And I've uploaded my first created scenario: Lafayette We Are Back 01 Landing. It should actually be "Lafayette We Are Back - 01 Landing" but I was having problems with hyphens in the title.
Re: Second Front
Posted: Sun Feb 05, 2023 1:42 am
by jztemple2
I don't think I posted this before. It is a look at the Garage function in the game. Here it is possible to select tanks, self-propelled guns, armored cars, etc and compare them against each other. Pretty cool and a great help in scenario design as you can tag individual items to be given prominence when you design a scenario.
Re: Second Front
Posted: Sun Feb 05, 2023 4:01 pm
by jztemple2
This is an hour and forty minute long replay of my playing of the scenario "Hasty Defence" (yes, I know the proper spelling is "Defense", but I'm quoting the scenario title). I won with hardly any units left, but a win is a win.
Note that I don't play with any music on, nor is there any narration. So it is going to be quiet a lot of the time. Also I had to splice together two play sessions after the one hour mark, at the end of turn seven, so there's a little jump at that point.
Re: Second Front
Posted: Sun Feb 05, 2023 4:02 pm
by jztemple2
This is a 30 minute replay of my win in the "Falaise Escape" scenario. As always, I play without music and there is no narration. The moves are mostly self-explanatory, except to note that the requirement was to escape the map with fourteen victory points worth of units. You'll see me highlight units which show on the unit display at the bottom right of the screen. The total value of those units shows up at the bottom left of the unit display there. So I was keeping track that I had at least fourteen points worth of units there to exit off the map.
Re: Second Front
Posted: Sun Feb 05, 2023 7:14 pm
by Blackhawk
jztemple2 wrote: Sun Feb 05, 2023 4:01 pm
This is an hour and forty minute long replay of my playing of the scenario "Hasty Defence" (yes, I know the proper spelling is "Defense", but I'm quoting the scenario title).
Only if you're an American. The entirety of the remaining English speaking world spells it 'defence.'
jztemple2 wrote: Sun Feb 05, 2023 4:01 pm
This is an hour and forty minute long replay of my playing of the scenario "Hasty Defence" (yes, I know the proper spelling is "Defense", but I'm quoting the scenario title).
Only if you're an American. The entirety of the remaining English speaking world spells it 'defence.'
Really? OK, I'll change that in the description. Thanks for letting me know.
Re: Second Front
Posted: Mon Feb 06, 2023 6:38 pm
by Holman
I have heard Second Front described as a good computer version of Advanced Squad Leader.
I'm not picky, but I am curious. Asking as someone who has read all 700+ small-print, double-column, full-sized pages of the ASL rulebook, how accurate is this description? I'm really curious because so much of what ASL tries to do on paper (movement timing, line of sight, spotting, map levels, etc) is almost trivial for a computer engine.
Of course ASL includes nationalities and equipment and environments that aren't (yet?) included in Second Front, but can anyone with experience of both games give me a sense of how close they are to one another in mechanics?
(Full disclosure: despite maybe 200+ hours reading ASL rules, sorting ASL counters, and engaging in ASL discussions, I have only played two short ASL scenarios to completion. Such is wargaming.)
Re: Second Front
Posted: Mon Feb 06, 2023 8:36 pm
by jztemple2
Holman wrote: Mon Feb 06, 2023 6:38 pm
I have heard Second Front described as a good computer version of Advanced Squad Leader.
I'm not picky, but I am curious. Asking as someone who has read all 700+ small-print, double-column, full-sized pages of the ASL rulebook, how accurate is this description? I'm really curious because so much of what ASL tries to do on paper (movement timing, line of sight, spotting, map levels, etc) is almost trivial for a computer engine.
Of course ASL includes nationalities and equipment and environments that aren't (yet?) included in Second Front, but can anyone with experience of both games give me a sense of how close they are to one another in mechanics?
(Full disclosure: despite maybe 200+ hours reading ASL rules, sorting ASL counters, and engaging in ASL discussions, I have only played two short ASL scenarios to completion. Such is wargaming.)
