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Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 3:46 pm
by bb2112
LordMortis wrote: If available, redrun, remus west, and bb2112 have all played enough where they should understand plantations enough to proxy for you.

Holding for a week is fine, though.
Sorry guys, I don't think I would be a good alternative. With modding the other game and life responsiblities, I think I would be more a liability than a help at this time. However, if you just need someone to pick plantations, I can do that. If I just know how many are left of each kind.

Although, isn't Remus going to have A LOT of free time soon?

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 3:47 pm
by El Guapo
Grundbegriff wrote:
El Guapo wrote:Speaking of keeping things going, it's chaosraven's turn to ship, yes?
yes.

I can provide the shuffled discards to a third seventh party for use in my absence.
It was a rhetorical question.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 3:48 pm
by El Guapo
bb2112 wrote:
LordMortis wrote: If available, redrun, remus west, and bb2112 have all played enough where they should understand plantations enough to proxy for you.

Holding for a week is fine, though.
Sorry guys, I don't think I would be a good alternative. With modding the other game and life responsiblities, I think I would be more a liability than a help at this time. However, if you just need someone to pick plantations, I can do that. If I just know how many are left of each kind.

Although, isn't Remus going to have A LOT of free time soon?
He'll be free once he's updated Arkham, so roughly 2015.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 3:51 pm
by bb2112
El Guapo wrote:
bb2112 wrote:
LordMortis wrote: If available, redrun, remus west, and bb2112 have all played enough where they should understand plantations enough to proxy for you.

Holding for a week is fine, though.
Sorry guys, I don't think I would be a good alternative. With modding the other game and life responsiblities, I think I would be more a liability than a help at this time. However, if you just need someone to pick plantations, I can do that. If I just know how many are left of each kind.

Although, isn't Remus going to have A LOT of free time soon?
He'll be free once he's updated Arkham, so roughly 2015.
Arkham? What's that? Never heard of it. Anyway, he should have a lot of free time since the school year is ending. I'm just not sure when his last day is.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 3:56 pm
by Grundbegriff
El Guapo wrote:
Grundbegriff wrote:
El Guapo wrote:Speaking of keeping things going, it's chaosraven's turn to ship, yes?
yes.

I can provide the shuffled discards to a third seventh party for use in my absence.
It was a rhetorical question.
To cause the anticipated event to occur sooner?

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 3:57 pm
by LordMortis
bb2112 wrote:Arkham? What's that? Never heard of it. Anyway, he should have a lot of free time since the school year is ending. I'm just not sure when his last day is.
Today is his last day of class but I don't know when his last day of responsibilities is. I also don't know what he needs to knuckle under and do now that he's finishing his last day of class.

Really, if we had the option to run to you for plantation flipping, that's all we should need. Between the rest of us we should be able to muddle no through, correcting each other as necessary.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 3:58 pm
by Grundbegriff
bb2112 wrote:However, if you just need someone to pick plantations, I can do that. If I just know how many are left of each kind.
If I give you a list of plantations, can you dump them in the List Randomizer and then deal the next six once or twice?

The only wrinkle is that the discards from the currently displayed six should go into the stack before shuffling. (If we reach another Settler phase before tonight is up, that won't be an issue.)

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 4:01 pm
by El Guapo
Grundbegriff wrote:
El Guapo wrote:
Grundbegriff wrote:
El Guapo wrote:Speaking of keeping things going, it's chaosraven's turn to ship, yes?
yes.

I can provide the shuffled discards to a third seventh party for use in my absence.
It was a rhetorical question.
To cause the anticipated event to occur sooner?
Indeed, Mr. Watson.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 4:18 pm
by bb2112
Grundbegriff wrote:
bb2112 wrote:However, if you just need someone to pick plantations, I can do that. If I just know how many are left of each kind.
If I give you a list of plantations, can you dump them in the List Randomizer and then deal the next six once or twice?

The only wrinkle is that the discards from the currently displayed six should go into the stack before shuffling. (If we reach another Settler phase before tonight is up, that won't be an issue.)
Sure, I can do this. Just send me what is left to be revealed (A) and in a seperate list, what has been discarded (B). Once A becomes depleted, I can shuffle the remaining list of A's into the B's and redeploy. Not hard. :D

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 5:02 pm
by Chaosraven
Ship Corn.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 5:02 pm
by Grundbegriff
bb2112 wrote:Sure, I can do this. Just send me what is left to be revealed (A) and in a seperate list, what has been discarded (B). Once A becomes depleted, I can shuffle the remaining list of A's into the B's and redeploy. Not hard. :D
Better: what is left to be revealed, which is a group of three, goes into slots 1-3 of the deal. The discard pile, after randomization, is used to fill in the remaining three slots.

