attack Phase
-------------------

Weapons fire for Awesome AWS-8QXL ID:114 (1st Octopus Overlords)
    ER PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 8, rolls 6 : misses


    PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 8, rolls 5 : misses


    PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 8, rolls 9 : hits CT
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 10 damage to CT.
            15 Armor remaining.


Weapons fire for Marauder MAD-3RXL ID:115 (1st Octopus Overlords)
    PPC at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 6, rolls 5 : misses


    Gauss Rifle at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 8, rolls 8 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits CT
        Black Hawk (Nova) D ID:8 (Alpha Trinary) takes 3 damage to CT.
            20 Armor remaining.


Weapons fire for Thug THG-11EO ID:103 (1st Octopus Overlords)
    PPC at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 11, rolls 8 : misses


    PPC at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 11, rolls 4 : misses


Weapons fire for Guillotine GLT-4LJ ID:124 (1st Octopus Overlords)
    Large Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 7, rolls 4 : misses


    Medium Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 8 : misses


    Medium Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 10 : - Glancing Blow due to Narrow/Low Profile - hits LL
        Black Hawk (Nova) D ID:8 (Alpha Trinary) takes 2 damage to LL.
            18 Armor remaining.


    Medium Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 4 : misses


    Medium Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 6 : misses


Weapons fire for Shilone SL-17 ID:126 (1st Octopus Overlords)
    LRM 20 at Jagatai A ID:75 (Alpha Trinary); needs 3, rolls 12 : - Direct Blow - hits.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to LWG.
            45 Armor remaining.
            Possible critical hit (12 to hit); needs 8, rolls (6+3) = 9 : no bombs to destroy.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to NOS.
            28 Armor remaining.
            Lucky crits (12 to hit) only apply to the first location.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (4+3) = 7 : no effect.

        Jagatai A ID:75 (Alpha Trinary) takes 2 damage to LWG.
            43 Armor remaining.
            Lucky crits (12 to hit) only apply to the first location.


    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 3, rolls 11 : - Direct Blow - hits (using Left Side table) LWG
        Jagatai A ID:75 (Alpha Trinary) takes 10 damage to LWG.
            33 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (8+2) = 10 : no bombs to destroy.


    Medium Laser at Jagatai A ID:75 (Alpha Trinary); needs 3, rolls 9 : - Direct Blow - hits (using Left Side table) NOS
        Jagatai A ID:75 (Alpha Trinary) takes 7 damage to NOS.
            21 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (6+2) = 8 : Sensors Hit!


Weapons fire for Lucifer LCF-R15OA ID:143 (1st Octopus Overlords)
    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 5, rolls 7 : hits (using Left Side table) AFT
        Jagatai A ID:75 (Alpha Trinary) takes 8 damage to AFT.
            38 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Possibly out of control!


    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 5, rolls 8 : - Direct Blow - hits (using Left Side table) LWG
        Jagatai A ID:75 (Alpha Trinary) takes 9 damage to LWG.
            24 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (9+1) = 10 : Avionics System Hit!


    LRM 15 (Artemis-capable ammo) at Jagatai A ID:75 (Alpha Trinary); needs 5, rolls 8 : - Direct Blow - hits.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to NOS.
            16 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (6+1) = 7 : no effect.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to LWG.
            19 Armor remaining.

        Jagatai A ID:75 (Alpha Trinary) takes 2 damage to NOS.
            14 Armor remaining.


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 5, rolls 10 : - Direct Blow - hits (using Left Side table) AFT
        Jagatai A ID:75 (Alpha Trinary) takes 4 damage to AFT.
            34 Armor remaining.


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 5, rolls 7 : hits (using Left Side table) AFT
        Jagatai A ID:75 (Alpha Trinary) takes 3 damage to AFT.
            31 Armor remaining.


Weapons fire for Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords)
    Machine Gun at Elemental Battle Armor [Flamer] ID:77 (Alpha Trinary); needs 9, rolls 8 : misses

    Machine Gun at Elemental Battle Armor [Flamer] ID:77 (Alpha Trinary); needs 9, rolls 11 : hits Trooper 1
        Elemental Battle Armor [Flamer] ID:77 (Alpha Trinary) takes 2 damage to Trooper 1.
            8 Armor remaining.