It's been thirty years since I played ASL so I can't personally comment on its authenticity, but people on Discord seem pleased with the way it emulates ASL. There are some nitpickers about little details but aren't there always?
Since I did my wargaming solo I was the same boat as you, I spent a lot of hours reading rules and punching out pieces, not so much playing
You might consider buying the game on Steam and using the two hour grace period to see if you like it.
By the way, the latest patch added an "Unlock All" button to the scenario picker so now the newbies can access all the harder scenarios and complain about how hard they are . At least this might make some of the whiners on Steam happy.
Re: Second Front
Posted: Mon Feb 06, 2023 9:37 pm
by Holman
Thanks!
My son bought it and is really enjoying it, so I'll tap into his library when he's not playing and see if I want my own copy.
Re: Second Front
Posted: Mon Feb 06, 2023 10:57 pm
by Archinerd
Sorry, I"m no help either. I've never played ASL, and only know it by reputation.
Re: Second Front
Posted: Mon Feb 06, 2023 11:04 pm
by Max Peck
Holman wrote: Mon Feb 06, 2023 6:38 pm
I have heard Second Front described as a good computer version of Advanced Squad Leader.
I'm not picky, but I am curious. Asking as someone who has read all 700+ small-print, double-column, full-sized pages of the ASL rulebook, how accurate is this description? I'm really curious because so much of what ASL tries to do on paper (movement timing, line of sight, spotting, map levels, etc) is almost trivial for a computer engine.
Of course ASL includes nationalities and equipment and environments that aren't (yet?) included in Second Front, but can anyone with experience of both games give me a sense of how close they are to one another in mechanics?
(Full disclosure: despite maybe 200+ hours reading ASL rules, sorting ASL counters, and engaging in ASL discussions, I have only played two short ASL scenarios to completion. Such is wargaming.)
I took the plunge on this after watching most of the above video. It really does feel like a faithful adaptation of Advanced Squad Leader (minus the dozens upon dozens of expansions, but those are perhaps to come).
I still prefer the Combat Mission series for complex WW2 tactical battles, but this new game definitely scratches a certain hex-and-counter itch. It's very well done.
Re: Second Front
Posted: Wed Feb 08, 2023 6:57 pm
by jztemple2
Holman wrote: Wed Feb 08, 2023 6:25 pm
I took the plunge on this after watching most of the above video. It really does feel like a faithful adaptation of Advanced Squad Leader (minus the dozens upon dozens of expansions, but those are perhaps to come).
I still prefer the Combat Mission series for complex WW2 tactical battles, but this new game definitely scratches a certain hex-and-counter itch. It's very well done.
Assuming the naysayers and the whiners don't discourage the developer and publisher too much and the sales are good, I think it would be a good bet to see expansions for Italy and North Africa, plus the Pacific. I'll be buying them. Assuming of course the modders don't figure out how to add them all
I played a lot of Combat Mission back in the day and enjoyed it too. Maybe I ought to see what they are doing with the game. Any suggestions about where to start with it? I don't have my old copies from twenty plus years ago . I looked at Slitherine but none of the CM stuff seems to be WW2.
Holman wrote: Wed Feb 08, 2023 6:25 pm
I took the plunge on this after watching most of the above video. It really does feel like a faithful adaptation of Advanced Squad Leader (minus the dozens upon dozens of expansions, but those are perhaps to come).
I still prefer the Combat Mission series for complex WW2 tactical battles, but this new game definitely scratches a certain hex-and-counter itch. It's very well done.
Assuming the naysayers and the whiners don't discourage the developer and publisher too much and the sales are good, I think it would be a good bet to see expansions for Italy and North Africa, plus the Pacific. I'll be buying them. Assuming of course the modders don't figure out how to add them all
I played a lot of Combat Mission back in the day and enjoyed it too. Maybe I ought to see what they are doing with the game. Any suggestions about where to start with it? I don't have my old copies from twenty plus years ago . I looked at Slitherine but none of the CM stuff seems to be WW2.