It's not that I mistrust The Random. After all, random is random. It's just that my spreadsheet already reflects those three!

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 5:07 pm
by Grundbegriff
Chaosraven wrote:Ship Corn.
Excellent.
LordMortis ships corn, since he cannot ship Indigo.

That fills the corn boat.

Unable to ship corn, Qantaga ships sugar.
El Guapo has nothing left to ship.
Newcastle ships 2 tobaccoi.
Chaosraven ships one of his remaining two sugars.

That fills the sugar boat.

Chasoraven has a sugar and an indigo. He stores both.
LordMortis has two indigoi. He must spoil one.
:ninja:

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 5:33 pm
by Chaosraven
Grundbegriff wrote:
Chaosraven wrote:Ship Corn.
Excellent.
LordMortis ships corn, since he cannot ship Indigo.

That fills the corn boat.

Unable to ship corn, Qantaga ships sugar.
El Guapo has nothing left to ship.
Newcastle ships 2 tobaccoi.
Chaosraven ships one of his remaining two sugars.

That fills the sugar boat.

Chasoraven has a sugar and an indigo, and he must throw one away as spoilage.
Negative Ghost Rider, warehouse.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 5:39 pm
by LordMortis
On the other hand I have to spoil one indigo

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 5:54 pm
by Grundbegriff
Chaosraven wrote:Negative Ghost Rider, warehouse.
Ahhh. That was a warehouse you purchased for your estate....

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 5:55 pm
by Isgrimnur
Makes more sense than the Baba Yaga play.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 6:04 pm
by Grundbegriff
Isgrimnur wrote:Makes more sense than the Baba Yaga play.
Uhm.... ok.

So that ends the second Governorship of Newcastle. Update forthcoming....

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 6:21 pm
by Grundbegriff
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End of Round 07, the second Governorship of Newcastle.

Banked doubloons are in stacks of 10 or spread, so that's 37

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 6:33 pm
by Grundbegriff
History:

Round 01
El Guapo: Settler (quarry); Newcastle (indigo); Chaosraven (sugar); LordMortis (corn); Qantaga (indigo)
Newcastle: Prospector (1)
Chaosraven: Builder(sm sugar); LordMortis (sm indigo); Qantaga (sm sugar); El Guapo (sm indigo); Newcastle (tobacco storage)
LordMortis: Mayor (2); Qantaga (1); El Guapo (1); Newcastle (1); Chaosraven (1)
Qantaga: Prospector (1)

Round 2
Newcastle: Settler (tobacco); Chaosraven (corn); LordMortis (indigo); Qantaga (sugar); El Guapo (tobacco)
Chaosraven: Mayor (3); LordMortis (1); Qantaga (1); El Guapo (1); Newcastle (1)
LordMortis: Craftsman (1 corn, 2 indigo); Qantaga (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (1 corn, 1 sugar)
Qantaga: Trader (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (-); LordMortis (1 indigo)
El Guapo: Builder (tobacco storage); Newcastle (sm warehouse); Chaosraven (sm warehouse); LordMortis (hospice); Qantaga (office)

Round 3
Chaosraven: Builder (sm indigo plant); LordMortis (-); Qantaga (sm market); El Guapo (sm market); Newcastle (-)
LordMortis: Captain (1 corn, 1 indigo); Qantaga (-); El Guapo (-); Newcastle (-); Chaosraven (1 corn, 1 sugar)
Qantaga: Settler (coffee); El Guapo (tobacco); Newcastle (corn); Chaosraven (sugar); LordMortis (indigo)
El Guapo: Mayor (2); Newcastle (2); Chaosraven (2); LordMortis (2); Qantaga (2)
Newcastle: Prospector(2)

Round 4
LordMortis: Prospector(3)
Qantaga: Mayor (3); El Guapo (2); Newcastle (1), Chaosraven (1), LordMortis (1)
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga(corn, sugar)
Newcastle: Settler (quarry); Chaosraven (coffee); LordMortis (indigo); Qantaga (coffee); El Guapo (indigo)
Chaosraven: Captain (corn, indigo, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)

Round 5
Qantaga: Prospector
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga( corn, sugar)
Newcastle: Trader (corn); Chaosraven (-); LordMortis (-); Qantaga (-); El Guapo (-)
Chaosraven: Captain (corn, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)
LordMortis: Builder (Lg indigo plant); Qantaga (-); El Guapo (-); Newcastle (office); Chaosraven (-)