Weapons fire for Partisan Heavy Tank (Standard) ID:153 (1st Octopus Overlords)
    AC/5 at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 7 : misses


    AC/5 at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 6 : misses


    AC/5 at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 7 : misses


    AC/5 at Jagatai A ID:75 (Alpha Trinary); needs 8, rolls 7 : misses


Weapons fire for AC/10 Turret (Single) ID:154 (1st Octopus Overlords)
    AC/10 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 12, rolls 8 : misses


Weapons fire for AC/10 Turret (Single) ID:155 (1st Octopus Overlords)
    AC/10 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 12, rolls 9 : misses


Weapons fire for AC/10 Turret (Single) ID:156 (1st Octopus Overlords)
    AC/10 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 12, rolls 8 : misses


Weapons fire for Loki (Hellbringer) Prime ID:10 (Alpha Trinary)
    ER PPC at Awesome AWS-8QXL ID:114 (1st Octopus Overlords); needs 6, rolls 5 : misses


    ER PPC at Awesome AWS-8QXL ID:114 (1st Octopus Overlords); needs 6, rolls 5 : misses


Weapons fire for Ryoken (Stormcrow) C ID:6 (Alpha Trinary)
    Large Pulse Laser at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 6, rolls 11 : - Direct Blow - hits (using Rear table) LA
        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 11 damage to LA.
            9 Armor remaining.


    LB 10-X AC (Cluster ammo) at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 9, rolls 7 : misses


Weapons fire for Ryoken (Stormcrow) C ID:9 (Alpha Trinary)
    Large Pulse Laser at Thug THG-11EO ID:103 (1st Octopus Overlords); needs 6, rolls 7 : hits HD
        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Life Support.

        Pilot of Thug THG-11EO ID:103 (1st Octopus Overlords) "Private Gurudasa Naimish" takes 1 damage (1 total hits).
        Pilot of Thug THG-11EO ID:103 (1st Octopus Overlords) "Private Gurudasa Naimish" needs a 3 to stay conscious. Rolls 7 : successful!


    LB 10-X AC (Cluster ammo) at Thug THG-11EO ID:103 (1st Octopus Overlords); needs 9, rolls 4 : misses


Weapons fire for Black Hawk (Nova) D ID:8 (Alpha Trinary)
    LB 5-X AC (Cluster ammo) at Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords); needs 9, rolls 12 : - Direct Blow - 5 pellet(s) hit (using Right Side table) (w/ +2 bonus).

        Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords) takes 1 damage to RO.
            1 Armor remaining.
             Rotor damaged!

        Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords) takes 1 damage to RS.
            4 Armor remaining.

        Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords) takes 1 damage to RR.
            5 Armor remaining.

        Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords) takes 1 damage to RO.
            0 Armor remaining.
             Rotor damaged!

        Karnov UR Gunship (Standard) ID:151 (1st Octopus Overlords) takes 1 damage to RO (critical).
             2 Internal Structure remaining.
             Rotor damaged!
            Critical hit on RO. Roll is (9+1) = 10; Flight stabiliser damaged!
            Critical hit on RO. Roll is (5+1) = 6; Rotor damaged!


    LRM 20 at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 9, rolls 7 : misses


Heat Phase
-------------------
Awesome AWS-8QXL ID:114 (1st Octopus Overlords) gains 36 heat, sinks 33 heat and is now at 6 heat.
Marauder MAD-3RXL ID:115 (1st Octopus Overlords) gains 11 heat, sinks 15 heat and is now at 0 heat.
Thug THG-11EO ID:103 (1st Octopus Overlords) gains 23 heat, sinks 23 heat and is now at 0 heat.
Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) gains 24 heat, sinks 22 heat and is now at 2 heat.
Shilone SL-17 ID:126 (1st Octopus Overlords) gains 17 heat, sinks 17 heat and is now at 0 heat.
Lucifer LCF-R15O ID:71 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lucifer LCF-R15OA ID:143 (1st Octopus Overlords) gains 23 heat, sinks 23 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:10 (Alpha Trinary) gains 31 heat, sinks 26 heat and is now at 11 heat.
Dragonfly (Viper) Prime ID:7 (Alpha Trinary) gains 6 heat, sinks 6 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) D ID:8 (Alpha Trinary) gains 8 heat, sinks 8 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:6 (Alpha Trinary) gains 14 heat, sinks 14 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:9 (Alpha Trinary) gains 14 heat, sinks 14 heat and is now at 0 heat.
Jagatai A ID:75 (Alpha Trinary) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jagatai A ID:76 (Alpha Trinary) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