CM is in a whole new engine since back in the day. The WW2 games are divided into various portions of the war, including 1944 in the West (starting with Normandy), 1945 in the West (starting with the Bulge), 1944-45 on the Eastern Front, and 1943-44 Sicily-Italy.
Their publishing relationship with Slitherine is very recent, and the WW2 games aren't part of it yet (or at least aren't yet on Steam). You can find everything here.
Re: Second Front
Posted: Thu Feb 09, 2023 2:16 pm
by jztemple2
Thanks for the info on CM!
Re: Second Front
Posted: Thu Feb 09, 2023 10:24 pm
by em2nought
Holman wrote: Mon Feb 06, 2023 6:38 pm
(Full disclosure: despite maybe 200+ hours reading ASL rules, sorting ASL counters, and engaging in ASL discussions, I have only played two short ASL scenarios to completion. Such is wargaming.)
I never even played one game of Panzer Leader, but I was always jonesing to get ASL. At least I played the SPI Civil War Quads, and early CM. I'll be jonesing for Second Front if they add the early war. I think my PC gaming buying spree slowed down considerably once games stopped having so many physical components to fondle.
Re: Second Front
Posted: Thu Feb 09, 2023 11:41 pm
by dbt1949
I never played ASL but I have thousands of hours in Squad Leader.
Re: Second Front
Posted: Tue Feb 14, 2023 12:40 am
by jztemple2
A very useful video from one of the playtesters.
Re: Second Front
Posted: Tue Feb 14, 2023 11:09 am
by Lassr
Forum effect got me and I bought this game and plan to play it soon.
Watching the video, the first thing they cover is turning the engine off on the truck to load and unload...that is a really odd feature to put in the game. What's the point? Just seems like something that would lead to confusion and frustration when trying to dismount a vehicle.
"Sarge, we can't get out! Get Pyle to turn the engine off on the truck! I know we are not moving, but that exhaust is making us cough, and we're scared to get out!"
Re: Second Front
Posted: Tue Feb 14, 2023 11:14 am
by jztemple2
Lassr wrote: Tue Feb 14, 2023 11:09 am
Watching the video, the first thing they cover is turning the engine off on the truck to load and unload...that is a really odd feature to put in the game. What's the point? Just seems like something that would lead to confusion and frustration when trying to dismount a vehicle.
I think the effect is more that the truck isn't ready to discharge or accept passengers; tailgate down, covers pulled back, etc.
Re: Second Front
Posted: Wed Feb 15, 2023 4:13 pm
by Holman
Lassr wrote: Tue Feb 14, 2023 11:09 am
Forum effect got me and I bought this game and plan to play it soon.
Watching the video, the first thing they cover is turning the engine off on the truck to load and unload...that is a really odd feature to put in the game. What's the point? Just seems like something that would lead to confusion and frustration when trying to dismount a vehicle.
"Sarge, we can't get out! Get Pyle to turn the engine off on the truck! I know we are not moving, but that exhaust is making us cough, and we're scared to get out!"
I believe it might stand in for being in motion or not. ASL tracked whether vehicles were still moving or stopped at the end of their turn, as this has effects on firing or being targeted and on whether infantry can board or exit. In other words, even though it's a turn-based game, vehicles might be "in motion" during enemy fire phases.
If "engine on/off" is the exact same feature, I agree that the term they're using feels a bit odd.
Lassr wrote: Tue Feb 14, 2023 11:09 am
Forum effect got me and I bought this game and plan to play it soon.
Watching the video, the first thing they cover is turning the engine off on the truck to load and unload...that is a really odd feature to put in the game. What's the point? Just seems like something that would lead to confusion and frustration when trying to dismount a vehicle.
"Sarge, we can't get out! Get Pyle to turn the engine off on the truck! I know we are not moving, but that exhaust is making us cough, and we're scared to get out!"
I believe it might stand in for being in motion or not. ASL tracked whether vehicles were still moving or stopped at the end of their turn, as this has effects on firing or being targeted and on whether infantry can board or exit. In other words, even though it's a turn-based game, vehicles might be "in motion" during enemy fire phases.