Round 6
El Guapo: Trader (tobacco); Newcastle (-); Chaosraven (indigo); LordMortis (-); Qantaga (-)
Newcastle: Mayor (2); Chaosraven 1; LordMortis 1; Qantaga 1; El Guapo 1
Chaosraven: Prospector
LordMortis: Settler (quarry); Qantaga (sugar); El Guapo (corn); Newcastle (coffee); Chaosraven (corn)
Qantaga: Prospector

Round 7
Newcastle: Trader (tobacco); Chaosraven (-); LordMortis (-); Qantaga (-); El Guapo (-)
Chaosraven: Craftsman (corn, indigo, sugar); LordMortis (corn, indigox2); Qantaga (corn, sugar); El Guapo (indigo, tobaccox2); Newcastle (corn, tobacco)
LordMortis: Builder (sm sugar mill); Qantaga (-); El Guapo (sm sugar mill); Newcastle (lg market); Chaosraven (-)
Qantaga: Settler (quarry); El Guapo (sugar); Newcastle (sugar); Chaosraven (corn); LordMortis (corn)
El Guapo: Captain (tobacco2x); Newcastle (corn, tobacco2x); Chaosraven (corn, sugar); LordMortis (corn); Qantaga (sugar)

Start of Round 08:

Victory Point Chips: obfuscated
Doubloons: 37
Colonists in supply: 59
Colonists on inbound ship: 5
Coffee crates in supply: 9
Tobacco crates in supply: 3
Sugar crates in supply: 10
Indigo crates in supply: 7
Corn crates in supply: 9
Trade House: (1) tobacco (2) indigo (3) tobacco (4) ---

°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The number on the left is the price in doubloons. For worker capacity and VP value, see the BUILDINGS section above.
As these are acquired, I'll put them under erasure and mark them with the initial of the owner EG, N, C, LM, or Q.

Bank Board
Column 1
(1) [small indigo plant LM] [small indigo plant EG] [small indigo plant C] [small indigo plant]
(2) [small sugar mill C] [small sugar mill Q] [small sugar mill LM] [small sugar mill EG]
(1) [small market Q] [small market EG]
(2) [hacienda] [hacienda]
(2) [construction hut] [construction hut]
(3) [small warehouse N] [small warehouse C]
Column 2
(3) [large indigo plant LM] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice LM] [hospice]
(5) [office Q] [office N]
(5) [large market N] [large market]
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage N] [tobacco storage EG] [tobacco storage]
(6) [coffee roaster] [coffee roaster] [coffee roaster]
(7) [university] [university]
(8) [factory] [factory]
(8) [harbor] [harbor]
(9) [wharf] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [city hall]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Plantations and Quarries Available
Plantations:
  • tobacco
  • corn
  • corn
  • tobacco
  • coffee
  • coffee
Quarries:
  • Quarry EG
  • Quarry N
  • Quarry LM
  • Quarry Q
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Builder (+0)
  • Captain (+0)
  • Craftsman (+0)
  • Mayor (+1)
  • Prospector (+1)
  • Prospector (+1)
  • Settler (+0)
  • Trader (+0)

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 6:37 pm
by Isgrimnur
Grundbegriff wrote:
Isgrimnur wrote:Makes more sense than the Baba Yaga play.
Uhm.... ok.
Werehouse, house with chicken legs... No?

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 6:42 pm
by Grundbegriff
Here are the ASCII boards from the end of Round 07:
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
1: El Guapo
Victory Points: ???
Doubloons: 06
Idle Colonists: 00
Employed Colonists: 07
Crates on Hand: Corn: 00, Indigo: 01, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [tobacco_____________1] [sugar______________0] [corn________________0]
[____________________] [tobacco_____________1] [____________________] [____________________]
[____________________] [tobacco_____________0] [____________________] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [tobacco storage_____2] [small sugar mill______0] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market_________0]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

2: Newcastle
Victory Points: ???
Doubloons: 01
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [coffee_______________] [corn_______________1]
[tobacco_____________0] [____________________] [____________________] [sugar_______________0]
[____________________] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[tobacco storage______1] [____________________] [____________________] [large market_________0]
[____________________] [____________________] [____________________] [office_______________1]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

3: Chaosraven
Victory Points: ???
Doubloons: 04
Idle Colonists: 00
Employed Colonists: 07
Crates on Hand: Corn: 00, Indigo: 01, Sugar: 01, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [sugar_______________1] [coffee______________1] [corn_______________1]
[____________________] [sugar_______________0] [____________________] [corn_______________0]
[____________________] [____________________] [_____________________] [corn_______________0]
Buildings and workers:
[small indigo plant____1] [small sugar mill______1] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

4: LordMortis
Victory Points: ???
Doubloons: 06
Idle Colonists: 00
Employed Colonists: 09 :ninja:
Crates on Hand: Corn: 00, Indigo: 01, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [indigo______________0] [____________________] [corn________________1]
[indigo______________1] [____________________] [____________________] [corn________________1]
[indigo______________0] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [small sugar mill______0] [____________________] [___________________]
[large indigo plant_____2] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [hospice_____________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