Lucifer LCF-R15O ID:71 (1st Octopus Overlords) must make 1 control roll(s) (stalled out).
The base target is 6 [4 (Base piloting skill) + 1 (Avionics Damage) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (stalled out)].
    Roll #1, (stalled out); needs 6, rolls 7 : already out of control.

Lucifer LCF-R15O ID:71 must make a control roll to regain control (1st Octopus Overlords).
Needs 6, rolls 8 : regains control!

Jagatai A ID:75 (Alpha Trinary) must make 3 control roll(s) (critical hit; avionics hit; damage threshold exceeded).
The base target is 6 [4 (Base piloting skill) + 1 (Avionics Damage) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (critical hit) + 0 (avionics hit) + 0 (damage threshold exceeded)].
    Roll #1, (critical hit); needs 6, rolls 2 : out of control
*Jagatai A ID:75 (Alpha Trinary) loses 1 elevation*    Roll #2, (avionics hit); needs 6, rolls 7 : already out of control.
    Roll #3, (damage threshold exceeded); needs 6, rolls 5 : already out of control.

Jagatai A ID:76 (Alpha Trinary) must make 1 control roll(s) (stalled out).
The base target is 4 [3 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (stalled out)].
    Roll #1, (stalled out); needs 4, rolls 6 : already out of control.

Jagatai A ID:76 must make a control roll to regain control (Alpha Trinary).
Needs 4, rolls 3 : remains out of control.
Battlefield state:
Spoiler:
Enlarge Image
The Loki continues hanging back, the mech visibly glowing even as sensor readings on it return nothing. The two Ryokens continue south, bogging down in the water and mud a little, while the Blackhawk hops to the east. The Dragonfly remains stationary, as does its guard detail of power armored troopers.

Movement Mods:
Loki: +0 (+1 if attack comes through hex 2906)
Ryokens: +1
Dragonfly: +0
Black Hawk: +3
Elemental 77: +0

Karnov reduced from 11/17 to 7/11 movement due to rotor damage
Dragonfly scanning building in hex 1916 (will complete this turn)

Heat chart added to rules refresher post.
Last edited by NickAragua on Mon Jan 11, 2021 10:00 pm, edited 1 time in total.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Leraje »

Staying put. 2 PPCs at Stormcrow-0512.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by El Guapo »

Did you change the posting format of the battlefield map? When I click on the map now to zoom in, it merely opens up another map of the same size.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by El Guapo »

I can hit 0512 from 0817, right? If so I'll walk there, rotate left, and fire both PPCs and the Gauss at Stormcrow-0512.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Stefan Stirzaker »

Can I go to 1011 or 1112 and fire at the closest ryoken

Thx
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

El Guapo wrote: Mon Jan 11, 2021 10:43 pm Did you change the posting format of the battlefield map? When I click on the map now to zoom in, it merely opens up another map of the same size.
Forgot the bigimg tag. Should be fixed now.

And yes, you can hit 0512 from 0817.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by $iljanus »

So let's pull my doomed gunship back to 1417 if possible. Also if it can take a potshot at the Jagatai at 1516 once it gets there, go for it.

Can the Partisan move to 0716 and support the attack on the Stormcrow in 0512? If so, let's do it. And what are my options for my Drillson to also support the attack on that Stormcrow?

Thanks!
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

No way those MGs reach the aerospace fighter.

0716 is a little far for the Partisan (each mud hex is +1 movement, plus a PSR and the Partisan only has 3/5 for MP, which is a stat I forgot to post - updated now, also updated the rules refresher with rules for mud/swamp hexes, which I thought I included).

The Drillson can go wherever as it ignores modifiers from mud/swamps, but it would benefit greatly from moving as far as it can to have a higher movement mod.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by $iljanus »

Yeah it was a bit of a pipe dream for that gunship to be able to target that fighter.