If "engine on/off" is the exact same feature, I agree that the term they're using feels a bit odd.
Ah, that makes more sense then.
Re: Second Front
Posted: Tue Feb 21, 2023 12:03 pm
by jztemple2
New patch. That first item will please some people.
Version 1.153
free camera rotation with middle mouse button
faster map rotated speed
increased chance of rubble (>= 70 mm)
increased chance for fire
Description and Aftermath in scenario Fire and Manouver
I tried to find and fix the endless fire by squad with flamethrower bug
other fixes
Re: Second Front
Posted: Wed Mar 01, 2023 1:54 pm
by Apollo
What is the campaign like? I've heard that you have to win a few scenarios first in order to unlock the campaign but I haven't otherwise heard anything about it.
Re: Second Front
Posted: Wed Mar 01, 2023 2:01 pm
by jztemple2
Apollo wrote: Wed Mar 01, 2023 1:54 pm
What is the campaign like? I've heard that you have to win a few scenarios first in order to unlock the campaign but I haven't otherwise heard anything about it.
Haven't tried it myself. Anyone else?
Re: Second Front
Posted: Wed Apr 05, 2023 1:09 pm
by jztemple2
There have been a multitude of small patches released and now info on a new DLC which you kind of knew was coming:
For the Commonwealth
The Commonwealth forces are deploying to the hex battlefields of "Second Front". Fight with and against them in new campaigns and scenarios. Those coming across these new forces will need to be aware of their precision on the battlefield.
New Desert Tile Set
A new desert tile set will be introduced with the release of this DLC and it will be available to all owners of the base game. New tiles include:
• Hamada
• Cactus
• Sand
• Sand Dunes
• Date Trees
• Sangar
New Decorations will be available for those looking to dress their Desert maps.
New structures will also be added that will allow units to deploy mortars on rooftops.
Environmental factors such as dusk and dawn sun blindness will need to be taken into account.
Dust from vehicles moving across the desert will also become a factor when engaging in battles within this new battlespace.
New features include
• Campaign: "Attack on Dier el Shein"
• Campaign: "Battle for Caen"
• 45 Tanks
• 8 Jeeps and Trucks
• 1 Bren Carrier
• 9 Guns
• 24 new Scenarios
Also take advantage of the British PIAT that is hurled by a spring, and avoid the the backblast indoors that is common of other anti tank infantry weapons.
Re: Second Front
Posted: Sun Apr 09, 2023 8:41 pm
by Holman
Although the "Bully Beef" DLC highlights British fighting in North Africa, it also advertises a "Battle for Caen" campaign, which means British forces in Normandy.
The screenshots on Steam also present not only British but also early-war American units (e.g. Stuarts, Grants) in desert livery. I assume the Germans will get the same desert treatment.
We haven't seen snow terrain, so I assume that a Bulge/Russian winter DLC is still to come.
Re: Second Front
Posted: Sun Apr 09, 2023 9:30 pm
by jztemple2
Holman wrote: Sun Apr 09, 2023 8:41 pm
The screenshots on Steam also present not only British but also early-war American units (e.g. Stuarts, Grants) in desert livery.
Early after release I was building a scenario and noticed that the early American armor wasn't included, it would have been nice to have it for my "what if" scenario. Maybe I'll do a version 2.0 when it is released.
Re: Second Front
Posted: Sun Apr 09, 2023 9:42 pm
by Holman
I can imagine future DLC as:
1) British Mediterranean/European along with US/German Med forces (already announced).
2) Late-war winter USA, German, British, and Russian forces (skins and scenarios).
3) Early/mid-war French, Italian, and minor Axis forces.
4) Pacific Japanese, British, and American (including USMC) forces and terrain.
Re: Second Front
Posted: Mon Apr 10, 2023 9:09 pm
by em2nought
Holman wrote: Sun Apr 09, 2023 9:42 pm
I can imagine future DLC as:
1) British Mediterranean/European along with US/German Med forces (already announced).