5: Qantaga
Victory Points: ???
Doubloons: 03
Idle Colonists: 00
Employed Colonists: 07
Crates on Hand: Corn: 01, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[sugar_______________1] [coffee______________1] [____________________][corn________________1]
[sugar_______________0] [coffee______________1] [____________________] [____________________]
[sugar_______________0] [____________________] [____________________] [quarry______________0]
Buildings and workers:
[small sugar mill______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market________1]
[____________________] [____________________] [____________________] [office______________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

Please check your details. In particular, El Guapo, I think I may have forgotten to pay from your doubloon pool for your small sugar mill. Let me know.

Here begins the second Governorship of Chaosraven. What could possibly go wrong?!!

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 6:47 pm
by LordMortis
You've got my stations manned correctly, however you have total listed as 8 colonists when I have 9.

Aside from that alles ist gut

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Thu Jun 14, 2012 8:01 pm
by bb2112
Grundbegriff wrote:
Isgrimnur wrote:Makes more sense than the Baba Yaga play.
Uhm.... ok.

So that ends the second Governorship of Newcastle. Update forthcoming....
I think he meant to post this in the hockey forum. Common mistake.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 15, 2012 9:16 am
by bb2112
Grund sent me the information on the plantations. I've been following along, but if I miss my queue, then just give me a poke. :D

Who is up next?

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 15, 2012 9:25 am
by LordMortis
I believe we are the beginning of chaosraven's governorship.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 15, 2012 9:30 am
by El Guapo
My board is accurate, including doubloons. I had 6, paid out 1 for the sugar mill, but then got one doubloon back when I picked the captain card.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 15, 2012 8:25 pm
by Chaosraven
Trader. Trade sugar for 3 dblnz. Kthxbye.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Fri Jun 15, 2012 9:23 pm
by El Guapo
That should clear the trade house, ending that turn and bringing up Mortis' action choice.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sat Jun 16, 2012 1:47 am
by LordMortis
Prospect for +2 Doubloons bringing me to a total of 8 doubloons. Action on qantaga

Builder (+0)
Captain (+0)
Craftsman (+0)
Mayor (+1)
Prospector (+1) LM
Prospector (+1)
Settler (+0)
Trader (+0) CR

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sat Jun 16, 2012 8:01 am
by Qantaga
Mayor:

+1 dubloon
1 settler to Quarry
1 settler to Sugar plantation

Builder (+0)
Captain (+0)
Craftsman (+0)
Mayor (+1) Q
Prospector (+1) LM
Prospector (+1)
Settler (+0)
Trader (+0) CR

On to El Guapo.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sat Jun 16, 2012 9:36 am
by El Guapo
I'll put my new colonist on my small market. I will then move colonists from my indigo plantation and indigo plant to my sugar plantation and sugar mill, respectively.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sat Jun 16, 2012 10:39 am
by Newcastle
1 on Large market

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sat Jun 16, 2012 1:59 pm
by Chaosraven
Add new one to corn, take one off coffee and add to other corn

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sat Jun 16, 2012 11:35 pm
by LordMortis
I place one the indigo production building.

Empty building spots:

Q=0
EG=1 from Indigo building
NC=0
CR=0
LM=0


5 colonists get on the boat
53 remain in supply (That seems high)

The El Guapo to choose a role

Builder (+0)
Captain (+0)
Craftsman (+0)
Mayor (+1) Q
Prospector (+1) LM
Prospector (+1)
Settler (+0)
Trader (+0) CR

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sat Jun 16, 2012 11:42 pm
by El Guapo
So after a minor hiccup last turn, I'll choose builder, and build that factory. That's 8 doubloons - 1 quarry -1 builder's privilege = 6 doubloons, leaving me with 0.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sun Jun 17, 2012 12:04 am
by Newcastle
small indigo plant

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sun Jun 17, 2012 5:21 am
by Chaosraven
Coffee Roaster for 6, leaving me one dublinz.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sun Jun 17, 2012 8:15 am
by LordMortis
Wharf for 8 +1 for Quarry. Leaving me broke

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sun Jun 17, 2012 9:59 am
by Qantaga
No building for me.

Re: Puerto Rico, Game 01: Transit of Venus

Posted: Sun Jun 17, 2012 10:11 am
by LordMortis
Builder (+0)EG
Captain (+0)
Craftsman (+0)
Mayor (+1) Q
Prospector (+1) LM
Prospector (+1)
Settler (+0)
Trader (+0) CR


Newcastle's up