How about moving that Drillson to 1118 and target the unit in 0512 with the LRM and laser. Leave the Partisan in place for now. And have the gunship move to 1519 for the moment.

Sorry thought I had the Partisan. Let me think about the Galleon.

Can it target that fighter at 1516 from where it is (0618)? It will be easier for me to track my units once they start dying... :lol:
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Leraje »

Poor Stormcrow...

Made me think of
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

$iljanus wrote: Tue Jan 12, 2021 3:19 pm Let me think about the Galleon.

Can it target that fighter at 1516 from where it is (0618)?
Nope. Effective range to aircraft is hex distance + 2x aircraft altitude (so at least 6 if you're right under it), while the Galleon's got medium lasers (9) and a medium pulse laser (6).
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by $iljanus »

NickAragua wrote: Tue Jan 12, 2021 4:08 pm
$iljanus wrote: Tue Jan 12, 2021 3:19 pm Let me think about the Galleon.

Can it target that fighter at 1516 from where it is (0618)?
Nope. Effective range to aircraft is hex distance + 2x aircraft altitude (so at least 6 if you're right under it), while the Galleon's got medium lasers (9) and a medium pulse laser (6).
Okay then. The Galleon can stay put for now and will pounce when the time is right. Orders stand for my other units.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by gbasden »

If the Partisan moved to 0619 could it get shots off at the Jagatai in 1516?
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

Yes, but our aerospace fighters seem to have things under control.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by gbasden »

NickAragua wrote: Wed Jan 13, 2021 8:31 am Yes, but our aerospace fighters seem to have things under control.
I guess my units will just hold tight this round.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Isgrimnur »

1912 in the most efficient manner, NE, engage Black Hawk.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

"Rotor's chugging, we're slowed down!" The chopper pilot reports.

Guru's Thug takes multiple blasts from the nearby Ryoken, a laser flaying away left torso armor while an LBX autocannon spatters pelts across the upper torso section.

The offending mech takes a beating, losing a substantial amount of armor, including some "ablative armor", as a PPC shot from El Guapo's Marauder and another from Guru's Thug both happen to hit the one battle armored trooper, frying the poor guy. Damage also comes in from our Awesome.

As fire comes in from the fixed autocannon turrets, the Ryoken's mechwarrior is unable to keep the mech balanced and falls over backwards, especially when one blows out the armor on the left leg and a pair of actuators.

The other Ryoken observes this and scores a couple of hits with the pulse laser and its LBX autocannon on Guru's Thug as well.

Fury's Guillotine takes a PPC blast from the Loki to the center torso, nearly blowing through its center torso armor. The mechwarrior's deft moves avoid a blast from the LBX autocannon on the Black Hawk, and our mechwarrior smirks as she gets into the minimum range on its LRMs. Which then proceed to pepper the Guillotine's left side regardless. Our mechwarrior scores a glancing hit against the Black Hawk's right leg with a medium laser, but is unable to inflict meaningful damage.

Our aerospace fighters and the ground-based turrets score major damage on the hostile fighters as they try to regain control of their aircraft.

Raw firing/heat data:
Spoiler:
Drillson Heavy Hover Tank (Standard) ID:152 (1st Octopus Overlords) must make a piloting skill check while moving from hex 0720 to hex 0819 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.


Jagatai A ID:76 (Alpha Trinary) stalls out and loses elevation!

Weapon Attack Phase
-------------------

Weapons fire for Ryoken (Stormcrow) C ID:6 (Alpha Trinary)
    Large Pulse Laser at Thug THG-11EO ID:103 (1st Octopus Overlords); needs 3, rolls 8 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) LT
        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 11 damage to LT.
            14 Armor remaining.


    LB 10-X AC (Cluster ammo) at Thug THG-11EO ID:103 (1st Octopus Overlords); needs 4, rolls 7 : - Direct Blow - 6 pellet(s) hit (using Partial cover (horizontal 50%) table) (w/ +2 bonus).

        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 1 damage to LA.
            25 Armor remaining.

        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 1 damage to LA.
            24 Armor remaining.

        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 1 damage to RA.
            25 Armor remaining.

        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 1 damage to LT.
            13 Armor remaining.