2) Late-war winter USA, German, British, and Russian forces (skins and scenarios).
3) Early/mid-war French, Italian, and minor Axis forces.
4) Pacific Japanese, British, and American (including USMC) forces and terrain.
Poland would be nice to have also.
Re: Second Front
Posted: Mon Nov 13, 2023 7:07 am
by em2nought
I really expected to be reading WAY more posts about this title helping me to not be able to resist the purchase. Guess I won't be waltzing my Matilda all over for awhile yet.
Re: Second Front
Posted: Mon Nov 13, 2023 10:45 am
by jztemple2
em2nought wrote: Mon Nov 13, 2023 7:07 am
Guess I won't be waltzing my Matilda all over for awhile yet.
Nice reference . The dev is still active on Discord, so I'm guessing we will see the DLC at some point.
Re: Second Front
Posted: Wed Nov 15, 2023 7:32 pm
by jztemple2
Here's another new screenshot from the DLC under development:
Re: Second Front
Posted: Tue Nov 21, 2023 1:44 am
by jztemple2
Something posted in the debug channel on Discord, showing some the new help items in the DLC
Re: Second Front
Posted: Tue Nov 21, 2023 6:06 pm
by Holman
Is it confirmed yet that this DLC also includes European-theater (and late-war) British forces?
There's apparently a Caen campaign included, so I assume it does.
Re: Second Front
Posted: Wed Nov 22, 2023 1:09 am
by jztemple2
Holman wrote: Tue Nov 21, 2023 6:06 pm
Is it confirmed yet that this DLC also includes European-theater (and late-war) British forces?
There's apparently a Caen campaign included, so I assume it does.
Yes, I'm assuming since there is a Caen campaign that there are post D-Day scenarios involving the Brits. While there may not be scenarios for the Fall of France period included in the DLC, I'm guessing those will show up in the Workshop at some point.
By the way, this image is from the DLC store page, for those who might have missed it. It would appear to be all the British guns and vehicles.
Re: Second Front
Posted: Wed Nov 22, 2023 12:59 pm
by Holman
I see some late-war kit there (Sherman Firefly, late-war Stuart, etc), so I'm satisfied.
I wonder if they;ll have airborne-looking infantry units.
Re: Second Front
Posted: Fri Nov 24, 2023 3:25 pm
by jztemple2
The developer just posted a couple of things over on Discord:
This is what I assume is the total count of guns and vehicles for the base game plus the DLC.
32 German Tanks
26 German Assault Guns
19 German Halftrack
11 German Armored Car
7 German Truck
15 German Gun
24 American Tanks
2 American Assault Guns
9 American Halftrack
3 American Armored Car
6 American Truck
7 American Gun
27 Russian Tanks
7 Russian Assault Guns
2 Russian Halftrack
3 Russian Armored Car
5 Russian Truck
10 Russian Gun
66 British Tanks
12 British Assault Guns
7 British Halftrack
21 British Armored Car
13 British Truck
19 British Gun
all: 299
And this image with the caption "adding vehicle notes". em2nought, here's your Matilda
Re: Second Front
Posted: Fri Nov 24, 2023 3:49 pm
by Holman
jztemple2 wrote: Fri Nov 24, 2023 3:25 pm
The developer just posted a couple of things over on Discord:
This is what I assume is the total count of guns and vehicles for the base game plus the DLC.
32 German Tanks
26 German Assault Guns
19 German Halftrack
11 German Armored Car
7 German Truck
15 German Gun
24 American Tanks
2 American Assault Guns
9 American Halftrack
3 American Armored Car
6 American Truck
7 American Gun
27 Russian Tanks
7 Russian Assault Guns
2 Russian Halftrack
3 Russian Armored Car
5 Russian Truck
10 Russian Gun
66 British Tanks
12 British Assault Guns
7 British Halftrack
21 British Armored Car
13 British Truck
19 British Gun
all: 299
66 British tanks??
Those numbers don't add up, but maybe it's not counting duplications (such as American designs in British and Russian service) in the final total.