        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 1 damage to CT.
            33 Armor remaining.

        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 1 damage to LA.
            23 Armor remaining.


Weapons fire for Jagatai A ID:75 (Alpha Trinary)
    ER Large Laser at Shilone SL-17 ID:126 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits NOS
        Shilone SL-17 ID:126 (1st Octopus Overlords) takes 5 damage to NOS.
            55 Armor remaining.


Weapons fire for Ryoken (Stormcrow) C ID:9 (Alpha Trinary)
    Large Pulse Laser at Thug THG-11EO ID:103 (1st Octopus Overlords); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) RT
        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 10 damage to RT.
            15 Armor remaining.


    Medium Pulse Laser at Thug THG-11EO ID:103 (1st Octopus Overlords); needs 7, rolls 4 : misses


    Medium Pulse Laser at Thug THG-11EO ID:103 (1st Octopus Overlords); needs 7, rolls 6 : misses


    LB 10-X AC (Cluster ammo) at Thug THG-11EO ID:103 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -4 pellet(s) hit (using Partial cover (horizontal 50%) table) (w/ -4 malus).

        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 1 damage to LA.
            22 Armor remaining.

        Thug THG-11EO ID:103 suffers no damage. (RL behind cover)

        Thug THG-11EO ID:103 (1st Octopus Overlords) takes 1 damage to LA.
            21 Armor remaining.

        Thug THG-11EO ID:103 suffers no damage. (LL behind cover)


Weapons fire for Loki (Hellbringer) Prime ID:10 (Alpha Trinary)
    ER PPC at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 7, rolls 8 : hits CT
        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 15 damage to CT.
            5 Armor remaining.


Weapons fire for Black Hawk (Nova) D ID:8 (Alpha Trinary)
    LB 5-X AC (Cluster ammo) at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 6, rolls 3 : misses


    LRM 20 at Guillotine GLT-4LJ ID:124 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -12 missile(s) hit (w/ -4 malus).

        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 5 damage to LL.
            12 Armor remaining.

        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 5 damage to LT.
            17 Armor remaining.

        Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) takes 2 damage to RT.
            18 Armor remaining.


Weapons fire for Awesome AWS-8QXL ID:114 (1st Octopus Overlords)
    ER PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 5, rolls 6 : hits LT
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 10 damage to LT.
            The passenger, Elemental Battle Armor [Flamer] ID:78 (Alpha Trinary), avoids damage.
            7 Armor remaining.


    PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 5, rolls 9 : - Direct Blow - hits LL
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 11 damage to LL.
            14 Armor remaining.


Weapons fire for Marauder MAD-3RXL ID:115 (1st Octopus Overlords)
    PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 3, rolls 4 : hits RT
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 10 damage to RT.
            The passenger, Elemental Battle Armor [Flamer] ID:78 (Alpha Trinary), gets in the way.
                Elemental Battle Armor [Flamer] ID:78 (Alpha Trinary) takes 10 damage to Trooper 1.
                    0 Armor remaining.
            17 Armor remaining.


    PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 3, rolls 7 : - Direct Blow - hits LL
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 11 damage to LL.
            3 Armor remaining.


    Gauss Rifle at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 3, rolls 10 : - Direct Blow - hits RL
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 17 damage to RL.
            8 Armor remaining.


Weapons fire for Thug THG-11EO ID:103 (1st Octopus Overlords)
    PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 6, rolls 10 : - Direct Blow - hits RT
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 11 damage to RT.
            The passenger, Elemental Battle Armor [Flamer] ID:78 (Alpha Trinary), gets in the way.
                Elemental Battle Armor [Flamer] ID:78 (Alpha Trinary) takes 1 damage to Trooper 1.
                     TROOPER KILLED,
        10 damage point(s) passes on to Ryoken (Stormcrow) C ID:6 (Alpha Trinary).
            7 Armor remaining.


    PPC at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 6, rolls 5 : misses


    SRM 6 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 8, rolls 10 : 3 missile(s) hit.

        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 2 damage to RA.
            16 Armor remaining.

        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 2 damage to LL.
            1 Armor remaining.

        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 2 damage to LA.
            16 Armor remaining.


    SRM 6 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 8, rolls 3 : misses


Weapons fire for Guillotine GLT-4LJ ID:124 (1st Octopus Overlords)
    Large Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 6 : misses


    Medium Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 5 : misses


    Medium Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 8 : misses


    Medium Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 9 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits RL
        Black Hawk (Nova) D ID:8 (Alpha Trinary) takes 1 damage to RL.
            19 Armor remaining.


    Medium Laser at Black Hawk (Nova) D ID:8 (Alpha Trinary); needs 9, rolls 6 : misses


Weapons fire for Galleon Light Tank GAL-102 ID:158 (1st Octopus Overlords)
    Medium Laser at Dragonfly (Viper) Prime ID:7 (Alpha Trinary); needs 6, rolls 9 : - Direct Blow - hits CT
        Dragonfly (Viper) Prime ID:7 (Alpha Trinary) takes 6 damage to CT.
            10 Armor remaining.


Weapons fire for Shilone SL-17 ID:126 (1st Octopus Overlords)
    LRM 20 at Jagatai A ID:75 (Alpha Trinary); needs 1, rolls 4 : hits.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to AFT.
            26 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to RWG.
            25 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Fuel Tank Hit... It fails to ignite!

        Jagatai A ID:75 (Alpha Trinary) takes 2 damage to AFT.
            24 Armor remaining.


    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 1, rolls 7 : - Direct Blow - hits (using Rear table) LWG
        Jagatai A ID:75 (Alpha Trinary) takes 9 damage to LWG.
            10 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (5+1) = 6 : no effect.


    Medium Laser at Jagatai A ID:75 (Alpha Trinary); needs 1, rolls 9 : - Direct Blow - hits (using Rear table) AFT
        Jagatai A ID:75 (Alpha Trinary) takes 7 damage to AFT.
            17 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (11+2) = 13 : Possibly out of control!


Weapons fire for Lucifer LCF-R15OA ID:143 (1st Octopus Overlords)
    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 3, rolls 4 : hits (using Rear table) RWG
        Jagatai A ID:75 (Alpha Trinary) takes 8 damage to RWG.
            17 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Fuel Tank Hit... It fails to ignite!


    Large Laser at Jagatai A ID:75 (Alpha Trinary); needs 3, rolls 9 : - Direct Blow - hits (using Rear table) AFT
        Jagatai A ID:75 (Alpha Trinary) takes 10 damage to AFT.
            7 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (8+2) = 10 : Engine hit!


    LRM 15 (Artemis-capable ammo) at Jagatai A ID:75 (Alpha Trinary); needs 3, rolls 7 : - Direct Blow - hits.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to LWG.
            5 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (8+1) = 9 : Critical hit on Streak SRM 6.

        Jagatai A ID:75 (Alpha Trinary) takes 5 damage to RWG.
            12 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (4+1) = 5 : no effect.

        Jagatai A ID:75 (Alpha Trinary) takes 2 damage to LWG.
            3 Armor remaining.


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 3, rolls 5 : hits (using Rear table) AFT
        Jagatai A ID:75 (Alpha Trinary) takes 3 damage to AFT.
            4 Armor remaining.


    Small Laser at Jagatai A ID:75 (Alpha Trinary); needs 3, rolls 5 : hits (using Rear table) AFT
        Jagatai A ID:75 (Alpha Trinary) takes 3 damage to AFT.
            1 Armor remaining.


Weapons fire for Drillson Heavy Hover Tank (Standard) ID:152 (1st Octopus Overlords)
    Large Laser at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 9, rolls 4 : misses


    LRM 10 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 9, rolls 6 : misses


    SRM 2 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 11, rolls 8 : misses


    SRM 2 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 11, rolls 7 : misses


Weapons fire for Partisan Heavy Tank (Standard) ID:153 (1st Octopus Overlords)
    AC/5 at Jagatai A ID:76 (Alpha Trinary); needs 7, rolls 5 : misses


    AC/5 at Jagatai A ID:76 (Alpha Trinary); needs 7, rolls 8 : hits (using Left Side table) NOS
        Jagatai A ID:76 (Alpha Trinary) takes 5 damage to NOS.
            50 Armor remaining.


    AC/5 at Jagatai A ID:76 (Alpha Trinary); needs 7, rolls 4 : misses


    AC/5 at Jagatai A ID:76 (Alpha Trinary); needs 7, rolls 12 : - Direct Blow - hits (using Left Side table) LWG
        Jagatai A ID:76 (Alpha Trinary) takes 6 damage to LWG.
            44 Armor remaining.
            Possible critical hit (12 to hit); needs 8, rolls (4+1) = 5 : no effect.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (4+1) = 5 : no effect.


Weapons fire for AC/10 Turret (Single) ID:154 (1st Octopus Overlords)
    AC/10 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 8, rolls 11 : - Direct Blow - hits CT
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 11 damage to CT.
            4 Armor remaining.


Weapons fire for AC/10 Turret (Single) ID:155 (1st Octopus Overlords)
    AC/10 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 10, rolls 11 : hits LL
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 10 damage to LL.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LL. Roll is 11; 2 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Upper Leg.


Weapons fire for AC/10 Turret (Single) ID:156 (1st Octopus Overlords)
    AC/10 at Jagatai A ID:76 (Alpha Trinary); needs 5, rolls 8 : - Direct Blow - hits (using Rear table) AFT
        Jagatai A ID:76 (Alpha Trinary) takes 11 damage to AFT.
            28 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (9+1) = 10 : Engine hit!


Weapons fire for AC/10 Turret (Single) ID:157 (1st Octopus Overlords)
    AC/10 at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 10, rolls 3 : misses


Weapons fire for Medium Laser Turret (Dual) ID:162 (1st Octopus Overlords)
    Medium Laser at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 10, rolls 6 : misses


    Medium Laser at Ryoken (Stormcrow) C ID:6 (Alpha Trinary); needs 10, rolls 4 : misses


Weapons fire for Medium Laser Turret (Dual) ID:160 (1st Octopus Overlords)
    Medium Laser at Jagatai A ID:76 (Alpha Trinary); needs 5, rolls 7 : hits (using Rear table) AFT
        Jagatai A ID:76 (Alpha Trinary) takes 5 damage to AFT.
            23 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.


    Medium Laser at Jagatai A ID:76 (Alpha Trinary); needs 5, rolls 9 : - Direct Blow - hits (using Rear table) AFT
        Jagatai A ID:76 (Alpha Trinary) takes 6 damage to AFT.
            17 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (8+1) = 9 : Engine hit!


Weapons fire for Medium Laser Turret (Dual) ID:163 (1st Octopus Overlords)
    Medium Laser at Jagatai A ID:76 (Alpha Trinary); needs 9, rolls 7 : misses


    Medium Laser at Jagatai A ID:76 (Alpha Trinary); needs 9, rolls 6 : misses




Thug THG-11EO ID:103 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 10 : succeeds.

Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [2 (Base piloting skill) + 1 (Mud)].
    Roll #1, (2 (Base piloting skill) + 1 (Mud) + 1 (20+ damage)); needs 4, rolls 4 : succeeds.

Ryoken (Stormcrow) C ID:6 (Alpha Trinary) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; 80+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 4 (80+ damage)); needs 8, rolls 4 : falls.
    Ryoken (Stormcrow) C ID:6 (Alpha Trinary) falls on its rear, suffering 6 damage.
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 5 damage to LA.
            11 Armor remaining.
        Ryoken (Stormcrow) C ID:6 (Alpha Trinary) takes 1 damage to RA.
            15 Armor remaining.

Pilot of Ryoken (Stormcrow) C ID:6 (Alpha Trinary) "Olaf Flis" must roll 8 to avoid damage; rolls 5 : fails.
        Pilot of Ryoken (Stormcrow) C ID:6 (Alpha Trinary) "Olaf Flis" takes 1 damage (1 total hits).
        Pilot of Ryoken (Stormcrow) C ID:6 (Alpha Trinary) "Olaf Flis" needs a 3 to stay conscious. Rolls 6 : successful!

Heat Phase
-------------------
Awesome AWS-8QXL ID:114 (1st Octopus Overlords) gains 25 heat, sinks 31 heat and is now at 0 heat.
Marauder MAD-3RXL ID:115 (1st Octopus Overlords) gains 22 heat, sinks 17 heat and is now at 5 heat.
Thug THG-11EO ID:103 (1st Octopus Overlords) gains 30 heat, sinks 28 heat and is now at 2 heat.
Guillotine GLT-4LJ ID:124 (1st Octopus Overlords) gains 24 heat, sinks 22 heat and is now at 4 heat.
Shilone SL-17 ID:126 (1st Octopus Overlords) gains 17 heat, sinks 17 heat and is now at 0 heat.
Lucifer LCF-R15O ID:71 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lucifer LCF-R15OA ID:143 (1st Octopus Overlords) gains 23 heat, sinks 23 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:10 (Alpha Trinary) gains 16 heat, sinks 26 heat and is now at 1 heat.
Dragonfly (Viper) Prime ID:7 (Alpha Trinary) gains 2 heat, sinks 2 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) D ID:8 (Alpha Trinary) gains 8 heat, sinks 8 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:6 (Alpha Trinary) gains 13 heat, sinks 13 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:9 (Alpha Trinary) gains 21 heat, sinks 20 heat and is now at 1 heat.
Jagatai A ID:75 (Alpha Trinary) gains 14 heat, sinks 14 heat and is now at 0 heat.
Jagatai A ID:76 (Alpha Trinary) gains 4 heat, sinks 4 heat and is now at 0 heat.

Control Rolls
-------------------

Jagatai A ID:75 (Alpha Trinary) must make 2 control roll(s) (critical hit; damage threshold exceeded).
The base target is 6 [4 (Base piloting skill) + 1 (Avionics Damage) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (critical hit) + 0 (damage threshold exceeded)].
    Roll #1, (critical hit); needs 6, rolls 3 : already out of control.
    Roll #2, (damage threshold exceeded); needs 6, rolls 6 : already out of control.

Jagatai A ID:75 must make a control roll to regain control (Alpha Trinary).
Needs 6, rolls 7 : regains control!

Jagatai A ID:76 (Alpha Trinary) must make 2 control roll(s) (stalled out; damage threshold exceeded).
The base target is 4 [3 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (stalled out) + 0 (damage threshold exceeded)].
    Roll #1, (stalled out); needs 4, rolls 9 : already out of control.
    Roll #2, (damage threshold exceeded); needs 4, rolls 7 : already out of control.

Jagatai A ID:76 must make a control roll to regain control (Alpha Trinary).
Needs 4, rolls 5 : regains control!
Battlefield state:
Spoiler:
Enlarge Image
The downed Ryoken fails to get up all the way, only managing to struggle up to a knee. The other Ryoken continues running along the west side of the field, using a small hill for cover. The Black Hawk jumps southeast, while the Loki remains in its camping spot, having stopped glowing red. The Dragonfly's mechwarrior is biding his time.

The aerospace fighters appear to have regained control, but are both smoking heavily and appear to be missing large bits, which is probably why they're firing up what's left of their engines, hitting the deck and disengaging at top speed.

"Uh, we got a problem guys!" the HQ people call out. "Got some guys in powered armor breaking down the door! Get some help over here now!"

Movement mods:
Hellbringer, Ryoken 6: +0
Ryoken 9: +1, +2 if attack comes through hex 0215 or 0216 and attackers is at level 0
Black Hawk: +3
Elementals 77: +2
Dragonfly: Unknown (ace: mech moves after players)

Apparently, "flight stabilizer" damage prevents VTOLs from using flank speed, so it's limited to 7MP.

Objective update:
Hostile unit has identified HQ.
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Leraje
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Leraje »

Stay hull down, turn to face SE and alpha the Toadies.
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Isgrimnur
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Isgrimnur »

Our colors flipped.
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by Isgrimnur »

1916 and engage the Elementals.
It's almost as if people are the problem.
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NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

Isgrimnur wrote: Wed Jan 13, 2021 5:44 pm Our colors flipped.
Whoops, took the screenshot from the wrong megamek instance.
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Re: Let's Play Together: GM'd Battletech via MegaMek X

Post by NickAragua »

Isgrimnur wrote: Wed Jan 13, 2021 5:45 pm 1916 and engage the Elementals.
That, uh, may collapse the building. It's only got CF 40 and your mech weighs 70.
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